Need to enlarge the party group
That would be multiclienting. Multiboxing uses unnamed means.Davo said:a mutliboxer's dream
Other bosses like Navrey and Scalis are popular for a reason. You can just jump into the fun, take some rounds and move on.
So better remove it altogether instead of enlarging party size.
There are several dungeons events that require the use of the party systems to enter the dungeon to fight the BOSS, now if they all had a system that was like going to the Dark Fathers in Doom where you can have double parties then all would be well, but there are several that do not, its a single party only, any new parties are sent to another version of that event or cannot enter at all waiting outside if they wish to go with the group for another try hoping that someone will have to leave early so they can attent the partyJollyJade said:I think it is generally bad game design to put enjoyable and sought after content behind this "party-wall".
Other bosses like Navrey and Scalis are popular for a reason. You can just jump into the fun, take some rounds and move on.
So better remove it altogether instead of enlarging party size.
Now we have had a good number of returning members to PAS within the last two weeks. and have had record numbers of members attending our nightly events twice during events where we had to have a party to enter that dungeon members had to sit and wait
And that is exactly the reason why you barely meet random people at those encounters while on the other hand you can like around the clock find people at Navrey or when there are net tosses.Drakelord said:There are several dungeons events that require the use of the party systems to enter the dungeon to fight the BOSS, now if they all had a system that was like going to the Dark Fathers in Doom where you can have double parties then all would be well, but there are several that do not, its a single party only, any new parties are sent to another version of that event or cannot enter at all waiting outside if they wish to go with the group for another try hoping that someone will have to leave early so they can attent the partyJollyJade said:I think it is generally bad game design to put enjoyable and sought after content behind this "party-wall".
Other bosses like Navrey and Scalis are popular for a reason. You can just jump into the fun, take some rounds and move on.
So better remove it altogether instead of enlarging party size.Blighted Grove Stygian Abyss Dungeon The Citadel Palace of Paroxysmus Exodus Dungeon Twisted Weald
Now we have had a good number of returning members to PAS within the last two weeks. and have had record numbers of members attending our nightly events twice during events where we had to have a party to enter that dungeon members had to sit and wait
Imagine how many people you would meet at Navrey if only a party could enter there..
Imagine how popular the net tosses would be if only the party that summoned him can kill him..
I know it's too late for those encounters we already have. But I wish they would just not put new bosses behind this wall (i.e. like they put the roof behind a "party wall" as well). @Kyronix
Is it a situation where you can't find anyone else to play with, or you just want to be able to do those encounters by yourself?JollyJade said:And that is exactly the reason why you barely meet random people at those encounters while on the other hand you can like around the clock find people at Navrey or when there are net tosses.Drakelord said:There are several dungeons events that require the use of the party systems to enter the dungeon to fight the BOSS, now if they all had a system that was like going to the Dark Fathers in Doom where you can have double parties then all would be well, but there are several that do not, its a single party only, any new parties are sent to another version of that event or cannot enter at all waiting outside if they wish to go with the group for another try hoping that someone will have to leave early so they can attent the partyJollyJade said:I think it is generally bad game design to put enjoyable and sought after content behind this "party-wall".
Other bosses like Navrey and Scalis are popular for a reason. You can just jump into the fun, take some rounds and move on.
So better remove it altogether instead of enlarging party size.Blighted Grove Stygian Abyss Dungeon The Citadel Palace of Paroxysmus Exodus Dungeon Twisted Weald
Now we have had a good number of returning members to PAS within the last two weeks. and have had record numbers of members attending our nightly events twice during events where we had to have a party to enter that dungeon members had to sit and wait
Imagine how many people you would meet at Navrey if only a party could enter there..
Imagine how popular the net tosses would be if only the party that summoned him can kill him..
I know it's too late for those encounters we already have. But I wish they would just not put new bosses behind this wall (i.e. like they put the roof behind a "party wall" as well). @ Kyronix
It is not that it is impossible to find people. But you sit half an hour around some town calling in chat for people. Then everyone has to have the keys ready. Then we go through another 10 minutes to all join a party and enter the encounter. This is highly unattractive if you don't have half of the day to play.Kyronix said:Is it a situation where you can't find anyone else to play with, or you just want to be able to do those encounters by yourself?JollyJade said:And that is exactly the reason why you barely meet random people at those encounters while on the other hand you can like around the clock find people at Navrey or when there are net tosses.Drakelord said:There are several dungeons events that require the use of the party systems to enter the dungeon to fight the BOSS, now if they all had a system that was like going to the Dark Fathers in Doom where you can have double parties then all would be well, but there are several that do not, its a single party only, any new parties are sent to another version of that event or cannot enter at all waiting outside if they wish to go with the group for another try hoping that someone will have to leave early so they can attent the partyJollyJade said:I think it is generally bad game design to put enjoyable and sought after content behind this "party-wall".
Other bosses like Navrey and Scalis are popular for a reason. You can just jump into the fun, take some rounds and move on.
So better remove it altogether instead of enlarging party size.Blighted Grove Stygian Abyss Dungeon The Citadel Palace of Paroxysmus Exodus Dungeon Twisted Weald
Now we have had a good number of returning members to PAS within the last two weeks. and have had record numbers of members attending our nightly events twice during events where we had to have a party to enter that dungeon members had to sit and wait
Imagine how many people you would meet at Navrey if only a party could enter there..
Imagine how popular the net tosses would be if only the party that summoned him can kill him..
I know it's too late for those encounters we already have. But I wish they would just not put new bosses behind this wall (i.e. like they put the roof behind a "party wall" as well). @ Kyronix
If someone spawned a Scalis at Magincia they just holler in chat, and within 10 minutes everyone is throwing flamestrikes at it. No hassle, straight into the fun.
I have been lucky that I could join a group on Exodus like 2 years ago. This was the only time I have been there.
I have never been on the roof..
On the other hand I have spent countless days hanging out at Navrey's, talking to tons of people coming and going all the time. I have killed hundreds of Scalis from our governor's weekly net tosses.
And again I say, we shouldnt be basing on what the rest of us get to do based on what a maxed out Samp can do.
I hate keying too but if you think about it, removing the keys only makes it easier for the players to non-stop farm it using scripts.
I had a hard time finding players to do stuff with as well, but after branching out into two active guilds, it isn't that hard anymore. I learned you really have to step up and be a leader to get people to do stuff. Otherwise, everyone just sits and waits and continues doing their own thing.
We spent three days getting keys for tonight's event on Our Calendar. And if we get the numbers we had the last time for Stygian Dragon, Chief Paroxysmus, Lady Melisande we going to turn players away and or will have to have people drop out after doing the first run to allow another to go in his/her place on the 2nd run. We are pushing 13 to 14 people a night on most of our guild events, so please I really wish they fix it to allow more then the ten in a party so we can get all our people in one time.
Drakelord said:http://www.peoplesarmyofsonoma.net/calendar.php?calM=4&calY=2018
We spent three days getting keys for tonight's event on Our Calendar. And if we get the numbers we had the last time for Stygian Dragon, Chief Paroxysmus, Lady Melisande we going to turn players away and or will have to have people drop out after doing the first run to allow another to go in his/her place on the 2nd run. We are pushing 13 to 14 people a night on most of our guild events, so please I really wish they fix it to allow more then the ten in a party so we can get all our people in one time.
Maybe they could leave party size as is, but allow parties to band together, similar to guild alliances? You could loot share, enter the same instance, etc.
Roving bands of ruffians, that's what we need!
Actually, if you're People's *Army*, that might work. You could have individual parties (platoon's!) assigned different tasks, but you'd all be part of the larger whole.