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Measure of a good thief

Started by Grimbeard · 2022-12-15 · 53 posts · General Discussions
#0
Arnie used to borrow things. He's eaten 12 level 3 primers and 27 120 ps all snatched from someone's pack while he's long since retired he does miss it  at times..
#1
Thief?? what's that?
#2
Thieves r easy templates w all the scripts available that management ignores. Scan target for id #s, auto target, auto smoke bomb... its almost a fully automated template. All u really have 2 do is log urself in.
#3
Acid_Rain said:
Thieves r easy templates w all the scripts available that management ignores. Scan target for id #s, auto target, auto smoke bomb... its almost a fully automated template. All u really have 2 do is log urself in.
Macro helpful for grabbing then eating scroll or primer but you still gotta sneak up and stand next to whoever is killing champ..
#4
I would say the measure of a good thief is achieving your objective without using scripts? What sense of achievement or pride is there in having everything done for you? 
I don't play pvp, my thief only steals from Mobs - and if you want to see how she does it I can link you to a video or two. I wouldn't stoop to using a script to do it, that's not 'playing' the game.
#5
Grimbeard said:
Acid_Rain said:
Thieves r easy templates w all the scripts available that management ignores. Scan target for id #s, auto target, auto smoke bomb... its almost a fully automated template. All u really have 2 do is log urself in.
Macro helpful for grabbing then eating scroll or primer but you still gotta sneak up and stand next to whoever is killing champ..

As I recall, can't you script movement and set detailed parameters for it?
#6
Acid_Rain said:
Thieves r easy templates w all the scripts available that management ignores. Scan target for id #s, auto target, auto smoke bomb... its almost a fully automated template. All u really have 2 do is log urself in.

Could you get around the manual login problem by combining Windows Task Scheduler and a batch program?
#7
I have always felt creating, setting up, and using scripts to be the UO equivalent of my kids thinking up ways to avoid brushing their teeth or cleaning their bedrooms ...
#8
They really need to come up with Tram/PvM type stuff to do with thieves. Even if PvP thieving didn't exist at all (and consider that the Fel lifestyle has been a distinct minority of players since another option existed!!!), we're right now missing out on a long-standing fantasy archetype. Especially when you consider that fighter-thief (the classic D&D thief) is not a viable template in PvM.

(Or am I missing something there? If so let me know, maybe I'll have time to try it out.)

I've always wondered if it was viable to collapse skills (lockpicking, stealing, cartography, snooping, etc., maybe also including ranger skills like tracking) into one 'rogue' skill, and give it some combat bonuses too, and make it not work with other combat skills.

Of course with our luck they'd make it over-powered.

#9
They really need to come up with Tram/PvM type stuff to do with thieves. Even if PvP thieving didn't exist at all (and consider that the Fel lifestyle has been a distinct minority of players since another option existed!!!), we're right now missing out on a long-standing fantasy archetype. Especially when you consider that fighter-thief (the classic D&D thief) is not a viable template in PvM.

(Or am I missing something there? If so let me know, maybe I'll have time to try it out.)

I've always wondered if it was viable to collapse skills (lockpicking, stealing, cartography, snooping, etc., maybe also including ranger skills like tracking) into one 'rogue' skill, and give it some combat bonuses too, and make it not work with other combat skills.

Of course with our luck they'd make it over-powered.

By nature of the profession (thief) they are lurking in the shadows which doesn't lend itself to actually fighting. It kind of defeats the purpose of stealing from something if you can just as well kill it and take that item (and everything else they have). 

I did semi-recently create a PvP thief which is more so a survive-ability template rather than killing template. IE when I find something to steal (or become revealed and attacked) I will be able to get away rather than be killed. This template worked pretty well in Khuldan during Halloween as I was looking for relics. I've also gotten credit for killing Krampus (only tried once) this year just by casting EVs and healing some sampires... it's no where near as effective of a template as almost any other toon I have but it works (although group play is an absolute must here). 

The biggest problem for me is what you mentioned initially where there just isn't much reason to use a thief. I've brought my thief into Deceit this year to steal from monsters and 90% of the time I'm only getting 100-200gp or some gems and then their backpack is empty... no reason to bring my thief out for that. Especially when it flags my thief for like 3minutes or so as a criminal (even when stealing from monsters) where I can't recall so in the dungeon I literally need to run all the way out to be "safe".

