Resources (Ore, Wood) back to static spots please
Xare said:Easier for scripters. I think its not happening.
I think it'd be better if they made areas where the likelihood of a certain flavor of resource to be mined for would be increased.
Like the Heartwood.. woods or something. Frostwood Meadows or something.. Shady Caverns for shadow iron ore.
White pearl harbor... > _ > Not saying it has got to be 100% every tile gives that resource or whatever, but 80% probability that if you get a colored resource it's gonna be for that named resource, maybe that's too high, but you get it. I just don't like going in a cave and having like gold/agapite/shadow iron/verite/verite/dull copper and somebody is recalling in and taking everything but the dull copper or whatever else.
As for resource scripting, I don't think that's going on anymore unless it's on a dead shard and they are leaking them back to the more populated shards.
I cannot agree with this one.
This change was made for a good reason playability-wise.
It feels better, and is more realistic the way it plays now, this system is far better, we would be taking a big step backwards.
The only issue right now, is it seems to be extremely hard getting higher end content, drop rates appear to be insanely low.

Drowy,
Crafting and gathering resources are a big part of my playstyle. I've mined, lumberjacked, gathered resources from the start.
- Here is my Crafter, and his full list of Soulstoned skills.
- Also, my Bod factory relating to every single Crafting skill.
- Also, an original runebook from back in the day - static mining - I still have the books, and the locations, yes I'm against it, it was boring, and a bad way of doing things.
Just to add, in a Feluccan only environment, which is where I play, if you are going to set places, eventually those set places become camped by PK's (and in fact other Crafters). It is far more diverse, interesting, and more fun, to open up the whole map, rather than a few nodes - which would be empty all the time, due to demand.
I would agree with the point that the drop rates seem insanely low, for an honest player. I've always stated this myself.
Recently. 🙂
It's just part of my playstyle, I do this all the time. Currently I have a Lumberjack/Carpenter being built on Atlantic, and I am training Lumberjack/Imbue and will follow up with Mining/Smith/Bowcraft/Carp and many many other skills on Siege.
I find you have to do these things over time, and it builds up - it's certainly not something you can go out, and collect a certain amount right now, well some you can, some you can't.
With Mining and Ingots, I have less issues, there are so many ways around it. Orc Brutes drop Shadow Ore, Blackthorn Ellies drop Gold Ore, Solen Ant Lions carry 4-5 lower range ores, then you get the Thepem quests for Metal Conversion. I spent many months on the Bronze to Valorite Conversion quest at one point, building up a stock there. You also have Prospector Tools, Garg pickaxes and Ore Elementals. I have 37,000 Valorite Ingots - see picture, I mined/traded for these, did quests, used Magincia Vendors etc. I am able to maintain Smith, Tinker Bods np.
With Lumberjacking, I do this a fair bit, and in fact do it on 3 shards currently. Europa, Atlantic and Siege. I'm going to agree with you here, I find it absolutely impossible to maintain my Wooden Crafting Bod side. Carpentry Bods - I focus on the normal wood side only, Bowcrafting has been left out in the cold a bit, because I cannot supply the Wood Types. I have 200 Frostwood Ore, I have 2,000 Bloodwood. I NEVER EVER find these. In fact, I get them most from say Trade Routes, I don't really know any other ways of obtaining higher end Wood Types.
BUT - I still strongly believe we should not go back to Static nodes. This system is far better playability wise. It's nice for me to pop outside my castle in Felucca, and browse around Yew Forest, or the Wrong Mountain range. Or just go anywhere I like.
I do agree there could be an improved drop rate for honest players. I like one of the suggestions above - maybe certain areas could have a higher chance of a specific resource type.
A suggestion of mine, maybe we can obtain somehow, something that influences the drops in a direction we want more.
{That reminds me, they do have this ingame - Specific Resource Maps from the Bod rewards and Void Pool rewards etc}
I think the point of my post here, is you have to think outside the box a bit, much of the higher end stuff, does not in fact come from the straight gathering skill itself (It comes from playing various areas of the game). Should more higher end resources come from straight gathering skills? I guess they should. But I think this is how the Developers have fought the scripters. Who still do exist.
Cookie said:BUT - I still strongly believe we should not go back to Static nodes. This system is far better playability wise. It's nice for me to pop outside my castle in Felucca, and browse around Yew Forest, or the Wrong Mountain range. Or just go anywhere I like.
