Cancel the Shard Bound limit to Closed Events Armor Sets Items!!!
Ivenor said:OK, now that the "of the Three" & "of Ice" Events have endeed and the relative Armor Sets Items are non more farmable, I REALLY wish to hear (from the DEVS, in case this is not clear enough) a REASONABLE explanation about WHY those Items (NOT the Event Rewards, I don't care for them) must remains Shard Bound FOREVER.An EXPLANATION, si vous plait, NOT a "Vuolsi così colà dove si puote / ciò che si vuole, e più non dimandare", (Inferno - III, 94-96)Best Regards
Jepeth said:
Ivenor said:Jepeth said:Yes, I read that, thanks, and, IMO, it still doesn't explain why AFTER an Event ends one cannot transfer its HONESTLY gained/buyied "Small Drops" (i.e.: Armor Sets and such) to a Shard of his own coiche for storing/showing.The point remains that the gamimg style of MANY players have been negatively impacted to pander to some other players that have nothing to do with the affected players gaming style.The real effect of SBing the "drops" is as now clearly visible: in NO SHARD is possible to find the vast mayority of the SBnded Armor Sets pieces (and when it is, they have as now HIGHER prices tags that on ATL), when for the previous Events (Fellowship, Cult, Enchanted Origin) after the Events ends there was possible FOR MONTHS to find TONS of items on ATL (and at fairly reasonable prices) to complete the Collections of the Players that like this Gaming Style.I beg you to remember that:1) this is still a SANDBOX Game;2) the Armor Sets Collectors pay the same amount for their Subs as PvPer or PvM players;3) many of them OPEN MORE PAYING ACCOUNT only to have the Houses to store/show their Collections;4) not anynone has the TIME and/or the interest to go dungeoning for hours to gather the Armor Pieces "drops" and NO other players have the right to say that they must (again: SANDBOX);5) as many long time playes repeatedly reminded, not having the possiblity of selling on ATL the surplus of their drops actually REDUCED the legitimate farming activity in many Low Pop Shards.So, no, IMO the post you linked doesn't give a WHY, but, as I wrote with Dante's words, only a "because WE SAY SO".CheersIvenor
Seth said:Ivenor said:Jepeth said:Yes, I read that, thanks, and, IMO, it still doesn't explain why AFTER an Event ends one cannot transfer its HONESTLY gained/buyied "Small Drops" (i.e.: Armor Sets and such) to a Shard of his own coiche for storing/showing.The point remains that the gamimg style of MANY players have been negatively impacted to pander to some other players that have nothing to do with the affected players gaming style.The real effect of SBing the "drops" is as now clearly visible: in NO SHARD is possible to find the vast mayority of the SBnded Armor Sets pieces (and when it is, they have as now HIGHER prices tags that on ATL), when for the previous Events (Fellowship, Cult, Enchanted Origin) after the Events ends there was possible FOR MONTHS to find TONS of items on ATL (and at fairly reasonable prices) to complete the Collections of the Players that like this Gaming Style.I beg you to remember that:1) this is still a SANDBOX Game;2) the Armor Sets Collectors pay the same amount for their Subs as PvPer or PvM players;3) many of them OPEN MORE PAYING ACCOUNT only to have the Houses to store/show their Collections;4) not anynone has the TIME and/or the interest to go dungeoning for hours to gather the Armor Pieces "drops" and NO other players have the right to say that they must (again: SANDBOX);5) as many long time playes repeatedly reminded, not having the possiblity of selling on ATL the surplus of their drops actually REDUCED the legitimate farming activity in many Low Pop Shards.So, no, IMO the post you linked doesn't give a WHY, but, as I wrote with Dante's words, only a "because WE SAY SO".CheersIvenor
There are many I know who disliked shard bound and are unhappy with this. But I see far less support for shard bound so far in this forum. Anyway, could have been an old post from players who are no longer playing or active in this forum.
Ivenor said:An EXPLANATION, si vous plait, NOT a "Vuolsi così colà dove si puote / ciò che si vuole, e più non dimandare", (Inferno - III, 94-96)
It's more like "S'il vous plaît"
:P
Aayla said:Ivenor said:An EXPLANATION, si vous plait, NOT a "Vuolsi così colà dove si puote / ciò che si vuole, e più non dimandare", (Inferno - III, 94-96)
It's more like "S'il vous plaît"
:P
Thanks, my French is a little rusty... 😂
RockStaR said:@ Ivenor we have had this discussion multiple times about any of the treasures items being shardbound and we have already received @ Kyronix answer.