The counter problem to changing this is that given mob AI is pretty dumb (they can't even open doors half the time) it could be incredibly OP if thieves were able to steal items of archlich so it's quite the dilemma.
#10
Keep in mind i used macros available in first CC with uoassist then base EC also keep in mind every player uses scripts as that's all macros are..
#11
They really need to come up with Tram/PvM type stuff to do with thieves. Even if PvP thieving didn't exist at all (and consider that the Fel lifestyle has been a distinct minority of players since another option existed!!!), we're right now missing out on a long-standing fantasy archetype. Especially when you consider that fighter-thief (the classic D&D thief) is not a viable template in PvM.

(Or am I missing something there? If so let me know, maybe I'll have time to try it out.)

I've always wondered if it was viable to collapse skills (lockpicking, stealing, cartography, snooping, etc., maybe also including ranger skills like tracking) into one 'rogue' skill, and give it some combat bonuses too, and make it not work with other combat skills.

Of course with our luck they'd make it over-powered.

Do you not consider these two activities to fit your description? 
https://uo.com/wiki/ultima-online-wiki/combat/pvm-player-versus-monster/stealing-from-monsters/
My vid of that
https://uo.com/wiki/ultima-online-wiki/combat/pvm-player-versus-monster/stealing-in-exodus-dungeon/
My vid of that

#12
I'm confused, What's a thief again??   
*walks away with everyone's wallet*
#13
They really need to come up with Tram/PvM type stuff to do with thieves. Even if PvP thieving didn't exist at all (and consider that the Fel lifestyle has been a distinct minority of players since another option existed!!!), we're right now missing out on a long-standing fantasy archetype. Especially when you consider that fighter-thief (the classic D&D thief) is not a viable template in PvM.

(Or am I missing something there? If so let me know, maybe I'll have time to try it out.)

I've always wondered if it was viable to collapse skills (lockpicking, stealing, cartography, snooping, etc., maybe also including ranger skills like tracking) into one 'rogue' skill, and give it some combat bonuses too, and make it not work with other combat skills.

Of course with our luck they'd make it over-powered.

Do you not consider these two activities to fit your description? 
https://uo.com/wiki/ultima-online-wiki/combat/pvm-player-versus-monster/stealing-from-monsters/
My vid of that
https://uo.com/wiki/ultima-online-wiki/combat/pvm-player-versus-monster/stealing-in-exodus-dungeon/
My vid of that

As in regards to stealing in Exodus Dungeon, I am afraid that, both from Zealots and from the Hidden Dungeon Chests, and this even with decent Luck (1,500+ worn Luck, which is not easy to fit in a Rogue template with Hiding, Stealthing, Stealing, Snooping, Detect Hidden, Lockpicking, and Magery and thus requiring quite a few skill points on items...), the rate of getting Exodus keys is abysmally much lower as compared to just killing spawn in the Exodus Dungeon.

A Template geared for killing Spawn in the Exodus Dungeon can get a whole lot more Exodus keys per hour of gameplay as compared to what a Rogue can....

Simply put, using a Rogue template in the Exodus Dungeon to get Exodus keys, even when having decent Luck worn, is not worth it. Better use a fighting character, instead.

Perhaps, @Kyronix , you might want to increase, and quite significantly, the chances for a Rogue character to steal Exodus keys from Exodus Zealots or to be found in Hidden Exodus Dungeon chests ?

It would be at least a start in bringing back for players some reasons to want to use a Rogue, at least for some type of gameplay in UO.....
#14
My thief's template, all real skill:

Luck is 1880 without the statue bonus. I guess her suit could have been expensive, if I'd bought the things she wears instead of getting them by hunting over the years.  
Also, I don't always do Exodus for the keys, it's fun to do anyway, and there are other 'prizes' to be won from doing it.

I can take her magery up a bit with a tome of lost knowledge if I want to cast EVs or earth eles etc. I can take her stealth up a bit with a dress from Blackthorn's, but I don't really need to. 

Sure I could use a fighting character, but it's nice to have a change of pace sometimes. As I've said several times before, I play for FUN. profit is waaay down on my priority list.
#15
You are correct @popps that things come slower to a thief for sure when it comes to keys etc. That said, the entire profession is built around patience so it kind of just goes with the territory (kind like with fishing). 

I think if anything they should have more thief quests / rewards. Something like you go see Slim in new Mag and he has you go steal X items to fill orders and you get rewards that way. It would give a purpose to stealing skill and a bit of direction rather than randomness in what you steal.
#16
My thief's template, all real skill:

Luck is 1880 without the statue bonus. I guess her suit could have been expensive, if I'd bought the things she wears instead of getting them by hunting over the years.  
Also, I don't always do Exodus for the keys, it's fun to do anyway, and there are other 'prizes' to be won from doing it.

