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Resources (Ore, Wood) back to static spots please

Started by Drowy · 2018-10-02 · 88 posts · General Discussions
#1
I second the motion!
#2
YES
#3
Easier for scripters.  I think its not happening.
#4
At the very least, please add Frostwood to Dread Pirate and merchant ships, or at least a good explanation of how it is that the highest quality items would NOT be on transport vessels bound for ports of call ? Dread Pirate ships should have better loot just from the fact of who they're supposed to be. I suppose we could assume that chests full of rotted fruits should suffice, but it doesn't fit the profile of beings so awe inspiring, that fear riddled NPCs announce their location with dire warning of their awesomeness should anyone stumble upon them on the High Seas.
#5
I totally agree, bring back the static trees!!
There were scripters when it was static, there are even more scripters working more hours now,  this random stuff did NOT stop scripting, in fact it made it worse.  When wood was static, they never bothered me, I just recalled in and if one was in that spot, I just chopped away and got some anyhow and then I turned the scripter in, stopped a lot of 'em.
I had 2 rune books full of Frostwood spots that I could use when I needed it, now I have none and have only found 3 trees in the all the years we have had this stupid random thing --- and they lasted about 10 minutes and poof.  Oh and no, I'm not a scripter, I cut a LOT of trees to find those spots.
#6
with reforging being the way to go does anyone still use anything but regular anything ? i guess i could see colored stuff for deco ??
#7
I use colored stuff alot for Bods, you could also turn it in at Britain library or Vesper museum. But as I barely mine, cause its mostly useless nowadays, I save the colored stuff for the Bods.
#8
I just buy it from the scripters, I figure that's the reason the change was put in to start with.  It's not worth hunting for nowdays.
#9
Another yes for static
#10
Xare said:
Easier for scripters.  I think its not happening.
 
 What's better?  

1) easier for scripters.
2) only for scripters.
#11
Never going to happen it would effect the RMT sellers 
#12
UO Gold is worthless and I have not seen a resource scripter in ages.  It is long over due to get rid of the random resource generator, please.
#13
Oh if only they would......  
#14
Set resource places would be alright, but..
I think it'd be better if they made areas where the likelihood of a certain flavor of resource to be mined for would be increased.

 Like the Heartwood.. woods or something. Frostwood Meadows or something.. Shady Caverns for shadow iron ore.

 White pearl harbor... > _ > Not saying it has got to be 100% every tile gives that resource or whatever, but 80% probability that if you get a colored resource it's gonna be for that named resource, maybe that's too high, but you get it. I just don't like going in a cave and having like gold/agapite/shadow iron/verite/verite/dull copper and somebody is recalling in and taking everything but the dull copper or whatever else.

 As for resource scripting, I don't think that's going on anymore unless it's on a dead shard and they are leaking them back to the more populated shards.
#15
The only thing is it still will fill the dev team with nightmares of how scripters and dupers will use this to gain ahead of us all and make the problem worse...  Its fear of...  
#16
What is wrong with you people? They change something that was wrong like static resources, then months/years later people forget why it waa changed in the first place and ask for static resources. Does nobody learn from history anymore? Is this what we do now, keep repeating mistakes?
#17
Board.. board never changes.

#18
Mervyn  I do know the reason as I was there... its the same many complain about even today with the shifting types in place... Scripters / Bot's      Its why it should go back to static..  Shifting didn't stop them.  But right now so many internet sales places are out of business  UO has slowed down so very much in this area that only those who can afford to sit on it for months at  a time...can survive. 
#19

I cannot agree with this one.

This change was made for a good reason playability-wise.

It feels better, and is more realistic the way it plays now, this system is far better, we would be taking a big step backwards.

The only issue right now, is it seems to be extremely hard getting higher end content, drop rates appear to be insanely low.

#20
The change has been made to harm the scripters. But it turned out that it harmed the honest players way more than the scripters. They can afk mine/lumber all day long and get a good amount of rare ore/wood after some time.
The honest player goes mining/lumber cause he needs a certain ore/wood and gets frustrated after some time cause he cant find any or just a small amount of it.
To give some numbers, you need about 2k Iron for a full 20 normal/exc platemail Lbod. How many years should I go mining to fill such Bods with Agapite/Verite/Valorite with random resources?
Who does Britain Library or Vesper Museum donations with resoruces these days? Almost none, if not none at all, cause without rare resources its not worth the effort.
Ask any honest miner/lumber and probably everyone would like to have static resources back.
The scripters got big stacks of those resources already, so reverting to static resources would hurt them, cause they get competitors. And there are ways to handle scripters.
Mervyn, Cookie, you ever went out mining in both times of resources? I am pretty sure you never went mining at all.
When i need a certain resource, I want to take my lumber/miner and go to place where I find it and not wander around mining/lumber all over Britannia and barely get what I need.
#21

Drowy,

Crafting and gathering resources are a big part of my playstyle. I've mined, lumberjacked, gathered resources from the start.

  • Here is my Crafter, and his full list of Soulstoned skills.
  • Also, my Bod factory relating to every single Crafting skill.
  • Also, an original runebook from back in the day - static mining - I still have the books, and the locations, yes I'm against it, it was boring, and a bad way of doing things.


Just to add, in a Feluccan only environment, which is where I play, if you are going to set places, eventually those set places become camped by PK's (and in fact other Crafters). It is far more diverse, interesting, and more fun, to open up the whole map, rather than a few nodes - which would be empty all the time, due to demand.

I would agree with the point that the drop rates seem insanely low, for an honest player. I've always stated this myself.

