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Might be too early but suggestions for next "Treasures of" event (rewards)

Started by keven2002 · 2020-12-18 · 108 posts · General Discussions
#0
Based on overall feedback I've seen and trying to stay realistic with the suggestions for next event (ie not saying bring back everything from ToD plus bane dragons plus dread mares plus plus plus) I wanted to hopefully give the Devs some ideas since the Treasures of Ice drops were a little underwhelming (and confusing..... table legs?? Hmmm...).

For the next "Treasures of" event I think the following would likely be useful or something people would want to work towards:

  1. Invasion style slayer book that has the vulnerability of that dungeon (ie Destard would be Reptile or Dragon).
  2. Non-dyeble color spellbook (pure white/blaze/glacial/etc) or just the dye itself.This one could be in addition to the slayer book or it's own separate since I liked the color of the spellbook Ice reward and there are very limited options for dying a spellbook.
  3. Tincture of "Silver" (potion & treats). This would be a low cost reward that gives the same thing we've had in previous events that doubles the damage for a limited time; I still have like 4 of these that say "soulbinder". 
  4. A new pair of earrings. Either like Wamap's Bone Earrings (protection from mobs in the dungeon) or perhaps something more usable for year round like 80 luck or 5 SSI or 5 SDI.
  5. Recipes for new items that use current items. I see a lot of people running around with capes (either Jumu or Cloak of Aug) and personally for my char I'd rather it be like a quiver where its small and stuck to your back (maybe like a "weapon holder" or "wizards sachel"). They do not need to be containers.

Anyone else have some ideas for the next event?
#1
I just hope they don't wait 8 months to start it. 
#2
keven2002 said:

For the next "Treasures of" event I think the following would likely be useful or something people would want to work towards:

  1. Invasion style slayer book that has the vulnerability of that dungeon (ie Destard would be Reptile or Dragon).
  2. Non-dyeble color spellbook (pure white/blaze/glacial/etc) or just the dye itself.This one could be in addition to the slayer book or it's own separate since I liked the color of the spellbook Ice reward and there are very limited options for dying a spellbook.
i like these ideas

keven2002 said:

  1. A new pair of earrings. Either like Wamap's Bone Earrings (protection from mobs in the dungeon) or perhaps something more usable for year round like 80 luck or 5 SSI or 5 SDI.

yes
we need earrings with Luck of 100 or 150
SDI would be awesome too

keven2002 said:

  1. Recipes for new items that use current items. I see a lot of people running around with capes (either Jumu or Cloak of Aug) and personally for my char I'd rather it be like a quiver where its small and stuck to your back (maybe like a "weapon holder" or "wizards sachel"). They do not need to be containers.
I'm conflicted about this...
I would like to be able to have a quiver look, for some chars,
but for others, I'd like a potion, to be able to put the stats onto invasion cloaks.
#3
Lore book like deceit had.
Potion of bane that allows you to add bane to any weapon. High priced item.
SDI boots.
#4
Bane dragon statuette.
Dread warhorse statuette.
They can easily do it just like the triton. They don't have to add anything else to recreate them. They just gotta add the statuette function from triton/parox/grizzled mare.
#5
Dragon barding dyes.

#6
I’m still hoping for new conjurer's trinkets with slayers based on the dungeon. Cameos would still be preferred with the SSI bonus. But this gives another option. 
#7
An ignore function for these forums.  
#8
two posts that were off topic have been removed to prevent thread hijack.
#9
I’m still hoping for new conjurer's trinkets with slayers based on the dungeon. Cameos would still be preferred with the SSI bonus. But this gives another option. 
While a cameo like slayer would be obviously preferred over a trinket style tali, I think that would be too overpowered for the event (unless maybe it's something like 250 drops) given how hard they are to come by. It would almost being like having a slither tali added as well.

I am 100% for a trinket like tali though with the slayer for the dungeon. It's something that would help with killing for the event, could be used outside of the event for newer players but wouldn't necessarily replace the cameo to keep people doing Shadowguard
#10
*thinking*..... hm ... a talisman of spell protection would be nice - so against wither or bloodoath or against area damages like cold or fire - coming with some usable combination ( FC/FCR + SDI or HCI/DCI + DI for giving an example)....

a new rare ridable pet statuette
and go on a bit on this line.... a silversteed statuette, an old kirin statuette (this beautiful reddisch brown with black mane), a dragon bane statuette....

a quiver which could be worn over a cloak for rangers and archers (and if this is possible - think if the slot for sash is working for it)

less paragon spawn....  o:)
 
#11
How about a new pet eatable (Delicious Tasty Treats ?) that protects them from poison....

We have orange petals, Stone form and other stuff for characters, how about now having something for pets to be protected against getting poisoned even if they do not have poisoning ?
#12
Off topic posts have again been removed
#13
popps said:
How about a new pet eatable (Delicious Tasty Treats ?) that protects them from poison....

We have orange petals, Stone form and other stuff for characters, how about now having something for pets to be protected against getting poisoned even if they do not have poisoning ?
It’s called healing for pets and Veterinary for the tamers. 
#14
Not so much a "reward", but depending upon where the event is held, I would like to see maybe a gypsy tent nearby with a banker and a provisioner.  Would be nice to be able to deposit gold, and restock my crossbow bolts without having to carry a bag of sending or recall out of the area.  Just my 2 cents.
#15
Please stay on topic. Off topic posts will be deleted.
#16
Building out the next dynamic events now, so if there's something you'd like to see let us know!
#17
Maybe a larger area than a dungeon? I would like to see an area the size of Fire Isle/Isle of the Avatar. Especially if different 'zones' of the area contained more of a variety of mobs. 
#18
Kyronix said:
Building out the next dynamic events now, so if there's something you'd like to see let us know!
@Kyronix bane dragon statuettes that will pop a bane dragon (like tritons). Bring back the epaulettes. We need more useful items like deceit. Instead of just deco items.
#19
Kyronix said:
Building out the next dynamic events now, so if there's something you'd like to see let us know!


1. I thought the Dynamic Event series was a good opportunity to release 1 slayer spellbook at a time, named, themed, based on the Slayer Invasion Spellbooks, and including the rarer ones - such as Mage, Bat, Flame, Ice etc. a. To make a collection of these would be very cool. b. There are so few of these out there, and new players coming in all the time, they cannot get them already. I managed to get the Umbria 50% SDI spellbook, and the Undead Slayer 30% from the first event, they are a main staple in my backpack now.