I can take her magery up a bit with a tome of lost knowledge if I want to cast EVs or earth eles etc. I can take her stealth up a bit with a dress from Blackthorn's, but I don't really need to. 

Sure I could use a fighting character, but it's nice to have a change of pace sometimes. As I've said several times before, I play for FUN. profit is waaay down on my priority list.
Thanks for sharing your template. A lot of stuff in UO is built around combat these days, so a change of pace can be fun.

Do you need Snooping for any of the hidden chest content or for stealing from monsters, or is it entirely only useful when stealing from players?
#17
Snooping is required, though only used passively, to get special items when stealing from Zealots, without it you can only steal gold from them.
#18
I believe snooping is required in order to steal Exodus keys... outside of that I don't think it has a use in Tram.
#19
My thief's template, all real skill:

Luck is 1880 without the statue bonus. I guess her suit could have been expensive, if I'd bought the things she wears instead of getting them by hunting over the years.  
Also, I don't always do Exodus for the keys, it's fun to do anyway, and there are other 'prizes' to be won from doing it.

I can take her magery up a bit with a tome of lost knowledge if I want to cast EVs or earth eles etc. I can take her stealth up a bit with a dress from Blackthorn's, but I don't really need to. 

Sure I could use a fighting character, but it's nice to have a change of pace sometimes. As I've said several times before, I play for FUN. profit is waaay down on my priority list.
Personally, I think it is an enjoyable change from the "routine" of getting items in UO from fighting, that the Developers made it possible to get things, exodus keys included, in the Exodus Dungeon, by using a non-fighting "Rogue" character.... either stealing from Zealots, or finding Hidden Chests in the Exodus dungeons.

Unfortunately, a very good Design idea to offer to players a change from the fighting "routine", at least to my opinion, was ruined by the abysmally low rate at which, even with "decent" worn Luck, the chances to get Exodus keys either from stealing from Zealots or to find them in Hidden Chests, were then set to be at, by the Developers.

Just try it out, either go to the Exodus Dungeon with a fighting character "fit" for efficient combat down there, or with a rogue to steal from Zealots or to find them in Hidden Chests, for a couple of hours of gameplay.... and then see how many Exodus keys you gathered either way....

The fighting way is a LOT more efficient and yields a lot more keys in the same time frame.... it just makes using a Rogue not worth it in that Dungeon, IMHO.

Which is sad, to my viewing, because it may deter players from wanting to use a Rogue, rather then a fighting character, in order to get Exodus keys.

The numbers, to my viewing, should not differ too much, whether a player uses combat characters or a Rogue, non-fighting character, to get Exodus keys..... this way, players wanting to have a change to the fighting "routine", would not find themselves at such a disadvantage from using a combat character.

Not to mention, of course, the multi-scripters who go down there with 3+ dexers synchronized with the same macro, killing everything that moves in no time who can collect tons of keys in hardly any time.... forget about even dreaming of being so efficient with a rogue character ..... why would then a player want to use a rogue character that is so much at a disadvantage ?
#20
popps said:
My thief's template, all real skill:

Luck is 1880 without the statue bonus. I guess her suit could have been expensive, if I'd bought the things she wears instead of getting them by hunting over the years.  
Also, I don't always do Exodus for the keys, it's fun to do anyway, and there are other 'prizes' to be won from doing it.

I can take her magery up a bit with a tome of lost knowledge if I want to cast EVs or earth eles etc. I can take her stealth up a bit with a dress from Blackthorn's, but I don't really need to. 

Sure I could use a fighting character, but it's nice to have a change of pace sometimes. As I've said several times before, I play for FUN. profit is waaay down on my priority list.
Personally, I think it is an enjoyable change from the "routine" of getting items in UO from fighting, that the Developers made it possible to get things, exodus keys included, in the Exodus Dungeon, by using a non-fighting "Rogue" character.... either stealing from Zealots, or finding Hidden Chests in the Exodus dungeons.

Unfortunately, a very good Design idea to offer to players a change from the fighting "routine", at least to my opinion, was ruined by the abysmally low rate at which, even with "decent" worn Luck, the chances to get Exodus keys either from stealing from Zealots or to find them in Hidden Chests, were then set to be at, by the Developers.

Just try it out, either go to the Exodus Dungeon with a fighting character "fit" for efficient combat down there, or with a rogue to steal from Zealots or to find them in Hidden Chests, for a couple of hours of gameplay.... and then see how many Exodus keys you gathered either way....

The fighting way is a LOT more efficient and yields a lot more keys in the same time frame.... it just makes using a Rogue not worth it in that Dungeon, IMHO.