#22
So when have you been mining for Agapite, Verite or Valorite or lumbered for Heartwood/Bloodwood/Frostwood the last time?
#23

Recently. 🙂

It's just part of my playstyle, I do this all the time. Currently I have a Lumberjack/Carpenter being built on Atlantic, and I am training Lumberjack/Imbue and will follow up with Mining/Smith/Bowcraft/Carp and many many other skills on Siege.

I find you have to do these things over time, and it builds up - it's certainly not something you can go out, and collect a certain amount right now, well some you can, some you can't.

With Mining and Ingots, I have less issues, there are so many ways around it. Orc Brutes drop Shadow Ore, Blackthorn Ellies drop Gold Ore, Solen Ant Lions carry 4-5 lower range ores, then you get the Thepem quests for Metal Conversion. I spent many months on the Bronze to Valorite Conversion quest at one point, building up a stock there. You also have Prospector Tools, Garg pickaxes and Ore Elementals. I have 37,000 Valorite Ingots - see picture, I mined/traded for these, did quests, used Magincia Vendors etc. I am able to maintain Smith, Tinker Bods np.

With Lumberjacking, I do this a fair bit, and in fact do it on 3 shards currently. Europa, Atlantic and Siege. I'm going to agree with you here, I find it absolutely impossible to maintain my Wooden Crafting Bod side. Carpentry Bods - I focus on the normal wood side only, Bowcrafting has been left out in the cold a bit, because I cannot supply the Wood Types. I have 200 Frostwood Ore, I have 2,000 Bloodwood. I NEVER EVER find these. In fact, I get them most from say Trade Routes, I don't really know any other ways of obtaining higher end Wood Types.


BUT - I still strongly believe we should not go back to Static nodes. This system is far better playability wise. It's nice for me to pop outside my castle in Felucca, and browse around Yew Forest, or the Wrong Mountain range. Or just go anywhere I like.

I do agree there could be an improved drop rate for honest players. I like one of the suggestions above - maybe certain areas could have a higher chance of a specific resource type.

A suggestion of mine, maybe we can obtain somehow, something that influences the drops in a direction we want more.

{That reminds me, they do have this ingame - Specific Resource Maps from the Bod rewards and Void Pool rewards etc}

I think the point of my post here, is you have to think outside the box a bit, much of the higher end stuff, does not in fact come from the straight gathering skill itself (It comes from playing various areas of the game). Should more higher end resources come from straight gathering skills? I guess they should. But I think this is how the Developers have fought the scripters. Who still do exist.


#24
Cookie said:

BUT - I still strongly believe we should not go back to Static nodes. This system is far better playability wise. It's nice for me to pop outside my castle in Felucca, and browse around Yew Forest, or the Wrong Mountain range. Or just go anywhere I like.



So what keeps you from doing this with static resources?
I dont see the downsides of static resources. Mining and lumbering should be the easiest ways to get the resources you want, but actually they arent.
I got more than one character being able to convert bronze to valorite, but I also used bronze in Bods and dont have enough to convert now.
i also did quite alot of Void pool actions, but you need some people to get far enough for a good amount of points. And since the rewards are only good for crafters, alot of people dont like it.
I did lots of trade order, raided merchant ships, but all of this is not good enough for a dedicated crafter as me.
I got lots of large Blacksmith and Bowcraft Bods I cant do for Artisan Festival cause I lack the resources.
Why do I have a miner/lumber when its easier to hunt for the resources?
#25
Drowy said:
So what keeps you from doing this with static resources?
I dont see the downsides of static resources. Mining and lumbering should be the easiest ways to get the resources you want, but actually they arent.
I got more than one character being able to convert bronze to valorite, but I also used bronze in Bods and dont have enough to convert now.
i also did quite alot of Void pool actions, but you need some people to get far enough for a good amount of points. And since the rewards are only good for crafters, alot of people dont like it.
I did lots of trade order, raided merchant ships, but all of this is not good enough for a dedicated crafter as me.
I got lots of large Blacksmith and Bowcraft Bods I cant do for Artisan Festival cause I lack the resources.
Why do I have a miner/lumber when its easier to hunt for the resources?


Downside of Static Resources;

  • You will never get anything at all. In Felucca the Rare Nodes will be camped by PK's and Gatherers who recall in and out. In Trammel, Gatherers will recall in and out of the relevant nodes every 15 minutes making sure they stay empty at all times.
  • It just feels unrealistic, and it gets boring from a players perspective. Once you've got your runebooks marked, you just recall around the same old same old.


(This is back to another real Pet Hate of mine - Trammel should not even have resources, it is a completely risk free environment, where passive aggressive behaviour which is very unhealthy for you, runs rampant. People will fight and squabble over the very rare nodes, but cannot actually vent their frustration, so it comes out in general chat, they will block rune-spots, lure mobs etc, it becomes an absolute unhealthy psychological warzone). We will go back to all of this, more ingame griefing. {For the purposes of keeping this conversation on track, feel free to ignore that bit, but it's how I see it}.


#26
but..
I think it'd be better if they made areas where the likelihood of a certain flavor of resource to be mined for would be increased.

 Like the Heartwood.. woods or something. Frostwood Meadows or something.. Shady Caverns for shadow iron ore.

 White pearl harbor... > _ > Not saying it has got to be 100% every tile gives that resource or whatever, but 80% probability that if you get a colored resource it's gonna be for that named resource, maybe that's too high, but you get it. I just don't like going in a cave and having like gold/agapite/shadow iron/verite/verite/dull copper and somebody is recalling in and taking everything but the dull copper or whatever else.
I quite like this idea.
#27
random resources are just to be said ... s . h . i . t . ; )
#28
I would like to see Pks camping every rare node. If you mean scripters by gatherer, those can be handled. If you mean honest players, I am fine with that. If a vein is empty you can still get good amounts of lower rareness. Then covertion potions and cauldrons would have a sense as well. I could get enough Bronze then and convert it to valorite.
It might even bring some pvp action which would be nice. So for me its a pretty weak argument.

