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The deeply flawed state of the game. @Devs

Started by Nikard · 2019-03-06 · 56 posts · General Discussions
#0
I will be brief.

Templates that use 800+ skillpoints should not exist. No template should be without weakness. Both PVP and PVM are deeply flawed right now, to the point where the game isnt fun to play.

 In addition, the egregious inequality between the two clients is disgusting and I shouldnt be at a disadvantage in PVP OR PVM for choosing the classic client.

 My next problem is the gross inequality between the races in game. Why can gargoyles not be better than humans or elves at ANYTHING? Inferior luck, inferior spell damage, inferior damage reduction, inferior racial bonuses,skill increase items available,  AND I have to alter items permanently, which permanently decreases their value because gargoyles suck at everything.

My thought process the other night.
 Hmm I think im going to make a necromage gargoyle! That sounds fun! Wait.. I cant fit the same spell damage.. ok pvp gargoyle! Wait.. I cant fit enough skillpoints for parry.. Wait.. Ok gargoyles suck Ill make a human necromage, Wait.. If he has parry he cant fit meditation.. and I need more stats.. Ok Ill make an elf necromage.. Wait.. but if I make him a mystic he gets to have focus and then I wont need med! Ok so elf mystic parry with 55lmc! OH WAIT.. I tried to do something fun and ended up with the EXACT SAME TEMPLATE AS EVERYONE ELSE. GIVE OR TAKE EVASION [If you can find the jewels.]

This is the state of the game. There are only a handful of ways to build correctly/efficiently and a LOT of ways to be wrong. This is not the Ultima Online I want for the future.

Any chance we can take a break from our regularly scheduled power creep to make the game not suck?


On second thought, this wont be brief. It would be a little lame to critique the state of the game without proposing solutions.

1. Hard cap skill increase from items at +30-45 [This fixes nearly all hybrid template problems]
2. Fix the faster casting town buff exploit and ban all intentional abusers.
3. Fix the artwork in the enhanced client so you can shut down the classic client. [Nobody cares about the inferior client's UI, its that my char looks like shit in that client.]
4. Give gargoyles ONE GOOD RACIAL ABILITY and the ability to add luck with enhancement to earrings and necklaces. One decent modern gargoyle artifact wouldnt hurt.
5. Invest resources into aggressively pursuing players that use illegal 3rd party programs to automate their gameplay in pvp.
6. Have a pass at all of the inferior templates [Like bards, tamers, ect.] and give them a reason to be played. My sampire out performs all of these classes at almost everything in the game. That is dumb.

Please consult me before making major balance changes so I dont have to fix the game again.

Mic drop.

You are welcome Ultima Online.


#1
i love gargs.  yeah not great for everything but have there place.  no need for mount (yes this is also drawback, but was especially good before pet trained cus)  the bonus 5 hci is nice, dont have to imbue balanced, and overall much cheaper to make a character in terms of gear.  anyway thats why i love gargs and use them for certain characters.  id say overall gargs are better than elves, but more template specific in terms of benefits compared to humans.
#2
Gargoyles make strong throwers, both PvP and PvM
#3
@Smoot Better than elves at what?

@Mervyn Strong relative to what?

Im not saying I dont like gargoyles, im saying they are inferior to overpowered classes and therefor need love.
#4
They deal real hard damage and have 50hci. 
#5
It's amazing to me how a generation that grew up on South Park and Family Guy can cry so much.
#7
@Mervyn Last I checked their hci doesnt go above cap.
#8
last i checked, it does
#9


Cameo 10%
Shantys 10%
Weapon 20% [Hunting Spear]
Ring 13%

If a gargoyle can have 50% Hci, test center can't math.
#10
I don't have an opportunity to go into a great degree of detail right now other than to say that that any argument that starts with "deeply flawed" and then goes on to extol its arguments (some of which are terribly short sighted and misinformed) as being the sole solution to our "many problems" makes me wonder how we've survived for more than two decades.  Alas, here we are.

That being said we look forward to a future conversation on how we can best balance a variety of aspects in the game world with regard to power creep and keeping the content engaging.

