2018-03-04 14:55
#0
With players returning to Utima Online after years away I thought it might be good to put a few words out on the information and history of equipment changes in the UO forums and include some useful links.
CHOOSING FROM CURRENT EQUIPMENT
If your Chareacter is combat oriented you will need armor. Armor grants five different resistances, Physical, Fire, Cold, Poison, and Electric. You want your characters armor to add up to at least 70 in all Resistances. Secondary values differ based on your profession. There are ways to go past 70 not covered here.
1) Almost all characters will find Defense Chance Increase, Lower Mana Cost and Damage Eater useful.
2) Weapon focused characters use armor with Hit Chance Increase, Dexterity and Stamina boosts and Stamina Regeneration.
3) Spell users may need Lower Reagent Cost, Intelligence, Mana Increase, Mana Regen boosts.
2016 to present - see Wiki article*
Items are randomly generated based on a ranking. Higher end items may still be undesirable if the properties are not favorable.
i. normal item / non-magical
ii. Minor magic Item (also exceptionally craft & normal items with special material bonuses)
iii. Lesser magic Item ( exceptionally crafted items with special materials used)
iv. Greater magic Item
v. Major magic Item ( about equal are top Runic crafted items)
vi. Lesser Artifact (also capped Imbued Items & Barbed Tailor or Valorite Smith Runic)
vii. Greater Artifact
viii. Major Artifact
ix. Legendary Artifact
THE PAST
1997 to 2003 - UO release until Age of Shadows**
Armor and weapons use a completely different system now. Most equipment from this era is now junk.
2003 to 2009 - Age of Shadows** until Stygian Abyss***
High-end runic crafted items and Artifacts may still be useful.
2009 to 2015 - Stygian Abyss***, Time of Legends
The Stygian Abyss release did two things that caused players to re-equip.
1) New properties like Damage Eaters, Splintering weapons were highly desirable.
2) New loot generation system which allowed random loot to exceed values possible from Runic crafting.
The Imbuing system released with Stygian Abyss allowing crafters to pick properties rather than deal with the random items created through Runic crafting.
Older rings and bracelets may be desirable as they do not have a Durability stat and require no Repairs. Newer jewerly must be regularly repaired by a Tinker.
* https://uo.com/wiki/ultima-online-wiki/a-summary-for-returning-players/weapons-armor-and-loot-revamps-2016/
** https://uo.com/wiki/ultima-online-wiki/technical/previous-publishes/2003-2/publish-17-1-age-of-shadows/
*** https://uo.com/wiki/ultima-online-wiki/technical/previous-publishes/2009-2/publish-60-8th-september-stygian-abyss/
I hope you found this information useful and remember the UO website wiki also contains other useful information for returning players:
https://uo.com/wiki/ultima-online-wiki/a-summary-for-returning-players/
CHOOSING FROM CURRENT EQUIPMENT
If your Chareacter is combat oriented you will need armor. Armor grants five different resistances, Physical, Fire, Cold, Poison, and Electric. You want your characters armor to add up to at least 70 in all Resistances. Secondary values differ based on your profession. There are ways to go past 70 not covered here.
1) Almost all characters will find Defense Chance Increase, Lower Mana Cost and Damage Eater useful.
2) Weapon focused characters use armor with Hit Chance Increase, Dexterity and Stamina boosts and Stamina Regeneration.
3) Spell users may need Lower Reagent Cost, Intelligence, Mana Increase, Mana Regen boosts.
2016 to present - see Wiki article*
Items are randomly generated based on a ranking. Higher end items may still be undesirable if the properties are not favorable.
i. normal item / non-magical
ii. Minor magic Item (also exceptionally craft & normal items with special material bonuses)
iii. Lesser magic Item ( exceptionally crafted items with special materials used)
iv. Greater magic Item
v. Major magic Item ( about equal are top Runic crafted items)
vi. Lesser Artifact (also capped Imbued Items & Barbed Tailor or Valorite Smith Runic)
vii. Greater Artifact
viii. Major Artifact
ix. Legendary Artifact
THE PAST
1997 to 2003 - UO release until Age of Shadows**
Armor and weapons use a completely different system now. Most equipment from this era is now junk.
2003 to 2009 - Age of Shadows** until Stygian Abyss***
High-end runic crafted items and Artifacts may still be useful.
2009 to 2015 - Stygian Abyss***, Time of Legends
The Stygian Abyss release did two things that caused players to re-equip.
1) New properties like Damage Eaters, Splintering weapons were highly desirable.
2) New loot generation system which allowed random loot to exceed values possible from Runic crafting.
The Imbuing system released with Stygian Abyss allowing crafters to pick properties rather than deal with the random items created through Runic crafting.
Older rings and bracelets may be desirable as they do not have a Durability stat and require no Repairs. Newer jewerly must be regularly repaired by a Tinker.
* https://uo.com/wiki/ultima-online-wiki/a-summary-for-returning-players/weapons-armor-and-loot-revamps-2016/
** https://uo.com/wiki/ultima-online-wiki/technical/previous-publishes/2003-2/publish-17-1-age-of-shadows/
*** https://uo.com/wiki/ultima-online-wiki/technical/previous-publishes/2009-2/publish-60-8th-september-stygian-abyss/
I hope you found this information useful and remember the UO website wiki also contains other useful information for returning players:
https://uo.com/wiki/ultima-online-wiki/a-summary-for-returning-players/