Drowy said:So what keeps you from doing this with static resources?I dont see the downsides of static resources. Mining and lumbering should be the easiest ways to get the resources you want, but actually they arent.I got more than one character being able to convert bronze to valorite, but I also used bronze in Bods and dont have enough to convert now.i also did quite alot of Void pool actions, but you need some people to get far enough for a good amount of points. And since the rewards are only good for crafters, alot of people dont like it.I did lots of trade order, raided merchant ships, but all of this is not good enough for a dedicated crafter as me.I got lots of large Blacksmith and Bowcraft Bods I cant do for Artisan Festival cause I lack the resources.Why do I have a miner/lumber when its easier to hunt for the resources?
Downside of Static Resources;
- You will never get anything at all. In Felucca the Rare Nodes will be camped by PK's and Gatherers who recall in and out. In Trammel, Gatherers will recall in and out of the relevant nodes every 15 minutes making sure they stay empty at all times.
- It just feels unrealistic, and it gets boring from a players perspective. Once you've got your runebooks marked, you just recall around the same old same old.
(This is back to another real Pet Hate of mine - Trammel should not even have resources, it is a completely risk free environment, where passive aggressive behaviour which is very unhealthy for you, runs rampant. People will fight and squabble over the very rare nodes, but cannot actually vent their frustration, so it comes out in general chat, they will block rune-spots, lure mobs etc, it becomes an absolute unhealthy psychological warzone). We will go back to all of this, more ingame griefing. {For the purposes of keeping this conversation on track, feel free to ignore that bit, but it's how I see it}.
I quite like this idea.NamelessJourney said:but..
I think it'd be better if they made areas where the likelihood of a certain flavor of resource to be mined for would be increased.
Like the Heartwood.. woods or something. Frostwood Meadows or something.. Shady Caverns for shadow iron ore.
White pearl harbor... > _ > Not saying it has got to be 100% every tile gives that resource or whatever, but 80% probability that if you get a colored resource it's gonna be for that named resource, maybe that's too high, but you get it. I just don't like going in a cave and having like gold/agapite/shadow iron/verite/verite/dull copper and somebody is recalling in and taking everything but the dull copper or whatever else.
Drowy said:As it is now, its way worse as it was because besides scripters people are barely mining/lumber for resources.
I completely agree, understand and relate to this. I get the same in PvP also. Ultimately you have to play your own game, find your own place, and ignore all of this, it can prove impossible I know. The damage is done though, big time, it needs a proper fix.
The scripters are only there, because they can. My personal solution for all of this, is to prevent resources from being gathered in Trammel. In Felucca, they could be killed off, player justice. I agree they have made the economy meaningless. There are many debates about all of this, I won't go further.
All of this, is why I have moved to Siege - where all of these activities still have meaning in the game.
Staying on track on this concept, I personally, much prefer the current scenario, of being able to wander around the whole game environment gathering, rather than being shepherded to a few recall nodes and getting involved in a squabble for limited resources or finding them always empty.
Ok, how about a compromise? 🙂
I was thinking about this while having a shave.
Would you accept all mining/lumber resources being taken out of Trammel, and put into Felucca only?
Then the drop rates - in acknowledgement of the fact risk v reward has gone up meaningfully, and game integrity v scripters is so much more tightened up - could be increased x4 for the higher level resource types?
To me, that is a balanced solution. It gets rid of the Trammel scripting issue, it adds to risk v reward, and it could increase your drop rates by as much as you want - but it would be a justifiable increase.
Having said that, I understand why it was changed and it is unlikely to return. As some one else posted, the Devs have instead been adding other ways to gather ore and wood types, and I rely on those now. I would love to see Valorite Elementals wandering around Eodon for me to farm, or Frostwood Reapers in the Ilshenar forests. Put them in places where you cannot just recall in and out. Those gold elementals in the Blackthorn Dungeon are perfect - not easy to AFK script that for very long. And if some one IS, well, the GMs have been working hard to respond to people paging on them.
Cookie said:Ok, how about a compromise? 🙂
I was thinking about this while having a shave.
Would you accept all mining/lumber resources being taken out of Trammel, and put into Felucca only?
Then the drop rates - in acknowledgement of the fact risk v reward has gone up meaningfully, and game integrity v scripters is so much more tightened up - could be increased x4 for the higher level resource types?
To me, that is a balanced solution. It gets rid of the Trammel scripting issue, it adds to risk v reward, and it could increase your drop rates by as much as you want - but it would be a justifiable increase.
LOL do you know how dead Fel is on most shards? I already gather resources there. Never had a problem except for the elementals I dig up.