Which is sad, to my viewing, because it may deter players from wanting to use a Rogue, rather then a fighting character, in order to get Exodus keys.

The numbers, to my viewing, should not differ too much, whether a player uses combat characters or a Rogue, non-fighting character, to get Exodus keys..... this way, players wanting to have a change to the fighting "routine", would not find themselves at such a disadvantage from using a combat character.

Not to mention, of course, the multi-scripters who go down there with 3+ dexers synchronized with the same macro, killing everything that moves in no time who can collect tons of keys in hardly any time.... forget about even dreaming of being so efficient with a rogue character ..... why would then a player want to use a rogue character that is so much at a disadvantage ?
Well popps has managed to STEAL  this thread so good job  
#21
Grimbeard said:
popps said:
My thief's template, all real skill:

Luck is 1880 without the statue bonus. I guess her suit could have been expensive, if I'd bought the things she wears instead of getting them by hunting over the years.  
Also, I don't always do Exodus for the keys, it's fun to do anyway, and there are other 'prizes' to be won from doing it.

I can take her magery up a bit with a tome of lost knowledge if I want to cast EVs or earth eles etc. I can take her stealth up a bit with a dress from Blackthorn's, but I don't really need to. 

Sure I could use a fighting character, but it's nice to have a change of pace sometimes. As I've said several times before, I play for FUN. profit is waaay down on my priority list.
Personally, I think it is an enjoyable change from the "routine" of getting items in UO from fighting, that the Developers made it possible to get things, exodus keys included, in the Exodus Dungeon, by using a non-fighting "Rogue" character.... either stealing from Zealots, or finding Hidden Chests in the Exodus dungeons.

Unfortunately, a very good Design idea to offer to players a change from the fighting "routine", at least to my opinion, was ruined by the abysmally low rate at which, even with "decent" worn Luck, the chances to get Exodus keys either from stealing from Zealots or to find them in Hidden Chests, were then set to be at, by the Developers.

Just try it out, either go to the Exodus Dungeon with a fighting character "fit" for efficient combat down there, or with a rogue to steal from Zealots or to find them in Hidden Chests, for a couple of hours of gameplay.... and then see how many Exodus keys you gathered either way....

The fighting way is a LOT more efficient and yields a lot more keys in the same time frame.... it just makes using a Rogue not worth it in that Dungeon, IMHO.

Which is sad, to my viewing, because it may deter players from wanting to use a Rogue, rather then a fighting character, in order to get Exodus keys.

The numbers, to my viewing, should not differ too much, whether a player uses combat characters or a Rogue, non-fighting character, to get Exodus keys..... this way, players wanting to have a change to the fighting "routine", would not find themselves at such a disadvantage from using a combat character.

Not to mention, of course, the multi-scripters who go down there with 3+ dexers synchronized with the same macro, killing everything that moves in no time who can collect tons of keys in hardly any time.... forget about even dreaming of being so efficient with a rogue character ..... why would then a player want to use a rogue character that is so much at a disadvantage ?
Well popps has managed to STEAL  this thread so good job  
How so, when all the thread is about, to my understanding, is discussing the fact that Rogues characters are not much playable in UO (the OP talks about a "retired" thief....) which it is, precisely what I talk about in my post ?

It looks to me that my argument is right on spot, hardly a derailment of the thread....
#22
popps said:. why would then a player want to use a rogue character that is so much at a disadvantage ?
Because:
1. It's FUN
2. Because a thief gets other things besides Exodus key:  Smoke bombs, Parasitic potions, Invis potions, small gems for imbuing, Imbuing essences and ML ingredients, not to mention a considerable quantity of gold.

For the parasitic potions alone it can be a worthwhile trip, those potions take 5 parasitic plants each, and they're not easy to get, which makes filling a 'toxic' BoD difficult, unless you have access to the King's Collection sponge.
#23
popps said:. why would then a player want to use a rogue character that is so much at a disadvantage ?
Because:
1. It's FUN
2. Because a thief gets other things besides Exodus key:  Smoke bombs, Parasitic potions, Invis potions, small gems for imbuing, Imbuing essences and ML ingredients, not to mention a considerable quantity of gold.

For the parasitic potions alone it can be a worthwhile trip, those potions take 5 parasitic plants each, and they're not easy to get, which makes filling a 'toxic' BoD difficult, unless you have access to the King's Collection sponge.
I agree with you Petra. Essentially playing a thief is like playing any other non-fighting template and the same question (and answer) could be given.

It the same thing for people playing bards/fishers/crafters etc. Those professions are all slower at raising money (or getting exodus keys) compared to a warrior but people do it because it's something different to do. If every profession got you to the same place then you would basically just have the first Diablo where it didn't matter what you chose Beserker/Mage/etc you still killed all the same stuff and got to the same point...just slightly different graphics. 

