UO could benefit from a new dungeon specifically designed with PvP in mind that is only active on 2 servers a week then rotates to another 2 servers every week. I think a giant hedge maze style dungeon with high end mobs that drop high quality items similar to roof and exodus with the middle being a new champion spawn that has a slightly higher chance to drop legendary powerscrolls. And maybe some shard bound drops like new replica's or artifacts.
Felucca needs a place that both promotes PvP and acquiring high end items. By only having a limited number of shards active at one time it helps prevent afk farming on the small shards as well as promote PvP on the small shards which is severely lacking.
Why do you need "high end items" to promote PvP? What happened to the days when true PvPers did it for the bragging rights?
Like Bilbo said plus what you suggest is just easy PKing and them collecting someone else's work.
Such a reason is why we have Trammel now and you can hunt in fel and rarely see someone else unless doing champs.
They already have dungeons in fel with global loot, t hey just need to fix it so that it drops better things. I would love to have a new champ spawn to fight over, any added content to fel would be awesome. But the game loves to give all the goodies to the trammelites who risk nothing but time to get. Only thing unique to felucca anymore is the powerscrolls and they even whine about that, they have the other 95% of content in trammel facets which they can make gold from to buy scrolls. More felucca content is needed and been needed since like 2004. Give us feluccans more stuff to fight over.
The loot for Fel dungeons should definitely be bumped up. Maybe increase the luck bonus to 2000. Also the Harrower should drop better loot than Exodus and the Roof.
You understand you are free to use all the other stuff in UO. No matter what you do to Fel you will not get more people to go there and if you need it for PvP then you really don't understand what PvP was really about.
Actually there are no consequences for being red now. Eating tic tacs to be instantly blue isn't a consequence. I don't mind people being red in the least. I have about 5k counts between my 2 reds but blues eating pardons constantly is just dumb. Bluebie pks are back in trammel by the time their flag wears off. I say get rid of pardons. Pk all you want I say but at least man up.
Trying not to be rude but UO is just a game and if I don't want to play PvP why all the effort to make me?
I agree higher reward for higher risk (2x resources in Fel) but essential game content only available in PvP? (Power Scrolls)
As was pointed out earlier PvPs have access to 100% of content. I don't unless I start paying a part of the game I really don't enjoy. So please stop trying to make me.
Is it just because you can't find enough players who do enjoy PvP or to be nasty PvPs who aren't better then you?
Fel doesn't need any more carrots designed to lure in sheep. That is a failed paradigm.
Great ideas. I dont know how realistic it would be to hope for something like this to be implemented, but some updates here and there would be nice. Even just upgrading the harrower would be a good start. Put some high-end deco in the loot table as well.
i dont need anything special added just for fel, i'd be very happy with a fel instance of more of the things that are already available though, maybe with a nominally higher drop rate for things. I like fel. i live there, i mine and chop there, i hunt what i can there.
a few leaves on our trees wouldnt kill the devs either, autumn-hued landscape would be an easy differentiator between fel and tram and the place would feel a lot less dismal.
I like the autumn-hued leaves idea for Fel.
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What a bad idea..how could I afk farm in fel? I’d be PKed?!?!..just kidding. Good idea..it’ll just never fly with the Trammel brigade.
Then they can’t farm it’s mundlessly for 30 days and wear out the content and make it worthless
Some new content for Fel would be nice, with loot that is comparable to the Roof and Exodus. Maybe a new dungeon
I don't play PvP but how about redoing the bounty system?
Make the rewards for hunting down reds worth the effort as well as some way to find out which reds are on line at the moment and general location. Rumors overheard in the tavern?
That would move the PvP point from just jumping someone doing a spawn or defending yourself as you do one to actual hunt and kill battle.
Rewards could include titles, decorations (scalps for the wall anyone?) or maybe replace forged pardons with clemency for X number of bounty's turned in.
Just a thought
Just think trammel brigade, if we were busy fighting over the new content that's added, how many spawns would guys get done to get your power scrolls for free. I have Pvp'd for more then ten years and havnt any issues even when I started stopping and killing these PK's you guys talk about. They are a lot like idiot bully's in real life, once you step back in their face they tuck tail and run and cry. Just get a good group of people of ten at most and youll be able to do anything you want in felucca. Just stop with sheep argument cause its a completely false statement, its like saying you hate eating alligator but you never even tried it. Dumb argument.
So you have to have something to fight over in order to have fun. What did PvPers do pre Pub-16 and AoS. And it was Tram that saved UO not Fel (the failed experiment). OMG I CAN"T PvP UNLESS THERE IS A ITEM REWARD, LOL.
Now that the moderator has stepped in to calm things down may be we can start communicating again. And no I wasn't the one who blew the whistle but we had stop listening.