Also, there is a resource scripting issue? Where?
the scripters quit gathering years ago I’m sure, they probably have thousands of full deeds of each resource for sale on their rmt websites
Bilbo said:Quit trying to push for more sheep in Fel @ Cookie, you already have double resources and now you want Fel to be the only place to gather resources, your true colors are really showing.
If you want to come up with suggestions on how to help the game, do it.
Forget true colours, everyone knows how I think, I'm very clear about it. I've also been very logical about it, and explained my case. If you can all take that, and think the viewpoint I've put forward is not valid - fine.
Some of us remember static resources, and don't think it was such a great thing. Bring it back, forget your history, when you start whining, guess I'll have to stay quiet again and not say told you so.
Anyways, I'm out of this now, I have put forward another point of view, the conversation was ok, if I am outvoted, so be it. It doesn't actually bother me, in terms of result. In terms of gameplay, it will be a step backwards, but I'll live.
Ok you two .... hehe
First off correctly said was the facts that the randomization of the resources was a bad thing for the honest players who didn't mine the hadies out of the spots with Bots / Scripters. They meaning the scripters just kept them running as was... they sooner or later got the ore required in a 23hour day letting the macro programs run unattended. I also remember very well that the large sales of resources on npc vendors was huge. It was big business. WAS
Now to the aid of the lost in this hunt for the high end stuff...
we all know the tools that can raise the ore type.
Prospect hammer and the Gar pick. with the now legal use of 2 accounts you can go mine up and wipe out the ore elementals with the right weapon. and the bonus of this is the ele has 25 of its kind of ore to boot. That Aga vein can become Valorite !
if your lazy...get some sheep, stumps, and ore carts from the rewards menu and just wait a week or two and you got some on the hoof and no fighting needed....
Just out of interest, wtf are you using these special materials for?
Why do you need 1000s of special materials anyway? Since you can’t reforge them.
Just how many items are you enhancing???
Me personally, I don't mind either way, but I made a suggestion earlier in the thread about areas where the likelihood would be increased for certain colors to be gathered if harvested there and if they do make a change to the current system, I'd prefer that instead of just 'static' resources. There would still be a bit of guess work, and that 1 valorite node in the wilds wouldn't be camped to total depletion that way. Just my suggestion.
so people want the special ore/wood for BODS
here’s the thing,
the idea of higher end bods requiring special material is because it’s SUPPOSED to be more difficult cos that’s what you get the better reward for.
is this thread a joke? People want to fill the HARDER bods but want to do 0 extra work but claim the extra rewards.
The rewards are great, the spending several weeks to a month in the few hours some of us can play is the questionable part.
Regardless, I don't mind it the way it is, and wouldn't mind the static spots either. I've said that.
My suggestion though, still requires "work" but is (in my opinion) some what better than what they've got now, and not as "lenient" as just static resources, and I think it's a bit more realistic.
In real life, you go to a coal mine to dig.. coal. Most "silver" mines are known to give you.. well, silver.. maybe somebody lucks out and finds diamonds in there too. I'm not arguing for or against anything here, but offered a suggestion. you seem like a person who loves to whine about things, I may be wrong, but generally from reading here, I do like some of what you're advocating. But, if you're some how offended or feel obligated to be a negative ninny, go somewhere like twitter and do that whole thing. /rant
But then you would also have to make it so you can’t recall in/out of dungeons in trammel and the safe spacers would have a fit.
i just don’t see any reason to change what is already working fine.
Mervyn said:Hot dog we have a weiner!
so people want the special ore/wood for BODS
here’s the thing,
the idea of higher end bods requiring special material is because it’s SUPPOSED to be more difficult cos that’s what you get the better reward for.
is this thread a joke? People want to fill the HARDER bods but want to do 0 extra work but claim the extra rewards.
if anything it’s too easy, you get no excitement now. I tell you something, took me too long to get enough iron ingots and normal wood (for caddellite) cos I KEPT digging up special materials, they’re not rare at all. Should be like 1 in 1000 spots you get rare, not every other tree/vein.
Too much idiots are listed to and the devs sometimes make weird calls...
You are not a crafter. Excitement for finding 30 Valorite ore when you need thousands if not ten thousands. I want it to be obtain easier because I need alot of it. Please dont tell me Verite/Valorite and Heartwood/Bloodwood/Frostwood arent rare. You sir dont have a clue and it seems you are once again just trolling a thread.Mervyn said:Why would you want to make it easier to get rare ore/wood?
if anything it’s too easy, you get no excitement now. I tell you something, took me too long to get enough iron ingots and normal wood (for caddellite) cos I KEPT digging up special materials, they’re not rare at all. Should be like 1 in 1000 spots you get rare, not every other tree/vein.
dat being said, an ignore user feature would be a wonderful addition to the forum if it's not already available.