After we have received his answer of no. Then the threads were locked.
Ibtl.
@ Mariah
RockStaR said:If anything is shard bound then everything needs to be shard bound.
RockStaR said:There was no insults or attacks in my thread and it was locked after @Kyronix gave the answer. The answer is no treasures drops will have the shard bound tag taken off. The armor drops are part of the treasures event. I hope everyone is happy with how it's shard bound. You don't have anyone else to thank besides for the ones who wanted it shard bound.
RockStaR said:@ Ivenor if they make the mini armor sets able to be xfered then they need to make the end rewards able to be xfered too. Might wanna start another poll.
I don't see why this must be: they are two different category of items. The Rewards are exactly this: rewards for a certain task accomplished. The "drops" are instead mere instruments for geting the Rewards, and so of no impact on the "Reward Economy" after an Event end.
@Ivenor that's the thing. With these events being shard bound as is. Most people are only getting enough drops for what they want. Then are stopping. There's no point to keep on going once you got what you need from it. If they weren't shard bound you would have more than enough bits. Why would anyone want to hold onto these items for other people once they got their set done and once they got their own big drops? That's the whole situation. Supply and demand.Ivenor said:RockStaR said:@ Ivenor if they make the mini armor sets able to be xfered then they need to make the end rewards able to be xfered too. Might wanna start another poll.
I don't see why this must be: they are two different category of items. The Rewards are exactly this: rewards for a certain task accomplished. The "drops" are instead mere instruments for geting the Rewards, and so of no impact on the "Reward Economy" after an Event end.
RockStaR said:@ Ivenor that's the thing. With these events being shard bound as is. Most people are only getting enough drops for what they want. Then are stopping. There's no point to keep on going once you got what you need from it. If they weren't shard bound you would have more than enough bits. Why would anyone want to hold onto these items for other people once they got their set done and once they got their own big drops? That's the whole situation. Supply and demand.Ivenor said:RockStaR said:@ Ivenor if they make the mini armor sets able to be xfered then they need to make the end rewards able to be xfered too. Might wanna start another poll.
I don't see why this must be: they are two different category of items. The Rewards are exactly this: rewards for a certain task accomplished. The "drops" are instead mere instruments for geting the Rewards, and so of no impact on the "Reward Economy" after an Event end.
Exactly my point: IMO if it were dedided that the "drops" would be UN-Shard Bounded after, let's say 1 month from the end of an Event, people would farm enough of them to obtain the Rewards plus some more to be able to sell/trade them later, locally or on Babylon Shard.
RockStaR said:They left everything shard bound due to this being the original reason behind shard bound. They now just need to make everything shard bound so everything is the same.
And in so making they will finally kill the game. "Mission Accomplished!" 😂
Stinky_Pete said:For what it's worth, I like the items being shard bound just because it's such a tiny thing that seems to bother people so much.
Production shard gameplay has evolved around the ability to travel and trade between shards.
Shard Bound restricts this. There is little point to it, when you have the ability to travel and trade, and gameplay has developed around this. It can only cause hassle and complication to players. It clearly affects some more than others.
Vets are affected. Collectors of sets who have to travel multiple shards to find a set are affected. PvPers who cross shard for PvP are affected if a key part of their suit cannot go with them. New players and characters on a smaller shard will be affected, when they cannot find equipment they really want for their suit. Economies will be affected, as prices on these items superheat due to scarcity. Farmers who enjoyed farming for these items to trade will be affected, as they have nothing to do anymore except sit in Luna - because they feel even if they farm for the item they won't have a trading outlet for it if they cannot get it to Atlantic.
So I wouldn't say it is a small thing, it is affecting quite a few gamestyles.
This forum is a place to discuss issues and concerns. If you keep locking down threads before an issue is really vented and closed, we get say 5 locked threads talking about same thing, and some of them with valid reasons. But they are lost in so many threads.
Collectors who can't find what they are looking for must suck at collecting. A good collector shouldn't have a problem with this.Cookie said:
Production shard gameplay has evolved around the ability to travel and trade between shards.Shard Bound restricts this. There is little point to it, when you have the ability to travel and trade, and gameplay has developed around this. It can only cause hassle and complication to players. It clearly affects some more than others.