As for being unrealistic, I dont care. Its a computer game there a so many unrealistic things. Its more about fun. And mining around without getting what you desire, is way more boring than recall and mine what you want.

Even with scripters and PKs i got the materials with the amount I wanted in static resource times and there were way more players on the shards. I dont remember griefing because of resources, but maybe our shard has and had mostly nice people.
The reason it was changed to random locations was the scripters not griefing or anything else. As it is now, its way worse as it was because besides scripters people are barely mining/lumber for resources.
#29
What is unrealistic about it.  Do ore types in the real change, I will be back running now to see if my silver claim has changed to a gold claim, i am back, damn still silver.  I also agree this is a computer game and can be anything they want it to be.  The reason it was changed to random no longer applies.
#30
Drowy said:
As it is now, its way worse as it was because besides scripters people are barely mining/lumber for resources.

I completely agree, understand and relate to this. I get the same in PvP also. Ultimately you have to play your own game, find your own place, and ignore all of this, it can prove impossible I know. The damage is done though, big time, it needs a proper fix.

The scripters are only there, because they can. My personal solution for all of this, is to prevent resources from being gathered in Trammel. In Felucca, they could be killed off, player justice. I agree they have made the economy meaningless. There are many debates about all of this, I won't go further.

All of this, is why I have moved to Siege - where all of these activities still have meaning in the game.

Staying on track on this concept, I personally, much prefer the current scenario, of being able to wander around the whole game environment gathering, rather than being shepherded to a few recall nodes and getting involved in a squabble for limited resources or finding them always empty.

#31

Ok, how about a compromise? 🙂

I was thinking about this while having a shave.

Would you accept all mining/lumber resources being taken out of Trammel, and put into Felucca only?

Then the drop rates - in acknowledgement of the fact risk v reward has gone up meaningfully, and game integrity v scripters is so much more tightened up - could be increased x4 for the higher level resource types?

To me, that is a balanced solution. It gets rid of the Trammel scripting issue, it adds to risk v reward, and it could increase your drop rates by as much as you want - but it would be a justifiable increase.

#32
Really?  With the player count we now have, do you think they would always be empty?  
#33
When I go lumber jacking, the tree physically remains after I am done. When I go mining, the ground and mountains are still there. I am a tree hugger by nature, so for my immersion I am just assuming that I have harvested all of the loose ore and dead wood available at that time, and then move on without destroying the environment. Sosaria is a magical world that refreshes itself quickly, so I can return later - the trees have healed, the mountains have given up more rocks. But a frostwood tree would still be a frostwood tree, and a vein of gold ore would, logically, still be a vein of gold ore. If I want a certain type, I would return to that place instead of wandering aimlessly for hours harvesting everything in sight until I finally have enough of what I needed (and a lot that I did not need). For me, the current system is not as immersive OR productive as the static system was.

Having said that, I understand why it was changed and it is unlikely to return. As some one else posted, the Devs have instead been adding other ways to gather ore and wood types, and I rely on those now. I would love to see Valorite Elementals wandering around Eodon for me to farm, or Frostwood Reapers in the Ilshenar forests. Put them in places where you cannot just recall in and out. Those gold elementals in the Blackthorn Dungeon are perfect - not easy to AFK script that for very long. And if some one IS, well, the GMs have been working hard to respond to people paging on them.


#34
Cookie said:

Ok, how about a compromise? 🙂

I was thinking about this while having a shave.

Would you accept all mining/lumber resources being taken out of Trammel, and put into Felucca only?

Then the drop rates - in acknowledgement of the fact risk v reward has gone up meaningfully, and game integrity v scripters is so much more tightened up - could be increased x4 for the higher level resource types?

To me, that is a balanced solution. It gets rid of the Trammel scripting issue, it adds to risk v reward, and it could increase your drop rates by as much as you want - but it would be a justifiable increase.


LOL do you know how dead Fel is on most shards?  I already gather resources there.  Never had a problem except for the elementals I dig up.

Also, there is a resource scripting issue?  Where?
#35
I agree it time to stop punishing the honest players and make resources static again

the scripters quit gathering years ago I’m sure, they probably have thousands of full deeds of each resource for sale on their rmt websites 
#36
Quit trying to push for more sheep in Fel @Cookie, you already have double resources and now you want Fel to be the only place to gather resources, your true colors are really showing.
#37
Bilbo said:
Quit trying to push for more sheep in Fel @ Cookie, you already have double resources and now you want Fel to be the only place to gather resources, your true colors are really showing.

If you want to come up with suggestions on how to help the game, do it.

Forget true colours, everyone knows how I think, I'm very clear about it. I've also been very logical about it, and explained my case. If you can all take that, and think the viewpoint I've put forward is not valid - fine.

Some of us remember static resources, and don't think it was such a great thing. Bring it back, forget your history, when you start whining, guess I'll have to stay quiet again and not say told you so.

Anyways, I'm out of this now, I have put forward another point of view, the conversation was ok, if I am outvoted, so be it. It doesn't actually bother me, in terms of result. In terms of gameplay, it will be a step backwards, but I'll live.