Thanks for the feedback!
#11
@Kyronix Not an argument, a dialog. I came up with those suggestions in about a minute to get the ball rolling. I want to pvm without feeling forced onto a sampire, and pvp without being forced to use parry and do both without being forced to use the enhanced client. I would be willing to start with what you consider "short sighted," "misinformed," about what Ive said?

I know im not "forced" to do anything, but I do lose a significant edge by not using advantages afforded by superior classes.

Is this our future? Parry online? 900 Skillpoint chars? If it remains this way can I ask for like.. a little stronger jewels? I just want to be able to get a little ninjitsu on my necro tamer evasion mage.
#12
why would you want to put a cap on skill increase? this creates weakness in the template ive fought many high skill templates and they're a lot weaker than you think they sacrifice so much in stats such as hci dci to make these templates plus it allows for my diversity you could make those gargoyle temps you want just need the right jewels no one said it would be easy with farming down and overall population down those items arent as available as they once were but to drop total skill points down youd lose any and all diversity in this game everyone pvping would play 3-4 templates 
#13
@hunter11 Respectfully I disagree. MOST of the highest skillpoint suits run parry, which would otherwise not be possible. The extra skillpoints are used to create templates that have no weakness. No weakness is not good for game health.
#14
First you complain about templates having too many skill points, then two paragraphs later complain that you can't fit meditation on your parry mage.  (in a game where a VAST majority of pvpers have refined suits and can't use meditation anyway).  In an era where players get insane stat increase, 20+ mana regen on suits easily, and 55lmc you picked a poor example to use.  

Gargoyles make awesome dismounters, can throw down colossus' at spawns for raiding or defense without being on foot, can fly around with 5 slot pets other than that... sounds like a bonus.

If you're basing your pvp suggestions on the principle that you enjoy sneaking off spawns and sitting in para fields for hours, then I suppose you'd see a lot of mystics and believe everyone plays the same template.  My character roster I use open field and at spawns:

Archer ninja mage, nox necro mage, mystic parry mage, evasion necro, and a pure evasion dexxer.  Have played each of them at least once in the past week.  

Why do pvm templates need more buffs?  Do people need more options to solo all the endgame content with in an MMO?  Every character should have it's role for the group imo.  

Focus on what needs an adjustment - Evasion.
#15
@LearnMe ;If you read the full comment, it was a rapid sample thought process of finding the optimal toon, which was a far cry from what was intended, a "fun" one.

The 5 slot pet comes with the sacrifice of not being able to quickly remount, which is the entire point. Current templates do not make tradeoffs, they just get everything.

My pvp suggestions come from being a smart player. 3 of the 5 templates you listed have massive skill increases for no other reason than additional defense, on immensely damage heavy chars. I think you missed the point so ill say it real slow for you. 

There should be a tradeoff in power vs defense. A game that allows the best offense to also have the best defense is broken. Should. Not. Exist.

Since you also couldnt read the pvm spot. Ill say this part very clearly too.

That was about equality between clients and races and classes.

Dont bring your attitude to my post if you cant back it up with brainpower.
#16
I was going to argue with you and tell you youre wrong, but kyronix already destroyed you.  

Evade is the only thing thats OP.  Needs toned down.  Coming from someone who plays evade on most of my chars.
#17
5 pet slot trade off is not being able to remount quickly..? A gargoyle can continue flying, so there is no "remount." 

No trade offs?  The necro evader has 200 skill points invested purely for corpse and omen.  You could argue pain spike is good for the cast timer, but I end up being a mage with lessened sdi so that I can corpse for the group (not a huge advantage against refinements.)

The necro nox toon needs 0 skill increase.  Easily destroyed by dexxers.

The archer mage needs 0 skill increase.  Easily destroyed by dexxers, but a fun glass cannon.

A pure evade melee toon needs...0 skill increase?  No ranged damage, pretty big trade off.

What templates have I seen in just the past week of pvp?  Weave mages, 4/6 chiv toons, mystic macers, bok mages, GARGOYLE weaving throwers, chiv throwers, stealth dpers, weaving archers, nox archers, evasion ninja mages, mystic parry mages, healing mages, tactics mages, plain archers, then throw in the extra templates I run that I listed above.  So 15+ variations of templates I can recall off the top of my head running around yew gate and spawns in the past week.  

