I did an IDOC the other day, and looted a ton of dungeon stealable stuff - stuff I often get myself with my dungeon rogue.
Was thinking, as a lot of this doesn't have a clean-up value and often just becomes junk that is not hunted for again - why not treat it similar to clean-up points;
Have a "Fence" placed within the Thief Guilds, who collects the various stealables for turn-in points, then you build up for another set of rewards, just an idea, as a way to trade out the various dungeon stealables.
That could be a PvM thief idea, my PvP or Feluccan thief idea is the same as one I mentioned before.
Every player who enters Felucca, would carry a "Mark", which could refresh every 24 hours. Thieves would target these, and collect, again for turn-ins at the Thief Guild - the element of danger of course, is a player would potentially target them to maintain their own "Mark".
The player themselves, if they maintained their "Mark" for a 24 hour period, could then hand in their own one, for safetly playing in Felucca for a period, without being stolen from.
Just a couple of rogue ideas.
And this...
And this...
...was my thing. There were a lot of us that had so much fun in the towns. And we had high hopes that the system would be worked on. With more challenges and rewards and interesting game content coming along. But in town rogues just faded away instead. Anyone need a lemon or a round of cheese?