2020-09-27 15:03
#0
Housing:
-Surface world housing limited to 1 per paid account?
-Still on the 90 day decay? Will that delay time be altered and your house will drop immediately if you don't pay your account? With such limited space, immediate housing decay might be necessary.
-Placing a castle/keep/tower limited to guilds of a certain size?
-Limited castle/keep/tower locations? Might be nice to only see 8 castles on the world. What would happen if your guild had to complete something significant to be awarded a castle and the plot was awarded to you in a ceremony RP'd by King Blackthorn in character at Blackthorns Castle? RP opportunity there for ya Dev's.
-Housing tilesets limited? No more glacial borg cubes? Can control the visual presentation of the game world as it's put before a larger audience.
-Housing tilesets linked to area of influence? All houses within x-distance of Skara Brae can only be built with a thatched roof, etc.? Would allow for the development of thematic art consistency within the game world.
-Housing placement linked to city loyalty? Can only place within x-distance if you are citizen/knight/duke?
-Housing size linked to city loyalty or seasonal accomplishment? You must do this for this city and be of this loyalty to the city before you can place a house of this size within this distance of the city? Larger houses of the titled class closer, the mere citizens out further?
-Will there be instanced housing in Inn's or Apartments for those who aren't lucky enough to get a house during the season? Going to be rough for resource gathers and crafters if they can't get a house.
-Housing linked to seasonal accomplishment? X-number of housing spaces are reserved for fishers (miners, lumberjacks, etc). You must achieve X amount of standing with the fishers guild and you will be awarded a housing space?
-Only natural and plant dyes for housing pavers? Hell, only natural and plant dyes for anything! Remove the neon nightmare that is production and return the game to it's original artistic themes?
-Housing upkeep? Giant stone castles require so much stone per week or you lose the spot and someone else can place, etc.
-Castle sieges? Guilds that opt into PvP can attack each others strongholds? Theives can sneak into opposing strongholds and loot'em dry? Traps to defend against Raiders/Theives?
-LoS issues addressed so that mages and archers can stand on the upper level and rain down hell on the sieging?
-Siege weapons? Structure integrity? Hit points for walls/doors? How about a new "Engineering" skill with Architect - to buff your house, Shipwright - to buff your ship, and Combat Engineer to build your siege weapons. Blow the doors in and RAID!
********
New Legacy is going to open up a lot of options.
-Surface world housing limited to 1 per paid account?
-Still on the 90 day decay? Will that delay time be altered and your house will drop immediately if you don't pay your account? With such limited space, immediate housing decay might be necessary.
-Placing a castle/keep/tower limited to guilds of a certain size?
-Limited castle/keep/tower locations? Might be nice to only see 8 castles on the world. What would happen if your guild had to complete something significant to be awarded a castle and the plot was awarded to you in a ceremony RP'd by King Blackthorn in character at Blackthorns Castle? RP opportunity there for ya Dev's.
-Housing tilesets limited? No more glacial borg cubes? Can control the visual presentation of the game world as it's put before a larger audience.
-Housing tilesets linked to area of influence? All houses within x-distance of Skara Brae can only be built with a thatched roof, etc.? Would allow for the development of thematic art consistency within the game world.
-Housing placement linked to city loyalty? Can only place within x-distance if you are citizen/knight/duke?
-Housing size linked to city loyalty or seasonal accomplishment? You must do this for this city and be of this loyalty to the city before you can place a house of this size within this distance of the city? Larger houses of the titled class closer, the mere citizens out further?
-Will there be instanced housing in Inn's or Apartments for those who aren't lucky enough to get a house during the season? Going to be rough for resource gathers and crafters if they can't get a house.
-Housing linked to seasonal accomplishment? X-number of housing spaces are reserved for fishers (miners, lumberjacks, etc). You must achieve X amount of standing with the fishers guild and you will be awarded a housing space?
-Only natural and plant dyes for housing pavers? Hell, only natural and plant dyes for anything! Remove the neon nightmare that is production and return the game to it's original artistic themes?
-Housing upkeep? Giant stone castles require so much stone per week or you lose the spot and someone else can place, etc.
-Castle sieges? Guilds that opt into PvP can attack each others strongholds? Theives can sneak into opposing strongholds and loot'em dry? Traps to defend against Raiders/Theives?
-LoS issues addressed so that mages and archers can stand on the upper level and rain down hell on the sieging?
-Siege weapons? Structure integrity? Hit points for walls/doors? How about a new "Engineering" skill with Architect - to buff your house, Shipwright - to buff your ship, and Combat Engineer to build your siege weapons. Blow the doors in and RAID!
********
New Legacy is going to open up a lot of options.