2. Jewellery. Ring and Bracelet. Mage style. FC1. FCR3. DCI15. SDI12. EP25.  DCI15 could have an HCI15 variation for certain mages. EP25 could have a +15Mageskill variation for certain mages. Or the +Skill could even on the top. EP25 could also have a +8INT variation, or this could also go on the top.

3. Jewellery. Ring and Bracelet. Warrior Style. HCI15. DCI15. DI25, SSI10, EP25. DI25 could have Dex8 or +15WarriorSkill variations, or these could go on top.

4. The Lore books from the Events are quite cool. Very collectable. And the items.

5. About 6 of my characters across 4 accounts want these specific shields. Caster Version. Gargoyle and Human. Wooden Shield. Spell Channeling, FC0, Reactive Paralyse, DCI15, Soul Charge 30. +8 Int if any space. Make them fully repairable and pofable please - these are shields, they take a battering.

6. Wooden Shield. Warrior Version. Reactive Paralyse, DCI15, Soul Charge 30, SSI10. +8 Dex if any space.

7. More Slayer Talismans for Warriors - new art, also quite cool. Another set possible there.


That's my first set of requests for Rewards. 🙂 Content-wise, I have no problems. Just keep using as many dungeons as possible.


Although.... Special Felucca Event. Dynamic PvP Event would be nice.

Having said that, put out some of these rewards, and I'm sure we'll all be in Felucca doing them.

^

@kyronix

#20
Dyes that are unique to that dungeon
#21
@Kyronix also get rid of the shardbound. 
#22
RockStaR said:
@ Kyronix also get rid of the shardbound. 
This 100%
#23
We have no plans to remove the Shardbound property from Treasures related drops/rewards.  This was implemented to address what was the single greatest piece of negative feedback related to Treasures events.  We received numerous reports of players feeling as though individuals who visited less populated shards to farm Treasures content to ship back to other shards negatively impacted the entire experience for that particular shard.  Hence, those items are now shard bound.
#24
You do know we can bring items back too, right?
#25
@jelinidas your comment needs additional context
#26
The "team" needs a new focus group of players.
#27
Also @jelinidas if you are interested in participating in a fruitful discussion and exchange of feedback, I'm all for it and happy to have the conversation.  If you are just interested in popping off (as you often do) at your fellow players and the team as a whole, there isn't much to be gained from your participation.
#28
something high sea's <span>:wink:</span>
#29
Kyronix said:
Building out the next dynamic events now, so if there's something you'd like to see let us know!
how about the new haven dungeon?
with alot less paragons, and some usefull rewards for newer/returning players, to get some decent armor as a new or returningplayer, you are most in the hands of other players good will,




#30
Kyronix said:
Building out the next dynamic events now, so if there's something you'd like to see let us know!
New Deco at low cost.

Continue the lore books for each dungeon.

Keep doing the slayer book, tali, etc for the mobs in the event.

More color cubes.

Bane weapons of all types exceptional that can be imbued.

Dyes for the dungeon color.

Surprise us with useful items like the SSI epaulets.

Dexxers could use nice gorgets, chests, or sleeves.

Make some nice boot and jewelry that enhance our melee or caster templates.

Bane dragon statues that turn into a pet based on the 3 slot bane dragon range
that spawn with 100 to 125 tactics.

Thanks


#31
Quality items that newer players (1 to 5 years) can use and have a reasonable chance of obtaining.  For a mage slayer books, and maybe items like compassions eye and the pendant of the magi.  For the current tears of the dragon event an ice slayer spellbook would have been nice.  Maybe this recommendation has already been addressed, I did not do the Deceit event.  Would have liked more choices at the tears event.

For events like the invasion a better chance for all players to get invasion spellbooks.  Does not make sense to have the most valuable items looted in the first 5 to ten minutes of a event lasting several hours.

More events like the treasures of tokuno in which all players with reasonable skills that are willing to put in the effort can get what they want.

#32
Could you add the potions of glorious fortune back in please as this saved a lot of my time on the deciet event and it’s a good revenue stream for you 

I like the idea of themed items as mentioned that fit in with the lore of the event. The lore book from deciet was excellent. In terms of practical items a fast cast gorget would really help me build some different suits. It would also be good if the minor arti arms and armour pieces were a unique colour. 

Cheers 


#33
A strong mechanism to work together beyond 'this mob is extra hard.'

The game can tell when separate logins are linked via the master account, paid or EJ. How else would it know that I have sovereigns available no matter which of the accounts I login as?

If there was a mechanism that awarded an increased percent chance of a drop for every non-master account character in a group to each group member there would be an excellent incentive to team up. You and four other paid account players in a group means everyone gets a 5% bonus on getting a dropped item.

Especially if this was linked to a dynamic spawn. "The forces of the dungeon sense your party's strength and sends a large group of foes to test you."
#34
To go along with the talismans, spellbooks, and dyes previously mentioned, here's some deco ideas:

  • A decorative banner or plaque commemorating the event
  • Statue for the event; dungeon related and maybe drop-hued
  • Alternate versions of usable items (soulforge, anvil, water trough, etc)
I think it'd be easier to come up with dungeon specific items as well for deco. What I listed is generic stuff. But if I knew if the next dungeon was Fire, Rock, Wrong, etc then it'd be a little easier to come up with ideas. Maybe you could release what dungeons are potentially upcoming?
#35
Kyronix said:
We have no plans to remove the Shardbound property from Treasures related drops/rewards.  This was implemented to address what was the single greatest piece of negative feedback related to Treasures events.  We received numerous reports of players feeling as though individuals who visited less populated shards to farm Treasures content to ship back to other shards negatively impacted the entire experience for that particular shard.  Hence, those items are now shard bound.


Hi Kyronix,

I must admit, I am slightly bemused by this.

I get why you did it, and I get that some players said it.

To be fair, it is not going to bother me, I play on a busy enough shard, I play actively with friends, and I mainly play on 1 shard only, so I'm not fussed either way. I am happy enough to collect shard bound.

I think a key problem now, is far less items are being farmed, because said "farmers" are not farming anymore, because the trade route has been stopped. What is happening now, is far less items are being generated, and these are staying stuck or stored in the resident populations vaults, never to be seen again. Any newer player, or new character, is not going to be able to obtain them, except for astronomical prices that are beyond most players except users of gold selling websites.

