2019-03-22 18:48
#0
To my understanding, currently what determines the highest chance at a drop is looting rights.
Now, who has a higher chance (and quite a higher one too....) to get looting rights in between established players and new or returning players who have lesser suits and templates ?
I would imagine, the established players.... right ?
Now, if one looks at the economy in UO, it is easy to see how most items cost very large amounts of gold which, understandably, a new or returning player would not be able to afford.
Furthermore, considering how established players often already have most of everything, it is way hard for new and returning players to get a drop that they could really sell to established players for large amounts of gold which they could then use to afford those items being very expensive....
And this circle makes it therefore way difficult for new or returning players to be able to "catch up" with existing, established players....
They cannot have looting rights to earn good items to then sell to established players for lots and they do not have the large amounts of gold which many good items sell for....
EM Event items, if dropped NOT taking into account looting rights, could benefit also new and returning players for participating to the Event who could then sell that lucky dropped items for large amounts of gold to some established player and use that gold to buy those good items which they need to catch up.
And, perhaps, this system could be much beneficial to new and returning players is ALSO monsters' drops, from time to time, could benefit new and returning players with the occasional very good item drop even when they did not have top looting rights.
Otherwise, I see it inevitable that those players already on top and having highest looting rights will stay on top and those new and returning players always being unable to compete against them because doing less damage to Monsters.
Comments ?
Now, who has a higher chance (and quite a higher one too....) to get looting rights in between established players and new or returning players who have lesser suits and templates ?
I would imagine, the established players.... right ?
Now, if one looks at the economy in UO, it is easy to see how most items cost very large amounts of gold which, understandably, a new or returning player would not be able to afford.
Furthermore, considering how established players often already have most of everything, it is way hard for new and returning players to get a drop that they could really sell to established players for large amounts of gold which they could then use to afford those items being very expensive....
And this circle makes it therefore way difficult for new or returning players to be able to "catch up" with existing, established players....
They cannot have looting rights to earn good items to then sell to established players for lots and they do not have the large amounts of gold which many good items sell for....
EM Event items, if dropped NOT taking into account looting rights, could benefit also new and returning players for participating to the Event who could then sell that lucky dropped items for large amounts of gold to some established player and use that gold to buy those good items which they need to catch up.
And, perhaps, this system could be much beneficial to new and returning players is ALSO monsters' drops, from time to time, could benefit new and returning players with the occasional very good item drop even when they did not have top looting rights.
Otherwise, I see it inevitable that those players already on top and having highest looting rights will stay on top and those new and returning players always being unable to compete against them because doing less damage to Monsters.
Comments ?