#38

Ok you two .... hehe  

First off correctly said was the facts that the randomization of the resources was a bad thing for the honest players who didn't mine the hadies out of the spots with Bots / Scripters. They meaning the scripters just kept them running as was... they sooner or later got the ore required in a 23hour day letting the macro programs run unattended.   I also remember very well that the large sales of resources on npc vendors was huge.  It was big business.  WAS  

Now to the aid of the lost in this hunt for the high end stuff...

we all know the tools that can raise the ore type.

Prospect hammer  and the Gar pick.  with the now legal use of 2 accounts  you can go mine up and wipe out the ore elementals with the right weapon.   and the bonus of this is the ele has 25 of its kind of ore to boot.  That Aga vein can become Valorite !

if your lazy...get some sheep, stumps, and ore carts from the rewards menu and just wait a week or two and you got some on the hoof and no fighting needed....

#39
Mervyn has been mining. 
Just out of interest, wtf are you using these special materials for? 
Why do you need 1000s of special materials anyway? Since you can’t reforge them. 
Just how many items are you enhancing???
#40
@Mervyn I think most people calling for the "static" resources are trying to complete BODS for the rewards now.

 Me personally, I don't mind either way, but I made a suggestion earlier in the thread about areas where the likelihood would be increased for certain colors to be gathered if harvested there and if they do make a change to the current system, I'd prefer that instead of just 'static' resources. There would still be a bit of guess work, and that 1 valorite node in the wilds wouldn't be camped to total depletion that way. Just my suggestion.
#41
Hot dog we have a weiner!
so people want the special ore/wood for BODS
here’s the thing,
the idea of higher end bods requiring special material is because it’s SUPPOSED to be more difficult cos that’s what you get the better reward for.

is this thread a joke? People want to fill the HARDER bods but want to do 0 extra work but claim the extra rewards. 
#42
The game was originally designed for resources to be based on who's doing what and where. It was never activated though if I"m correct. Even though I hate the RNG, just connect it to resources so that you have a chance at any colored ore/wood anywhere at anytime. 
#43
@Mervyn , no one said 0 work..

The rewards are great, the spending several weeks to a month in the few hours some of us can play is the questionable part.

 Regardless, I don't mind it the way it is, and wouldn't mind the static spots either. I've said that.
My suggestion though, still requires "work" but is (in my opinion) some what better than what they've got now, and not as "lenient" as just static resources, and I think it's a bit more realistic.

 In real life, you go to a coal mine to dig.. coal. Most "silver" mines are known to give you.. well, silver.. maybe somebody lucks out and finds diamonds in there too. I'm not arguing for or against anything here, but offered a suggestion. you seem like a person who loves to whine about things, I may be wrong, but generally from reading here, I do like some of what you're advocating. But, if you're some how offended or feel obligated to be a negative ninny, go somewhere like twitter and do that whole thing. /rant
#44
I didn’t say 0 work either, I said 0 EXTRA work. Meaning if there were static resources, it would be no harder to mine valorite than dull copper. I found your suggestion interesting, but I also didn’t like it. It could make the game more elitest/complicated as you’d need to know where the special mines were. Maybe they could make each dungeon be a different type of ore inside, and trees in high spawn areas in ilshenar have special wood. As long as they renamed the woods and dungeons or somehow made it obvious to new players. 

But then you would also have to make it so you can’t recall in/out of dungeons in trammel and the safe spacers would have a fit.

i just don’t see any reason to change what is already working fine.
#45
Mervyn said:
Hot dog we have a weiner!
so people want the special ore/wood for BODS
here’s the thing,
the idea of higher end bods requiring special material is because it’s SUPPOSED to be more difficult cos that’s what you get the better reward for.

is this thread a joke? People want to fill the HARDER bods but want to do 0 extra work but claim the extra rewards. 
Yeah the better rewards like Verite and Valorite Runic hammers that are completely useless as well as the yew or heartwood runic fletcher tools.
Or I can get a Valorite map where I can get 500 Valorite. But I have to do a Blacksmith Bod which needs 2000 Verite. Not a great trade off.
In the old days a Valorite Hammer was "the thing to go for" as a crafter and there were static resources. Now the high end rewards are mostly useless and the resources are hard to get.
Its better to spend gold to library or museum instead of resources. So please tell me what is working fine.!
I repeat myself. People barely are actively mining/lumber for rare resources. Why you protect the random resources so much? Rare ore and wood dont have the value they had some time ago. Its easy to get leather for tailoring or reagents for inscription or alchemy or stuff for cooking.
I would like to do more high end Bods for our community for the Artisan Festival, cause thats probably the most usefulness for high end ore and wood atm. Its a big grind to grow the trees, but being able to get rare resources easier would make it also easier.
#46
Why would you want to make it easier to get rare ore/wood?

if anything it’s too easy, you get no excitement now. I tell you something, took me too long to get enough iron ingots and normal wood (for caddellite) cos I KEPT digging up special materials, they’re not rare at all. Should be like 1 in 1000 spots you get rare, not every other tree/vein. 
#47
I'll just buy it from a scripter if I need and use the saved time to do something fun which maybe also get me my money back or more.

Too much idiots are listed to and the devs sometimes make weird calls... 
#48
Mervyn said:
Why would you want to make it easier to get rare ore/wood?

if anything it’s too easy, you get no excitement now. I tell you something, took me too long to get enough iron ingots and normal wood (for caddellite) cos I KEPT digging up special materials, they’re not rare at all. Should be like 1 in 1000 spots you get rare, not every other tree/vein. 
You are not a crafter. Excitement for finding 30 Valorite ore when you need thousands if not ten thousands. I want it to be obtain easier because I need alot of it. Please dont tell me Verite/Valorite and Heartwood/Bloodwood/Frostwood arent rare. You sir dont have a clue and it seems you are once again just trolling a thread.
#49
Well, if we're trolling, I say, let there be a vendor that sells all the rare ore in town for 10gp per ingot, and take mining entirely out of the game. /win

 dat being said, an ignore user feature would be a wonderful addition to the forum if it's not already available.
#50
I am not a crafter? I was last time I looked. Even if I wasn’t (which I am) do not tell me I don’t have a right to express my opinion.