I do think it creates a problem for Veterans when they shard transfer - especially for PvP, as parts of their suits will go missing, which are basically irreplaceable.

I think the kickback on this, is going to hurt smaller shards more, less activity, less items, higher prices, more players to Atlantic, because that is where the only worthwhile market is, vicious circle that will eat away at the small shards.





#36
Thanks everyone for the great suggestions.  When describing gear please be specific.  For example, @Pawain said, "Dexxers could use nice gorgets, chests, or sleeves."  The word "nice" is subjective (and what you consider nice we may consider OP) but some starting expectations helps zero in on a useful item.

Keep them coming! 🙂
#37
How about an event in the inaccessible land mass west of the Royal City in Ter Mur? You would need to put in a sparkle for people to reach it.

For rewards
Navrey holes
grass tiles
sand tiles
lava tiles
water tiles
wood tiles
snow tiles
dirt tiles
#38
Footwear for the the trade in / collection sets as in "boots of Ice" to make the manikins look complete.

Also if it isn't already.
Since it is a limited time event and may be never to be repeated. NO rare drops from the sets. I've gotten over 200 "of Ice" and even with that limited sample I have many duplicates of some items and none of others. Given the number of posable items random chance should have given few if any duplicates. The same for the statue type rewards. 

PS Thanks for the statues they were a really nice idea. Now if only I had been able to find the last one I need for the set at a reasonable price.  :'(
#39
@Kyronix since all is shardbound...why not letting people in turn in reward getting the em drops from the last year from the shard. I dont say for cheap like 150-200 turn in for each one...since when people come to event 80 percent of the em drops arr going to atlantic and the em history items going away from the shard...some people cant attend at em event on their because of the time the event occur because of many reasons... I will be a good way for them to get a shard bound version of the em items from their shard
#40
I don't see us introducing EM drops as turnin rewards.  They are their own beast and I'd rather not see the two content streams mingle.
#41
Kyronix said:
We have no plans to remove the Shardbound property from Treasures related drops/rewards.  This was implemented to address what was the single greatest piece of negative feedback related to Treasures events.  We received numerous reports of players feeling as though individuals who visited less populated shards to farm Treasures content to ship back to other shards negatively impacted the entire experience for that particular shard.  Hence, those items are now shard bound.
On the other hand this is my feedback:

Shard bound for Treasure related drops / rewards made a busy shard more busy and a dead shard more dead. Why? There is simply no point to keep farming on my home (dead) shard one i've got what i need. I sell drops for 500k per piece and no one is buying it. I wanted to trade / buy for a few pieces of platemail / bone armor and no one is responding in general chat / discord.

What do I do? I go to Atl to continue farming because I can trade and sell there easily. So on my home shard, you hardly find ANYONE in ice dungeon, either people are not participating the event once they've got what they need, or like me moved to Atl for the rest of the event. 

You know what's the end result? Once I've collected a considerable amount of shard bound items on Atl, I will simply migrate myself to Atl, and leave the dead shard for good.

What you've been trying to do is to encourage local shard trading (e.g. the virtue stone event), but reality is you can't break the supply and demand rule. There is simply not enough demand on a dead shard to support a healthy economy cycle and satisfy the suppliers there. Once the suppliers have left, it hurts back the buyers.

Shard bound is not the answer to the problem. As I said in the other thread, you need to balance and regulate supply and demand. Not put a boundary to supply and demand. Global shard market place is the answer but I'm sure it won't be implemented. 

Are those players happy, seeing a dead shard more dead now? 

#42
Kyronix said:
I don't see us introducing EM drops as turnin rewards.  They are their own beast and I'd rather not see the two content streams mingle.
@Kyronix please make em drops shardbound since we have to deal with treasures being shardbound. 
#43
EM event items are outside the scope of this discussion.
#44
How about a Treasures of Zipactriotl? It would need to be located outside of the Eodon facet so the Time of Legends pack would not be needed.  Turn in rewards would be the recipes, a completed power core, and a moonstone crystal.

#45
Kyronix said:
Thanks everyone for the great suggestions.  When describing gear please be specific.  For example, @ Pawain said, "Dexxers could use nice gorgets, chests, or sleeves."  The word "nice" is subjective (and what you consider nice we may consider OP) but some starting expectations helps zero in on a useful item.

Keep them coming! 🙂

On the left I can make.  If I had more patience I could eventually make dex +5 Stam +10 and lmc +10 and have 3 other properties.
On the right is what we can find.  Neither of these are expensive or highly sought after pieces.


Has to be bone, studded or hide. There are no dexxer artifacts/rewards for sleeves, chest, gorget.
The one I can make has 6 properties.  This legendary has 12. (7 properties  plus 5 resists).
I would be happy with something like I can make with 5 dex 10 stamina 10 LMC.
But make the resists higher does not have to be like the legendary, could be 12 to 15 in all resists.
Then add 3 or 4 more properties.

So, I am asking for 6 or 7 properties, 3 are max, 5 dex 10 stam 10 LMC.
The 3 or 4  other properties need to be useful.  Like Regens or +Mana or + HP or str.
Many would like the dex stuff with HP or str.  Make a Dex/Mana version and a Dex/Str version.

Something that I could make if I kept trying that has a little better resists and an extra property.
That would be a starting point IMO.  Would allow the casual player to have a nice piece that they can build a suit around.   There are players with better items than I am trying to get as a reward.
My mystic thrower needs LRC plus dex, mana or HP on his pieces so those are hard to find.

Want to get crazy add LRC and 200 Luck to a nice piece!  That's what players would buy. 

Since you probably wont add the LRC or Luck, players would still want to upgrade that item slot with legenaries they have to loot.

#46
@Kyronix ;

Instead of Bane weapons make a potion to add bane to a weapon we already have.  Whether looted or crafted.  Make it cost no more than 100 points. Most PvM use reforged and imbued weapons.  It is rare to find a useful Weapon as loot.  I carry 8 bows on me all crafted.  Others carry more weapons. So, either we would need ability to get a lot of points or make the cost 50 each.
#47
Kyronix said:
Building out the next dynamic events now, so if there's something you'd like to see let us know!
@Kyronix ;

Not sure if you saw this Thread https://forum.uo.com/discussion/7906/does-the-new-dynamic-tot-spawn-tool-permit-events-on-a-larger-area-then-a-dungeon but it would be nice to see the Event not be secluded into only the close surroundings of a Dungeon, but across an entire Map, thus involving Multiple Towns at once (not 1 at a time like with the Anniversaty Invasion) and all of the Land in betwee....