@popps - You keep harping on gathering Exodus keys but what is your end game of gathering those keys? You haven;'t said anything about a thief killing the clockwork exodus; likely because they can't. Keys only last a week too so I'm not sure why you keep going back to exodus keys. This goes back to my point that thieves by nature are not warriors or dominant fighters. I agree a thief revamp of things to do is needed but I wouldn't consider exodus keys specifically an issue. 
#24
I’ve never played a thief but it seems interesting and I always think of this when the topic comes up. Midas was brilliant! 

#25
Theo said:
I’ve never played a thief but it seems interesting and I always think of this when the topic comes up. Midas was brilliant! 

I played a thief 20 years ago (still have him today) that was very fun to play for PvP. It was back before insurance and LRC when you would just need to steal someone garlic or bandaids to prevent them from being able to heal. They would immediately attack, not knowing that I had fencing and I'd equip a spear and start poking them, usually making short work of them since they had no way to heal. Good times
#26
popps said:. why would then a player want to use a rogue character that is so much at a disadvantage ?
Because:
1. It's FUN
2. Because a thief gets other things besides Exodus key:  Smoke bombs, Parasitic potions, Invis potions, small gems for imbuing, Imbuing essences and ML ingredients, not to mention a considerable quantity of gold.

For the parasitic potions alone it can be a worthwhile trip, those potions take 5 parasitic plants each, and they're not easy to get, which makes filling a 'toxic' BoD difficult, unless you have access to the King's Collection sponge.
While it might be fun, still, some players might be time limited and, thus, when they realize how much faster it is to just go down the Exodus Dungeon and kill stuff to get the keys, they might leave their Rogue character to collect dust, nonetheless....

Which it is, like the OP mentiones "he's long since retired....." when talking about a thief.....

What I am trying to say is, that, fun is only part of the equation when playing a character in an item based game, me thinks..... the other part of the equation should be, that, using that "fun" character, players should also not be so largely disadvantaged at getting items as compared to using other, less fun, characters....

I mean, how much work would it be, really, to just increase the chances for thieves to steal Exodus keys from Zealots or to find them in Hidden chests so that their playability was to be "more on par" with fighting characters?

I imagine, that it might just be a number to change in line of code, not sure (I might well be wrong in my assumption...) in order to make it more probable for a thief to steal succesfully an Exodus key from a Zealot or find one in an Hidden chest, thus bringing their efficiency more in line to that of fighting characters and, thus, making Rogues, t least in that setting, more playable because, aside from being fun playing,  also being as efficient as a fighting character.

That is at least how I see it.
#27
One issue in this thread (and it occurs to me that I don't even know if it was an issue that the original poster was intending to raise, so sorry if not!) is a disconnect between different definitions of thief for UO purposes. Everyone's going to want different things.

Too many posters are thinking of thieves in the early days of UO when thievery was used as a means of hurting other players, primarily (not exclusively) players who otherwise were just bystanders other than pestering you merely by existing and potentially having something you want. This was a lot of fun for the thieves but no one else hence some early problems in this game's commercial viability!

I was thinking of a classic fantasy, D&D-style thief, which is basically a stealth and cleverness oriented fighter who can also steal things and pick locks and the like. I'm probably conflating treasure hunting type characters with thief type characters I guess. In most fantasy they're the same type but in UO they're distinct for the most part. And I've always been concerned with the lack of ability to reflect such a fantasy archetype in UO. I have a feeling though after literal decades of playing this game it's time to stop that concern! I have many concerns that are way more important, and viable, than this one!

And lastly some are thinking about how to have fun in UO using different skills including but not limited to Stealing. Those folks are to be praised and I kinda feel sad that I'm not one of them.
#28
keven2002 said:
popps said:. why would then a player want to use a rogue character that is so much at a disadvantage ?
Because:
1. It's FUN
2. Because a thief gets other things besides Exodus key:  Smoke bombs, Parasitic potions, Invis potions, small gems for imbuing, Imbuing essences and ML ingredients, not to mention a considerable quantity of gold.

For the parasitic potions alone it can be a worthwhile trip, those potions take 5 parasitic plants each, and they're not easy to get, which makes filling a 'toxic' BoD difficult, unless you have access to the King's Collection sponge.
I agree with you Petra. Essentially playing a thief is like playing any other non-fighting template and the same question (and answer) could be given.