Just so I'm clear. What the PvP community wants is it ideas on content that get more people to want to play PvP yes?
If so I don't think anyone would have a problem with that even if it was exclusive rewards for PvP.
The problem comes when the rewards are needed in the rest of the game like power scrolls and start making players do PvP even if they don't want to. The part of UO I recommend to people and the reason I'm still playing after all this time is that for the most part developers have avoided saying you have to do this, then that and play this way. If you want to play a legendary fisher/miner/ninja go for it and let me know how you do.
Now back to my post I suggested replacing pardons with a reward for bounty hunting other reds. This would add content to PvP without unbalancing anything else. Todays partner is tomorrows target. Good idea or not?
PS before you say I'm scared to do PvP first tell me what I'm scared of losing. Insurance gold (way to low to mater) or the time doing something I don't enjoy (life is to short) 🙂
How many times has UO tried to lure more people to Fel and how many times has the PvP community asked for stuff under the guise of getting more people into Fel. It hasn't worked before this and it will not happen after this. Why do you have to have an enticement for PvP, isn't that suppose to be PLAYER v PLAYER, you know pitting your skill against another players skill to see who wins, oh that's right you can't do that without enticements or are you just wanting lure more people to Fel so you can attack them.
Noone is asking you people to come to felucca to do any of this!! We want stuff for us to fight over so the fight isn't pointless. All I see from some of these people is trolling posts that is apparently being allowed. IF you don't go to fel or don't enjoy it fine, don't ruin our playstyle cause you don't like it. Its beyond ridiculous that people are posting false statement and propaganda about felucca without even going to see what its even like.
So PvP was "pointless" before you got stuff to fight over. True PvPers did it to test themselves against others not for what they could get. The people that were after the stuff were called PKers.
God i miss the days of massive guild fights over a spawn or harry. I'm not talking about a half dozen on each side either. I'm talking Epic fights where 50 or more people were there fighting! Now that was fun gaming right there! I dont know what happened over the years but it really died down. I assume the die down is from a drop in demand for powerscrolls though. Purely speculative but it's my best guess.
I'm right there with the OP on this topic. Fel will always need something there for people to fight over. Good old fasioned field fights with a purpose! Anything else is just yew gate pvp which is just meh.
Bring it all to Tram so all can enjoy it and not just a select few, problem solved. You do understand that you are more than welcome to come on over and do all of those 5000 drops without putting up with a bunch of PKs and there foul mouths when you do step into Fel.
I’m just responding to the thread title:
There was someone who tried a rotating dungeon idea and players ended up hating it. It is an idea that looks good on paper but in reality it is just a huge inconvenience and does not create fun.
How about we let the fel-based players decide this? We don't need input to felucca from someone who doesn't understand the playerbase there. There is nothing gamebreaking about powerscrolls in felucca, you don't have to have anything in UO to play the game. Basically everything that Bilbo posts is completely false and is nothing but troll attempts. There is no reason we cant have something that is felucca only and can be used by everyone just like PS added. would be nice if the moderators stop the trolling in the fel based discussions.
How about we let all the UO players decide this. This affects all of UO like it or not. Maybe I should ask the DEVs to put PSs to Tram and use your logic on them and %1000 you and every Fel player would be there screaming. LOL Play UO without PSs now that is funny. Please give us another high end item so we can control it to make more gold, right.
I believe some players have asked for pet specific power scrolls. Those could be added to Fel as well.
I don't want Pet only PSs I think it is time Tram had PSs added
VVV and EC has destroyed the fun my friends and I had for PVP. cant compete so GL.
thinking about it more, im not sure a fel-only dungeon with high end mobs would entice people to pvp - people would end up needing to bring pvm templates to effectively work it, and they'd be easy pickings for those who showed up with pvp templates. it'd really only be a victim lure and not a springboard for better pvp.
Some sort of last man standing or team battle arena on a timed basis might be better, where players are actually rewarded for fighting each other instead of for farming mobs or ganking some poor sampire. I miss the old faction stronghold raids / defends, something along the lines of that might be interesting - have it last an hour or so and run it a couple times a week, winning team gets an item or a week-long bonus or something.
More events should be held in Fel as well.
8 factions would probably be too many with current shard populations, even in their prime you'd usually only see two competitive factions out of the four. if anything i'd say knock it down to two and institute some sort of balancing system that shuffles players / guilds between them weekly based on number of members in each, number of kills, etc. Wouldnt be much fun if one faction was consistently dominant and all the others were empty.
My idea about the 8 factions is to have more areas to fight in then just the old four bases. I also think if all of the above ideas were taken in consideration it would increase the amount of people pvping overall and therefore give them more options to play from.