2020-07-21 17:04
#0
Reforging has been trumped by Legendary Artifacts. These drops are completely random though and sometimes leave the owner wanting different properties.
What if we added in a couple of items, such as the whetstone of enervation that will add and remove properties from items?
For example:
An item that, when used on a piece of armor, has a chance to remove a property. Maybe do it like refinements where you can select what you want to remove and there's a chance based on your Blacksmithing or Tailoring level (whatever is applicable)
Another item that will add a property, if there is room, with chances to be the property the owner wants to be based on their skill level again. Maybe if they are 50 Blacksmithing and they use the item and want to add Intelligence, it'll add 5 whereas if they had 120 Blacksmithing it would add 8.
This would give crafters a little more excitement with chances to craft gear tailored to what they want. You could add chances to fail and succeed, chances for intensities, maybe rare chances to add something unique like HCI.
The items could be obtainable in the same fashion the whetstones of enervation are. Maybe even have a cooldown on usage.
It's whatever you want it to be I would just like the idea of chance-based item customization. There's room to be as strict as you want to be with how the item is used.
Even if I had just a small chance to remove Stamina Regeneration and add Mana Regeneration to an item, this would make a lot of players buy new gear they weren't interested in the past knowing they have the possibility to alter it into something they can use.
PLEASE POST YOUR REASON WHETHER YOU LIKE THE IDEA OR NOT
What if we added in a couple of items, such as the whetstone of enervation that will add and remove properties from items?
For example:
An item that, when used on a piece of armor, has a chance to remove a property. Maybe do it like refinements where you can select what you want to remove and there's a chance based on your Blacksmithing or Tailoring level (whatever is applicable)
Another item that will add a property, if there is room, with chances to be the property the owner wants to be based on their skill level again. Maybe if they are 50 Blacksmithing and they use the item and want to add Intelligence, it'll add 5 whereas if they had 120 Blacksmithing it would add 8.
This would give crafters a little more excitement with chances to craft gear tailored to what they want. You could add chances to fail and succeed, chances for intensities, maybe rare chances to add something unique like HCI.
The items could be obtainable in the same fashion the whetstones of enervation are. Maybe even have a cooldown on usage.
It's whatever you want it to be I would just like the idea of chance-based item customization. There's room to be as strict as you want to be with how the item is used.
Even if I had just a small chance to remove Stamina Regeneration and add Mana Regeneration to an item, this would make a lot of players buy new gear they weren't interested in the past knowing they have the possibility to alter it into something they can use.
PLEASE POST YOUR REASON WHETHER YOU LIKE THE IDEA OR NOT