2022-03-02 01:59
#0
To give some details on next dungeon.... what slayers will we need what pets
Destard will be challenging... no doors and big open area for paragons to roam around.Larisa said:I was thinking Destard for some reason
For some reason I imagine this as just a total buzz saw... paragon spawn literally dropping on top of people's heads and mass death robes for everyone. Even the scripters wouldn't be able to handle all of the targets. I think I like it! lolVictim_Of_Siege said:Let's do Painted Caves, F**k all that running around Shiznet.
Great idea 😂Victim_Of_Siege said:Let's do Painted Caves, F**k all that running around Shiznet.
Controlling a ship and fighting dynamically with cannons, I don’t really enjoy the current loading system in UO.Norry said:@ quickblade i like that! Make the boss only damageable by cannons, and have some spawn "jump" on deck.
We already know how to fire portside or starboard at once, but going a step further to reload by command as well. Then the player only moves the ship, he doesn’t run around to load each cannon. I wrote more in other thread how this works. In fact I remember that was suggested when developing HS 2.0.Norry said:You know there is a command to fire all side cannons at once? I believe @ Pawain gave it on the other forums. And the new gump allows auto load right? So all you have to do is repair, and make sure your ammo/charges are stocked. Sail, aim, give command, and then bob and weave
Yup, in fact I am use it this method more often to move around. But if we can also yell reload and fire, then the movement by cursor will be another useful option for faster response in a race perhaps. I don’t think it’s hard for the team to develop this in HS 3.0.Petra_Fyde said:Don't steer the ship, the tillerman will do that, you just have to yell instructions at him as you load your cannons.
Here's my inept example on how to do that. https://www.youtube.com/watch?v=N2_Yk7Xj_1g
INEPT example. 😂Petra_Fyde said:Don't steer the ship, the tillerman will do that, you just have to yell instructions at him as you load your cannons.
Here's my inept example on how to do that. https://www.youtube.com/watch?v=N2_Yk7Xj_1g
A group of us are actually in the process of planning an event like this. It's a Fel based event. Last ship standing wins.Seth said:We already know how to fire portside or starboard at once, but going a step further to reload by command as well. Then the player only moves the ship, he doesn’t run around to load each cannon. I wrote more in other thread how this works. In fact I remember that was suggested when developing HS 2.0.Norry said:You know there is a command to fire all side cannons at once? I believe @ Pawain gave it on the other forums. And the new gump allows auto load right? So all you have to do is repair, and make sure your ammo/charges are stocked. Sail, aim, give command, and then bob and weaveGiven the low population, each player captain one ship, move by cursor, fire and reload by command. It’s like those addictive Tank commander games.
Possible uses, maybe controlled events by EM:
Death Race, race from point A to B and firing at each other and each time you are hit the ship slow down a bit. The survivor to cross the finishing line on his ship gets a prize.Maybe several races like the Olympics ending in the finale top 10… Maybe develop ships that can ram and slow down other ships as well. Team up corner other ships, block and delay.Naval battle, there can be an arena where players login and go into the area to destroy other ships. Once ship is disabled the entire ship gets teleported out of the arena. Last man standing wins a rare drop.Not vvv type but controlled events by volunteers and EM.===If anyone prefer to have a group of players help load cannon they can do so. So far I see more solo players than groups on a ship, this is a fact. Happy loading cannons one at a time, i can’t believe it but some actually enjoy playing cannon man.
What about Charybdis ?McDougle said:I've suggested many times that we need a sea based spawn!!
Champ spawn @popps where PS drop and people can kill youpopps said:What about Charybdis ?McDougle said:I've suggested many times that we need a sea based spawn!!
And it is quite a difficult spawn to handle.... too....
Infact, considering how difficult it it, the loot coming from it is, to my opinion, largely underwhelming, other then for the difficult to have artifacts....
Also, Osiredon the Scalis Enforcer, players fight it from docks but, it was meant to be a Deep Sea spawn.... same with the Leviathan.....
And also Osiredon the Scalis Enforcer, is quite a tough Boss to deal with....
And then we got the Orcs Beacons.....
So, it is not like there is no Sea Spawns....
AmberWitch said:A group of us are actually in the process of planning an event like this. It's a Fel based event. Last ship standing wins.Seth said: