Any idea when we will see new content in UO?
5 years people have been hitting with feint and it acting like warcry to reduce damage from all targets?
And how long have people been bypassing pet summoning restrictions by logging out and in to get their pets to locations where pet summoning is not allowed.
Patch 101 I believe is a VvV update, but I’d be fine with the next 10 publishes being bug fixes.
I am more excited about this bug fixing patch than any other patch.
IIRC this system exists to help prevent the loss of pets during internet outages, shard downtime, and random server fkucery. If it they do this, I guarantee it costs subscribers,Mervyn said:
And how long have people been bypassing pet summoning restrictions by logging out and in to get their pets to locations where pet summoning is not allowed.
Kyronix said:Pub 100 is our bug fix publish. Next content-rich publish will be Pub 101.
I hope it has High Seas 2.0 in it.
That is definitely something on our radar, but not for Pub 101. While I don't have an ETA on when High Seas 2.0 would happen, you should feel encouraged to start a thread to get the community discussing what exactly would be part of such an update! I know simplifying the cannon firing & crafting process as well as addressing some of the issues with the pirate hunting are high on the list!Garth_Grey said:Kyronix said:Pub 100 is our bug fix publish. Next content-rich publish will be Pub 101.
I hope it has High Seas 2.0 in it.
What is supposed to happen is, your pet logs out to stables when your character logs out, and you must retrieve it from the stable upon login to prevent exploit of summoning pets to areas where pet summoning is not allowed. No loss of pet involved.Fat said:IIRC this system exists to help prevent the loss of pets during internet outages, shard downtime, and random server fkucery. If it they do this, I guarantee it costs subscribers,Mervyn said:
And how long have people been bypassing pet summoning restrictions by logging out and in to get their pets to locations where pet summoning is not allowed.
Thats all good except it costs money to stable a pet. That would be like subscribing to something without your permission which in turn would be be a bigger bug than what already exists. Therefore it seems that as it is now isn't bugged at all and is working as intended. I hope that valuable Dev time isn't wasted on addressing this nonsense.Mervyn said:What is supposed to happen is, your pet logs out to stables when your character logs out, and you must retrieve it from the stable upon login to prevent exploit of summoning pets to areas where pet summoning is not allowed. No loss of pet involved.Fat said:IIRC this system exists to help prevent the loss of pets during internet outages, shard downtime, and random server fkucery. If it they do this, I guarantee it costs subscribers,Mervyn said:
And how long have people been bypassing pet summoning restrictions by logging out and in to get their pets to locations where pet summoning is not allowed.
This would be a non issue if pet balls weren't bugged and worked all areas
Sorry, but that is a horrible idea. Any random disconnect during any content would mean the fight is over. Pet logging just needs to follow them same rules as PvP. If you are flagged in the heat of combat your pet doesn't log till the timer wears off.Mervyn said:What is supposed to happen is, your pet logs out to stables when your character logs out, and you must retrieve it from the stable upon login to prevent exploit of summoning pets to areas where pet summoning is not allowed. No loss of pet involved.Fat said:IIRC this system exists to help prevent the loss of pets during internet outages, shard downtime, and random server fkucery. If it they do this, I guarantee it costs subscribers,Mervyn said:
And how long have people been bypassing pet summoning restrictions by logging out and in to get their pets to locations where pet summoning is not allowed.
Kyronix said:That is definitely something on our radar, but not for Pub 101. While I don't have an ETA on when High Seas 2.0 would happen, you should feel encouraged to start a thread to get the community discussing what exactly would be part of such an update! I know simplifying the cannon firing & crafting process as well as addressing some of the issues with the pirate hunting are high on the list!Garth_Grey said:Kyronix said:Pub 100 is our bug fix publish. Next content-rich publish will be Pub 101.
I hope it has High Seas 2.0 in it.
It was discussed, and ideas were given, and some of us were lead to believe it was coming soon, it's a club though, and we have jackets.
Maybe some love for your friendly neighborhood Artifact Hunters (thieves)?Kyronix said:That is definitely something on our radar, but not for Pub 101. While I don't have an ETA on when High Seas 2.0 would happen, you should feel encouraged to start a thread to get the community discussing what exactly would be part of such an update! I know simplifying the cannon firing & crafting process as well as addressing some of the issues with the pirate hunting are high on the list!Garth_Grey said:Kyronix said:Pub 100 is our bug fix publish. Next content-rich publish will be Pub 101.
I hope it has High Seas 2.0 in it.