Maybe define what qualifies as best offense? Best defense?  Best defense would be a 4/6 chiv evader.  Not going to get a ton of burst damage on that.  Best offense would be...? splinter? Having a combination of mystic and mage on one toon?  I think if you're going to call the game deeply flawed, then the community reading what you have to say shouldn't have to play a guessing game to figure out what you're talking about.
#18
And I could care less about pvm.  It bores me.  Weird to complain about equality between races and classes, then say everything should have weaknesses (aka your tamer shouldn't excel at everything your samphire does) and ignore every point made about gargoyles having uses.
#19


@LearnMe Gargoyles have a cast time for remount after being dismounted.

Necromancers have 16 spells, your knowledge may be limited, but players of greater quality will take advantage of the others.  And if you were not aware, omen by itself increases spell damage by 25%.

Im not going to sit here and pick you apart unless you can make a constructive comment towards positive change, which you have yet to do. Your future comments will be ignored unless you become useful in discussion.

"Weird to complain about equality between races and classes then say everything should have weaknesses" - No

I said races should have equality and classes should have weaknesses. There is a difference, educate yourself.

I have ignored nothing, and dispatched you with a stinging backhand.

PS There are players that enjoy all of the aspects of the game. Some dont like to buy gold from 3rd party sites, some dont like to automate their gameplay, some enjoy the game for more than collecting powerscrolls.

This thread is getting pretty derailed by some toxic players so Im probably going to move on if nothing constructive is going to happen.
#20
Nikard said:

That was about equality between clients and races and classes.



This is exactly what you said and quoted from your above post.  I'm going to force you to provide something substantiating when suggesting ridiculous ideas like a +30 skill point increase cap.  Don't like the skill increase? Run a discorder.  
Nikard said:

Necromancers have 16 spells, your knowledge may be limited, but players of greater quality will take advantage of the others.  And if you were not aware, omen by itself increases spell damage by 25%.


Fully aware what necromancers have at their disposal.  An arsenal of long cast time spells that are all cleared every 30 seconds via apple, cleansing winds, or nonstop 4/6 chiv remove curses that take almost no mana.  Again, you suggest all offense and defense with no disadvantage.  If you've ever played a necromancer you'd understand it is mainly debuffs.  Useful offense? Three spells. 

Thanks for being unable to refute anything I've posted though.  I guess the gargoyle thing was close?  If you decide not to run ninjitsu, being able to control 5 slot pets is still an advantage, particularly in pvm.

Again, when players like yourself who do not pvp, spend 90% of your time trolling pvpers and the other 10% dying with numbers I will call you on your nonsense.  

lol at programs that cast for people.  There really needs to be some vetting process for who we take implementation ideas from.
#21
Nikard said:
6. Have a pass at all of the inferior templates [Like bards, tamers, ect.] and give them a reason to be played. My sampire out performs all of these classes at almost everything in the game. That is dumb.

They spent 2 years since the pet revamp nerfing the tamers, and now you want them to be boosted again?! Not gonna happen 😂
#22
I think its funny how evasion is all of a sudden the main issue according to these people.  Until 840 skill increase templates no one said evasion was broken.   Before if you wanted to run a Bokuto mage you had to choose between resist or parry, now you get to have both.   The skill not having a cap is definitely the issue.   If you think otherwise your an idiot.   Still waiting to see if they do put a nerf on parry or not, that conversation seems to have disappeared.   Right now pvp is just run around for 5-10 minutes, attempt a dump, then run around again for ten minutes.  That is not fun pvp, its dumb as hell.   3rd party programs also needs addressed, I still don't understand why it hasn't been addressed.   The word collusion comes to mind.   

Pvm could be upgraded fairly easily just by adding leechs to spellbooks to give them the same power as sampires.   Only other thing as far as pvp goes is make a break point for 4/6 when combined with certain skills like bushido.  4/6 plus bushido shouldn't exist.
#23


Gargoyles have the longest ranged dismount weapon available in the game.  Gargoyles are the only race that can cast a rising collosus while moving at mounted speed.  Gargoyles have the only 1 handed weapon that comes with disarm and armor ignore.  Gargoyles have the longest AI and mortal ranged weapon.  Gargoyles have an inherent 5 HCI bonus that when coupled with town bonuses makes it incredibly easy to get max hit chance.

