Commission Vendors
Sometimes turnover of an item is just slow, but you feel like the price you have set is fair, and are happy for it to sit there at that exact price.
For example, I have a forged royal pardon up at 7.4m - 5.25% will be taken off that, which would leave me with 7m, which I think is completely a fair price, it's just a slower moving item. They traditionally go for 10m for example.
So in the above scenario, I would not want your suggestion to be the case.
I understand what you are saying, stuff is moving around all the time in price, and you do have to monitor and maintain prices, but that is all part and parcel of being a vendor.
That is what should not be going on.
Me toDino said:The best thing with the commission Vendors is that you do not need to sell an item fast. So i don´t like your suggestion.
Insert the real problem is Atlantic VS i believe it is working fine on other shards...Fortis said:the real problem is the vendor search.... not commission vendoror regular one...the problem is the devs arent able to put a good working system
Not sure what you are trying to solve, does it make vendor search work immediately?Mervyn said:Maybe the problem with the vendor search not working is due to the volume of items on the vendors now. Maybe not.But here is a suggestion about Commission Vendors.People currently place their items on the vendors at a certain price, after a week or so maybe the price of that item has gone down, and the pieces remain unsold. But people are too lazy/busy to constantly check the prices of the items on their vendors and adjust them. because there is no incentive or sense of urgency to. So you end up with tons and tons of higher priced items just sitting there unsold. Who is going to vendor search every single item in their stock to check the prices are current each week? especially with the way the search is working at the moment.So how about, the price of the items on the vendor automatically reduces by a certain percentage over a certain period of time.
Does it make our commission vendor better, more enjoyable, or worse?
Mervyn, any vendor in real life, maintains an eye on their competition, and adjusts their prices accordingly, to their wishes, they maintain control.
They don't put in an algorithm that just reduces their prices over time, that would be open to so many flaws and abuse, the vendor loses control of their own merchandise. What percentage, over what period of time? If it's left for long enough, does it go down to zero? What's the point in that?
What you are suggesting is just illogical.
Nothing toxic about saying that, or the responses you have received here, just players being very logical.
Mervyn said:comparing the current vendors to the way vendors work in real life doesn't really equate, because in real life there are costs involved, and no vendor would be able to hold out on a sale indefinitely. You're better off comparing the commission vendors to the non commission vendors.I haven't specified any values so its not possible to say a system would be open to any sort of abuse. But i can tell you that if you repeatedly reduce a figure by 1% of its current value, it will never reach 0, even if performed an infinite number of times.There are many positives for the seller though, you wouldn't have to maintain your prices, the markets would work for you. And would probably end up giving the seller a lot faster profits.Not sure about anyone else, but I personally, am really really lazy.
If some find it "lazy" because "you" have a luxury of time. Maybe there is a need for a Siege 4x Strength server where players need to defeat shadowguard roof 4 times to get a drop. That is hardworking and very good indeed? Oh not hard enough, how about 240 tamer skills to be able to tame a greater dragon?
And no idea what problem u are trying to solve here. But quite sure it will make existing worse.
Cookie said:Mervyn, any vendor in real life, maintains an eye on their competition, and adjusts their prices accordingly, to their wishes, they maintain control.
They don't put in an algorithm that just reduces their prices over time, that would be open to so many flaws and abuse, the vendor loses control of their own merchandise. What percentage, over what period of time? If it's left for long enough, does it go down to zero? What's the point in that?
What you are suggesting is just illogical.
Nothing toxic about saying that, or the responses you have received here, just players being very logical.
any vendor in real life, maintains an eye on their competition, and adjusts their prices accordingly, to their wishes, they maintain control.Then, adjustment after adjustment, prices should then reach zero, eventually....
Or, a value so low that why would one ever bother to sell that stuff for such a low margin of a profit?
While this might be a good thing for who buys, I wonder how much would it be a good thing for whomever is selling.... they'd have stuff hardly worth the hassle to even want to bother selling it....
and MAY assist with the price inflation people have been complaining about.
And the proposal and logic is to use the system to force mandatory price reduction, so that they can sell off faster. Hence this will result in a smaller database of items, which may mean better vendor search.
Its like asking Google to stop indexing websites so that their search can be faster. It defeats the purpose.
Or like a car engine that is worn out. Instead of sending the engine for repair, make the driver drive less.
They need to solve the root cause, not change the end users' function.
The commission vendors were specifically designed for high end items and/or items that do not sell quickly. They work as intended. Leave them be.
Sooo by automating the vendor prices so you don’t have to adjust yours weekly for each item, this is somehow creating MORE work for people how???Seth said:Make games better @ Mervyn, not another day job. We are paying subscription for fun not to work in 2nd virtual life.
I think maybe you posted in the wrong thread or something.
Mervyn said:Sooo by automating the vendor prices so you don’t have to adjust yours weekly for each item, this is somehow creating MORE work for people how???Seth said:Make games better @ Mervyn, not another day job. We are paying subscription for fun not to work in 2nd virtual life.
I think maybe you posted in the wrong thread or something.
Do you have proof that these players are changing prices now? That same gold coin has been 170M for many months. Grasp at more straws.
On non-Atlantic shards we appreciate being able to let an item sit for an extended period of time at a certain price for when a buyer does make the journey over to get it.
Mervyn said:Sooo by automating the vendor prices so you don’t have to adjust yours weekly for each item, this is somehow creating MORE work for people how???Seth said:Make games better @ Mervyn, not another day job. We are paying subscription for fun not to work in 2nd virtual life.
I think maybe you posted in the wrong thread or something.
Oh, you are correct, using automated system to force commission vendor down every week, does not create more work.
And this commission vendor and "real life" has nothing to do with Vendor Search either.
In conclusion I posted "wrong" thread because your reasoning for starting this thread is already flawed.
Mervyn said:I have a strong suspicion, the same people who were begging for a commision vendor, are the same people complaining that the vendor search now doesn't work...go figure.
Vendor Search doesn't work?
Seems to work perfectly, so you are solving a problem that doesn't exist for most of us?
Are you just talking about 1 overpopulated shard?