Vets are affected. Collectors of sets who have to travel multiple shards to find a set are affected. PvPers who cross shard for PvP are affected if a key part of their suit cannot go with them. New players and characters on a smaller shard will be affected, when they cannot find equipment they really want for their suit. Economies will be affected, as prices on these items superheat due to scarcity. Farmers who enjoyed farming for these items to trade will be affected, as they have nothing to do anymore except sit in Luna - because they feel even if they farm for the item they won't have a trading outlet for it if they cannot get it to Atlantic.
So I wouldn't say it is a small thing, it is affecting quite a few gamestyles.
Cross-sharding PvPers who can't work around this must suck at cross-shard PvP. A good PvPer would have a suit that can transfer.
New players can't cross-shard the items anyway, and let's face it, nobody really cares about them, it's just an excuse to make things easier for themselves.
I can't imagine the economy becoming any more messed up than it already is.
Perhaps instead of sitting in Luna, the farmers of these items should be hooking up with some of these crappy collectors that can't find the stuff as easily as they would like to.
It really comes down to people wanting stuff to be easier for them and when they don't get it they cry about it on forums instead of finding a way to make it work for them. I grow tired of everyone wanting changes to the game to make the game fit their play style instead of making their play style fit the game.
Stinky_Pete said:For what it's worth, I like the items being shard bound just because it's such a tiny thing that seems to bother people so much.
You are always such a loving carebear that deserve to be killed with hugs & kisses... 😂
Stinky_Pete said:Collectors who can't find what they are looking for must suck at collecting. A good collector shouldn't have a problem with this.Cookie said:
Production shard gameplay has evolved around the ability to travel and trade between shards.Shard Bound restricts this. There is little point to it, when you have the ability to travel and trade, and gameplay has developed around this. It can only cause hassle and complication to players. It clearly affects some more than others.
Vets are affected. Collectors of sets who have to travel multiple shards to find a set are affected. PvPers who cross shard for PvP are affected if a key part of their suit cannot go with them. New players and characters on a smaller shard will be affected, when they cannot find equipment they really want for their suit. Economies will be affected, as prices on these items superheat due to scarcity. Farmers who enjoyed farming for these items to trade will be affected, as they have nothing to do anymore except sit in Luna - because they feel even if they farm for the item they won't have a trading outlet for it if they cannot get it to Atlantic.
So I wouldn't say it is a small thing, it is affecting quite a few gamestyles.
Cross-sharding PvPers who can't work around this must suck at cross-shard PvP. A good PvPer would have a suit that can transfer.
New players can't cross-shard the items anyway, and let's face it, nobody really cares about them, it's just an excuse to make things easier for themselves.
I can't imagine the economy becoming any more messed up than it already is.
Perhaps instead of sitting in Luna, the farmers of these items should be hooking up with some of these crappy collectors that can't find the stuff as easily as they would like to.
It really comes down to people wanting stuff to be easier for them and when they don't get it they cry about it on forums instead of finding a way to make it work for them. I grow tired of everyone wanting changes to the game to make the game fit their play style instead of making their play style fit the game.
Ivenor said:(...)I'm not interested in PvP and only lightly in PvM so I don't mess with these way of playing with undue suggestions about how they should be played, and expect that no one mess for NO GIVEN REASON with MY style of play.(...)