Because I disagree with you I am trolling?
you don’t “need” to do the large val bods, you can accrue points getting smaller bods and claim whatever reward you want. You do whatever bods you have the resources for.
They already made it easier to get the high end runics by allowing you to do this, which I had no objection to.
FinleyGrant said:I'll just buy it from a scripter if I need and use the saved time to do something fun which maybe also get me my money back or more.
Too much idiots are listed to and the devs sometimes make weird calls...
My thoughts exactly. The scripters have plenty of time to search out the randomness. And it will keep Mervyn happy by staying random.
i love that the OP comes on the forums making a post to try and ruin the game again by reverting something that was already corrected and I’M the troller.
thank you
It’s enough of a click-fest being a resource-gatherer that some small changes would go a long way towards reviving the crafting profession or playstyle.
Okay, these resources might not go towards high-end gear, but BODs, RP gear, and dare I mention stone tiles and furniture still draw a lot of demand. Failing that, make the rare woods and metals have a better bonus for use...
Perhaps something in the middle, a longer timer between finding the vein / tree and it changing to something else? Or a smaller % that it’ll reset after depletion? Stick ore elementals and different wood tree folk where they can be hunted, just like they were before in Ilsh? Or even make it so that static resources are still found in Ilsh?
Eithe way, static resources wouldn’t ruin the game, there’s enough going on elsewhere to do a good enough job of that...
it wasn’t received well on this thread.
This is going to go down like a ton of lead balloons - but I agree with Mervyn a lot here.
I don't see how you guys can say, just because he see's it differently, he is trolling. His opinion is actually very valid.
I'll say how I see it;
I enjoy gathering resources, I enjoy the process, it's a fun part of the game.
I enjoy the random system, it doesn't tie me down. It doesn't get boring.
I didn't like the static system. The nodes were always empty, it was boring, and a fair bit of griefing entailed - and by the way, I'm an expert griefer, it's you guys I'm thinking of here - but I'd rather cut it out where it's not necessary.
For BODS, I collect the lower end stuff, and build up from there, I NEVER use higher end materials for BODS. I really enjoy the current BOD system.
So seeing all of the above - none of that is a Troll, it's me saying the current system is fine. I don't see where a lot of you are coming from? You all seem to want it too easy, you want to buy from scripters, etc. That isn't me, I just like to play the game.
Two areas I can agree with you on;
1. It seems the very high end stuff does not drop under this system. I agree, I would agree it would be nice to do something where we can up this a bit. But going back to static is not the answer for me. I did say I liked NamelessJourney's idea.
2. I agree high end BOD rewards are a bit useless. 100% agree, I get the rewards, I put all the effort in, I enjoy the BOD system, then don't have the motivation to actually make anything, because it is all so pointless. This is a different issue, but I agree - I would love Crafting to be boosted somehow - You will see me in those threads trying to get a Buff for Crafting.
Introducing those things would definitely increase my special material stock.
Mervyn said:Maybe as a BOD reward they could introduce something like a talisman specific to each rare material that when you wear would give you a bonus chance to get that resource. Or even something like a Talisman that you wear with charges to stop you losing special material from failed enhances...
Introducing those things would definitely increase my special materiel stock.
ps. Did you see me afk PK you last night? 😂
You are seriously hard to kill, even when afk.
Mervyn said:Yes I looked at my journal, was convinced you had got someone to call me and distract me for 5 mins. The one time I earned things myself rather than loot from a blue.
Ha, I took some advice out of your book!
Guildies were saying, the further in you go, the more chance of meeting Mervyn, and lo and behold.
He never told why the old system is bad and the actual is so good. He called me the bringer of doom and only gave an opinion for improvement.Cookie said:This is going to go down like a ton of lead balloons - but I agree with Mervyn a lot here.
I don't see how you guys can say, just because he see's it differently, he is trolling. His opinion is actually very valid.
Maybe I am the minority, maybe you are, but I dont enjoy moving around mining/lumber hoping to get rare resources here and then. This is boring to me. When I go mining/lumber, I do it cause I need/want a special resource. If I need barbed leather, I go kill White Wyrms. If I need normal leather, I go kill brown bears. If I need Valorite/Frostwood etc., I am screwed.Cookie said:
I'll say how I see it;
I enjoy gathering resources, I enjoy the process, it's a fun part of the game.