Also, please, think about Tamers being forced on foot with their 5 slots pets and thus be the ones, together with Mystics (Rising Colossus is also a 5 slots summon), who are the most affected by Paragons' ultra fast speed and their continuous retargeting... tone this down, please, limit their retargeting and slow their speed....

Also, i sure hope that in future Events you are planning also other Templates to be able to join in, with same, equivalent chances at drops like Warriors or Tamers.... I am talking of Bards, Rogues, Spellcasters and so forth.

As in regards to Rogues, keep in mind that a fully rounded Rogue Template has no fighting capabilities (120 stealing, 100 snooping, 100 Lockpicking, 100 Hiding, 120 Stealthing, 100 Remove Trap, 100 Detect Hidden = 740 skill points already, 20 over the 720 CAP and no magery to even be able to recall....) so, if you leave things as they are, with Paragons revealing a go go ultra fast, and killing in 1 hit or so, Rogues won't be able to play...

For example, say that you decide to have turn in for points drops be stealeable from Monsters, from Paragons, revealing from some 12 tiles away it would be an impossible steal, not to mention how bad they hit.....

If you decide to make turn in for points drops spawn in hidden chests to be revealed with Detect Hidden for Rogues, again, if a Paragon is anywhere around one of these chests, it would be impossible for the Rogue to approach the chest.. they would have to wait for the Paragon to move away, which could take a lot of time, and by then, the hidden chest could have vanished..... or, at the very least, the finding of turn in for points drops could be abysmally low for Rogues, having all of these dead times and waits to have to make before being able to pick the lock of a chest, remove the trap, and get the drop to turn in for points.... you need to think about all of this and make the Template feasible and efficient or, I guess, players will keep using Warriors or Tamers to get their drops to turn in for points because being Templates that are far more efficient....

What I am trying to say is, that if you want to give some love to Rogue in upcoming Events you need to keep in mind that they have no offensive capabilities, and can only count on their stealthing and hiding abilities to not die.... but that is hard, as things are now, with Paragons as they are...

Keep up the good work !! Looking forward to seeing the future Design for Events.
#48
Kyronix said:
We have no plans to remove the Shardbound property from Treasures related drops/rewards.  This was implemented to address what was the single greatest piece of negative feedback related to Treasures events.  We received numerous reports of players feeling as though individuals who visited less populated shards to farm Treasures content to ship back to other shards negatively impacted the entire experience for that particular shard.  Hence, those items are now shard bound.
Well said !!

Shardbound has been the best things you Devs have come up with to protect the Low Population shards against being exploited to farm items and take them elsewhere to sell.

Thanks !!
#49
Teclo said:
Kyronix said:
Building out the next dynamic events now, so if there's something you'd like to see let us know!
how about the new haven dungeon?
with alot less paragons, and some usefull rewards for newer/returning players, to get some decent armor as a new or returningplayer, you are most in the hands of other players good will,
This is a good idea.

The current dynamic ToT Event spawns (Paragons, most notably), are quite prohibitive for a new or returning player.

Having one, elsewhere from the "main" Event, "tailored" for New and Returning players thus giving them still the chance to get drops and items, would be great.
#50
I hope new items will not be shard bound, ran out of time to play recently. I wished I can shop all shards and find the best price. Now I expect inflated price any shard, and u can only use there. Time to remove character transfer.

I am very upset with shard bound wearables.
#51
Also this has Really caused zero motivation to push and pay my second account to 14 years.
#52
I would like boots and earrings with Luck and SDI on them.
book of lore for the current event would be awesome.

if the event will start in February...
put something in thats love themed.
like The candle of Love
have it red or pink
#53
For a lore item consider that there is a:
  • Dupre's Sword
  • Jaana's Staff
  • Gwenno's Harp
  • Iolo's Lute
  • Katrina's Crook
  • Shamino's Best Crossbow
But there are no minor artifacts named for Mariah and Julia. Maybe something like a spellbook named for Mariah and square tinker's box for Julia?
#54
Not quite on target but since shard bound went into effect I have seen more players on my shard than I have in previous years.  Have other players on low population shards noticed this?



#55
I like Cinderella's idea - earrings with sdi on them.
#56
Arnold7 said: 
Not quite on target but since shard bound went into effect I have seen more players on my shard than I have in previous years.  Have other players on low population shards noticed this?



Result of Covid. They did not return because they heard about items being shard bound.
#57
Arnold7 said:
Not quite on target but since shard bound went into effect I have seen more players on my shard than I have in previous years.  Have other players on low population shards noticed this?



Yes, I also have, never seen the Deceit and Ice Dungeon as full as in these 2 Events...

Clearly, this is thanking to the Shard Bound, if players need/want a given item on a Shard, Low or High Population that it might be, their only way is to get it there, or buy it there...

As I said, Shard Bound items are a blessing for Low Population Shards, to my opinion.
#58
popps said:
Arnold7 said:
Not quite on target but since shard bound went into effect I have seen more players on my shard than I have in previous years.  Have other players on low population shards noticed this?



Yes, I also have, never seen the Deceit and Ice Dungeon as full as in these 2 Events...

Clearly, this is thanking to the Shard Bound, if players need/want a given item on a Shard, Low or High Population that it might be, their only way is to get it there, or buy it there...

As I said, Shard Bound items are a blessing for Low Population Shards, to my opinion.


This conclusion is a prime example of how you can make an observation and draw the incorrect conclusion from it.

I honestly don't think we should keep banging on this particular drum, The Devs have stated their position and why, this topic is not on topic for the thread, which is having some really good input on the main topic. This is one of those occasions, where we play our game, and just watch the small shards die, then I will be back to say I told you so, can you now fix this also.

#59
A weaker version of this shield maybe as a [Replica]
maybe with : 
Spell channeling
3 Faster cast recovery
no -1 faster cast
10-15  spell damage increase ( there are none sdi shields in game right now I believe)
15 defense chance increase
and maybe some lower reagents cost 10-20%
10-20% poison resist

It would make both a great pvm and pvp item and opening alot of builds with the 3 fcr




#60
A weaker version of this shield maybe as a [Replica]
maybe with : 
Spell channeling
3 Faster cast recovery
no -1 faster cast
10-15  spell damage increase ( there are none sdi shields in game right now I believe)
15 defense chance increase
and maybe some lower reagents cost 10-20%
10-20% poison resist

It would make both a great pvm and pvp item and opening alot of builds with the 3 fcr





Lol, I never knew that shield existed, what is it's history?

