2020-07-20 08:40
#0
In comparison to the other offered buffs, in context of the buff caps, I believe the Faster Casting 1 buff is too high.
Trade Deals Include:
I propose that Bardic Collegium should instead give a bonus Fast Cast Recovery 1, (which would be a reasonable 16.67% of a cap of 6) to make the buff's intensity in line with the others.
I have spoken.
Trade Deals Include:
- Guild of Arcane Arts: +5% Spell Damage Increase (25% of pvp cap, no cap for pvm)
- Society of Clothiers: +1% Resist bump to all resists (1.4% of cap of 70)
- Bardic Collegium: +1 Faster Casting (50% of pvp cap for Magery, Necro, & mysticism)
- Order of Engineers: +3 Dexterity Bonus (2% of cap 150)
- Guild of Healers: 5% Bandage Healing Bonus (N/A? 5%)
- Maritime Guild: +2 Hit Point Regeneration (11.11% of cap 18)
- Merchant’s Association: +2 Mana Regeneration (6.7% of cap of 30, although diminishing returns)
- Mining Cooperative: +3 Strength Bonus (2% of cap 150)
- League of Rangers: +3 Intelligence Bonus (2% of cap 150)
- Guild of Assassins: +5% Swing Speed Increase (8.3% of cap of 60)
- Warrior’s Guild: +5% Hit Chance Increase (11.1% of cap of 45)
- Buffs will not go over cap
I propose that Bardic Collegium should instead give a bonus Fast Cast Recovery 1, (which would be a reasonable 16.67% of a cap of 6) to make the buff's intensity in line with the others.
I have spoken.