Elves have increased mana and when coupled with refined suits 80 energy resist basically negates holy fist and energy bolt.

Humans have natural regens, can carry more, and JOAT for hiding, weaving buffs, and the ability to use low level magery scrolls with no skill investment.

Each has perks.  I choose my race depending on the template.

+Skill cap would completely remove the amazing template diversity that exists in PvP today.  My guild alone has 8 active players.  Among those players the primary templates played are : mystic bushido dexer, necro bushido mage, fencer bushido tactics mage, parry wrestle mystic, bushido mage wep ninja mage, chiv/weave/thrower.  The two other players that are on frequently are a bushido/weaver mage and a disarm archer.

That is 8 people with similar play styles all playing different templates.  


#24
I think its funny how evasion is all of a sudden the main issue according to these people.  Until 840 skill increase templates no one said evasion was broken.   Before if you wanted to run a Bokuto mage you had to choose between resist or parry, now you get to have both.   The skill not having a cap is definitely the issue.   If you think otherwise your an idiot.   Still waiting to see if they do put a nerf on parry or not, that conversation seems to have disappeared.   Right now pvp is just run around for 5-10 minutes, attempt a dump, then run around again for ten minutes.  That is not fun pvp, its dumb as hell.   3rd party programs also needs addressed, I still don't understand why it hasn't been addressed.   The word collusion comes to mind.   

Pvm could be upgraded fairly easily just by adding leechs to spellbooks to give them the same power as sampires.   Only other thing as far as pvp goes is make a break point for 4/6 when combined with certain skills like bushido.  4/6 plus bushido shouldn't exist.
A bokuto mage requires 760 skill points.  Thats +40 points.  Is that a lot of + skill? No it isn't. 

Higgs, we crushed you on chessy last night with 4 people vs your 6 and we were all on 2012 reforged/imbued suits without a single evader.  The reason you lose is lack of ability and coordination. 

Parry is OP?  You play a parry wrestle mystic (Tigris) on ATL and you die all the time.  Exactly how OP is it again?  The only thing that is OP is evasion.  

Programs?  The only programs that exist that impact PvP in any way is the ability to replicate features that exist within EC.  There is nothing that any program does that EC can't do natively. 

Your understanding of how PvP takes place is incredibly flawed.  You guys don't even PvP.  We had to scout chesapeake just to find you guys hiding.  Do you think chaining spawns on a dead server is PvP? 

It isn't attempt a dump and run for 10 minutes.  Most fights last under 5 minutes, after that the losing team has lost 30% of their force and is trying to escape.  
#25
Publish 65 reads: 
  • Gargoyles receive a 5% bonus to hit that stacks with HCI and skill bonus.
  • Gargoyle’s hit chance cap has been increased to 50%.
But I’m being told by my people it got changed after to not stack but I can’t find what publish.

i found this with google:
https://uo.com/wiki/ultima-online-wiki/technical/previous-publishes/2010-2/publish-65/

This was under the section “deadly aim” but when you put that search term into uo wiki’s search it says no results found..
confirmation uo wiki search is broken
#26
Lynk said:
I think its funny how evasion is all of a sudden the main issue according to these people.  Until 840 skill increase templates no one said evasion was broken.   Before if you wanted to run a Bokuto mage you had to choose between resist or parry, now you get to have both.   The skill not having a cap is definitely the issue.   If you think otherwise your an idiot.   Still waiting to see if they do put a nerf on parry or not, that conversation seems to have disappeared.   Right now pvp is just run around for 5-10 minutes, attempt a dump, then run around again for ten minutes.  That is not fun pvp, its dumb as hell.   3rd party programs also needs addressed, I still don't understand why it hasn't been addressed.   The word collusion comes to mind.   

Pvm could be upgraded fairly easily just by adding leechs to spellbooks to give them the same power as sampires.   Only other thing as far as pvp goes is make a break point for 4/6 when combined with certain skills like bushido.  4/6 plus bushido shouldn't exist.
A bokuto mage requires 760 skill points.  Thats +40 points.  Is that a lot of + skill? No it isn't. 

Higgs, we crushed you on chessy last night with 4 people vs your 6 and we were all on 2012 reforged/imbued suits without a single evader.  The reason you lose is lack of ability and coordination. 