I'm not telling you how to play your play style, I'm saying that you suck at your play style if this is making it impossible to play. More difficult, sure, I could see that. Do you not enjoy a bit of a challenge? You can play however you want but making 5 threads to cry about it when you've already been told why it is the way it is seems insane to me. The devs make blessed stuff all the time. I can't steal it (well I can, it just takes more patience). Do I complain about it? Nah, I just work around it and enjoy the challenge.So, perhaps, if collecting Armor Suits is not YOUR style of play, you should consider the option to abstain to say how, in your otherwise surely wise and useful opinion, it should be played by the people that actually play it?You know, just as no one that don't have as a his game style to steal everything that is not nailed down (and, if nailed, steal the nails too) should abstain to give you any advice on thieving?Beacuse after hearing for the Nth time how I should "correctly" play a DARN SANDBOX GAME, the argument is starting to wear a litte thin... 😂
Stinky_Pete said:I'm not telling you how to play your play style, I'm saying that you suck at your play style if this is making it impossible to play. More difficult, sure, I could see that. Do you not enjoy a bit of a challenge? You can play however you want but making 5 threads to cry about it when you've already been told why it is the way it is seems insane to me. The devs make blessed stuff all the time. I can't steal it (well I can, it just takes more patience). Do I complain about it? Nah, I just work around it and enjoy the challenge.So, perhaps, if collecting Armor Suits is not YOUR style of play, you should consider the option to abstain to say how, in your otherwise surely wise and useful opinion, it should be played by the people that actually play it?You know, just as no one that don't have as a his game style to steal everything that is not nailed down (and, if nailed, steal the nails too) should abstain to give you any advice on thieving?Beacuse after hearing for the Nth time how I should "correctly" play a DARN SANDBOX GAME, the argument is starting to wear a litte thin... 😂
Well... the definition of insanity is pretty much "doing the same thing over and over again expecting a different result"... so maybe that holds some weight.Stinky_Pete said:I'm not telling you how to play your play style, I'm saying that you suck at your play style if this is making it impossible to play. More difficult, sure, I could see that. Do you not enjoy a bit of a challenge? You can play however you want but making 5 threads to cry about it when you've already been told why it is the way it is seems insane to me. The devs make blessed stuff all the time. I can't steal it (well I can, it just takes more patience). Do I complain about it? Nah, I just work around it and enjoy the challenge.So, perhaps, if collecting Armor Suits is not YOUR style of play, you should consider the option to abstain to say how, in your otherwise surely wise and useful opinion, it should be played by the people that actually play it?You know, just as no one that don't have as a his game style to steal everything that is not nailed down (and, if nailed, steal the nails too) should abstain to give you any advice on thieving?Beacuse after hearing for the Nth time how I should "correctly" play a DARN SANDBOX GAME, the argument is starting to wear a litte thin... 😂
keven2002 said:Well... the definition of insanity is pretty much "doing the same thing over and over again expecting a different result"... so maybe that holds some weight.Stinky_Pete said:I'm not telling you how to play your play style, I'm saying that you suck at your play style if this is making it impossible to play. More difficult, sure, I could see that. Do you not enjoy a bit of a challenge? You can play however you want but making 5 threads to cry about it when you've already been told why it is the way it is seems insane to me. The devs make blessed stuff all the time. I can't steal it (well I can, it just takes more patience). Do I complain about it? Nah, I just work around it and enjoy the challenge.So, perhaps, if collecting Armor Suits is not YOUR style of play, you should consider the option to abstain to say how, in your otherwise surely wise and useful opinion, it should be played by the people that actually play it?You know, just as no one that don't have as a his game style to steal everything that is not nailed down (and, if nailed, steal the nails too) should abstain to give you any advice on thieving?Beacuse after hearing for the Nth time how I should "correctly" play a DARN SANDBOX GAME, the argument is starting to wear a litte thin... 😂
I gave you an argument, you chose to spaz out about it. In case it wasn't clear, the argument was:And this in the present context is useful to the discussion (i.e.: having the Devs reconsider their decision)... how, exactly?What part of "avoiding personal attack and stick to ARGUMENTS - pro or against - having the SBing lifted from Event Drops after the Event ends" is unclear?
Maybe you just suck and need to get better at collecting junk. It's not the devs fault that you can't compete on the same level as everyone else and want them to make it easier just for you,
Stinky_Pete said:I gave you an argument, you chose to spaz out about it. In case it wasn't clear, the argument was:And this in the present context is useful to the discussion (i.e.: having the Devs reconsider their decision)... how, exactly?What part of "avoiding personal attack and stick to ARGUMENTS - pro or against - having the SBing lifted from Event Drops after the Event ends" is unclear?
Maybe you just suck and need to get better at collecting junk. It's not the devs fault that you can't compete on the same level as everyone else and want them to make it easier just for you,
Sorry, I will edit to spare your fragile feelings:If you insist with posting this kind uncalled provocations I will file an harrasment report.Have a nice day.
It's not the devs fault that you can't compete on the same level as everyone else and want them to make it easier just for you.
Or in other words:
Get good son.
I was providing some levity to a thread topic that has otherwise been beaten dead. A handful of people (including myself) have made it know that they disagree with the Shard Bound property on the dynamic events.Ivenor said:keven2002 said:Well... the definition of insanity is pretty much "doing the same thing over and over again expecting a different result"... so maybe that holds some weight.And this in the present context is useful to the discussion (i.e.: having the Devs reconsider their decision)... how, exactly?What part of "avoiding personal attack and stick to ARGUMENTS - pro or against - having the SBing lifted from Event Drops after the Event ends" is unclear?
