Yes bump up the power of new drops then go back and bump up the power of all the encounters because the Harrower is now like killing a monbat.
Repeat.
Better yet make sure "Legendaries artifacts with 12 mods +" never get into the game in the first place.
I have no trouble competing with standard equipment. Am I a goddess?
For jewels, I think it is probably fine since they are antique. So what if someone pays Plats to get such items to kill me, what do they get in return except the enjoyment of winning a fight. ROI is super bad.
It is like paying 1 million USD for a sports car and winning a personal road race against a sedan car. If they think it's worth the money for 1 min of glory and zero reward or publicity, so be it.
Personally, I would like to see more legendary armors for my sampire.
Fortunately, legendary items are not a Fel-only thing like the PS, or we will get a super whine fest...
I would say that the imbalance of good pvpers vs bad pvpers is not to do with one player having 12 mod armour pieces. Afterall, you can pretty much cap out all mods with a couple of half decent legendary items.
The game is overall quite elitist, information and game mechanics are hidden. From things like the very vague (and oft incorrect) descriptions of spells and buffs/debuffs, to parrying formulas.
They don’t even put the +3 lower mana cost +3 lower mana cost cap mod on studded armour.
The description of a VvV Mount doesn’t say anything about you being able to res it without vet/lore.
The classic client character status leaves a lot to be desired.
There are many things the game could do to inform the less elite players.
Broadsword never take these kinds of posts seriously. And quite frankly it is sad because SOMEONE is making loads of money off these +12 mod items because they're basically considered rares and worth hundreds of us dollars - and Broadsword knows this.
Saying you can compete now with a suit with +8 mod items vs suit with +13-14 mod is rubbish because judging by you're name I've never seen you pvp and don't tell me you play Catskills or lake Austin and say there is pvp there, because, there isnt.
You cant just put powerful items in game and then take them out. It gives a huge unfair advantage to players who farmed right when time of Legends came out. let think realistically for a second: there is no way Broadsword is going to sit, look for and delete ridiculous +12 mod items all day.
I 100% agree you should bring these items back, Broadsword. But when has anything ever really got done in this game the past 10 years?
it is just incredibly frustrating that the dev. team really has no grasp on pvp or mechanics and how they work - AND then have people who play dead servers who have never pvpd on Atlantic tell me what is overpowered and what is not.
I digress.
I live in Europe(Europa), I’m sure 1 or 2 people have seen me in the field...
Nothing they do to loot will bring back the Level of gear that we were seeing before. It's more about sheer Quantity than quality. They would have to hard code in a guaranteed brittle No Name legendary armor drop from every peerless to compete. Kind of like the Antique + Prized drop we were getting from the boss in Khaldun
God forbid we subscribe and pay money for them to do something. EA already is having enough problems as is with Anthem Demos. UO is probably what like -x%.of their revenue.
Everything in this post is nonsense. Players with tiny mental capacity should not be be making posts about game mechanics and/or economics.
1. I can beat the best player on any server wearing imbued gear.
2. Player knowledge is not a problem, you need only put in 2 minutes of research or post a question to get a detailed answer from a helpful community. A uneducated player is just lazy.
3. If developers listened to every player that whined about the game being hard, this shit would be trammel only rulesets and called "pets online"
4. I disagree completely with the premise that "14 mod items" v "8 mod items" has any meaningful impact in pvp OR pvm.
You can compete with 8 mod items, just as well as someone with 13+. It's just a matter of the mods falling into the right place, and know how.... I too would like to see these items continue to drop or have a chance to.
Items shouldn't be having so many mods and the devs need to limit them to something like 5 per item rather then keep adding to it.
Then just make some code to go back and fix items and bring them back down to 5 mods.
Pretty obsurd ring. Probably 20 plat. It’s not brittle or antique the thing will last quite a while.
20 plat ? that ring don't have any values. Developers make a fix and leave the casuals/daily players without any chances of getting this. I believe that this is reserved only to bot farmers or brokers or players that pay in cash.
Gandalf, in english you say “20 plat? No, that ring is priceless”
Of course those kind of items give you a big advantage when you can get some jewelry sets with 120 extra skills.
Make those kind of items available for everyone at the VvV npcs and the game would be more enjoyable , balanced for everyone inshallah.
That ring will give no advantage at all.
Anyone half decent has capped out all useful stats with normal legendaries.
All it means is that when they die to me, I get more insurance as it will have a high insurance value as insurance is calculated by item intensity.
Also, only 20 EP is a massive fail
This thread is a total joke. It’s well established that item creep is an ongoing problem and your suggestion to spawn more items like this is a step backwards.
And I’ve seen the vids of other people’s guilds with “Mervyn first target” as an ongoing theme... I take it as a compliment. People left Euro to play on Atl cos they kept getting owned by ‘W’ so they thought they’d play somewhere easier.
Me being better at pvp than anyone else doesn’t necessarily mean anything when discussing such topics. A nooby miner can tell you this thread is garbage.
I just don’t see how someone having an extra 30 stat and 10 ssi is going to help them. Please enlighten us all.
FYI, that ring is now FOR SALE!!! Check out the "other UO site" for details!
ive been told its still possible to get these items but i see no signs of it
the thing from the meet and greet doesnt prove anything. she could have easily meant item number cap, not item intensity cap. see my new thread. the new item number cap is well documented in patch notes, im almost sure thats what she was referring to.