Because I disagree with you I am trolling?
you don’t “need” to do the large val bods, you can accrue points getting smaller bods and claim whatever reward you want. You do whatever bods you have the resources for. 

They already made it easier to get the high end runics by allowing you to do this, which I had no objection to. 
#51
I'll just buy it from a scripter if I need and use the saved time to do something fun which maybe also get me my money back or more.

Too much idiots are listed to and the devs sometimes make weird calls... 

My thoughts exactly.  The scripters have plenty of time to search out the randomness.  And it will keep Mervyn happy by staying random.

#52
If they changed back to static resources you would still buy from scripters anyway, just at a lower price.

i love that the OP comes on the forums making a post to try and ruin the game again by reverting something that was already corrected and I’M the troller. 
#53
High end runics and barely useful.
You still havent given a reason why random resources are so good and static are so bad.
Lower prices for scripted resources seems good to me.
But well, I am the one trying to ruin the game and annoy the majority of the player base.

#54
Is there an ignore option on the forums ? I'm really tired of not being able to reply to a troll for fear of having my account actioned yet again unfairly. The rest of us can't post in every thread contradicting everyone and literally getting away with forum murder the way this person can. Instead of reporting him again for the umpteenth time only to see him continue to post, I would rather just put him on ignore and be done with it. Can someone point me in that direction ?

thank you
#55
I can honestly say that I despise resource gathering (miner/LJ) as a crafter these days, especially as it was something I would have happily wiled away the afternoon doing. The sheer rigmarole of finding a rare resource only to get a handful of usable ingots just doesn’t make it fun, at all. I’d rather be PK’d pre-Tram than strip mine Trinsic mountains for at best a few agapite and above. While the tools do make it easier, it only does than when you do find the higher veins to start with. And as for the rare wood types, I don’t even want to start to look!
It’s enough of a click-fest being a resource-gatherer that some small changes would go a long way towards reviving the crafting profession or playstyle. 
Okay, these resources might not go towards high-end gear, but BODs, RP gear, and dare I mention stone tiles and furniture still draw a lot of demand. Failing that, make the rare woods and metals have a better bonus for use... 
Perhaps something in the middle, a longer timer between finding the vein / tree and it changing to something else? Or a smaller % that it’ll reset after depletion? Stick ore elementals and different wood tree folk where they can be hunted, just like they were before in Ilsh? Or even make it so that static resources are still found in Ilsh?
Eithe way, static resources wouldn’t ruin the game, there’s enough going on elsewhere to do a good enough job of that...

#56
i already suggested static resources in ilshenar (in high spawn areas) 
it wasn’t received well on this thread. 
#57
How many Frostwood trees you found lately Mr. Mervyn?  We're not talking about 1000's of boards here, just enough to have on hand to enhance and perhaps fill a nice BOD.  But if you're relying on "finding" a Frostwood spot, good luck and after you do find it, it will most likely only stay Frostwood for 1 to 3 cuttings. Not exactly asking for the world here.
#58

This is going to go down like a ton of lead balloons - but I agree with Mervyn a lot here.

I don't see how you guys can say, just because he see's it differently, he is trolling. His opinion is actually very valid.


I'll say how I see it;

I enjoy gathering resources, I enjoy the process, it's a fun part of the game.

I enjoy the random system, it doesn't tie me down. It doesn't get boring.

I didn't like the static system. The nodes were always empty, it was boring, and a fair bit of griefing entailed - and by the way, I'm an expert griefer, it's you guys I'm thinking of here - but I'd rather cut it out where it's not necessary.

For BODS, I collect the lower end stuff, and build up from there, I NEVER use higher end materials for BODS. I really enjoy the current BOD system.

So seeing all of the above - none of that is a Troll, it's me saying the current system is fine. I don't see where a lot of you are coming from? You all seem to want it too easy, you want to buy from scripters, etc. That isn't me, I just like to play the game.

Two areas I can agree with you on;

1. It seems the very high end stuff does not drop under this system. I agree, I would agree it would be nice to do something where we can up this a bit. But going back to static is not the answer for me. I did say I liked NamelessJourney's idea.

2. I agree high end BOD rewards are a bit useless. 100% agree, I get the rewards, I put all the effort in, I enjoy the BOD system, then don't have the motivation to actually make anything, because it is all so pointless. This is a different issue, but I agree - I would love Crafting to be boosted somehow - You will see me in those threads trying to get a Buff for Crafting.


#59
Maybe as a BOD reward they could introduce something like a talisman specific to each rare material that when you wear would give you a bonus chance to get that resource. Or even something like a Talisman that you wear with charges to stop you losing special material from failed enhances...
Introducing those things would definitely increase my special material stock. 
#60
Mervyn said:
Maybe as a BOD reward they could introduce something like a talisman specific to each rare material that when you wear would give you a bonus chance to get that resource. Or even something like a Talisman that you wear with charges to stop you losing special material from failed enhances...
Introducing those things would definitely increase my special materiel stock. 


ps. Did you see me afk PK you last night? 😂

You are seriously hard to kill, even when afk. :s  

It made my night, lovely loot. ;)  

#61
Yes I looked at my journal, was convinced you had got someone to call me and distract me for 5 mins. The one time I earned things myself rather than loot from a blue.
#62
 Mervyn said:
Yes I looked at my journal, was convinced you had got someone to call me and distract me for 5 mins. The one time I earned things myself rather than loot from a blue.


