2020-10-16 06:59
#0
"Remove Trap" is literally killing me in dungeons.I'd like to plea for a damage reduction based on the "Remove Trap" skill level...
I'd love to use the skill in dungeons, on Paragon chests and on the static chests that spawn all over the place, but I get blown up. A lot. Not the dart / poison traps (although the deadly poison one can be REALLY tough to cure sometimes), but the purple potion traps...
Yes, I could resort to Telekinesis, but sometimes you'd like to stay hidden in a dungeon, or you don't want to drop a Paragon chest on the ground because someone else is nearby who could take it away...
If you're a GM Remove Trap, I don't believe you should ever die from a single failed attempt at max HP. There should be a bonus for not using "Telekinesis" regarding survivability, in my view...
Also a question for the devs, I was wondering why "Remove Trap" never succeeds on the first attempt anymore? I have a second t-hunter in training do about 9 stash t-maps and 3 supply t-maps in a row, and it ALWAYS took 3 attempts to open the chest at skill level around 70. The first two attempts failed every single time, and then succeeded on the 3rd attempt...
I am not a gambling man, but with odds like that I should really buy a lottery ticket. That can't be random. Is this a hard coded thing?