2020-07-22 19:24
#0
@Kyronix - I had a few questions about the event that started today and was hoping you could shed some light (please and thank you!).
1. Will each shard all get the same "Treasures of" event (ie Orcish Kin this go round) when they are released or is that to the discretion of the EM (like Origin might have "of Orcish Kin" but Pacific might get "of ghoulish soul")?
2. The drops and rewards are currently "shard bound"; is that going to be the plan for these "treasures of" events or is that just for now while things are being tested on Origin (and would be removed once an event is live everywhere)?
3. There are only 3 rewards right now to use the turn in points for (assume this will vary each event) and one of them is a "lucky mask". Is there anyway that for future events we could have the lucky items be exceptional (so we get extra property weight) and possibly have 150 luck so it could be worked into a functional suit rather than just for show?
4. Will the respawn rate (and speed & amount) change based on event area population or is it a fixed thing? The only reason I mention this is because while the speed is perfect on Origin; there is also only about 4-5 people there at any given time that I've seen so I could see if there were like 20 people in the dungeon it might be challenging for some players to kill spawn in a timely manner.
Other than those questions, everything else seems to be running very smooth. I like the potential of the dynamic system to give us these types of events more frequently!
Thanks for any feedback you can provide.
1. Will each shard all get the same "Treasures of" event (ie Orcish Kin this go round) when they are released or is that to the discretion of the EM (like Origin might have "of Orcish Kin" but Pacific might get "of ghoulish soul")?
2. The drops and rewards are currently "shard bound"; is that going to be the plan for these "treasures of" events or is that just for now while things are being tested on Origin (and would be removed once an event is live everywhere)?
3. There are only 3 rewards right now to use the turn in points for (assume this will vary each event) and one of them is a "lucky mask". Is there anyway that for future events we could have the lucky items be exceptional (so we get extra property weight) and possibly have 150 luck so it could be worked into a functional suit rather than just for show?
4. Will the respawn rate (and speed & amount) change based on event area population or is it a fixed thing? The only reason I mention this is because while the speed is perfect on Origin; there is also only about 4-5 people there at any given time that I've seen so I could see if there were like 20 people in the dungeon it might be challenging for some players to kill spawn in a timely manner.
Other than those questions, everything else seems to be running very smooth. I like the potential of the dynamic system to give us these types of events more frequently!
Thanks for any feedback you can provide.