It the same thing for people playing bards/fishers/crafters etc. Those professions are all slower at raising money (or getting exodus keys) compared to a warrior but people do it because it's something different to do. If every profession got you to the same place then you would basically just have the first Diablo where it didn't matter what you chose Beserker/Mage/etc you still killed all the same stuff and got to the same point...just slightly different graphics. 

@ popps - You keep harping on gathering Exodus keys but what is your end game of gathering those keys? You haven;'t said anything about a thief killing the clockwork exodus; likely because they can't. Keys only last a week too so I'm not sure why you keep going back to exodus keys. This goes back to my point that thieves by nature are not warriors or dominant fighters. I agree a thief revamp of things to do is needed but I wouldn't consider exodus keys specifically an issue. 
You keep harping on gathering Exodus keys but what is your end game of gathering those keys? You haven;'t said anything about a thief killing the clockwork exodus; likely because they can't. 

Sure, Clockwork Exodus needs fighting characters to be killed, nonetheless, as it was mentioned, there might be players who, "for a change", might prefer to use a "non-fighting" Rogue character to gather the keys and THEN, use their other, fighting character to go fight the Clockwork Exodus.....

Yet, while they might like the idea of using, "for a change", a non-fighting Rogue character to gather the Exodus keys, the abysmally much lower, to my opinion, chance of getting keys as compared to using a fighting character to gather them, might totally deter them from using a Rogue and make them "dust" their Rogue and just use a Fighting character all along the line....

THIS, is what I am trying to argue about....

The OP talks about a "retired" thief character.... I am just voicing up withan example that, perhaps, just perhaps, there are sound reasons about "why" players may have retired Rogues in UO, if other characters can get the job done faster, more efficiently....
#29
My last word on this topic.
Dictionary Definition
play:
engage in activity for enjoyment and recreation rather than a serious or practical purpose.
This is how I play UO. It's not a 'job', I don't need to do it faster, or more efficiently, I just need to enjoy it.
#30
popps said:
keven2002 said:
popps said:. why would then a player want to use a rogue character that is so much at a disadvantage ?
Because:
1. It's FUN
2. Because a thief gets other things besides Exodus key:  Smoke bombs, Parasitic potions, Invis potions, small gems for imbuing, Imbuing essences and ML ingredients, not to mention a considerable quantity of gold.

For the parasitic potions alone it can be a worthwhile trip, those potions take 5 parasitic plants each, and they're not easy to get, which makes filling a 'toxic' BoD difficult, unless you have access to the King's Collection sponge.
I agree with you Petra. Essentially playing a thief is like playing any other non-fighting template and the same question (and answer) could be given.

It the same thing for people playing bards/fishers/crafters etc. Those professions are all slower at raising money (or getting exodus keys) compared to a warrior but people do it because it's something different to do. If every profession got you to the same place then you would basically just have the first Diablo where it didn't matter what you chose Beserker/Mage/etc you still killed all the same stuff and got to the same point...just slightly different graphics. 

@ popps - You keep harping on gathering Exodus keys but what is your end game of gathering those keys? You haven;'t said anything about a thief killing the clockwork exodus; likely because they can't. Keys only last a week too so I'm not sure why you keep going back to exodus keys. This goes back to my point that thieves by nature are not warriors or dominant fighters. I agree a thief revamp of things to do is needed but I wouldn't consider exodus keys specifically an issue. 
You keep harping on gathering Exodus keys but what is your end game of gathering those keys? You haven;'t said anything about a thief killing the clockwork exodus; likely because they can't. 

Sure, Clockwork Exodus needs fighting characters to be killed, nonetheless, as it was mentioned, there might be players who, "for a change", might prefer to use a "non-fighting" Rogue character to gather the keys and THEN, use their other, fighting character to go fight the Clockwork Exodus.....

Yet, while they might like the idea of using, "for a change", a non-fighting Rogue character to gather the Exodus keys, the abysmally much lower, to my opinion, chance of getting keys as compared to using a fighting character to gather them, might totally deter them from using a Rogue and make them "dust" their Rogue and just use a Fighting character all along the line....

THIS, is what I am trying to argue about....

The OP talks about a "retired" thief character.... I am just voicing up withan example that, perhaps, just perhaps, there are sound reasons about "why" players may have retired Rogues in UO, if other characters can get the job done faster, more efficiently....
Clearly the title of my post measure of a good thief was clear popps should go start another what's wrong with thieves if that's what he wants to discuss 
#31
My last word on this topic.
Dictionary Definition
play:
engage in activity for enjoyment and recreation rather than a serious or practical purpose.
This is how I play UO. It's not a 'job', I don't need to do it faster, or more efficiently, I just need to enjoy it.
Key word being play.  I totally agree with @Petra_Fyde ;
#32
My last word on this topic.
Dictionary Definition
play:
engage in activity for enjoyment and recreation rather than a serious or practical purpose.
This is how I play UO. It's not a 'job', I don't need to do it faster, or more efficiently, I just need to enjoy it.
Please move to Baja. We need a shard that has an abundance of people with this attitude. Baja has a good start.
Just saying....  :p
#33
I craft Exodus keys whenever my guild wants to run it - no need to go spend hours down there trying to steal them.