Wonderful! Can you point me to that discussion on these forums? A link would be great in case I missed it, which is a definite possibility!Garth_Grey said:Kyronix said:That is definitely something on our radar, but not for Pub 101. While I don't have an ETA on when High Seas 2.0 would happen, you should feel encouraged to start a thread to get the community discussing what exactly would be part of such an update! I know simplifying the cannon firing & crafting process as well as addressing some of the issues with the pirate hunting are high on the list!Garth_Grey said:Kyronix said:Pub 100 is our bug fix publish. Next content-rich publish will be Pub 101.
I hope it has High Seas 2.0 in it.
It was discussed, and ideas were given, and some of us were lead to believe it was coming soon, it's a club though, and we have jackets.
You'll need to be a little more specific. Broad requests like this are hard to action so we at least need some specifics to try and deliver on your expectations.Duke_Winter said:Maybe some love for your friendly neighborhood Artifact Hunters (thieves)?Kyronix said:That is definitely something on our radar, but not for Pub 101. While I don't have an ETA on when High Seas 2.0 would happen, you should feel encouraged to start a thread to get the community discussing what exactly would be part of such an update! I know simplifying the cannon firing & crafting process as well as addressing some of the issues with the pirate hunting are high on the list!Garth_Grey said:Kyronix said:Pub 100 is our bug fix publish. Next content-rich publish will be Pub 101.
I hope it has High Seas 2.0 in it.
Kyronix said:Wonderful! Can you point me to that discussion on these forums? A link would be great in case I missed it, which is a definite possibility!Garth_Grey said:Kyronix said:That is definitely something on our radar, but not for Pub 101. While I don't have an ETA on when High Seas 2.0 would happen, you should feel encouraged to start a thread to get the community discussing what exactly would be part of such an update! I know simplifying the cannon firing & crafting process as well as addressing some of the issues with the pirate hunting are high on the list!Garth_Grey said:Kyronix said:Pub 100 is our bug fix publish. Next content-rich publish will be Pub 101.
I hope it has High Seas 2.0 in it.
It was discussed, and ideas were given, and some of us were lead to believe it was coming soon, it's a club though, and we have jackets.
It was on another forum, there were several discussions there. :-) I believe it was also brought up at several M&Gs with positive Dev responses as to a future update.
So you effectively get free stabling in the magical server stable?
You’re correct it should follow the same rules as pvp and only log when the char logs out, but then if the char fully logs out after 5 mins, the pets need to be claimed from the stable to prevent exploitation of summoning pets to areas where pet summoning is not allowed. If you plan on travelling somewhere with a pet, and logging out and then continuing when you log in, that is what pet balls of summoning are for.Merus said:Sorry, but that is a horrible idea. Any random disconnect during any content would mean the fight is over. Pet logging just needs to follow them same rules as PvP. If you are flagged in the heat of combat your pet doesn't log till the timer wears off.Mervyn said:What is supposed to happen is, your pet logs out to stables when your character logs out, and you must retrieve it from the stable upon login to prevent exploit of summoning pets to areas where pet summoning is not allowed. No loss of pet involved.Fat said:IIRC this system exists to help prevent the loss of pets during internet outages, shard downtime, and random server fkucery. If it they do this, I guarantee it costs subscribers,Mervyn said:
And how long have people been bypassing pet summoning restrictions by logging out and in to get their pets to locations where pet summoning is not allowed.
*cracks knuckles* Alrighty, let's see...Kyronix said:You'll need to be a little more specific. Broad requests like this are hard to action so we at least need some specifics to try and deliver on your expectations.Duke_Winter said:Maybe some love for your friendly neighborhood Artifact Hunters (thieves)?Kyronix said:That is definitely something on our radar, but not for Pub 101. While I don't have an ETA on when High Seas 2.0 would happen, you should feel encouraged to start a thread to get the community discussing what exactly would be part of such an update! I know simplifying the cannon firing & crafting process as well as addressing some of the issues with the pirate hunting are high on the list!Garth_Grey said:Kyronix said:Pub 100 is our bug fix publish. Next content-rich publish will be Pub 101.
I hope it has High Seas 2.0 in it.
So, I love what you've done with certain artifacts. The level 8 academic books from Bedlam, that can be used to make those bookcases are so cool!
I play a tamer, a crafter, and an artifact hunter. And lately I love playing my crafter and artifact hunter almost more than my tamer. So, how about expanding the idea just a little bit? Make some more artifacts used in crafting?
Examples:
The level 8 Blanket of Darkness: as a resource for a special type of bed, or the ability to use it without a campfire for insta log *flagging rules still apply*?
