The Bokuto is the Problem with bushido.
If stacked with a focus sash, you can get 100 damage in 1.25 seconds, plus it stuns, and it procs with a splinter. you only need to invest 60 tacts into the temp (plus bushido that gives you a ton of other stuff)
Move the bokuto to a two-handed weapon... Thx, or cap nerve strike at 15 damage.
The problem with your solution is that it sucks - it would completely nerf dexers.
If you want to fix the problem then you do something like "if character has over 60 of either magery, mysticism or spellweaving, then they can't nerve strike".
And I also don't completely agree with that either, there's a better way just no one cares. I see really great PVP ideas posted on some of these threads, completely ignored by any dev and never implemented.
BECAUSE THE TRUTH, YOU SEE, IS THAT THE DEVS ARE GOING TO DO WHATEVER THEY BELIEVE IS RIGHT WITHOUT COMMUNICATING WITH THE PVP COMMUNITY.
TO DEVS: You add a forum to your website so that you can have better communication with your users. There's even an option to add a poll. Why not poll PVP changes before implementing them. I'm not saying let that be the final word but at least take a minute and see what we think...
Ninjutsu got nerfed into the grave because of pvp "issues " god help us if bushido is nerfed and some how everyone's sampire is worthless...
Tamers running around with 5 dragons.
and as far as nothing to change from those days yeah there has been a lot that needed to change those days were a joke was all casters you didnt see any decent dexxers until after aos came out maybe even after that
I also noticed confidence can be cast again the same second it been purged,
some cooldown for confidence should be considered
Woof woof says the dog archer....
They need to reduce the speed of the bokuto, only way to fix this whole bushido mage thing, by affecting the hybrid mages by forcing them to wear actual dexxer stats like swing speed increase and stamina increase to hit fast on a bokuto, because as it is right now they dont need any of that to hit 1,25s, and it wouldnt nerf the actual dexxers with bokutos because they have high stam to begin with.
So nerf bokuto down to 2,5s base speed, most problems fixed.
who uses bokutos in PvM?!?
Ignore McDougle, he's got no idea what he's talking about
'punish pvm' and he throws out a bokuto with 190 luck argument and nerve strike in pvm, lol whatever dude.
I think you are just trying to dig an issue that doesn't exist. I understand sometimes pvp fix might nerf pvm but not always, and in this case the bokuto speed nerf wouldn't affect pvm a second im sorry
All bitter sarcasm and smart mouthing aside we must have a pvm voice in any pvp change discussion as historically it seems pvm being affected was not taken into account
When you say most bushido mages run 120 stam and 20 ssi, I honestly doubt it's the case but I agree on when you say if the bokuto speed is reduced to 2,5s it would increase the base damage, which could be a bad thing, unless they made an exception for the bokuto and kept it's 10-12 base dmg with 2,5s speed.
What about if they nerfed down the base dmg of the bokuto back to 9-11 like it was originally and keeping its speed at 2s, after all, it's a wooden weapon , and the base damage should be less than any other metal weapon at that speed 2s, which are at 10-12 base damage.
Not even mentionning that wood weapons can be enhanced for 'extra stats' that metal weapons don't even have access to.
If you really want to nerf hybrid mages then you'd do something like if template has over 200 skill points allocated in casting schools then decrease their weapon damage. *FOR EXAMPLE*
Changes to the weapon directly effect more than just hybrid templates.
The Issue with the bokuto is not the base damage, On a cursed Target at 60 tactics you hit base damage for 10-14 Then 0-15 hit spell damage. Then the nerve strike is between 15-25 damage.
I do not know how much damage the splinter does but when that Procs it's also Additional damage. This is all done with just 60 tactics, making it inefficient to use anything other than a 60 tactics bokuto character.
If the (Nervestrike True was based on the player's tactics then more investment is needed to do max damage Nervestrikes, kinda like how Deahstrike is
just make that bushido drop fast cast to 0 .
"But warriors having mysticism is fine?
120 bushido/120 parry, 150 hit points and still killed in 1 hit by spellplague glenda shield bash with enchanted weapon "
Again, its really the bokuto. Every other weapon requires more than 60 tactics to be effective. a Hatchet is a strong weapon but it don't paralyze you. the bokuto just can hit for 55 damage with 60 tactics.. so the true damage should match the weapon damage on your character paper doll with a cap at 25. if you invest 120 tactics into your character to hit that threshold you are giving up something in return. but if most players are running 15 base weapon damage I see no reason that the nerve strike itself should exceed that.