Any ideas? I heard someone say remove transfer tokens, others talk about making useless skills more relevant, and making crafting more relevant compared to pvm loot.
I feel like if only some tweaks could be made, perhaps it would make inflation less of an issue, and the gameplay would be more player interdependent, and fun.
Also, what are the odds the devs will even listen? Seems like a lot of people have some great concerns and ideas that never get as much as a notice by the devs.
well I definitely appreciate the feedback, have a great day and happy Easter.
A simple way to improve the economy on small shards would be to change the vendor system from the daily fee to a one time fee when the item is sold. Put the fee to about 5% of the price of the item and most vendor keeper at least on the small shards would be happy. Then they could feed their vendors with items that may not be sold for alot of time, but wont make a loss.
I would also like to see some improvement to the refinement system. Let us be able to get at least 6-7 mods with high resists on armor parts to make armor crafting and runic kits valuable again.
These 2 things alone would make me and probably alot of others happy.
1. Allow cross shard vendor search and buying. Just add a "buy item" button and forget the teleport to location stuff. Even if each account was only allowed 1 cross shard vendor and the fee was higher. Then in vendor search you can check the "search cross shard vendors" box and maybe pay 10% tariff as a gold sink. Don't show what server you are buying from. This will spread gold around and remove some of the focus on Atlantic.
2. Second the idea of a fee per item sold rather than the current vendor cost.
3. Disallow transfer of cursed items - Cry me a river about the price of scrolls skyrocketing on Atlantic - At least you people can buy them. I don't care about the most advantaged players in the game missing out on having access to the best variety of items and getting the best prices. If the game as a whole is going to get better, then yeah Atlantic will probably have to deal with it.
4. Create a merchant skill that rewards players for running vendors - give them item appraisal that allows them to lore an item and receives an average value aggregated from other vendors on the server. Reward players for selling items - merchant artifacts - or something: When I collect gold off one of my vendors give a chance for it to be like "I traded for this mysterious item." As the skill of the merchant players skill increases vendor fees go down and the chance of items goes up. Make item ID worth something again.
Shard bound almost everything. Simple answer to this. This would ruin RMT sites, it would ruin shard shields farming and botting. Thus bringing the game back to the players and not the scripters. Only thing that should be allowed to transfer is gold and character with what hes allowed to wear. That's it.
dont see how it is "dead", i sell good amount of items everday off my 12 vendors. Powerscrolls were given a much needed boost. Theres a new market for house deco since the addition of the stone tiles. Pet-training services really took off again since the pet-revamp.
The only problems i could see right now is that global loot market is flooded, but that was because of 2 years of botting by a few individuals. Really has nothing to do with the health of the overall market.
some things that are developed destroy other areas of the economy. when the devs develop something and if they give out like candy, it become worthless in a month or 2. too many people complain/cry that drop rate is too low. gimmie gimmie gimmie, i want i want I want. it is best to make things rare/low drop rate. this will keep things going and worth something. it will also give more time for devs to fix things and improve game. seems like a lot don't want to earn anything. .
When you are vehemently demand the removal of shard shields and shard transfers do you give any consideration to the people who DON'T use them to take everything to Atlantic? who DON'T do RMT trading?
Folk who offer a service taking items from shard to shard for other people? Who actually TAKE items to the smaller shards rather than remove them? Who ferry stuff from place to place for friends?
Just go on with more hypothetical scenarios. On some shards it actually happened. And nobody had to give anyone 2k for it to happen.
Try buying up all SoT on Atlantic for example. Let's see how far that 10 plat will get you. I guess you couldn't even recall around all vendors quick enough to vacuum Atlantic.
Tax the the Hell outa them all
wait
read my lips no new sink holes