Ha, I took some advice out of your book!

Guildies were saying, the further in you go, the more chance of meeting Mervyn, and lo and behold. o:)

#63
Cookie said:

This is going to go down like a ton of lead balloons - but I agree with Mervyn a lot here.

I don't see how you guys can say, just because he see's it differently, he is trolling. His opinion is actually very valid.

He never told why the old system is bad and the actual is so good. He called me the bringer of doom and only gave an opinion for improvement.
Cookie said:


I'll say how I see it;

I enjoy gathering resources, I enjoy the process, it's a fun part of the game.

I enjoy the random system, it doesn't tie me down. It doesn't get boring.

Maybe I am the minority, maybe you are, but I dont enjoy moving around mining/lumber hoping to get rare resources here and then. This is boring to me. When I go mining/lumber, I do it cause I need/want a special resource. If I need barbed leather, I go kill White Wyrms. If I need normal leather, I go kill brown bears. If I need Valorite/Frostwood etc., I am screwed.
Cookie said:

I didn't like the static system. The nodes were always empty, it was boring, and a fair bit of griefing entailed - and by the way, I'm an expert griefer, it's you guys I'm thinking of here - but I'd rather cut it out where it's not necessary.

This was 10 years ago, with 10 times the player base. In my experience there was no griefing. Sometimes the spots were empty, but there are so many landmasses nowadays that you should be able to find spots for the resource you need. There were some Pks in Felucca, but I had fun defending myself or protecting a fellow guildmember.
Cookie said:

For BODS, I collect the lower end stuff, and build up from there, I NEVER use higher end materials for BODS. I really enjoy the current BOD system.

So seeing all of the above - none of that is a Troll, it's me saying the current system is fine. I don't see where a lot of you are coming from? You all seem to want it too easy, you want to buy from scripters, etc. That isn't me, I just like to play the game.

If you dont use any higher end material for Bods, what you need it for then? And why is it a problem, if its available for everyone? You got your points, but Mervyn doesnt. He just says old system - bad. Actual system - good.
As you may have notice I mentioned the Artisan Festival in my original post. Its a Bod grind, where large Bods are the key and more rare material Lbods are even better. I would like to help our community then even more, but i cant cause the lack of resources. I dont make money with it, I even spend Bods I could get some useful rewards.
Rare ore and wood would only be valuable if you can get enough to make a good amount of Bods or being able to spend enough at Museum or Library. Atm the highend resources are rare and with that useless.
#64
Mervyn said:
Why would you want to make it easier to get rare ore/wood?

if anything it’s too easy, you get no excitement now. I tell you something, took me too long to get enough iron ingots and normal wood (for caddellite) cos I KEPT digging up special materials, they’re not rare at all. Should be like 1 in 1000 spots you get rare, not every other tree/vein. 
So what hack are you using that you get rare ore/wood so easy.
#65
 Drowy said:


If you dont use any higher end material for Bods, what you need it for then? And why is it a problem, if its available for everyone? You got your points, but Mervyn doesnt. He just says old system - bad. Actual system - good.
As you may have notice I mentioned the Artisan Festival in my original post. Its a Bod grind, where large Bods are the key and more rare material Lbods are even better. I would like to help our community then even more, but i cant cause the lack of resources. I dont make money with it, I even spend Bods I could get some useful rewards.
Rare ore and wood would only be valuable if you can get enough to make a good amount of Bods or being able to spend enough at Museum or Library. Atm the highend resources are rare and with that useless.


Fair enough responses, just to answer a couple of your points.

I keep the high end mats, in the hope I'll actually use them for real end-game crafting one day...

Regarding the Artisan system, fair enough, very community minded! I've never attempted this, because I really could not gather the amount of resources required for this - it is just a waste of resources for me. These sort of events are not something I enjoy, there is no practical reward from them for me, it has no interest for me. Fair enough if you enjoy it, and I get how you would need far more rare resources.

I still don't like the static system idea though. 🙂

#66

Hmm, i actually like the random system.

It is a lot more enjoying for me and the best part is nobody can just camp the best spots.

So i hope we never go back to static spots.

#67

Hmm, i actually like the random system.

It is a lot more enjoying for me and the best part is nobody can just camp the best spots.

So i hope we never go back to static spots.

Which part is more enjoying for you now vs static spots?
#68
Been at work all day but I see some responses, I think other people suggested they'd rather buy their resources from scripters, I did not.
And no I don't think if some one disagrees they are trolling, I do think trolls are trolling. It's what they do. Not to drop accusations on anyone though, I do think Merv is trolling this thread, the very suggestion I proposed when I came to this thread was to have an area named for a specific resource that would have a higher likelihood of that resource dropping in it. Regardless of whatever the guy does or does not like or agree with, I don't care really. I've stated repeatedly I'm ok with it as it is (random), was (static), and have no real complaints, it sucks, but not to such an extreme displeasure I need to pack my stuff up and threaten to go play on some random free shard that people seem to talk about at will here (which I don't recommend).

 I offered a suggestion that I would prefer, though, and I'll stick to it, and feel it greatly trumps taking resources totally out of tram (I mine both probably 40/60 ?) and doesn't just make static nodes (they can still be random, just in the proposed areas, give an increased chance for the type of ore it is named for and make them in dungeons for all I care. I have mining on my sampire and it rules), and in keeping with the luring people to fel the Dev team seems to toy with , give a HIGHER chance for those ores to spawn in the named areas or something. Throws a bone to everybody and a slap in the face to scripters who will somehow be able to make out like bandits anyhow (though I haven't seen one personally since I came back, and I've been around).
#69

Hmm, i actually like the random system.