Kyronix has responded multiple times saying the same thing; to paraphrase "sorry but Shard Bound stays".
Next topic.
keven2002 said:I was providing some levity to a thread topic that has otherwise been beaten dead. A handful of people (including myself) have made it know that they disagree with the Shard Bound property on the dynamic events.Ivenor said:keven2002 said:Well... the definition of insanity is pretty much "doing the same thing over and over again expecting a different result"... so maybe that holds some weight.And this in the present context is useful to the discussion (i.e.: having the Devs reconsider their decision)... how, exactly?What part of "avoiding personal attack and stick to ARGUMENTS - pro or against - having the SBing lifted from Event Drops after the Event ends" is unclear?
Kyronix has responded multiple times saying the same thing; to paraphrase "sorry but Shard Bound stays".
Next topic.
keven2002 said:I was providing some levity to a thread topic that has otherwise been beaten dead. A handful of people (including myself) have made it know that they disagree with the Shard Bound property on the dynamic events.Ivenor said:keven2002 said:Well... the definition of insanity is pretty much "doing the same thing over and over again expecting a different result"... so maybe that holds some weight.And this in the present context is useful to the discussion (i.e.: having the Devs reconsider their decision)... how, exactly?What part of "avoiding personal attack and stick to ARGUMENTS - pro or against - having the SBing lifted from Event Drops after the Event ends" is unclear?
Kyronix has responded multiple times saying the same thing; to paraphrase "sorry but Shard Bound stays".
Next topic.
Just to give an example to make my reasoning clearer. On some Shards there are still for sale some (few) pieces form the Armor Suits from the long ended Limited Events "of the Undead Kin" and "of the Orcish Kin" that took place in the summer of 2020. Those are legit items, that some players gained with legit play and that they are putting on for sale in a legit way. Why shouldn't one be able to buy them where they are sold and Xfer them to his "Home Shard", as happens with any other AS items from, e.g., the "of the Cult" or "of Enchanted Origin" Events? I fail to see how this limitation could have any beneficial effect for either the Players or the overall structure of UO...
In my opinion, a good collector of such things would be able to find them on any shard. It just takes a bit more effort, not begging the devs to make it easier for you.Ivenor said:
Just to give an example to make my reasoning clearer. On some Shards there are still for sale some (few) pieces form the Armor Suits from the long ended Limited Events "of the Undead Kin" and "of the Orcish Kin" that took place in the summer of 2020. Those are legit items, that some players gained with legit play and that they are putting on for sale in a legit way. Why shouldn't one be able to buy them where they are sold and Xfer them to his "Home Shard", as happens with any other AS items from, e.g., the "of the Cult" or "of Enchanted Origin" Events? I fail to see how this limitation could have any beneficial effect for either the Players or the overall structure of UO...
Because they put shard bound for a reason and told us why. I do not agree with the reason. To make small shards more active. Then they turn around and say there will be a new shard that will last a year that will take players from those same shards.Ivenor said:Next topic.
Just to give an example to make my reasoning clearer. On some Shards there are still for sale some (few) pieces form the Armor Suits from the long ended Limited Events "of the Undead Kin" and "of the Orcish Kin" that took place in the summer of 2020. Those are legit items, that some players gained with legit play and that they are putting on for sale in a legit way. Why shouldn't one be able to buy them where they are sold and Xfer them to his "Home Shard", as happens with any other AS items from, e.g., the "of the Cult" or "of Enchanted Origin" Events? I fail to see how this limitation could have any beneficial effect for either the Players or the overall structure of UO...
Also whiners complained because someone they did not know killed a Mob.
Letting them be unbound a month later defeats the purpose. Those players who do go to dead shards to get items will just leave the popular suits in their bank and backpack for a month and then take them to their home or to Atl to be sold to other players from dead shards.
Do you really not understand this?
I agree with your idea. What difference does it make now that the drops can not be turned in. The rewards are still shard bound.
And I doubt Pete did any of the content, ppl on Siege would kill him and take his drops.