Parry is OP?  You play a parry wrestle mystic (Tigris) on ATL and you die all the time.  Exactly how OP is it again?  The only thing that is OP is evasion.  

Programs?  The only programs that exist that impact PvP in any way is the ability to replicate features that exist within EC.  There is nothing that any program does that EC can't do natively. 

Your understanding of how PvP takes place is incredibly flawed.  You guys don't even PvP.  We had to scout chesapeake just to find you guys hiding.  Do you think chaining spawns on a dead server is PvP? 

It isn't attempt a dump and run for 10 minutes.  Most fights last under 5 minutes, after that the losing team has lost 30% of their force and is trying to escape.  
LOLOL.  Youd didn't crush anyone and stop taking personal swipes with your lies.   My char is a necro parry mage and he has died less then five times since I made him and I have killed over 400 people, Its OP as hell.   LOL I like how you use EC and a reason to cheat and use 3rd party programs.  If EC was that OP in pvp everyone would be using EC, another lie.   We pvp more then just you scrubs, you wouldn't know cause only fight at yew gayte.   All I ever see is you running from people no matter how many you have, then you try to snyc someone and if it fails we chase you for at least ten more minutes before you try again.   Your boring to pvp against that's why your a yew gater.
#27
Ah I found it publish 81:

Misc Changes:

  • The Gargoyle race hit chance increase cap has been reduced from 50 to 45.
#28
Some personal attacks have been edited out of a number of posts.
#29
With regards to number 6. I propose that Vampiric embrace should require Spirit Speak, all other necro spells require Spirit speak to be effective.

They should scale the life leech effect determined on the spirit speak skill, much like the mana leech effect in wraith form is determined by spirit speak.

I was hoping someone else would say this at some point. Because due to fear of negative feedback, the devs only go ahead with my suggestions if they have exhausted all other alternatives.
#30
@Mervyn Finally a constructive comment! Solid idea. If the life drain scaled with skill the same way mana drain does in wraith form it would be a step in the right direction!
#31
Also, dare i ask what you mean exactly by number 2?
Do you mean that it can't be purged and remains after death? as i beleived this was a bug and so submitted a report but was informed this is intended.
#32
There is an active bug that allows you to permanently keep +2 Faster casting from the town buffs, in addition to still being able to claim the town buff [+3 FC Total]
#33
Nikard said:
There is an active bug that allows you to permanently keep +2 Faster casting from the town buffs, in addition to still being able to claim the town buff [+3 FC Total]
If you know how it works then report it. If you don't then try to figure it out. Of course as mervyn has shown it can take a while to fix bugs. 

#34
Let me get this straight.  Nikard knows how to get to 3 fc with no fc on jewels and he still cant fit meditation on a necro?  This might not be the game for you.
#35
Lynk said:

Programs?  The only programs that exist that impact PvP in any way is the ability to replicate features that exist within EC.  There is nothing that any program does that EC can't do natively. 
And are you a user of said illegal programs?
#36
I used to condemn people for using speed hack on CC, but when they say they are only doing it to keep up with EC running speed. What do I say?
#37
Nikard said:

6. Have a pass at all of the inferior templates [Like bards, tamers, ect.] and give them a reason to be played. My sampire out performs all of these classes at almost everything in the game. That is dumb.


Mervyn said:
With regards to number 6. I propose that Vampiric embrace should require Spirit Speak, all other necro spells require Spirit speak to be effective.

They should scale the life leech effect determined on the spirit speak skill, much like the mana leech effect in wraith form is determined by spirit speak.

I was hoping someone else would say this at some point. Because due to fear of negative feedback, the devs only go ahead with my suggestions if they have exhausted all other alternatives.


I agree. 🙂

I've campaigned heavily against this for years.

They aren't listening to me either on this one. 🙁

#38
Tjalle said:
Lynk said:

Programs?  The only programs that exist that impact PvP in any way is the ability to replicate features that exist within EC.  There is nothing that any program does that EC can't do natively. 
And are you a user of said illegal programs?
I'm a purist.  I dont even use UOAssist now that I can have arm weapon and consumeable macros in the client directly.
#39
And a loner,
as uoam/uoc can’t track you without it. And why would you give up range check last target?
#40
Makes the game too easy.  I usually say "im by the big clump of trees southwest of the winery".  