It is a lot more enjoying for me and the best part is nobody can just camp the best spots.

So i hope we never go back to static spots.

Which part is more enjoying for you now vs static spots?


- it makes gameplay harder, which i enjoy a lot more, stockpiling tons of valorite or high-end wood should be hard imo

- it is fun to discover new nodes every now and then, using prospector and/or garg pick here and there

- it is fun that the caves/mines/walls/hills/rocks/mountains are almost never the same when it comes to nodes

- the simple fact that it is random which effectively prevents hardcore farmers/RMTers camping static spots 24/7


#70

Hmm, i actually like the random system.

It is a lot more enjoying for me and the best part is nobody can just camp the best spots.

So i hope we never go back to static spots.

Which part is more enjoying for you now vs static spots?


- it makes gameplay harder, which i enjoy a lot more, stockpiling tons of valorite or high-end wood should be hard imo

- it is fun to discover new nodes every now and then, using prospector and/or garg pick here and there

- it is fun that the caves/mines/walls/hills/rocks/mountains are almost never the same when it comes to nodes

- the simple fact that it is random which effectively prevents hardcore farmers/RMTers camping static spots 24/7


uhm.... it's not a lot of fun if this is bugged which i rather guess. I had have a nice frostwood giving tree in front of one of my houses in my playertown on DF - give that type of wood a few days than changes into lower wood types and now it's only given just wood *sigh* and this was about 3-4 years before today that this tree give the last time frostwood.... and that was the same to the good iron spots we know - they just give iron and nothing else more since years - so random changes are really s.h.i.t. for someone who need exaclty this type of iron or wood or colored granite - and  I spoke not only of the BOD-fillers - i like to make also decorations with ist - and it's now a worthless try to get a good amount of these resourses and a butt in the ass to everyone who enjoy playing his worker chars. Just my two cents... trolling or not ;)
#71
Well as a "mule" character times many, I've been on both sides in 20 years of the resource issue. It is frustrating with the randomness but perhaps without taking that away you could find a gold sink means to remedy part of it, like an "Ore Pawn broker" Either for a price or trade a percentage so to speak on the dollar you can convert or swap lower end ingots for higher end. (I know there are still issues with this thought) but if say you get 20% back for Iron ingots to 100 iron ingots gets you 20 valorite and the percentages shift as you move closer so you'd get more valorite for say gold or aggapite.  We don't have oodles of new players coming into mining, and scripting must still be an issue because vendors selling 6, 8, 10 deeds of 60k iron ingots on a daily basis didn't mine those and maintain that legally unless of course they've hired people to supply them and with what gold fetches (and selling it is never condoned as it violates TSS) there is precious little way to pay someone unless your talking a HUGE customer base. 

I do rather like the named location thing though even if you only get maybe a 5% increase in drop that spot to it's named resource. That's no different than the mining gloves. 
#72
I have yet to see one Val or frost wood spot after the randomization.  I have ore carts and tree stumps and that is where I get all my high end stuff.  I am sorry but IMHO the people that are against this are the ones making gold off of it and the RMT sites.
#73
Bilbo said:
I have yet to see one Val or frost wood spot after the randomization.  I have ore carts and tree stumps and that is where I get all my high end stuff.  I am sorry but IMHO the people that are against this are the ones making gold off of it and the RMT sites.

I agree with your statement except for the Valorite ore, I actually find it fairly often and it is pretty easy to get Valorite, as said before in a post, find an Agapite spot, bump it with Prospector Hammer, use a Garg axe to hit it and you have Val. 
Now Frostwood, that's a totally different thing, there is NO way to bump a spot in lumberjacking and I have found exactly 3 Frostwood spots since the change (how many years is that?), one of them gave 120 total regular/Frost boards and lasted for 3 refreshes, one gave 160 boards and lasted for 3 refreshes, the other one gave 240 boards and lasted ONE cut.  That's ridiculous.
I guess a compromise would be for us to get the same tools for wood that the miners get, not the best solution but with all the trolling and differences of opinion on this thread it might be the only option available ----- and that's IF the devs will even change it, for which the odds of that are probably the same or lower than the odds of finding a Frostwood tree.
#74

Some people in here really need to read more about what "trolling" actually is because i don't see any trolls here in this thread...

However, i can see the issue with the rare wood types, that's probably really frustrating.

But Valorite??? common, i find lots of Agapite & Verite nodes on an daily basis and once in a while even an original valorite node.
So getting Valorite atleast isn't really that problematic like Frostwood.

#75
Let's have less finger pointing and name calling, please. 
#76
One thing people are missing is, you can bump just about any spot into a valorite spot now with prospecting tools. Yes it takes time and tools and time..something nefarious types have plenty of. If @Kyronix or @Bleak manage to realize that Frostwood should be on Merchant and Orc ships, which only makes sense since especially on Merchant ships, which are....you know....MERCHANTS !!!..shipping rare wares throughout the area...then there's no reason someone can't start doing that part of the High Seas content to acquire the rarer materials.....just don't try it on any of my waters on Siege ;-)
#77
Well.
The persons who think this randomization properly addressed a scripter problem have clearly no clue about how advanced the scripting can be. Those persons who feed the rmt business just laugh about you. 

Furthermore you May say it's more "realistic" 
I'll counter with a simple question: when was last the last time you fell a birch tree and suddly ended up with oak wood? 
"realistic" .... 

