Very interesting stuff. Thanks for the extensive analysis!
After my subconscious chewed on this a while, it occurred to me you did not mention the race of the tester. If he is human, he has 20 RT skill via Jack of All Trades even when the skill gump reports 0.
All posted data is from a human character. However, I have tested a bit with an elf and the results are almost identical.
1. Humans/Elves both have 9 explosions at 0 RT, 8 explosions at 10 RT, etc. Thus, the explosion cycles appear to be determined by real Remove Trap skill. No JOAT bonus.
2. Neither race nor RT skill appear to affect the chest timers. Timers appear to be internal to the type of chest.
3. Damage numbers per explosion are similar between the human/elf characters. My suits weren't exactly the same, but both had ~60 Fire Resist. Therefore there does not seem to be any human JOAT RT bonus lessening the damage per explosion. To determine this definitively would take data for 100's of explosions, which I'm just not going to collect.
Everyone has the RT data I've posted for a human. If someone is using an elf/garg hunter with <=20 RT and you are seeing markedly different damage per explosion numbers, or different RT mechanics overall, feel free to let the community know!
could you tell me how on this uo do you find the chest. do you still use the brit map that you go to internert and pull up, do you use uosa maps and load it and find maps or do you just kinda use both figure out where the location is and go get a sexton and just start walking? i have done this on uo secondage but i am not sure here how to find the spots. can you point me in the right way?
very useful analysis, thanks a lot
To find the chest I use the hot bars: one horizontal and one vertical. I put the treasure map on the left side of the screen and the in game map on the left. I also make the hot bars as long as possible. I then line the vertical hot bar along side the middle of the x and identify a landmark that lines up with it. Then, I take the hot bar to the game map and line it up with the same landmark. I do the same thing with the horizontal hot bar. Where the bars cross that's where the treasure is. I have cartography of 100 so I can be up to 4 squares away and still dig up the chest. About 70 to 80% of the time I dig the chest from the initial spot.
If I don't have good horizontal and vertical landmarks, for example if I am in the southern jungles, I'll work my way along which ever hot bar has the most identifiable landmark. This method works quite well for me. Just take you time lining up the hot bars to insure you have them in the right place.
In the above comment I put the game map on the right side of the screen. Sorry for the proofing error.
Also, at 90.1 remove trap I don't get any explosions on stash through cache chests. Thanks for the charts. I really enjoyed looking at them.
Thanks for the link. Did not know about the internal timer. Don't have to worry about it too much. Takes me a just a little longer than it runs to clear the spawn.
Does the circle show up on maps in the enhanced client? That would be really helpful as my maps are pretty small making them hard to read sometimes. But I don't see anything on them that I can use zoom. Thanks