That is now my new target for my Mages SDI suit. 🙂

#61
Cookie said:
A weaker version of this shield maybe as a [Replica]
maybe with : 
Spell channeling
3 Faster cast recovery
no -1 faster cast
10-15  spell damage increase ( there are none sdi shields in game right now I believe)
15 defense chance increase
and maybe some lower reagents cost 10-20%
10-20% poison resist

It would make both a great pvm and pvp item and opening alot of builds with the 3 fcr





Lol, I never knew that shield existed, what is it's history?

That is now my new target for my Mages SDI suit. 🙂

@Cookie that shield is located at lord british's castle on europa not exactly sure when it got placed there but it's been there for a longgg time.
#62
Cookie said:
A weaker version of this shield maybe as a [Replica]
maybe with : 
Spell channeling
3 Faster cast recovery
no -1 faster cast
10-15  spell damage increase ( there are none sdi shields in game right now I believe)
15 defense chance increase
and maybe some lower reagents cost 10-20%
10-20% poison resist

It would make both a great pvm and pvp item and opening alot of builds with the 3 fcr





Lol, I never knew that shield existed, what is it's history?

That is now my new target for my Mages SDI suit. 🙂

It’s only a deco peace in lord blackthorns castle, a player should’ve never received it 
#63
Kyronix said:
Thanks everyone for the great suggestions.  When describing gear please be specific.  For example, @ Pawain said, "Dexxers could use nice gorgets, chests, or sleeves."  The word "nice" is subjective (and what you consider nice we may consider OP) but some starting expectations helps zero in on a useful item.

Keep them coming! 🙂
a reply on this , on my own suggestion on new haven 
Id like to see something a new char would gain fairly quick, so cheap to get, compensate it with a shorter lifespan (100 dura or less) 
some pieces with more props, but less intense then a Imbued set?
no need to reach caps,but will take them somewhere further then the bonearmor you find 
make sure there is a for humans elf and gargoyles, so all can benefit from it 
a dexer set with bits like 
2 str
2 dex
2 int 
2 hci 
6 mana inc
6 stam inc
1 mr 
6 lmc 
3 hpi 
resists 12 10 10 10 10 , or that they  give a combine bonus 


and a similar mage set 
2 str
2 dex
2 int
2 dci 
8 mana inc
1 mr 
6 lmc 
20 lrc   

resist 12 10 10 10 10 or that they  give a combine bonus 

and some basic jewlery 1/3  8 hci / 8 dci 
sdi /di 




#64
and do this before adding new items:
Upgrade the old artifacts, give them a second life like you did on 
staff of magi ,hat of magi,midnight bracers etc 

there is artifacts for almost all slots, but they really dont compere anymore to a good legendary artifact found from the top hunts
doom artifacts and the tokuno artifacts ,maybe even the minor artifacts, and I almost forgot the community collections (library museum zoo)

for example, Rune Beetle carpace, it was a really good item when it came out, but doing shadowguard once or twice, you are most likly to find something better

add receipes and resources for it 
#65

@Kyronix ;

One of the main equipment issues I have is that red chars can not get a fast cast town bonus 

This really limits the suits 

A piece in the gorget or gloves slot with base stats of:

fc1, lmc8, mr3 and normal resists would be great you have feudal grip gloves and gladiators collar for dex chars but nothing for mystic/chiv/mages that helps as much 

#66
@Kyronix If that’s not possible maybee fc1 nightsight earings you can only wear on a red? 
#67
Cookie said:
A weaker version of this shield maybe as a [Replica]
maybe with : 
Spell channeling
3 Faster cast recovery
no -1 faster cast
10-15  spell damage increase ( there are none sdi shields in game right now I believe)
15 defense chance increase
and maybe some lower reagents cost 10-20%
10-20% poison resist

It would make both a great pvm and pvp item and opening alot of builds with the 3 fcr





Lol, I never knew that shield existed, what is it's history?

That is now my new target for my Mages SDI suit. 🙂

https://www.uoguide.com/Moiety
#68
Kyronix said:
Also @ jelinidas if you are interested in participating in a fruitful discussion and exchange of feedback, I'm all for it and happy to have the conversation.  If you are just interested in popping off (as you often do) at your fellow players and the team as a whole, there isn't much to be gained from your participation.

I would very much like to hear from the GM the reason for the occurrence of shard bound things on these events. The logic is not entirely clear, because everything has been done so that it is impossible to knock out their afk somewhere , on some shard standing still. Dynamic spawn and the presence of paragons will not allow you to do this. And the amount of spawn itself is easily adjusted depending on the players on the event. I know we won't get an answer. But the request is actually one-please write immediately on the table received as a reward for the event that they are shard bound. So as not to waste time on useless activities. This is a request from many players.
Once again, it is impossible to do more things on events on empty shards. Moreover, the event in Deceite brought more things to the Atlantic than to other shards. There is no logic here. Most likely, they were written by people who simply wanted to earn more money on a particular shard.
#69
У нас нет никаких планов по удалению связанного с осколками имущества из связанных с сокровищами капель/наград. Это было реализовано для решения того, что было единственной самой большой частью отрицательной обратной связи, связанной с событиями сокровищ. Мы получили многочисленные сообщения о том, что игроки чувствовали себя так, как будто люди, которые посещали менее населенные осколки, чтобы выращивать сокровища, чтобы отправить их обратно в другие осколки, негативно влияли на весь опыт для этого конкретного осколка. Следовательно, эти предметы теперь связаны осколками.
I would also like to add that I have been playing in Europe since I started playing in 2004. I am satisfied first of all with the ping at the location. Now you say that this shard is not particularly populated. But I'm sorry, is it my fault? But how am I? It just so happens that trading is part of the game, now you just limited it. Is this really the right thing to do? I repeat, you specifically came up with such dynamic spawns on the event that it is problematic to have advantages on an empty shard? Then solve this issue by increasing or decreasing this spawn depending on the players, that's all the solution to the problem. Please think about it, shard bound is not a way out, but a dead end. Collecting a char and moving it to another shard becomes more problematic.
#70
I dont get it why shard bound is so problematic to alot of players. It's like if they aren't accepting there are multiples shards...
#71
I dont get it why shard bound is so problematic to alot of players. It's like if they aren't accepting there are multiples shards...
It is because they want to farm dead shards and take it back to Atl to sell for more gold.
#72
Specific artifact requests for upcoming events:

