I agree. The old system had a better balance. Top end items were in the top tier chests with the toughest guardians - and there was no need for those ancient guardian stuff. Now you have the most desirable items in the easiest chests. I guess those lame ancient guardians are a try to make those chests more challenging? idk tbh.. it was a good run until it got improved.
I did a few maps a few nights ago and was more than a little pissed at not only the failures to remove trap, 4 failures in a row but with a ridiculous guardian with some kind of insta poison BS.
I bet I have only done a handful of maps since the "upgrade". Complete failure. It used to be a fun pastime solo.
With the way the timer and remove trap work now you are basically punished for being good at maps (player skill wise, not character skill wise).
I went to the trouble of getting GM remove trap and training up a fully skilled and very powerful Disco-Cu to solo maps. I can kill the normal guardian spawn pretty quick, which means I am left to kill 8-10 ancient guardians afterwards, whereas someone who takes longer to kill the initial spawn might not have to kill any. Completely backwards.
I am to the point where I do about 5 maps at a time, digging them up and killing the initial guardians then moving to the next one. Once all 5 are dug up and the initial guardians are dead I cycle back through them to pick the lock , remove the trap and loot. At least with this strategy I don't waste so much time with a tedious (broken IMO) game mechanic.
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Yeah, the fought scripters by making it random resources, etc etc.
Then the Tmap 'improvements'
Can't wait to see what they do with IDOCs lol
*shudders*
I dread the IDOC changes... really....
Scripters need to be dealt with, but changing IDOC is just gonna tick off half the legit players and make the other half rage-quit while the scripters take a few days to do a work-around if they don't figure it out on TC.
the bigguest stupidity they made was asking 8 fragments for a shrine so person like me who ahve collect them earlier 1 per tmap have lost many precious time....now instead of getting one fragment on tmap you get 8... they should have made shrine battles at 1 fragments and tmap still dropping one fragments to be fair... the person who change it never tought any seconds this absursity
never tough about it ... ty covenantX
Don't care about the guardians, care more about the total lack of loot on Hoard and Trove chests. In what game ever was the harder, more complex activity rewarded with less loot that the easy ones? NONE.... accept UO.
On the topside it leaves me with more free time to spent on the forums 🙂
Some decisions remind me of the old greedy Dungeon Masters I used to play under, they would not dare reward players with items that might ruin "their campaign".
Hey I would be happy with a 40% chance of good loot today, as long as there was plenty of notice.
the problem in the main post is not about the loot because now you can get many sots ans pinks and blue scrolls the problem is damn removing trap guardian with 100 removing trap skill popping and popping and popping and popping and popping and popping and popping did i say they popping a lot?
oh and BTW on topic I like the guardians they make treasure mapping partially challenging, please dont remove them chests are easy enough already.
if you dont want ot fight them dig up the chest, go do something else for 5 minutes (set a timer) come back and RT the chest it will untrap after a couple of attempts thats ridiculously easy
What is challenging in fighting those Ancient guardians? They are the same monsters as the spawn after you dig up the chest. And they come one by one. The monster spawn after you dig up the chest is ok. They got loot, they got gold, they are somewhat challenging. But why do we need Ancient Treasure Chest Guardians? They are just a waste of time and the dedicated treasure hunters already go for the next map to avoid them. And 99% wouldnt miss them and be happy if they are gone.
It will be fine.
What could possibly go wrong?