I see 2 options to properly address this, one easy one realistic 
Easy: make it static again as before. That help the regular players, ignore the scripter as they are scripting anyway (at least in this area I could live with that) 

Realistic:random resources but change the way the tree look so that player can identify which damn tree they need to cut.
Ofc this needs to be done in some way a scripter can't identify with easy the difference in the tree (no idea how or if that's possible) 

As much as I like the realistic approach it's wasting much dev time for a issue which can be solved by workaround (see easy option) fairly OK and leaves the devs time to work on actual content or issues. 

#78
And I support to put all kind of material in proper amounts (50+) on trade and orc ships. Just remove the damn groceries.

Doing the high see thing is grindy enough for proper reward 


#79
Parnoc said:
Bilbo said:
I have yet to see one Val or frost wood spot after the randomization.  I have ore carts and tree stumps and that is where I get all my high end stuff.  I am sorry but IMHO the people that are against this are the ones making gold off of it and the RMT sites.

I agree with your statement except for the Valorite ore, I actually find it fairly often and it is pretty easy to get Valorite, as said before in a post, find an Agapite spot, bump it with Prospector Hammer, use a Garg axe to hit it and you have Val. 
Now Frostwood, that's a totally different thing, there is NO way to bump a spot in lumberjacking and I have found exactly 3 Frostwood spots since the change (how many years is that?), one of them gave 120 total regular/Frost boards and lasted for 3 refreshes, one gave 160 boards and lasted for 3 refreshes, the other one gave 240 boards and lasted ONE cut.  That's ridiculous.
I guess a compromise would be for us to get the same tools for wood that the miners get, not the best solution but with all the trolling and differences of opinion on this thread it might be the only option available ----- and that's IF the devs will even change it, for which the odds of that are probably the same or lower than the odds of finding a Frostwood tree.
You are not finding a Val spot you are bumping up an Ag spot, very big difference
#80
Again, use the prospector tools every time. You will find that you can turn that normal iron into whatever it was previously scheduled to change to..and work it from there. By that I mean, "you find that shadow iron ore can be....."once that's depleted after however many cycles it is, you can bump that up to the next one..rinse repeat..you dont "have" to find verite to turn it into valorite.
#81
Bilbo said:
Parnoc said:
Bilbo said:
I have yet to see one Val or frost wood spot after the randomization.  I have ore carts and tree stumps and that is where I get all my high end stuff.  I am sorry but IMHO the people that are against this are the ones making gold off of it and the RMT sites.

I agree with your statement except for the Valorite ore, I actually find it fairly often and it is pretty easy to get Valorite, as said before in a post, find an Agapite spot, bump it with Prospector Hammer, use a Garg axe to hit it and you have Val. 
Now Frostwood, that's a totally different thing, there is NO way to bump a spot in lumberjacking and I have found exactly 3 Frostwood spots since the change (how many years is that?), one of them gave 120 total regular/Frost boards and lasted for 3 refreshes, one gave 160 boards and lasted for 3 refreshes, the other one gave 240 boards and lasted ONE cut.  That's ridiculous.
I guess a compromise would be for us to get the same tools for wood that the miners get, not the best solution but with all the trolling and differences of opinion on this thread it might be the only option available ----- and that's IF the devs will even change it, for which the odds of that are probably the same or lower than the odds of finding a Frostwood tree.
You are not finding a Val spot you are bumping up an Ag spot, very big difference
As I said above I DO find Valorite spots quite often and I understand what I am doing and what kind of a spot it is when I find Agapite or Verite but I know they can be bumped to Valorite.  I am not complaining about ore.  I am complaining that us woodchoppers don't have the same way to change a Bloodwood or Heartwood tree to Frostwood and I'd bet if we knew the odds of finding a Frostwood native tree spot, it is probably so low as to be almost impossible and that this is the reason we have all our problems finding them.  Give us the same tools as the miners please?
#82
I would not object to a wood prospector’s tool. 
Are we out of the woods yet? 
#83
Just skimming this tread I have to say I have no problem finding frost wood but then I'm just out logging not trying for anything in particular. If I did just need one colour I would fill some BODs and get a "lumberjack's XXXXX map" probably with the corresponding Talisman.

They answered your arguments about how hard it is to gather the rare resources with the maps and tools in the new BOD rewards. I just wish they had them for all colours not just the higher ones.
#84
Tim said:
Just skimming this tread I have to say I have no problem finding frost wood but then I'm just out logging not trying for anything in particular. If I did just need one colour I would fill some BODs and get a "lumberjack's XXXXX map" probably with the corresponding Talisman.

They answered your arguments about how hard it is to gather the rare resources with the maps and tools in the new BOD rewards. I just wish they had them for all colours not just the higher ones.
I will get the talisman & two maps & go look for bloodwood & usually get about 3K boards when I've exhausted them. (used about 900 oak boards for the bods)

I only use the bloodwood for deco items, wont use them for BODs...

I haven't done any of the BODs for frostwood yet, I usually get mine from tree stumps
#85
As for mining, there are caves in Malas that are great to find for all ore types. You just have to know the exact spot to mine in. The spots do randomize, so the same ore type in that exact spot will be there all day and the next day will be a different type. and usually returns to the same on the 3rd or 4th day...
#86
The new Huntmaster's rewards coming in Pub 102 should help a lot too
#87
The huntmaster rewards dont help much. They just let you mine/lumber longer until you unload. I would even say with this, its probably more of a help for scripters than for honest players.
Also all you suggestions are fine, but if you dont wanne mine 2 hours or more a day over weeks, months, years, it wont solve my problem to gather bigger amounts of highend wood/ore.
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