And as far as you crafters doing anything in towns for other people that died with AoS.
And, with the due right changes, it could be brought back as it once was in Ultima Online.... making crafting machines would not be, to my opinion, a right change in that direction....
Crafting has always been one of the important aspects of UO, but it was taken away when it was allowed to players to become self sufficient and use crafters as a tool for their fighters...
If accounts were to be specialized, like being either fighting accounts OR crafters accounts, at least to make the good and high end stuff, then crafters would be back in business to be of service at least to those other players not having multiple accounts....
How to achieve this ?
Easy, players would need to "declare" their account either a fighting account OR a crafters account and this, if they declared it a crafters account, would "open up" new crafting options for high end items....
So, a fighters declared account could still have crafters and use them BUT, only to make mid to low end stuff.... only an account fully devoted to crafting could have access to making the good, high end stuff....
Of course, the same would be for a fighting declared account which would have access to fighting prowess that a crafters declared accounts would not have....
Sort of like some "uber masteries".... declaring an entire account for either fighting or crafting would enable these uber masteries in either type and, of course, a crafters account could still have characters in it capable of fighting, but not as good and as proficiently as a fighting declared account would be able to....
Needless to say, that free, Endless Journey accounts, would be made incapacitated to make such a focusing declaration of either being a Crafters or a Fighters account and, therefore, could only have access to mid to low abilities as compared to a fully subscribed account... of course, if an EJ account was to turn into a subscribed account, then such a focused declaration that would a unlock either that fighters or crafters high end content would become available.
Sure, players with multiple accounts could still get both worlds, but they also would pay double subscriptions.... which I guess it would be good news for the upkeep of Ultima Online...
At least, those who wanted to play a focused Crafters account could still do business with those players with only 1 account focused on fighting and, thus, needing others' crafting services for the really good, high end crafting stuff...
This is only 1 suggestions, likely more could pop up with due thinking... the real point here, is whether the Developers are interested in bringing back crafting in Ultima Online as a serious and focused main activity for players, as it once was in UO....
@ Kyronix , @ Bleak , what are your thoughts about crafting in UO ?
Do you want it to be subject and subordinated to players who use it mainly and mostly to be self sufficient with their fighting characters or do you instead want to bring it back to the splendor and relevance which it once was, in Ultima Online ?