Sometimes I even double click my potions to drink them for nostalgia.
#41
How about we get rid of my spirit not having the cohesion to go thru a gate?
#42
How about we get rid of my spirit not having the cohesion to go thru a gate?
you should add some fiber to your diet, all them carbs are weighing you down.
#43

Mervyn said:
I used to condemn people for using speed hack on CC, but when they say they are only doing it to keep up with EC running speed. What do I say?
  Ask why they used a speed hack before EC existed.
Cookie said:
Nikard said:

6. Have a pass at all of the inferior templates [Like bards, tamers, ect.] and give them a reason to be played. My sampire out performs all of these classes at almost everything in the game. That is dumb.


Mervyn said:
With regards to number 6. I propose that Vampiric embrace should require Spirit Speak, all other necro spells require Spirit speak to be effective.

They should scale the life leech effect determined on the spirit speak skill, much like the mana leech effect in wraith form is determined by spirit speak.

I was hoping someone else would say this at some point. Because due to fear of negative feedback, the devs only go ahead with my suggestions if they have exhausted all other alternatives.

I agree. 🙂

I've campaigned heavily against this for years.

They aren't listening to me either on this one. 🙁

  I know I've seen that mentioned before.    That wouldn't really fix the problem though.
 Wammies already have spiritspeak, (i use a wammie more than a sampire -though I have both) and the wammie is far more versatile in terms of what it can kill.

that method would bring the sampire down, and leave casters where they are.  (dexers would still be far superior in high-end content, if that were the only change made).

 Suggestions to bring casters more in-line with sampire & wammies damage wise (pvm only) would be:

1)  Casting Focus should spawn in increments of 5-20%, and have a 100% cap, but no longer proc against player-based interruptions.

2) Add at least, mana & life leech properties to spellbooks (which has already been suggested in this thread)

3) Slayer Talismans should apply their 'slayer bonus' to both spells and weapon damage.
 (this also opens up new potential reward items for future or existing content updates, as most all slayer talismans existing now spawn with basically dexer-oriented properties)
#44
Covenant #1 sounds like that would further devide having one suit for pvm and another for pvp. Which I don’t think is a good idea. 
You already have 100% casting focus on pvm with protection spell. You already have mana leech with spells with wraith form. Maybe they should make lich form do life leech with spells. 

have you tried using the death ray spell with a slayer spell book in wraith form? It’s not bad at all. 
They introduced rising colossus and it’s so easy to get level 6 spellweaving circle for word of death now too. Casters are not as crap for pvm as they used to be especially with the 50 sdi spellbooks.
#45
Mervyn said:
Covenant #1 sounds like that would further devide having one suit for pvm and another for pvp. Which I don’t think is a good idea. 
You already have 100% casting focus on pvm with protection spell. You already have mana leech with spells with wraith form. Maybe they should make lich form do life leech with spells. 

have you tried using the death ray spell with a slayer spell book in wraith form? It’s not bad at all. 
They introduced rising colossus and it’s so easy to get level 6 spellweaving circle for word of death now too. Casters are not as crap for pvm as they used to be especially with the 50 sdi spellbooks.
  
    Not really, casting focus is already on most pvp suits... it's actually somewhat difficult to find high-end mage pieces without CF on it tbh.

 of course for it to effect current suits those changes would have to be retroactive.  people that went out of their way to get max CF (now 12/17%) would basically be uninterruptible from NPC's damage.    but buffing that portion up would certainly upset far fewer players than nerfing sampires down, even if it is just a little bit.    besides, there's already a major imbalance between the ways mages perform vs dexers when it comes to PvM, but it's basically reversed in Pvp.  this would bring them far more inline with each other in pvm.
#46
Kyronix said:
I don't have an opportunity to go into a great degree of detail right now other than to say that that any argument that starts with "deeply flawed" and then goes on to extol its arguments (some of which are terribly short sighted and misinformed) as being the sole solution to our "many problems" makes me wonder how we've survived for more than two decades.  Alas, here we are.

That being said we look forward to a future conversation on how we can best balance a variety of aspects in the game world with regard to power creep and keeping the content engaging.

