The goal for these changes are to provide a balance between hybrid templates vs mage/dex templates and emphasize the differences in template selection.
The parry chance for PvP attackers will be reduced by 15%-25%* for defenders that use refinements or have spell skills (Magery, Necromancy, Mysticism, or Spellweaving) that are greater than or equal to 70.0
or
Players using spell skills (Magery, Necromancy, Mysticism, or Spellweaving) will have their faster casting cap reduced by 1 to 2 points* when their parry skill is greater than or equal to 70.0
Ok, I've not played for a few weeks, work been really busy, and I've been into other hobbies etc, so I feel a bit rusty.
Of the 2 options, only 1 can really happen, ie the first option, reducing parry chance is "only" a nerf, whereas reducing faster cap casting is a complete wipe-out for a mage.
Back to the main goal, and I'm actually really glad you put this in, because it's often really hard trying to think what the solution is, when you don't precisely know what the Devs are even aiming for.
"The goal for these changes are to provide a balance between hybrid templates vs mage/dex templates and emphasize the differences in template selection. "
I am personally still struggling with the concept that parry is the issue at all.
When elite players say parry is the "issue", they mean their hybrids or dexxers cannot kill parry mages in about 10 seconds flat, so that's an "issue". The issue certainly isn't that parry style mages have such high dps they burst you down in seconds... {unlike the other way around}.
I don't even use parry, I run a pure mage, so I am unbiased in a sense, I used to run parry. I see friends run parry mages still, they only make their parry mages look good, because they are amongst the best pvpers and team players in the game. {Off topic - I would love to see you promote pure scribe mages, by raising our fast cast to 4...}.
The only way I see parry can be an issue, is on a parry bushido weapon mage, where they have the usage of evasion, confidence, parry, shield bash and - most importantly, all weapons and their related weapon skill specials. The problem with these hybrids, is they really get to use everything to the max, and current equipment allows them to have everything, stats and skills.
Now it all depends on how you class these templates - are they hybrids, is it the parry making them overpowered? My personal opinion is these are dexxers, they behave like modern dexxers, with full weapon usage and all related weapon specials, huge mana, huge dex, all being used to useful effect. They have a weapon usually, they have high dex, its this attacking force that is making them so highly destructive, not their defensive game (this just makes them annoying). And as others have mentioned, parry mages themselves, are certainly underpowered for damage, and do sacrifice a lot of stats for no reason.
Where am I going with this?
"To emphasize the differences between template selection".
Pure dexxers are obvious, pure mages are obvious (to make it more obvious - Healing , Inscription and Magic Resist skills need to be buffed to place more emphasis on pures - these are core skills that have been left to rot, to allow the rise of Hybrid characters to have it all - if these skills were more important, it would be harder to ditch them), Hybrids currently basically have everything. (But then dexxers are not far behind {with huge mana pools, massive weapon selection and lethal specials added to their already high dex} - hence parry being so universal in the first place as defence against this onslaught).
If a character goes Hybrid, it must (but doesn't currently) make a choice between being a defensive template, or an offensive template, or, it must chose between having it all, but being slightly weaker at it all. They cannot have it all, and be stronger in every aspect. The oldschool Archer Mages, were a classy template, really had to balance things off in a difficult way, they couldn't have everything - and the good ones, earned a lot of respect.
I personally do agree you need to rebalance Hybrids, but I'm not sure parry is the complete solution - a lot of this issue is caused by dexxers and their very wide ranging abilities, that Hybrids have tagged onto - many mages have developed dexxer tendancies, have it all, and have become a bit OP, but again to emphasize, much like certain dexxers out there also.