Stinky_Pete said:In my opinion, a good collector of such things would be able to find them on any shard. It just takes a bit more effort, not begging the devs to make it easier for you.Ivenor said:
Just to give an example to make my reasoning clearer. On some Shards there are still for sale some (few) pieces form the Armor Suits from the long ended Limited Events "of the Undead Kin" and "of the Orcish Kin" that took place in the summer of 2020. Those are legit items, that some players gained with legit play and that they are putting on for sale in a legit way. Why shouldn't one be able to buy them where they are sold and Xfer them to his "Home Shard", as happens with any other AS items from, e.g., the "of the Cult" or "of Enchanted Origin" Events? I fail to see how this limitation could have any beneficial effect for either the Players or the overall structure of UO...
- "of Orcish Kin" - Limited to the Origin & Izumo Shards?
Pawain said:Because they put shard bound for a reason and told us why. I do not agree with the reason. To make small shards more active. Then they turn around and say there will be a new shard that will last a year that will take players from those same shards.Ivenor said:Next topic.
Just to give an example to make my reasoning clearer. On some Shards there are still for sale some (few) pieces form the Armor Suits from the long ended Limited Events "of the Undead Kin" and "of the Orcish Kin" that took place in the summer of 2020. Those are legit items, that some players gained with legit play and that they are putting on for sale in a legit way. Why shouldn't one be able to buy them where they are sold and Xfer them to his "Home Shard", as happens with any other AS items from, e.g., the "of the Cult" or "of Enchanted Origin" Events? I fail to see how this limitation could have any beneficial effect for either the Players or the overall structure of UO...
Also whiners complained because someone they did not know killed a Mob.
Letting them be unbound a month later defeats the purpose. Those players who do go to dead shards to get items will just leave the popular suits in their bank and backpack for a month and then take them to their home or to Atl to be sold to other players from dead shards.
Do you really not understand this?
I agree with your idea. What difference does it make now that the drops can not be turned in. The rewards are still shard bound.
And I doubt Pete did any of the content, ppl on Siege would kill him and take his drops.
Its been less than a month since they said no.Ivenor said:So, being them, as I said, Old Wise Persons, isn't it time to show their wisdom and reconsider the Eternal Shard Bounding? 🙂
Pawain said:But, Those Event shard specific things should stay shard bound. I have those suits, they would sell for a lot on Atl.
Pawain said:Its been less than a month since they said no.Ivenor said:So, being them, as I said, Old Wise Persons, isn't it time to show their wisdom and reconsider the Eternal Shard Bounding? 🙂
Stinky_Pete said:Collectors who can't find what they are looking for must suck at collecting. A good collector shouldn't have a problem with this.Cookie said:
Production shard gameplay has evolved around the ability to travel and trade between shards.Shard Bound restricts this. There is little point to it, when you have the ability to travel and trade, and gameplay has developed around this. It can only cause hassle and complication to players. It clearly affects some more than others.
Vets are affected. Collectors of sets who have to travel multiple shards to find a set are affected. PvPers who cross shard for PvP are affected if a key part of their suit cannot go with them. New players and characters on a smaller shard will be affected, when they cannot find equipment they really want for their suit. Economies will be affected, as prices on these items superheat due to scarcity. Farmers who enjoyed farming for these items to trade will be affected, as they have nothing to do anymore except sit in Luna - because they feel even if they farm for the item they won't have a trading outlet for it if they cannot get it to Atlantic.
So I wouldn't say it is a small thing, it is affecting quite a few gamestyles.
Cross-sharding PvPers who can't work around this must suck at cross-shard PvP. A good PvPer would have a suit that can transfer.
New players can't cross-shard the items anyway, and let's face it, nobody really cares about them, it's just an excuse to make things easier for themselves.
I can't imagine the economy becoming any more messed up than it already is.
Perhaps instead of sitting in Luna, the farmers of these items should be hooking up with some of these crappy collectors that can't find the stuff as easily as they would like to.
It really comes down to people wanting stuff to be easier for them and when they don't get it they cry about it on forums instead of finding a way to make it work for them. I grow tired of everyone wanting changes to the game to make the game fit their play style instead of making their play style fit the game.
I don't really think "you must suck as a player" holds any valid weight in this topic. Which seems to be the sum total of your argument.
- the single biggest piece of negative feedback related to treasures events was the farming (more so attended then unattended) that was taking place on Shard A to be transferred back to Shard B.
- There were also some benefits that we've seen including spurring
intra-shard trading, encouraging active participation (instead of buying
from a farmer), and offering different crowd sizes on different shards
(some folks like playing a quieter shard, some folks like a busier one).