1. New mage shield, spell channeling, fc2 (fc1 effective after SC), fcr1, SDI 15, LRC20, Fire eater 9%.  treasure of event turn in.
2. New Recipe scroll, converts scholars halo to bone helm  (call it Funz's helm) with same properties.  (Yes, I know there is a hood recipe, but more recipe targets would be good).  Treasure of event turn-in.
3. New recipe scroll, converts Armor of fortune to a new studded luck piece:  Luck 250, SDI 10, LRC20, all resists 10.  The resultant piece can also be converted to garg usage (unlike armor of fortune which cannot).  New doom drop or treasure event turn in.

Pie in the sky:
1. A human/elf skirt/kilt slot item with properties, luck 150 or LRC 20.

#73
Before I forget, please add previous items back to the menu as well. If you want to have some items be unique to a dungeon, have them be deco or dye only.
#74
Bilbo said:
I dont get it why shard bound is so problematic to alot of players. It's like if they aren't accepting there are multiples shards...
It is because they want to farm dead shards and take it back to Atl to sell for more gold.

So what?
I would not have returned 3rd time, run 3 to 4 accounts, played this game for past 5 years,rebuild my accounts from Zero (after castle fell) IF shard bound was implemented 5 years ago. Not expecting any reply from you and not interested to read.

For the others, sorry if I do not mean to derail this thread, all your suggestions are really good but add "Shard Bound" is bad. BTW, I was reminded about this issue because another player just wrote to me, he is cancelling his account because he wanted to move shard but now stucked with items on the present as they are shard bound. This will only get worse as more Treasures event changed our equipping. So go ahead and destroy character transfer.
#75
Why not make a shard bound transfer token that can transfer one bound item that you can buy in the UO store  for a few bucks or is there no incentive because the rmtrs will just dupe it and undercut you for gold they just sell back to the players further driving more customers away. I really hope your new legacy makes it out so maybe we play on a shard that is about the RP of a rpg and not hello kitty glitter pixel crack online. Fresh starts are nice people who hate change usually have the most $ to loose  even tho it is never there's to begin with. Just saying those that want to xfer items for the purpose of actually using them can benefit but those who try to take advantage of the system would have to pay more than the worth of the gold they would get for it. *Drinks flame resistance potion and dissolves into the shadows*
#77
UO is the only mmo I have played in 30 yrs that has such a low hp base with such limited ways increase it. I would like to see more slots with 5-10 hp on them. Also the addition of hp combined on the same slot with other useful stats. I recently revamped 4 characters suits. One of the biggest challenges was moving my hp items around. So often you are simply locked forever into one or two items to keep 10hp. Example is the crimson cinture. Often I had to keep & work around inferior pieces of imbued equipment just to keep my hp up. There are few pieces of armor with both sta & hp on them also. When you find them, they cost several plat each.



#78
Want some gargish sets. there are lots for human/elf and only one useless Epiphany one for gargs.    Also need one-hand weapon mag weapon-0 . Like Balakai staff. 
May be new event will be at sea? 
Also some may be funny pets. 
#79
Kyronix said:
@ Maximus_Neximus which items?
It might not be an item like armor or deco or a weapon BUT, I think that many players would really love to see STATS Soulstones....

That is, Soulstones that work like those for skills but for Stats such as Intelligence, Dexterity and Strength.
#80
popps said:
Kyronix said:
@ Maximus_Neximus which items?
It might not be an item like armor or deco or a weapon BUT, I think that many players would really love to see STATS Soulstones....

That is, Soulstones that work like those for skills but for Stats such as Intelligence, Dexterity and Strength.
do you change your stats regularly? 
#81
Reward:

Potion that removes shard bound from an object.
#82
Seth said:
Bilbo said:
I dont get it why shard bound is so problematic to alot of players. It's like if they aren't accepting there are multiples shards...
It is because they want to farm dead shards and take it back to Atl to sell for more gold.

So what?
I would not have returned 3rd time, run 3 to 4 accounts, played this game for past 5 years,rebuild my accounts from Zero (after castle fell) IF shard bound was implemented 5 years ago. Not expecting any reply from you and not interested to read.

For the others, sorry if I do not mean to derail this thread, all your suggestions are really good but add "Shard Bound" is bad. BTW, I was reminded about this issue because another player just wrote to me, he is cancelling his account because he wanted to move shard but now stucked with items on the present as they are shard bound. This will only get worse as more Treasures event changed our equipping. So go ahead and destroy character transfer.
LMAO Answer a question with a straight forward truthful answer and look what crawls out of the wood works.  Please show me where I state that I am for or against this, you can't so please get off of your high horse.  I have 3 accounts with shard shields and use them all the time, I am against this but I am still smart enough to know the right answer unlike some people.
#83
Kyronix said:
@ Maximus_Neximus which items?

My thought is to have 3-5 items that are unique to each event. The Book of Lore, Demon Spirit of Morphius, and Tear of the Ice Dragon are just a few of the ones we've had. Keep deco only (and hopefully a dye) unique to each event. That way there's something for the collector's to keep as a memento of the event.

The rest of the items: Boots of Escaping, Ranger's Cloak, Umbria's Spellbook, Lord Morphius' Epaulettes, etc. I would always have as an option. That way new or returning players have a chance to catch up and those of us without a platinum can remain competitive. Many have said that shard bound hurts people who play multiple shards. This could give them a chance to get the items they need while giving others a reason to play/farm.

Umbria's Grimoire should remain but just rotate the slayer based on the location. I suggest doing random, based on the dungeon. IE: Destard could drop random super slayer reptile and any other specific slayer that falls under reptile and exists in that dungeon. Shame could have elemental slayer and specific slayers including mage slayer... It won't always line up perfectly since dungeons have a mix of spawn, but eventually they could all come around.

Add one or two new items each iteration, that will also remain in the selection menu each time.
#84
Aragorn said:
popps said:
Kyronix said:
@ Maximus_Neximus which items?
It might not be an item like armor or deco or a weapon BUT, I think that many players would really love to see STATS Soulstones....

