Building out the next dynamic events now, so if there's something you'd like to see let us know!
@Kyronix ;
Not sure if you saw this Thread
https://forum.uo.com/discussion/7906/does-the-new-dynamic-tot-spawn-tool-permit-events-on-a-larger-area-then-a-dungeon but it would be nice to see the Event not be secluded into only the close surroundings of a Dungeon, but across an entire Map, thus involving Multiple Towns at once (not 1 at a time like with the Anniversaty Invasion) and all of the Land in betwee....
Also, please, think about Tamers being forced on foot with their 5 slots pets and thus be the ones, together with Mystics (Rising Colossus is also a 5 slots summon), who are the most affected by Paragons' ultra fast speed and their continuous retargeting... tone this down, please, limit their retargeting and slow their speed....
Also, i sure hope that in future Events you are planning also other Templates to be able to join in, with same, equivalent chances at drops like Warriors or Tamers.... I am talking of Bards, Rogues, Spellcasters and so forth.
As in regards to Rogues, keep in mind that a fully rounded Rogue Template has no fighting capabilities (120 stealing, 100 snooping, 100 Lockpicking, 100 Hiding, 120 Stealthing, 100 Remove Trap, 100 Detect Hidden = 740 skill points already, 20 over the 720 CAP and no magery to even be able to recall....) so, if you leave things as they are, with Paragons revealing a go go ultra fast, and killing in 1 hit or so, Rogues won't be able to play...
For example, say that you decide to have turn in for points drops be stealeable from Monsters, from Paragons, revealing from some 12 tiles away it would be an impossible steal, not to mention how bad they hit.....
If you decide to make turn in for points drops spawn in hidden chests to be revealed with Detect Hidden for Rogues, again, if a Paragon is anywhere around one of these chests, it would be impossible for the Rogue to approach the chest.. they would have to wait for the Paragon to move away, which could take a lot of time, and by then, the hidden chest could have vanished..... or, at the very least, the finding of turn in for points drops could be abysmally low for Rogues, having all of these dead times and waits to have to make before being able to pick the lock of a chest, remove the trap, and get the drop to turn in for points.... you need to think about all of this and make the Template feasible and efficient or, I guess, players will keep using Warriors or Tamers to get their drops to turn in for points because being Templates that are far more efficient....
What I am trying to say is, that if you want to give some love to Rogue in upcoming Events you need to keep in mind that they have no offensive capabilities, and can only count on their stealthing and hiding abilities to not die.... but that is hard, as things are now, with Paragons as they are...
Keep up the good work !! Looking forward to seeing the future Design for Events.