So for a while now I've tossed this idea around - I know it directly affects your transfer tokens and only increases the risks of duping happening but hear me out: Combing all facets without housing and dungeons servers on to one(or five for each region) giant cross server.
Trammel/Fel dungeons, both T2A servers, Illshnar, Malas dungeons, Tokuno facets without housing and dungeons, Mondains dungeons Tram/Fel, Stygian Dungeons and facets without housing (would have to move those event houses in abyss) Eodon etc.
Simply deleting houses/entire shards won't happen, but this I could see working. Sure it would require a lot of work on your part. But I truly feel that it would be really cool if explored more.
No thanks. You can create a new character anywhere you want to.
You could also have someone take soulstones to any server you want to start living.
There is no reason to fix what is not broken.
Or do you just want a Castle on Atlantic and cant place one?
I think it would be refreshing to see people running around the game is all doing things. Not everybody has time to make characters on every server/ use their shard shield to get around. Maybe add a little risk to game with zero to none.
NO Do not force us to play UO the way you think we should play UO. If I wanted a larger population and more LAGGGGG I would go over to Atl. This is a sandbox do you understand what that means, it means you play UO the way you want to and everybody else gets to play UO the way they want to, not the way you want us to.
PS Time to lock this thread as the DEVs have stated that this will never happen.
Im happy to play on a server with low population, and do play on such a server, leave it just how it is not every one wants the hustle bustle of crowded servers
They should have addressed dead servers ages ago, and sensible people will regularly come in and say something about it. But then the 4-people mob that is delusional about their shard comes in and insists the population is fine. Because, yeah.. a handful of people on an MMORPG is totally intended game design... and totally fun for a player to come back and invest weeks, only to find out there is not a soul there, no viable economy, etc.
UO stopped being a MMORPG when UO launched AoS. If UO wanted to stay a MMO then it would not allow solo Bosses or any hard content to be able to be done with one char. If it takes you weeks to know if a shard has a low population and no economy esp with vendor search then you are just logging on for 5 min and doing nothing but sitting in an inn. Go play your overpriced housing shard and leave the rest of us alone. Be thankful we are paying our subs so UO can live, because there is no way Atl alone could keep UO alive. And you do understand unlike all you kill the dead shard whiners that UO know exactly how many people play on other shards not Atl just like the CC/EC bullcrap.
I didn't vote because you question is "are you still beating you wife" type.
That being said I don't see your problem
If the shard you play on at the moment isn't populated enough for you, move.
I'm happy with the population of my shard or I would change. I really didn't enjoy the days of waiting in line for half an hour to do swoop or not being able to find a spot for a 10X10. Even on a "dead shard" I have no problem finding someone to play with if that is my mood.
Forcing players to move or change because you think there aren't enough people for you to play with will kill the game.
Also I'll bet Broadsword would rather run shard with 1 player on it then open this can of worms. For them it would really be a no win issue.
To the OP...if playing a small shard bothers you, move to Atlantic.
Leave me and Legends alone! We are happy with our life and our community.
I happen to Love my Castle and three Keeps on Sonoma and I can shop on Wally Atlantic world ever month for items I need
I feel like it is a win win if you combine all of those dungeon's and facets on to one big cross server.
Sure certain things should be left server related to give players that initiative to buy transfers to play with their friends.
Some of you veterans have to keep in mind there are players out there that don't have access to.those shields like you guys do.
I play on Atlanttic and everywhere else. I'm speaking for the new players, the players without shard shields and endless Plat for transfer tokens.
We don't all have shard shields and some of us are perfectly happy without them. A lot of people prefer quieter shards as there is not so much competition for content. Your idea would never work because the code is too old to even attempt anything like that and the team is too small to do it even if they were interested, which they wouldn't be. Atlantic population should have been capped long ago and shard shields should never have been invented, they did this to themselves.
Amit just wants more people to kill, it's why he "plays everywhere". He'll jump on a shard, maybe look at a couple "hot spots" in fel and then proclaim the shard's dead. He just doesn't understand why the sheep aren't lined up in Felucca for him to pick off like he wants. Shards that appear dead, aren't. They just aren't playing the game the way he wants them to so he thinks it needs fixing. Obviously the people who play that shard think otherwise.
Now the real truth comes out. OP doesn't want shard mergers he just wants all the Fel Boss Dungeons combined so it is easier to try and control the Power Scroll market, LMAO. Just another whiny PVP thread wanting more sheep. Go back to Atl and leave the rest of us alone.
This conversation really has no place to go.