If anyone is active in the game, they would obviously "actively participate" and get the items themselves. Who wants to pay for an item when they can play and get for Free? Or unless they do not have the character build to get them (some people do not have sampire, for example), then are we saying that they can never buy if they do not make a character fast.
McDougle said:Boy we do enjoy beating dead horses....
The Dev already said no, but there is no harm letting users list down their thoughts. Shard bound was also perhaps discussed in multiple areas for many years and it only happened last years' event? It was because of those well kept records that the Dev finally decide to change today. And anyway, this is not a FAQ, but a forum for discussion.
Well, as now we are over 50 Posts with very little blood splling, so I think we can go for the Monthly "Longest Thread Whitout Casualties" Record!!!Seth said:This is the issue with locking a thread too early, each side have good points to make and they are spreading across multiple threads. (...)
And now said again in the resurrected one! 🙂Seth said:I will always support non shard bound, artifacts. Because that was how I and others get back and enjoy the game after years of inactivity. This was mentioned in the locked thread.... sigh...
Normally, I would agree with you but when the only motive for wanting a change like this is, "I don't want to have to pay rare prices for rare pieces" is the counter argument, it holds plenty of weight. If you want to be a "collector" of fine suits, find them and buy them, be a "collector." Pay the prices. Don't beg the devs to manipulate the prices for you.I don't really think "you must suck as a player" holds any valid weight in this topic. Which seems to be the sum total of your argument.
If your motivation to is to sell them, don't forget to overcharge your local "collector!" He doesn't want to pay your shards prices for your pieces. He'd rather make 5 forum posts about it and try to convince the devs to change the rules.
If you have an abundance of these pieces and you can't sell them because of this, it's a little bit different, but you knew the rules when you farmed the pieces and you had the option to trade them in for points.
I apologize for being so direct about it. It's in my nature. It makes my horse higher.
Stinky_Pete said:Normally, I would agree with you but when the only motive for wanting a change like this is, "I don't want to have to pay rare prices for rare pieces" is the counter argument, it holds plenty of weight. If you want to be a "collector" of fine suits, find them and buy them, be a "collector." Pay the prices. Don't beg the devs to manipulate the prices for you.I don't really think "you must suck as a player" holds any valid weight in this topic. Which seems to be the sum total of your argument.
If your motivation to is to sell them, don't forget to overcharge your local "collector!" He doesn't want to pay your shards prices for your pieces. He'd rather make 5 forum posts about it and try to convince the devs to change the rules.
If you have an abundance of these pieces and you can't sell them because of this, it's a little bit different, but you knew the rules when you farmed the pieces and you had the option to trade them in for points.
I apologize for being so direct about it. It's in my nature. It makes my horse higher.
Ivenor said:@ Mariah @ RorschachHi!There is a way to block the above quoted user (already notorious for this style of harrasment, and that I have already warned to stop) to publish Posts that have the clear and only intent to provoke that kind of reactions that will have the Thread closed?I.
Is this a habit then for some users on these Forums when someone sees an argument or a Poster saying things that they do not like being said ?
Just wondering....
popps said:Ivenor said:@ Mariah @ RorschachHi!There is a way to block the above quoted user (already notorious for this style of harrasment, and that I have already warned to stop) to publish Posts that have the clear and only intent to provoke that kind of reactions that will have the Thread closed?I.Hmmm.... this looks familiar to me.... with "some users" showing up on my Threads and posting in a way that then my Threads end up closed....
Is this a habit then for some users on these Forums when someone sees an argument or a Poster saying things that they do not like being said ?
Just wondering....
I don't have a problem with either person but I would say the same could be said about @IvenorMariah said:@ Stinky_Pete I think you have made your point and can now leave any decisions to the developers.
no? He's basically doing the same thing as @Stinky_Pete except on the opposite side. As for for leaving the decision to the Devs... that's already taken place and it was decided that Shard Bound is staying (at least for now).
Seth said:McDougle said:Boy we do enjoy beating dead horses....
The Dev already said no, but there is no harm letting users list down their thoughts. Shard bound was also perhaps discussed in multiple areas for many years and it only happened last years' event? It was because of those well kept records that the Dev finally decide to change today. And anyway, this is not a FAQ, but a forum for discussion.
