This event has no minor flaws, much less major.
My rogue characters respectfully disagree. The flaws aren't in THIS event per se. They're more like overall flaws in game mechanics in general that don't fully support rogues (and never have) in a way that allows them be a stand-alone character type, trained in their full compliment of skills.
Since UO launched I've been an advocate for rogues. The PvP stealing made things really problematic and I think stalled progress for the rogue class for a very long time. I'm sure playing a PvP rogue was great fun. I'm also sure they were hated by the majority of the UO population and were detrimental to Origin Systems bottom line.
Since, some efforts have been made toward creating a viable and well-rounded rogue class by adding skills and content. I love the rogue / treasure hunter skills that came along later. That said there's a lot going on that renders "new" rogue skills useless. I say new only in terms of them not being original. They're pretty damned old now, which makes it all the sadder.
Anyway, these skills are rendered useless because they're either, A. Broken, or B. Have workarounds that allow players to build a Frankenstein that pushes templates into something not really rogue-like at all, leaving true rogue templates out in the cold. I think this should be fixed and I've already said how til I'm blue in the face.
Additionally, I've off and on (but forever) pushed for new life to be breathed into original content. We have systems that allow stealing from NPCs, Town Chests, Guard Tower Chests, Spawn Chests, what am I forgetting? Playing a town thief was a LOT of fun for a lot of people!
Ever since the world split into two facets and the town thieves died off I've been trying to get new content that would bring those thieves back. Once upon a time you could make a good living off the junk armor and weapons that spawned in town chests. Of course the economy is so different now and gold is so easy to come by for many, stealing this crappy armor is pretty worthless for a rogue to make a living on. But couldn't we find ways to make that system of value again?
I think there was sort of a half-assed quest system at one time that incorporated some of the town loot. My memory is fuzzy on this. But maybe we could have a whole-ass quest system. 😂
Maybe not even have to change much about what spawns in the chests now, but add a feature that lends value to those items. Have npc's that you turn items into to receive rewards. Add items an NPC wants you to steal and bring back to them. Add some other new tasty content, let your imagination run wild, tons could be done with this existing system that could make it fun and interesting again.
Isn't it time to add something more than the dried herbs and copper wire for rascally town thieves to go after? Give us a reason to use the Snooping skill again. Let us snoop and steal from NPC's packs again but have it mean something by creating content of value.
I've gone far off the track from this event...or events that will follow down the line.
I'd be really happy if (with no expectations for getting stuff I've wished for rogues for 20 years) you'd fix RT. Let us use the skill effectively so we can go on stealthy dungeon crawls and chest searches. Add protections for the rogue class that has Detect Hidden not working unless you've hiding and stealth, and are not at a run or mounted. And please fix the deadly incurable poison traps.
Peace