Wall of stone Cooldown fix
One of the few times I can agree with a higgs complaint.
30 seconds was too long of a timer imo, but 10 should suffice.Cetric said:Same. A well known freeshard had a 30 second cool down on stone walls and e fields, and the ability to do what ur referring to was disabled, and they still had it in place.
One of the few times I can agree with a higgs complaint.
Freeshards run servers for kicks, this ones one profit. We all know it. Pandering mode cranked to 11.Max_Blackoak said:wouldn't mind a cooldown, the real problem however is the outside programs. What I don't understand is that aparently some freeshards are able to ban entire programs or at least some of their features, broadsword on the other hand can't for some reason.
Make a thread about how you think PvP is dead and a joke if that's what's bothering you.
Does blitz know ur trash talkin him here?Crunch said:Don't forget Teleporting to the relative tile to land a melee hit also. Some shitty players also are doing that with the 3rd party programs.
Thirty second cool down on walls unless connected to terrain.
Inside dungeons = terrain
Touching house wall = terrain
Touching a mountain side = terrain
Touching another wall = terrain
Buildings such as Shadow Lord base = terrain
Would be extra cool if walling on top of a person blocked the middle tile...like it used to.
The fault is the 3rd party programs. So why be adjusting ingame mechanics?
Wall of Stone, in its own right, works correctly and well, helps a clever mage trap, protect.
If you were to make any adjustment to the timer of wall of stone, 30 second cooldown would not be the right adjustment, that would kill the spell, and just make mages weaker overall.
If you were to make any timing adjustment, you need to time the time taken for a 3rd party program to cast and place the wall, against a top player doing it unassisted. Then the timing cooldown adjustment needs to be the difference between these 2 figures.
It would not be fair on me, as a real player, to be affected in any way by this. All I would request, would be that 3rd party program users are slowed down to real speed. It could be 0.25 seconds, 0.5 seconds, 1 second, I don't know precisely, that's why someone would have to time it properly. Remember PvP is fast, and milliseconds count. 30 seconds kills off the spell, 0.25 seconds, potentially puts us all back on an even keel, without me even noticing it in my spellplay.