My thief is also my T-mapper who is also my Trick-or-Treater at Halloween time. I have a few skills I stone off and switch around as needed, and she's fun to use. No macros or scripts necessary.


#34
That’s funny @JenniferMarie as I read this thread I found myself laughing about all the whining that thief’s didn’t get the keys as fast as fighters. I make 20-30 keys in a less than a hour. @popps I know this has been said before but perhaps you have forgotten, not all templates give the same results. There will never be equality among the different templates or play styles. There is no intent to even try. You have to look at the options and decide what you want out of playing. So please stop wasting time whining that everyone should get the same prize no matter how they play.
#35
Riner said:
That’s funny @ JenniferMarie as I read this thread I found myself laughing about all the whining that thief’s didn’t get the keys as fast as fighters. I make 20-30 keys in a less than a hour. @ popps I know this has been said before but perhaps you have forgotten, not all templates give the same results. There will never be equality among the different templates or play styles. There is no intent to even try. You have to look at the options and decide what you want out of playing. So please stop wasting time whining that everyone should get the same prize no matter how they play.
+1

Agree with this and also find it a bit funny because crafting keys and things like candy canes etc is one of the few reasons to actually still use a crafter (don't want to open that can of worms on this thread though). 
#36
Before I started doing champ spawns a few months ago, my thief was always my funnest character to play. I still take him out now and then just to grab what is out there or to explore or observe others undetected.

#37
Ben said:
Before I started doing champ spawns a few months ago, my thief was always my funnest character to play. I still take him out now and then just to grab what is out there or to explore or observe others undetected.

I know this character is probably 100% humor and likely not meant to optimize gear but I did want to mention that there are several +skill items a thief can use (burglar bandana / cloak of silence / royal guard cloak / jewelry / etc ) to essentially add a whole other skill to the thief template (ie ninja).

My thief is rocking +110 skills from items but could actually be +130 if I dropped stealing more (currently use shadow dancers for +20 stealth but do not get the benefit from the +20 stealing). That toon is also built for PvP so my jewels have been geared towards HCI/DCI/EP instead of adding extra skill so you could probably bump that up at least another +30 if you found the right pieces.
#38

For me, the measure of a good PvM Thief, would be one who has collected all of the items from; Bedlam + Doom + Tokuno Dungeons + Wrong + BMV Ararat + Castle Blackthorn + Stygian Abyss + Underworld + VvV.

Quite a lot of content, fun collecting it, not worth so much, but it’s the challenge of the collection really. Lot of pages in the Wki giving info, overall, a fair amount of content. 

Stealing – Ultima Online (uo.com)

Stealing from Monsters – Ultima Online (uo.com)

Artifacts – Doom Stealable – Ultima Online (uo.com)

Artifacts – Tokuno Stealable – Ultima Online (uo.com)

Artifacts – Stygian Abyss and Underworld Stealable – Ultima Online (uo.com)

Stealing in Dungeons – Ultima Online (uo.com)

Stealing from Town Shops – Ultima Online (uo.com)

Stealing in Exodus Dungeon – Ultima Online (uo.com)

There are also Left-over Hidden Chests from Kotl and Khaldun that are fun to collect, as well as in the Underwater BMV Ararat – which I cannot find a reference to anywhere.

Halloween – Treasures of the Kotl City – Ultima Online (uo.com)

Halloween – Treasures of Khaldun – Ultima Online (uo.com)

Stealing Sigils part of VvV is fun, and makes all the rewards there easily collectable, especially the Deco if you wanted that to add to the collection. Sounds PvP – but the Sigil stealing part is mostly PvM these days.

​​Vice vs Virtue - UOGuide, the Ultima Online Encyclopedia

At the footer of this link, are a lot of Deco items that are collectable.

You can also get Armour Refinements from towns;

​Armor refinement - UOGuide, the Ultima Online Encyclopedia

And finally, Dungeon Chests are fun.

