Larisa said:
If I were them, I wouldn't do it.
I get your point here, I think they took a lot of flak that was unjustified, I don't think people have a right to behave like that towards others tbh, in any environment. People think that because it is virtual it is ok, it isn't really.
So yes, I get that they may not want to, I felt bad for them. I get that players are extremely passionate, but players need to control themselves in that sense.
I thought it was great to see the Devs, the level of interest was higher than I expected, and it was fun, it was also great that the Devs of the game, actually did a live communication with the players, if they could control it a bit better, it could be a really cool thing.
I think like Arnold said - they probably went in too unprepared.
Practice with the Tech first, make sure it works, they will have learned stuff from the first one for sure.
My main piece of advice would be - be prepared for the pvpers, and the crafters. There are a lot of them, who have been ignored for a long time, who have a lot of questions. You cannot keep ignoring them, try and have some prepared answers for them. There are far more of them in the woodwork than you realise.
- What are you going to do to balance pvp? {Too much scripted Dismounting. Too many scripts full stop, how will you balance the clients a bit}
- What are you going to do to improve crafting? {It has fallen behind, can it make higher end gear, can it have more customisation, can it have more of the Lootable item properties?}
- What is your policy towards scripting and 3rd party programs going forwards? Is it like fighting the tide, will you approve some of them? A lot of game content, almost requires scripting these days, it has got so much work - like looting, gathering, or doing BODS.
- What is your policy towards RMT websites? Can you control them? Is there anything you can do? Do you want to make RMT official, and pull it into UOStore itself, so at least it is you making the money from it? Players would be less upset if it was official, more trustworthy, there was a transparency to it, and if at least Broadsword was profiting from it.
- What are your plans for Vendor Search? Clearly broken on Atlantic. Why, how come? Can you fix it, do you have a plan to improve it?
- What are your plans for the economy? Prices are skyrocketing (is it because RMT sites are flooding the game with gold?). Can you make drop rates higher, make stuff more available, or again, allow us to actually craft what we need, so we are not all hostage to an insane economy? Do you know how many 1,000's of Medusas I have done over the years, and the only 2 Slithers I own, I had to buy for 200m... Why is this? I currently have 3 other characters that need Slithers. I need about 12 Cameos, I have zero, they currently sell for 250m - ok this is partly my fault, I don't do enough Shadowguard. I need 7 shields I cannot obtain. I have not even looked at the armour I'm going to need - most of my characters stay ungeared because I cannot even start to find gear I like. This is depressing for me, I just want to play the game with my characters. The fact players cannot get what they need, or raise enough gold, is driving them towards the RMT sites, so they can just buy the gear, without all the pain.
There you go, I think some of the main player issues.
For me personally, my main issue, is I just don't like the style of armour out there for gearing my characters, I cannot ever physically find or make what I want, it is just impossible. The irony of having so many random properties, is finding the exact pieces you want, is impossible - crafting should be able to fill in this gap. I don't like random, I don't like negative properties like antique/brittle, I don't like missing properties from Crafting, I would also like more customisation on the looks of armour. I know you deal with some of these specifically via tranmog potions, but it is again only some. Also Gargoyles are not easy to gear up fully.