That is, Soulstones that work like those for skills but for Stats such as Intelligence, Dexterity and Strength.
do you change your stats regularly? 
Some players might do it more often some others less often....

Why not make the item available to players and then have players decide how often they might want to use it depending on their gameplay style ?
#85
popps said:
Aragorn said:
popps said:
Kyronix said:
@ Maximus_Neximus which items?
It might not be an item like armor or deco or a weapon BUT, I think that many players would really love to see STATS Soulstones....

That is, Soulstones that work like those for skills but for Stats such as Intelligence, Dexterity and Strength.
do you change your stats regularly? 
Some players might do it more often some others less often....

Why not make the item available to players and then have players decide how often they might want to use it depending on their gameplay style ?
you can request a lot of things and you’ve requested a lot already. so you should consider something called priority and usefulness and what’s useful to majority (or best ALL) players 
#86
Agree with McDougal - a High Seas adventure.  I (We've) had a blast with the other High Seas adventures, give us another please?


#87
I think the reward amount from the Deceit event was balanced(new player friendly) than the Ice event. Im Deceit i farmed almost 600 bits on a wraith form hovering necromage/tamer(yes its possible @popps), but i could barely motivate myself to doing a 100 drops in Ice, the reason was the reward table. Im not that much into decorations, which left my with one possible pick the spellbook.

If i was a new/returned player, without modern gear, I wouldn´t even bother with the Ice event because it was either 100 drops for the spellbook or 0(the ice slayer talisman has limited use outside the event). To motivate players of all levels into joining these events, i think you need to fill out the reward-gap between 25-100pts with something usefull, which leads to my wishes for furture rewards  🙂

1: Items with Enhance potions, dont have to be 25/35ep could be 15ep maybe on earrings/sash/robe/cloak slot.

2: Items with faster cast recovery, again could be just 1 or 2 fcr.

I just recently tried to venture into pvp again, and i spend astronomical amounts of gold on gear, just to reach the cap of 50ep. It would make suit-building more "newbie" friendly if the ep cap was more easily obtainable.

Would also like to se the earring and sash slot more utilized in the furture.
#88

I really really wish these forums had a like function.

I liked your post @jbo , and would certainly have given it a like, without wanting to have to actually type a post to say this.

I experienced and feel everything you have just written - and in fact, if you note on my suggested rewards going forwards, I have requested a ring and bracelet with EP 25 on each, to help us get that EP.

#89
I've seen some pretty solid suggestions so far on possible rewards; I'd agree with most that we need more options like Deceit (rather than Ice) to make it worthwhile.

@Kyronix - Thank you for being receptive to some reward suggestions! 

A few things I've seen and like (as well as some other things):

  • Slayer Spellbook (slayer +30SDI + FCR + MR). Maybe make this spellbook be 1/3 though to make it different and a little better than the invasion ones?
  • Slayer Talisman - Please make it like the conjurer trinket though (swapping slayers) so that we get the DI and HCI boost so that it would actually be used after the event (the Ice Tali was nice for the event after suit tinkering but I won't use it outside of Ice). 
  • Shield with some 10+ SDI and 15 DCI and SC (no negative casting).
  • Earrings - Almost anything would be welcomed here since there are so little. I think the most popular choices would be either +5SSI / +10SDI / +150 Luck / +5 Damage Eater / Combo of +3 HP+Mana+Stam
  • Dexer version of Minax Sandals - 150 luck + 5LMC + 5SSI
  • EP Shoes - +25 EP on shoes
  • Lucky belt - 10int + 100 luck
  • Recipes - Take older non-used drops to make them relevant again. 3 examples I'd have just from Doom would be for Armor or Fortune (make recipe add +15 to each resist + 10LMC + 4 MR) & Jackals Collar (make recipe add +10 Str + 10 Int + 10DCI + 10HCI) & Ornament of Magician (make recipe add +25EP & +15DCI)
  • Tincture of Silver (slayer for whatever the dungeon is)
  • Event Dye - New hue just for the event
  • Item Bless Deed - These were great as item clean up rewards, not sure why they were never cycled back in
#90
быстрый клинок сказал:
Я не понимаю, почему Shard bound так проблематичен для многих игроков. Это похоже на то, как если бы они не принимали, что есть кратные осколки...
Я, кажется, ясно все объяснил.
#91
Бильбо сказал::
быстрый клинок сказал:
Я не понимаю, почему Shard bound так проблематичен для многих игроков. Это похоже на то, как если бы они не принимали, что есть кратные осколки...
Это потому, что они хотят выращивать мертвые черепки и забрать их обратно в АТЛ, чтобы продать еще больше золота.
I have justified everything, you will not be able to do this on dead shards.
#92
Be sure to bring that 1st aid belt back
#93
@Kyronix ; I forgot an easy one.  Each Dungeon should have titles for sale. Lots of players love titles you can only get 1 time. Also the Commendation for helping clear the dungeon, like the Deceit test one had.
#94
all new stuff they add should always stay in the game to be acquire...new boss spawn or added to old hard encounters but with a very rare chance to get
#95
hi,  I would like to suggest  that you make it a dungeon and a certain area outside the dungeon, I like open ground, (on siege ice dungeon was crowded with 3-4 people in it and all the paragons which no one was killing, the pks were to busy killing the 2 people trying to get drops). 

And to pick the best most wanted items out of the last year events, as the rewards for this new upcoming event.  Those EPPS from deceit, that Spell book from ice just a suggestion 🙂

Thank you,   sorry if this is already suggested or part of it was already 🙂

New rewards suggestions, 
nice new ship
a new kind of triton statue that you can ride
or an imbuing artifact of 1 special charge, something that is desired but only comes in the form of a drop, splinter comes to mind for an example.
#96
I loved the snowy hedges...
(now I wish I had gotten more, but i ran out of gold to buy drops lol)

I would like
hedges with roses 
and make it dyeable
that way people can choose which color for the roses.