The level one skull candle: as a resource for a skull mug, made with hammer and chisel.
The level one rock: as a resource for making more statues with hammer and chisel.
The level 4 Saki and level 4 cups: Allow a carpenter to combine them with a tray to make a decorative tray of saki.
The level 3 books, level 7 dried up inkwell, and level 6 book of truth: scribe can make a library cart with books on it.
The possibilities are endless, and add value to items that are solely used for trash points at the moment. Decorating houses was a big thing for this game at one point. With players coming back, it will be again.
items that a thief steals becomes worthless soon after because many spawn like candy. making some as ingredients is good idea. I would like to know if any other doom arties/recipies will be added and when. doom room 2, the one with the bug might need to be looked at. the one that takes almost all your life and poisons u lol..
Copper wire is a good example. Whenever I need it on Siege, I have to ask a thief to get it for me.Garth_Grey said:I like the idea of spawning stealables being an ingredient. +1
tons of it on Pirate ships. Besides, there are no thieves on Siege . . .Margrette said:Copper wire is a good example. Whenever I need it on Siege, I have to ask a thief to get it for me.Garth_Grey said:I like the idea of spawning stealables being an ingredient. +1
Forgot about it being on ships.Victim_Of_Siege said:tons of it on Pirate ships. Besides, there are no thieves on Siege . . .Margrette said:Copper wire is a good example. Whenever I need it on Siege, I have to ask a thief to get it for me.Garth_Grey said:I like the idea of spawning stealables being an ingredient. +1
i think the merchant ones have more and are easier to get loot from.Margrette said:Forgot about it being on ships.Victim_Of_Siege said:tons of it on Pirate ships. Besides, there are no thieves on Siege . . .Margrette said:Copper wire is a good example. Whenever I need it on Siege, I have to ask a thief to get it for me.Garth_Grey said:I like the idea of spawning stealables being an ingredient. +1
Kyronix said:You'll need to be a little more specific. Broad requests like this are hard to action so we at least need some specifics to try and deliver on your expectations.Duke_Winter said:Maybe some love for your friendly neighborhood Artifact Hunters (thieves)?Kyronix said:That is definitely something on our radar, but not for Pub 101. While I don't have an ETA on when High Seas 2.0 would happen, you should feel encouraged to start a thread to get the community discussing what exactly would be part of such an update! I know simplifying the cannon firing & crafting process as well as addressing some of the issues with the pirate hunting are high on the list!Garth_Grey said:Kyronix said:Pub 100 is our bug fix publish. Next content-rich publish will be Pub 101.
I hope it has High Seas 2.0 in it.
I just saw this so excuse my late response. The possibilities are endless with stealing. You could have detect find hidden treasure bags randomly spawning across towns, land, dungeons and water. Kind of like t-maps without the maps. Loot could be scaled to tmap style since you have to get out and search for it.
Dungeon chest loot should get a revamp into modern era too.
Begging should be scaled into modern times as well by not only increasing gold into modern times but begging should be rewarded with random goods, ingredients, armor and up to major artifacts with a roughly the same chance of spawning a blaze cu as getting a major artifact.
Whatever it is should not be based around quests or killing something. Not all templates enjoy or are set up for slaying nonstop.
If you build it, they will play it.
If you build it, they will play it.
Unless it is another grindfest...just saying
I personally don't feel in the need to hurry on new content.
A tidy-up, or enhancement of what we had would suit me more.
I enjoy the game as it is, it has the content, just tidy some of it up more.
Lots of little things that could be improved, that could put a smile on peoples faces.
I made sure I added no quest in there. Devs are sneaky like that.Uriah_Heep said:If you build it, they will play it.
Unless it is another grindfest...just saying
crunchnasty said:Make all the useless skills great again. Fix stealing. Fix the murderer system, make Choas and Order again.
+1 ^
I'd like the hidden chests under the sea by the Arrarat to be worth looking for. I enjoy stealing from monsters too.
Could maybe the next decorative stealables added be hidden and needing detect to find them? Could wandering healers/priests of Mondain have something in their packs that snooping would discover and that would be worth stealing? Something health related like 100 enhanced bandages or a more useful version of the gem of salvation? (the problem with the gem is you are locked in place to try to use it - right under the nose of the mob that killed you and is all ready to do it again if you're foolish enough to use the gem)
I enjoy that use of stealing. I'm not the kind of player to take pleasure from ruining someone else's day.
After the big bug squashing publish what can we expect? Another anniversary event? Would be nice to get some idea of what's going on...