Don't do it! Make people sweat it out and do the work to get the items.
Prepare for the future, it's only 150k doubloons just go get it!
I ALSO like the fact that you sorta took someone's suggestion of having a full map area to fight in...instead of inside a dungeon we have all three tokuno islands to fight on and get cool items so that's very cool.
Indeed, that is a whole lot of improvement to have much more open space to roam around rather then a secluded place....
Although, there still is the "choke" point of the Yomotsu Elders and, to some point, also the Priests... they only spawn at the Mines and the Elders is what, only 1 or maybe 2 spawning at any time and only in a limited, specific location ?
Personally, considering how players, understandably, tend to focus on new content and, thus, struggle to fight for the same spawn, it would be more beneficial if the choice of what to have to kill was done with MoBs that had multiple spawns, and the more the better, thus giving to players multiple options of where to go to get their kills done.....
Having to all have to go, necessarily to 1 place, and there only, just forces players to step onto one's another feets and this is not good, to my viewing.
I'd much more prefer to see WIDE options be given to players as in regards to what to fight, and not use "choke" points which create conflicts among players.
At least, that is how I see it.