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Publish 103: Krampus !!

Started by Pawain · 2018-10-30 · 15 posts · General Discussions
#0
This is ****** awesome!!!

Thanks @bleak @Kyronix @Misk @Mesanna

Krampus Encounter

  • A special edition of the Town Cryer has chronicled the vile Krampus threatening Britannia’s trade routes!
    • This edition is available for testing at the Britain Commons
  • Trade crates have been replaced with gift boxes to prepare for the coming festival season.
  • Icy Creatures have been spotted ambushing trade routes.
  • As more trade orders are completed, larger creatures will spawn until Krampus’ minions ambush!
    • These creatures are still subject to player power matching that applies to ambushers.
  • Once Krampus minions begin ambushing trade routes, there is a chance Krampus will spawn.
    • Krampus is subject to standard trade route ambusher spawn validations.
    • Krampus cannot spawn at sea.
    • Krampus cannot spawn in the Lost Lands.
    • Krampus can only spawn in Trammel,  except on Siege Perilous where Krampus can only spawn in Felucca .
    • Krampus’ guardians must be defeated before he can be attacked.
    • Only a single Krampus can be spawned at any given time.
    • Krampus will despawn after an extended period of inactivity.
  • Trade Orders cannot be acquired or turned in while Krampus is terrorizing a trade route, and City Trade Ministers will share Krampus’ location so those brave enough to challenge him can vanquish him and secure further trade routes.
  • A previously unknown creature called the Frost Drake is known to be attracted to Krampus, and will spawn in proximity.
  • Defeating Krampus will give a chance to all top attackers to acquire one of several rewards,
    • Whip – new weapon available across the following weapon skills with the associated special moves.
      • Bladed Whip
        • Swordsmanship
        • Bleed & Whirlwind
      • Spiked Whip
        • Fencing
        • Armor Pierce & Whirlwind
      • Barbed Whip
        • Mace Fighting
        • Concussion & Whirlwind
      • Weapon Speed: 3.25
      • Damage: 13-17
      • Range: 1
      • One Handed
      • Repairable via Tinkering
      • Can be imbued and reforged
      • Can be equipped by all races
      • Can be dyed with a leather dye tub
    • New Clothing & Jewelry Recipes craftable via Tailoring or Tinkering
      • Krampus Minion Hat
      • Krampus Minion Talons
        •  cannot be dyed
      • Krampus Minion Boots
      • Krampus Minion Earrings
        • Can be dyed with material appropriate dye tubs
    • Reward Titles
      • The Nice
      • The Naughty
      • The Punisher
    • Treasure Maps
      • Level 3-6
    • Krampus’ Coin Purse

Trade Route Spawn Updates

  • Additional spawn validations have been added to attempts made to spawn ambushers during a trade order.
  • Ambushers will no longer spawn within 25% of the total distance of the trade order from the origin or destination.  This will prevent issues where ambushers could spawn just outside city guard limits.
  • Ambushers will no longer spawn while a player is in close proximity to the last location a spawn was checked, regardless of whether that spawn was successful.

WW weapon for each class.  Fun stuff to do.  Stuff to kill!

Link
https://uo.com/wiki/ultima-online-wiki/publish-notes/publish-103/
#1
Looks good to me.

Still waiting for those new vendors though.
#2
And a whip for Flutter...she'll be thrilled! ;)

This is a very unique and interesting concept, can't wait to test it tomorrow along with all the other amazing things in this publish. Good work team, looks like you've been busy!

A special thank you for the BOD book change....now some people can stop asking about it 🙂
#3
Larisa said:
And a whip for Flutter...she'll be thrilled! ;)

A special thank you for the BOD book change....now some people can stop asking about it 🙂

Hey.  We needed that!  But never fear, I shall endeavor to persevere and find another windmill to joust at!

#4
I'd like to see the whip drop as a recipe instead of a blank weapon everytime.

Not very fair to Macers & Fencers temporarily having one-handed Whrilwind Weapons tbh.
Swords already has both 1 & 2-handed whirlwind options.

Also, if they're temporary, there's not much a reason to make a character to use them... weapons wear out much faster than anything else does.


#5

And this one actually made me laugh - the name Krampus is hilarious. 🙂

Sounds very cool, hats off.



And the BOD book change - another change players have wanted for so long.

#6
Krampus is actually a real thing, hopefully they make him look authentic ;) they did an amazing job on the Titans I can't wait to see what Krampus looks like!
#7
Krampus found his way into UO.

I’m quite pleased!

Event sounds exciting.  Still farming Khakdun too.  Great end of year season stuff.  

Good job!
#8
Great idea... taken from the resent horror movie.  :-)  This story has been around since the dark age and beyond.

One thing I'm not clear on:

What is considered a trade route?
#9
I rarely do trade orders or much event stuff, but I have to say that this sounds cool! I will Def try this out. Anyone actually seen him/fight him yet? 
#11
Hmmm....







Wait... I feel like I've seen this before...



*plays X-Files theme song*
#12
Khyro said:
Hmmm....







Wait... I feel like I've seen this before...



*plays X-Files theme song*
 😂  😂 😂
#13
Thats funny!  😂   
#14
they are adorable but vicious
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