=============

can you bring back the pumpkin cannons
and pumpkin rowboats?
you could always add these to the pirate at bucs den

also a good item for those rewards would be a flag 
a deed that can be placed at the front of the ship
(like the Better Late Than Never flag on Atlantic)
#97
Kyronix said:
Also @ jelinidas if you are interested in participating in a fruitful discussion and exchange of feedback, I'm all for it and happy to have the conversation.  If you are just interested in popping off (as you often do) at your fellow players and the team as a whole, there isn't much to be gained from your participation.
@Kyronix ; 
Wow, did you type this with a straight face? "Popping off" at fellow players?? The only one i have ever popped off at is Popps because he asks for insane things, asks questions and then will debate in length why the answers are wrong. I used to help him in game best I could. Even gave him the last whip recipe so he would quit whining in forums and Gen chat. I have given him scrolls for his pets. But, I gave up with him. I would not call him a fellow player, more like a troll. His loss.

As for fruitful discussion, it only works when two people interact. You and your team have serious communication problems. Now, I will admit, you have been great the last couple weeks. New Years Resolution? Got sick of seeing the same thing bought up here and on Stratics? I do not know, but thanks for responding to some topics. It does not hurt that bad now does it? 

I also have Emailed you all. ZERO response. I'm truly sorry you feel my feedback is not fruitful. But I will continue to call a spade a spade. Putting things out there just to put your stamp on it, wont always fly. Look at Treasure Hunting...

BTW, I am also one of the few that said to give your new project, NL, a chance. Lets see what they can do. It might help the production shards in the future. *shrugs*. Just do not give up on them now. Pretty sure Treasures of whatever and a champ spawn thrown in now and then will not fly. Already getting a little boring. Just my opinion.


#98
As I look for things to do in the down time I have another suggestion.

@Kyronix - Can you give us another usable luck piece (I still like the recipe idea for the armor of fortune to give is +20 all resists though)?

I'm thinking maybe a head piece (helm of swiftness style would be cool look) with 200 luck, 15-20 each resist, mage armor, 20LRC, 10LMC, 8mana or something like that. This would help new players start (or bolster) their luck suits and also help people that already have luck suits gain a little extra luck while possibly freeing up another space for an improved piece.
#99
Just be sure to not charge so many drops for the one and only decent item in the list.
#100
If they introduce a new head piece as a reward, please make them available in either a few styles or when receiving the reward let it give us a menu to choose the style. Sorry but I personally think helm of swiftness and Daimyo's Helm are tied for the most horrible head styles. I personally love the floppy hat - in CC. (We do not talk about the undyable candy corn abomination that is the EC floppy hat.) Hmm, this would be a good time to see a side by side.

Look at the pretty little hat - so cute and stylish.

Now for the EC version - please note the bright yellow candy corn topper. (If it's too scary, scroll past it fast.) (Also, the necklace and skirt is a whole other post about it's hideous.)


I don't mean for this to turn into a debate between CC and EC, just to show why it would be nice for an armor piece with soooo many possible styles to be available in at least a couple of them if it were to become an award. There are so many styles, please give us at least a few choices.

#101

@marge ; - I think choice and customisation are probably a huge part of what players would like, and could take up an entire patch in itself.

Just the ability to quickly, easily switch between various options, armour parts, race parts, etc.


Taking that another level, the ability to adapt armour parts, possibly via crafting.

#102
@Marge - My suggestion was just some kind of head gear that we don't have much spawned. It could be something else but I'd ask that it be studded/bone/metal though so the mage property could be dropped and have natural LMC. 
#103
See, the difference between you and I is the very reason I asked for a few varieties or a drop down menu to choose any style. As a mage, I kinda like the mage property and my suit has so much LMC already, I'm not worried about getting more. 
#104
i have long suggested we should be able to choose the skin for every item ! Orc role players for example are just outta luck  etc i am sure a potion of reskining would sell well in the store....
#105
Marge said:
See, the difference between you and I is the very reason I asked for a few varieties or a drop down menu to choose any style. As a mage, I kinda like the mage property and my suit has so much LMC already, I'm not worried about getting more. 
I understand to each their own but the problem with this as a reward from "Treasures of" is that you could have 1 set of properties for an item take up probably 2-3 pages with different "skins". That said, I doubt they would give us a catalog to choose from with 25 different pages to support several brand new items in all different skins.

At the end of the day you have to ask yourself would you rather have multiple usable items that you may not be crazy about the look (like SSI + Mage Eps + Cloak of Augment) or would you rather have 1 possibly usable item (might not be usable to everyone) with 20 different skins so your toon can look cool?

I personally dislike both Eps and Cloaks but I'm after the mods (secondary would be looks) so I'd rather we get 5 brand new items with different mods over 1 single item with multiple skins. It also would allow for Devs to put other kinds of transmog potions in the store or release a "new" recipe scroll to modify the looks of something like the halo in a future release and call it "new".
#106
keven2002 said:
Marge said:
See, the difference between you and I is the very reason I asked for a few varieties or a drop down menu to choose any style. As a mage, I kinda like the mage property and my suit has so much LMC already, I'm not worried about getting more. 
I understand to each their own but the problem with this as a reward from "Treasures of" is that you could have 1 set of properties for an item take up probably 2-3 pages with different "skins". That said, I doubt they would give us a catalog to choose from with 25 different pages to support several brand new items in all different skins.

At the end of the day you have to ask yourself would you rather have multiple usable items that you may not be crazy about the look (like SSI + Mage Eps + Cloak of Augment) or would you rather have 1 possibly usable item (might not be usable to everyone) with 20 different skins so your toon can look cool?

I personally dislike both Eps and Cloaks but I'm after the mods (secondary would be looks) so I'd rather we get 5 brand new items with different mods over 1 single item with multiple skins. It also would allow for Devs to put other kinds of transmog potions in the store or release a "new" recipe scroll to modify the looks of something like the halo in a future release and call it "new".

"would you rather have 1 possibly usable item (might not be usable to everyone) with 20 different skins so your toon can look cool?"

Yes This!

Seriously though, you do know few means a very small number - usually 3? I'm talking a metal headpiece, leather headpiece and a cloth headpiece. Small choice but still a choice.
Also, I was suggesting a drop down in menu as in you click the reward box on the Vendor and before it creates the reward; a menu pops up (kinda like the Crystal Moonstone Portal menu - just click the dot) and you can choose your style. I know nothing of coding and what it would it take to make that work - it's just an idea.

Also, I think we are going to see more reward pages like Ice Dungeon - one page with deco, a story related piece, and one or two useful items - not pages and pages of useful items. If this is the case, it would be nice if page 2 of the rewards were a FEW choices of styles rather than blank like the Ice Dungeon page was.
#107
As an unexpected option, I offer a rune that can be soaked anywhere. Abyss or Felucca
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