I'll preface my response by saying the game mechanics and corporate restrictions are much more complex than I can fully understand, but these are some of the ideas running in my head. Do not get offended or angry at me, i'm just one man who has observed some things in the past year, and I realize like most ideas, these may be bad or horrible. I'd also like to thank the Broadsword staff for doing everything in their power as I keyboard warrior my thoughts. I do appreciate everything, because UO would not be alive without your hard work:
1.
Get an artist like Andrea to update the quality of the original artwork (Classic Client Cu Sidhe anyone?) plus Pixel Polishing would be a game changer for a game this old, and fix the bad pixie art / paperdolls in EC. The enchanced environment such as water and land mass are better looking in EC, also special effects and such look cool in EC vs Classic... theres much left to be desired from both clients. Although I prefer the classic 'vibe'
2.
Fix crafting and mule skill sets to become more of the economy again. I know you've heard the "make useless skills worth using agian" yelled at you till the horse was beat dead. Taste ID, Item ID, Begging, Camping, and a litany of others have few practical uses in today's game play.
3.
Make creating a thief / fishing character worth it again. Pvm and Pvp. Theres no reason to be a dungeon theif vs say creating a treasure hunter (especially when t-hunters are getting a boost next patch), unless u want some cool deco. (same applies to being a Legendary fisherman... cool for deco, not much else.) Make a PvP thief? unless you wanna hang out and steal exclusively from champ spawns, forget about it cause theres nothing else worth / or available to even steal from people. Nobody participates in VvV mechanics, so stealing there is not important anymore.
4.
Work on the loot table (obv keeping power creep in mind). Especially the rare dungeon drops being less useful than other magic 'no name' loot that drops regularly on the roof etc. Doom / Peerless artifacts should be sought after more than just random legendaries at the roof. Right now 99% of dungeon artifacts are cool looking / lore-wise but junk in their usefulness. Make all the older boss and dungeon encounters up to date in terms of loot table. Right now I only see ppl take champs and the roof seriously. Noone wants to do peerless, Eodon encounters, or Doom (it is all empty just like High Seas has been for so long)
6.
Balance some PvP / weapon skills & system mechanics out - right now swords dominates Pvm (sampire) and PvP (Bokuto Mages) Nobody thats serious in Pvp is beating parry mages with a macer, fencer or archer template unless its a big gank field fight. I'd like to see more reasons to branch out and use these. PvP is dominated by Bokuto mages and Parry Mages... everything else is a distant second or third in terms of power and ability. The playing field could use some balancing perhaps. I am definitely not an expert in the mechanics of it all, so if im wrong I can accept that.
Is VvV working as intended? because I don't see anything special happening other than everyone attacking eachother without a purpose. It would be nice if a system in VvV actually kept people engaged, do you have any ideas on how to move forward?
7.
Hire a pro to do your FB / IG marketing - I don't know your metrics, but we could use all the returning players we can get at this point. The game needs more people constantly coming in either returning or somewhat new to keep the social interactions fresh and fun. I've seen some of the ads on IG.... let's just say, they could use some work. Make more content to keep people interested. Theres a video made by UO staff on FB page that got thousands of views... and then they just stopped making content. Stuff like this would go a long way in keeping people interested. If you don't have a well seasoned Facebook pixel, and ads that have millions of impressions, something is wrong. You put all that time and effort into endless journey, and i dont think i've ever seen a facebook ad. Even if you ran campaigns, did you get a pro? That article in wired magazine recently about bringing back lore type gamimg is a good start to the good PR for UO still being the best game, take advantage of it.
8.
Theres a reason almost NOONE plays a gargoyle character. It's because they aren't fun to play. Maybe theres something that can be done about this.
9.
Hire another person if at all possible. I understand EA probably has its head up its ass on this one, but more than anything, it would help keep the updates coming more often. Thats what a UO junkie like me craves. Updates. In theory, this would create buzz. and more revenue from players. Revenue is what EA wants right? It feels like UO is struggling, and player run free shards are slowly killing OSI. I could name a certain free shard that has 8 full time staff members, who are professional devs and support... they aren't just some rookies; OSI deserves more support.
10.
Felucca is a ghost facet. I barely see people at the Yew gate, let along anywhere else besides champ spawns. Can we come up with some reason to not let it just stay dead besides champ spawns? Buccs Den used to be a thriving outlaw community. Yes, I realize the adrenaline junkies are the minority. Don't @ me.
11.
What is there to do in Eodon, Illeshnar and Tokuno these days? I literally go to Tokuno on ATL for Goodman's Rune Library and thats it. My wish list includes making it fun to go to every facet of UO because new stuff is happening that every PvM'er wants to participate in. I realize this isn't specific enough of a request, but I just want to know your thoughts, we have so much open space that isn't being used by majority of players, and I've grown to love PvM a lot recently)
12.
For the love of god, find a way to eliminate the gold sellers / rare sellers for real life money who advertise in game chat. Avatar is just laughing at you.
13.
Shard Shields - I get that the cat is out the bag - but maybe make it so the economy isn't being full scale assaulted by shard farmers? I cringe as I heard people talk about plundering other shards and bringing it back to ATL... so much for a balanced economy and artifact market. The problem is only getting more serious.
14.
Why is scripting still dominating the game? PvP doesn't even happen without Steam or Enhanced Razor these days... you can't stop it? Speed hacking? Yup. they all do it. It's an open secret. I know that once u patch a fix, they will work around it, but now u have people with enhanced razor using python coding? Seriously? It's going too far.
15.
Fix the out of control inflation - This may tie into several other issues. But why do I need several billion gold to buy what used to cost 1 million? Because the economy is bloated like Venezuela due to dupers / scripters. Is there a solution to this?
16.
Keep us in the loop - We want more information about what the staff is working on, and why. What is being considered, and why. UO is my main pasttime. I want more information. There will be months on end without much except some forum post responses here and there. Although I did think the most recent High Seas Rising Tide post from
@Kyronix was a great example of getting people informed and involved. We never hear anything from the staff except Kyronix, and the other devs do meet and greets once in a while.
Now I will go back to reading the book 'Braving Britania' by Wes Locher - highly reccommended.