I said "credit", not "100% guaranteed drop".......
From what I have read the boss does count as a kill for a statue. A player has said they got one when the boss died.
I have read nor heard nothing about players getting a Statue upon killing the boss... if it gave credit, I would assume that quite a good number of players would be reporting it yet, I haven't heard anything of this like...
And the credits do not add up for statues. There have been spawns where I kill soooo many of the first two waves and get nothing, then bring another account toon and get one in 10 kills.
This would be quite strange to me, if it is as you said, because, to my understanding, one of the reasons to have "Treasures of..." Design was precisely that of the "points accumulation" towards drops... and now, instead, we go back to the randomness of the RNG ?
It could be well as you say, but I'd be MUCH surprised, my understanding was that the Developers, with this new content, wanted to implement a "credit accumulation" mechanics towards players getting drops.
I assume each kill gives you a .oooowhatever chance for a statue. The statues and cubes seem to work on the same chance.
I think, instead, that each kill increases the chance at a Statue drop until when, eventually, that highered chance, combined with the Luck one wears, triggers a drop. Getting that Statue drop, obviously, resets the drop chance to 0.
What I am suggesting with this Thread, is to have the killing of The Guide Boss provide to all who participated to the killing a significant "chance raise" at the probability of getting a Statue drop, also "after" one has already received their one and only First Aid Belt.....
This would motivate players who already received their First Aid Belt but want the Statues, to still be interested (and help) towards the killing of The Guide Boss thus helping out effectively those players coming late to this event and still needing to kill The Guide Boss to get their one and only First Aid Belt.
It would be a Win Win solution for all parties involved....
- Players seeking Statues would Win as their chances at a Statue drop would get higher;
- Players needing their one and only First Aid Belt would Win as they would get help from fellow players to kill The Guide Boss ;
- The Developers would Win as their Designed content would get a wider participation and, thus, success.
So, I say, why not ?