This and the reason above are why threads become locked because the Devs give an answer and people don't like it and keep posting the same thing; which then causes other people to reply saying the Devs already responded and to move on... then at some point people get their feelings hurt (it almost always seems to be those people arguing the dead point) and the Mods jump in ending the thread.
I do agree with you though that this is a forum for discussion but in this case if I summarize the thread:
The OP made a repeat request to stop shard bound drops (with a slight tweak), someone says "Devs already said no", the OP clarifies they mean AFTER the event, someone else points out that doesn't make sense because it would still be doing what the Devs have said they don't want.
What else is there? The answer is nothing. The thread topic is basically resolved at this time (maybe it can be revisited in 6 months) so the OP coming back and saying "yea but" it just as much of a problem as the other people commenting.
keven2002 said:I don't have a problem with either person but I would say the same could be said about @ IvenorMariah said:@ Stinky_Pete I think you have made your point and can now leave any decisions to the developers.
no? He's basically doing the same thing as @ Stinky_Pete except on the opposite side. As for for leaving the decision to the Devs... that's already taken place and it was decided that Shard Bound is staying (at least for now).Seth said:McDougle said:Boy we do enjoy beating dead horses....
The Dev already said no, but there is no harm letting users list down their thoughts. Shard bound was also perhaps discussed in multiple areas for many years and it only happened last years' event? It was because of those well kept records that the Dev finally decide to change today. And anyway, this is not a FAQ, but a forum for discussion.
This and the reason above are why threads become locked because the Devs give an answer and people don't like it and keep posting the same thing; which then causes other people to reply saying the Devs already responded and to move on... then at some point people get their feelings hurt (it almost always seems to be those people arguing the dead point) and the Mods jump in ending the thread.
I do agree with you though that this is a forum for discussion but in this case if I summarize the thread:
The OP made a repeat request to stop shard bound drops (with a slight tweak), someone says "Devs already said no", the OP clarifies they mean AFTER the event, someone else points out that doesn't make sense because it would still be doing what the Devs have said they don't want.
What else is there? The answer is nothing. The thread topic is basically resolved at this time (maybe it can be revisited in 6 months) so the OP coming back and saying "yea but" it just as much of a problem as the other people commenting.
Yes, please stop me from posting objective facts that expose the real motive for the change being requested. We wouldn't want anyone to read this and know that the pieces that they worked for are more valuable than buyers of the pieces would like them to be.@ Mariah @ RorschachHi!There is a way to block the above quoted user (already notorious for this style of harrasment, and that I have already warned to stop) to publish Posts that have the clear and only intent to provoke that kind of reactions that will have the Thread closed?I.
The moderators have asked me to stop driving the point home, so I will. I apologise if my posts provoke such reactions from people who don't want their motives exposed. Like I said, being direct is in my nature, I find that pretending to have concern for the sensitive feelings of others only makes my points more difficult to get across.
Ok..you wanted my view? I'll give it to you.Ivenor said:Anyway, I think to have made my point very clear:@ Devs @ Kyronix @ Bleak - Please lift, for the Event "drops", the Shard Bounding limitation after some time - e.g.: 1 month - is passed from an Event end, because that limitation is, IMO, needlessly hurting the Play Style of some actual and (as @ Seth IMO correctly remarked) future Players.After 64 Posts and 500+ Unique Users Views to the Thread, between the usual personal attacks, unrequested advices on how I shuold play MY STYLE of UO in the "Right way", und so weiter (so, Forum business as usual... 😂 ), I haven't read ONE SINGLE ARGUMENT in favor of keeping the SBing of these items after an Event ends, and I doubt I ever will.At this point for me the Thread can be closed, and thanks to @ Mariah & @ Rorschach that have been so kind to keep it open till now. 🙂
Honestly you have failed to be clear on your point aside you want the SB to be removed so you can pay less to hoard more drops. To counter your poorly backed reason, if YOU want to collect these items on whatever shard then YOU should PLAY the game and work the spawns to acquire those items on whatever shard you want to be on. I've seen many people do exactly that and trade the items to each other to get full suits. Why can't you do that? Oh because you just don't want to. So since you don't want to, the Devs should change the way things are just for you.
For the record I was also against SB initially but now that it's been on for a 2 events it's kind of whatever... you adapt. Well... at least you should try instead of of beating a dead topic. Just my thoughts.
Also I find it funny that someone else also posted about "we shouldn't lock threads" and you are now requesting it be locked after you tried to get the last word in. Very mature.
IBTL.