Thanks for the feedback!
Wow.  Look, first take a moment to acknowledge that not all of us can make a nice post and get a point across.  Try to look at what he's saying past the jargon.  Simply shutting down people like this is what @Rorschach does, and has led to me canceling both my accounts.  We all have a passion for this game; telling people you don't have the time to go into a "great degree of detail" (did you even go into any?) and just telling them that they're wrong is not the answer.  Like mama always said, if you don't have anything nice to say, say nothing at all?
LearnMe said:
What templates have I seen in just the past week of pvp?  Weave mages, 4/6 chiv toons, mystic macers, bok mages, GARGOYLE weaving throwers, chiv throwers, stealth dpers, weaving archers, nox archers, evasion ninja mages, mystic parry mages, healing mages, tactics mages, plain archers, then throw in the extra templates I run that I listed above.  So 15+ variations of templates I can recall off the top of my head running around yew gate and spawns in the past week. 
I'm not going to get involved in the pvp debate, because its going to degenerate into what it usually does, but how many of those templates have you seen in the last week that actually did well.
#47
Lynk said:
I think its funny how evasion is all of a sudden the main issue according to these people.  Until 840 skill increase templates no one said evasion was broken.   Before if you wanted to run a Bokuto mage you had to choose between resist or parry, now you get to have both.   The skill not having a cap is definitely the issue.   If you think otherwise your an idiot.   Still waiting to see if they do put a nerf on parry or not, that conversation seems to have disappeared.   Right now pvp is just run around for 5-10 minutes, attempt a dump, then run around again for ten minutes.  That is not fun pvp, its dumb as hell.   3rd party programs also needs addressed, I still don't understand why it hasn't been addressed.   The word collusion comes to mind.   

Pvm could be upgraded fairly easily just by adding leechs to spellbooks to give them the same power as sampires.   Only other thing as far as pvp goes is make a break point for 4/6 when combined with certain skills like bushido.  4/6 plus bushido shouldn't exist.
A bokuto mage requires 760 skill points.  Thats +40 points.  Is that a lot of + skill? No it isn't. 

Higgs, we crushed you on chessy last night with 4 people vs your 6 and we were all on 2012 reforged/imbued suits without a single evader.  The reason you lose is lack of ability and coordination. 

Parry is OP?  You play a parry wrestle mystic (Tigris) on ATL and you die all the time.  Exactly how OP is it again?  The only thing that is OP is evasion.  

Programs?  The only programs that exist that impact PvP in any way is the ability to replicate features that exist within EC.  There is nothing that any program does that EC can't do natively. 

Your understanding of how PvP takes place is incredibly flawed.  You guys don't even PvP.  We had to scout chesapeake just to find you guys hiding.  Do you think chaining spawns on a dead server is PvP? 

It isn't attempt a dump and run for 10 minutes.  Most fights last under 5 minutes, after that the losing team has lost 30% of their force and is trying to escape.  
LOLOL.  Youd didn't crush anyone and stop taking personal swipes with your lies.   My char is a necro parry mage and he has died less then five times since I made him and I have killed over 400 people, Its OP as hell.   LOL I like how you use EC and a reason to cheat and use 3rd party programs.  If EC was that OP in pvp everyone would be using EC, another lie.   We pvp more then just you scrubs, you wouldn't know cause only fight at yew gayte.   All I ever see is you running from people no matter how many you have, then you try to snyc someone and if it fails we chase you for at least ten more minutes before you try again.   Your boring to pvp against that's why your a yew gater.
I don't believe he was trying to justify using third party programs. I also know that a lot of us do not wish to play enhanced client it is ugly, and i personally refuse to learn how to play it because of how different it is. There are a lot of advantages to using enhanced client such as, the ability to run around obstacles.  You talk about illegal third party programs as if they make someone a god, they don't most of the people who use said programs could use assist and be just fine. What someone chooses to use has no concern to me, ill beat them in the regular classic client with no assist because of the new macros. You really do not pvp, i'm a seasonal worker who doesn't work most of the winter months i'm on most of the time and I scout spawns often I hardly ever see you online in a pvp setting higgs, however I did tonight and we know what happened.. that's aside from the point, and yes gargoyles cannot have 50hci but they do have an extra five to start building with making it much easier. Each class should have different strengths and weaknesses, its how things work it makes sense to me. Why do you care how much skill a person runs it creates its own weaknesses in a template to run that many skill points, and it increases diversity in pvp and pvm templates. Then we have evasion, it has always been an issue a person shouldn't be able to take a 8 man dump and live, it just doesn't seem right to be able to take that much potential damage and just walk away... I'm sure i have missed a ton of things and didn't get much of a point across, but i would like to see the concern about templates and running skill increase go away, they made the mark of the travesty, the obi de ense and all of the skill talismans plus many many many more items/ jewels with this for a reason.
#48
You either get no response or if you get lucky a response how your question hurt their feelings..
#49
I could actually get behind a + skill bonus cap of some nature.  say +50/80 or something.  the only question would be how do you prioritize which skills + from stuff, like if you have a jewel with 45 skill but ur only using 15 of it.