I think there is more content that players realise, yet I could also understand if players wanted some more meaty, up to date event like content to aim for.
#40
Mariah said:
Haha - Yes, I saw them, and they are fantastic, I was going to include them, but the bit I was specifically after - was the Hidden Chests around the Ship - such as those found in Khaldun, Kotl or Exodus - I did not see them mentioned. 🙂

{It's a bit like with VvV - I did not see much mention of the Sigil Stealing process - or a list of the VvV Deco rewards. UO.Com went down as I was looking, so I stole the page from UO.Guide, which is also incomplete, but I found a mention of the Banners and Tiles from VvV rewards.

#41
Arnie has a all blessed all 70s suit that gives him +70 stealth 10 stealing and ten snooping this allows a lots of room for templates i always run
120 resisting
120 ninja
100 hiding 
50 stealth 
I can go 120 taming/lore 90 vet
Or 90 tactics/anatomy/healing/weapon 
And of  course 
120 stealing 
100 snooping 

#42
There is nothing in the chests around the Ararat apart from a few small gems if I remember right.

The main VvV page is here: https://uo.com/wiki/ultima-online-wiki/combat/virtue-versus-vice/ it includes a link to the tiles & banners page and information about stealing sigils. I did have images of where all the sigils can be found, but was asked by JC Builder not to publish it.  I can add that information if it's deemed to be needed.


#43
Mariah said:
There is nothing in the chests around the Ararat apart from a few small gems if I remember right.

The main VvV page is here: https://uo.com/wiki/ultima-online-wiki/combat/virtue-versus-vice/ it includes a link to the tiles & banners page and information about stealing sigils. I did have images of where all the sigils can be found, but was asked by JC Builder not to publish it.  I can add that information if it's deemed to be needed.


Ahh those Banners are very cool, I think I've been meaning to get them forever, I'll definitely do it now, just my style. Yep, I did not find that page for some reason, think I was having internet issues or UO.Com was. Just read all the VvV stuff, yes I think it is perfect - I dont think locations have to be there, once youve found them, it gets easier. Your call. I do still know all the locations.

Hmm - I need to think about the Ararat chests, I may go and double-check, I thought the Gems were really helpful, Not massive, but different and useful.






#44
those are large gems, I thought the chests only had small ones. I may need to send my thief down there to check that.
#45
Mariah said:
those are large gems, I thought the chests only had small ones. I may need to send my thief down there to check that.
Yes - this is why they stuck in my head - one of the few places you could get them, outside mining etc. This was my point. That's why I'm saying I need to go down and check as well 🙂
#46
so far only found small gems, and 2k gold per chest... did quite a few...

#47
Mariah said:
There is nothing in the chests around the Ararat apart from a few small gems if I remember right.

The main VvV page is here: https://uo.com/wiki/ultima-online-wiki/combat/virtue-versus-vice/ it includes a link to the tiles & banners page and information about stealing sigils. I did have images of where all the sigils can be found, but was asked by JC Builder not to publish it.  I can add that information if it's deemed to be needed.


Does JC still play ? Can you please add the sigil location 
#48
“What mapping program do you use? I can give you a file for the mapper you use that adds the labels, 
(A bot builder requested the exact locations so I still have them)”
#49
Skett said:
Mariah said:
There is nothing in the chests around the Ararat apart from a few small gems if I remember right.

The main VvV page is here: https://uo.com/wiki/ultima-online-wiki/combat/virtue-versus-vice/ it includes a link to the tiles & banners page and information about stealing sigils. I did have images of where all the sigils can be found, but was asked by JC Builder not to publish it.  I can add that information if it's deemed to be needed.


Does JC still play ? Can you please add the sigil location 

The link to this should appear at the bottom of the main VvV page around noon EST
#50
Thief is the best template to play. It's also the most neglected with zero signs of anything being added to make it a viable temp even after years of foot stomping and Kleenex grabbing by the players, including myself. 

VvV is the most profitable but also the most boring and repetitive thing a theif could do. Your only other option is camp spawns and hope the moon and stars align for a lucky grab. 
#51
Skett said:

Does JC still play ? Can you please add the sigil location 

If interested in a VvV feature pm me.

After 4 years unfixed i think it's safe to consider it a hidden addition. 
#52
Mariah said:
Skett said:
Mariah said:
There is nothing in the chests around the Ararat apart from a few small gems if I remember right.

The main VvV page is here: https://uo.com/wiki/ultima-online-wiki/combat/virtue-versus-vice/ it includes a link to the tiles & banners page and information about stealing sigils. I did have images of where all the sigils can be found, but was asked by JC Builder not to publish it.  I can add that information if it's deemed to be needed.


Does JC still play ? Can you please add the sigil location 

The link to this should appear at the bottom of the main VvV page around noon EST
Ty 
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