2020-05-08 08:03
#0
I have noticed that, most tamers tend to heal their pets from a distance, without using the Veterinary skill which, as of now, requires the Tamer to be next to the pet.
So, in the end, this skill, other then for resurrecting a pet, stays much neglected and unused by most Tamers.
Infact, I am running into more and more Tamers who do not even have this skill on their Tamer anymore, most likely they have it on a Soulstone and "pick it up" if they need to resurrect a pet but, on a regular basis, the Veterinary skill pretty much remains parked on a Tamer's Soulstone....
And even that use, the resurrecting of a pet, is not really needed as in the game there are NPCs who can resurrect a pet for a small charge AND, also, there is available the Elixir of Rebirth which is a craftable potion that can be used to resurrect pets just doing without the Veterinary skill, outright........
To my viewing, if a skill like Veterinary largely remains unused by Tamers, this obviously hints that, as it is, there is problems with its mechanics and with the way that it works so big, that most Tamers end up deciding not to use it on a regular basis....
Yet, it is a large investment of skill points which, to my opinion, should instead provide an advantage, and a sound, really effective one, to the Tamer who decides to invest so many other skill points on their Template thus having to give up some other skill in the exchange....
Perhaps, therefore, it is then time for the Developers to then make some changes to the way that Veterinary works and, just as a mere example, either permit a Tamer to Vet a pet while staying hidden next to it ( (area spells cast by Monsters are a BIG issue here, it should be possible, when having a sufficient Veterinary skill level, to be able to get through area spells without getting revealed when healing a pet through the Veterinary skill...) and, also, to give to the Veterinary skill a "ranged" ability to heal a pet from a distance thus enabling players who invest 120.0 of their skill points into this skill to be able to make some tangible use out of it other then to merely resurrect a pet ?
Of course, the higher the Veterinary skill the harder would then become for the Tamer to be "revealed" while vetting the pet, also if Area spells were to be cast, and the farther the range it would be that the Tamer would be able to heal the pet thus justifying the investment of 120.0 skill points of Veterinary on a Tamer's template....
And to make the actual investment on a Template of Veterinary skill points more rewarding, the Developers could make it so that it would have to be "real" skill points in Veterinary that give the actual benefit of staying hidden and being able to heal a pet from a distance thus avoinding Tamers to just put Veterinary skill points on items and rewarding those Tamers who actually "spend" skill points on their Template....
Just a few ideas dropped there to start a discussion but, I think, the issue is all there, the Veterinary skill definitivelt needs some changes to make it appealing and wanted to be used by the Tamers of Ultima Online.
@Kyronix , @Bleak , would it be possible to please see Veterinary be made a skill usefull to have, and one that Tamers would actually want to spend 120.0 skill points on for their Tamers' template ?
Thank you so much !
So, in the end, this skill, other then for resurrecting a pet, stays much neglected and unused by most Tamers.
Infact, I am running into more and more Tamers who do not even have this skill on their Tamer anymore, most likely they have it on a Soulstone and "pick it up" if they need to resurrect a pet but, on a regular basis, the Veterinary skill pretty much remains parked on a Tamer's Soulstone....
And even that use, the resurrecting of a pet, is not really needed as in the game there are NPCs who can resurrect a pet for a small charge AND, also, there is available the Elixir of Rebirth which is a craftable potion that can be used to resurrect pets just doing without the Veterinary skill, outright........
To my viewing, if a skill like Veterinary largely remains unused by Tamers, this obviously hints that, as it is, there is problems with its mechanics and with the way that it works so big, that most Tamers end up deciding not to use it on a regular basis....
Yet, it is a large investment of skill points which, to my opinion, should instead provide an advantage, and a sound, really effective one, to the Tamer who decides to invest so many other skill points on their Template thus having to give up some other skill in the exchange....
Perhaps, therefore, it is then time for the Developers to then make some changes to the way that Veterinary works and, just as a mere example, either permit a Tamer to Vet a pet while staying hidden next to it ( (area spells cast by Monsters are a BIG issue here, it should be possible, when having a sufficient Veterinary skill level, to be able to get through area spells without getting revealed when healing a pet through the Veterinary skill...) and, also, to give to the Veterinary skill a "ranged" ability to heal a pet from a distance thus enabling players who invest 120.0 of their skill points into this skill to be able to make some tangible use out of it other then to merely resurrect a pet ?
Of course, the higher the Veterinary skill the harder would then become for the Tamer to be "revealed" while vetting the pet, also if Area spells were to be cast, and the farther the range it would be that the Tamer would be able to heal the pet thus justifying the investment of 120.0 skill points of Veterinary on a Tamer's template....
And to make the actual investment on a Template of Veterinary skill points more rewarding, the Developers could make it so that it would have to be "real" skill points in Veterinary that give the actual benefit of staying hidden and being able to heal a pet from a distance thus avoinding Tamers to just put Veterinary skill points on items and rewarding those Tamers who actually "spend" skill points on their Template....
Just a few ideas dropped there to start a discussion but, I think, the issue is all there, the Veterinary skill definitivelt needs some changes to make it appealing and wanted to be used by the Tamers of Ultima Online.
@Kyronix , @Bleak , would it be possible to please see Veterinary be made a skill usefull to have, and one that Tamers would actually want to spend 120.0 skill points on for their Tamers' template ?
Thank you so much !