The nature of losing template counter-ability, being replaced with everyone has high offense, high defense has gotten a bit silly, and makes the curve to enter pvp cumbersome if ur some guy with maybe +35 and there's a dude with like +120 and also exploiting the jewel swapping mechanic for another + whatever but their suits are otherwise on equal footing creates a heavy imbalance.  Sure that better suited player may have way better stats or regens but creating an ability to add That much more skill is a bit absurd.  ur basically giving a guy parry who shouldn't get it, or animal form, or poisoning etc in a build that they would otherwise have multiple 'counter'.templates

Which is another thing that should be fixed, swapping on jewels/skill bonus pieces to achieve +50 of something like ninja to add animal form into templates that it has no business being in is dumb. 


#50
Cetric said:
I could actually get behind a + skill bonus cap of some nature.  say +50/80 or something.  the only question would be how do you prioritize which skills + from stuff, like if you have a jewel with 45 skill but ur only using 15 of it.

The nature of losing template counter-ability, being replaced with everyone has high offense, high defense has gotten a bit silly, and makes the curve to enter pvp cumbersome if ur some guy with maybe +35 and there's a dude with like +120 and also exploiting the jewel swapping mechanic for another + whatever but their suits are otherwise on equal footing creates a heavy imbalance.  Sure that better suited player may have way better stats or regens but creating an ability to add That much more skill is a bit absurd.  ur basically giving a guy parry who shouldn't get it, or animal form, or poisoning etc in a build that they would otherwise have multiple 'counter'.templates

Which is another thing that should be fixed, swapping on jewels/skill bonus pieces to achieve +50 of something like ninja to add animal form into templates that it has no business being in is dumb. 


That's funny, I don't see anyone chiming in here:
https://forum.uo.com/discussion/2681/dress-macro-both-clients-still-not-behaving-correctly

It basically looks like i'm the only one who this affecting despite the fact that fel is all but DEAD on everywhere but ATL. How about people actually post in support rather than leaving me to defend against the selfish exploiters who want to keep this bug so they can continue cheating to swap to luck suit for last hit on monsters. 

For evil to triumph, all it needs is for good men to do nothing. 
#51
ya either a skip cap or do something like where real skill is only way to maximize damage.  Like if you run 80 real eval and rest is in skill bonus then you should have a lower spell damage output.  Do it for all skills like that and itll take away those templates.
#52
on a bok mage, tactics and bushido already need to be real skill and to some degree swords too. You want to add eval to the list of useless plus skill properties?
#53
i like this idea @Mervyn rather than try to over-code dress macros:

One idea - rather than mess too much with it, what about adding a delay to your skill bonus when equipped.  Say you put on a mark of travesty with +10 Magery and +10 Eval.  You get a system message "Your Skill Bonus items Will Activate in 30s"  30 seconds pass and you get the messages "Magery gained +10.0 it is now 120" etc.

#54
Kyronix said:
I don't have an opportunity to go into a great degree of detail right now other than to say that that any argument that starts with "deeply flawed" and then goes on to extol its arguments (some of which are terribly short sighted and misinformed) as being the sole solution to our "many problems" makes me wonder how we've survived for more than two decades.  Alas, here we are.

That being said we look forward to a future conversation on how we can best balance a variety of aspects in the game world with regard to power creep and keeping the content engaging.

Thanks for the feedback!
Kyronix for president!
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