I enjoy the random system, it doesn't tie me down. It doesn't get boring.
This was 10 years ago, with 10 times the player base. In my experience there was no griefing. Sometimes the spots were empty, but there are so many landmasses nowadays that you should be able to find spots for the resource you need. There were some Pks in Felucca, but I had fun defending myself or protecting a fellow guildmember.Cookie said:I didn't like the static system. The nodes were always empty, it was boring, and a fair bit of griefing entailed - and by the way, I'm an expert griefer, it's you guys I'm thinking of here - but I'd rather cut it out where it's not necessary.
Cookie said:For BODS, I collect the lower end stuff, and build up from there, I NEVER use higher end materials for BODS. I really enjoy the current BOD system.
So seeing all of the above - none of that is a Troll, it's me saying the current system is fine. I don't see where a lot of you are coming from? You all seem to want it too easy, you want to buy from scripters, etc. That isn't me, I just like to play the game.
So what hack are you using that you get rare ore/wood so easy.Mervyn said:Why would you want to make it easier to get rare ore/wood?
if anything it’s too easy, you get no excitement now. I tell you something, took me too long to get enough iron ingots and normal wood (for caddellite) cos I KEPT digging up special materials, they’re not rare at all. Should be like 1 in 1000 spots you get rare, not every other tree/vein.
Drowy said:
If you dont use any higher end material for Bods, what you need it for then? And why is it a problem, if its available for everyone? You got your points, but Mervyn doesnt. He just says old system - bad. Actual system - good.As you may have notice I mentioned the Artisan Festival in my original post. Its a Bod grind, where large Bods are the key and more rare material Lbods are even better. I would like to help our community then even more, but i cant cause the lack of resources. I dont make money with it, I even spend Bods I could get some useful rewards.Rare ore and wood would only be valuable if you can get enough to make a good amount of Bods or being able to spend enough at Museum or Library. Atm the highend resources are rare and with that useless.
Fair enough responses, just to answer a couple of your points.
I keep the high end mats, in the hope I'll actually use them for real end-game crafting one day...
Regarding the Artisan system, fair enough, very community minded! I've never attempted this, because I really could not gather the amount of resources required for this - it is just a waste of resources for me. These sort of events are not something I enjoy, there is no practical reward from them for me, it has no interest for me. Fair enough if you enjoy it, and I get how you would need far more rare resources.
Hmm, i actually like the random system.
It is a lot more enjoying for me and the best part is nobody can just camp the best spots.
So i hope we never go back to static spots.
Which part is more enjoying for you now vs static spots?Himmelweiss said:Hmm, i actually like the random system.
It is a lot more enjoying for me and the best part is nobody can just camp the best spots.
So i hope we never go back to static spots.
And no I don't think if some one disagrees they are trolling, I do think trolls are trolling. It's what they do. Not to drop accusations on anyone though, I do think Merv is trolling this thread, the very suggestion I proposed when I came to this thread was to have an area named for a specific resource that would have a higher likelihood of that resource dropping in it. Regardless of whatever the guy does or does not like or agree with, I don't care really. I've stated repeatedly I'm ok with it as it is (random), was (static), and have no real complaints, it sucks, but not to such an extreme displeasure I need to pack my stuff up and threaten to go play on some random free shard that people seem to talk about at will here (which I don't recommend).
I offered a suggestion that I would prefer, though, and I'll stick to it, and feel it greatly trumps taking resources totally out of tram (I mine both probably 40/60 ?) and doesn't just make static nodes (they can still be random, just in the proposed areas, give an increased chance for the type of ore it is named for and make them in dungeons for all I care. I have mining on my sampire and it rules), and in keeping with the luring people to fel the Dev team seems to toy with , give a HIGHER chance for those ores to spawn in the named areas or something. Throws a bone to everybody and a slap in the face to scripters who will somehow be able to make out like bandits anyhow (though I haven't seen one personally since I came back, and I've been around).
Maximus_Neximus said:Which part is more enjoying for you now vs static spots?Himmelweiss said:Hmm, i actually like the random system.
It is a lot more enjoying for me and the best part is nobody can just camp the best spots.
So i hope we never go back to static spots.
- it makes gameplay harder, which i enjoy a lot more, stockpiling tons of valorite or high-end wood should be hard imo
- it is fun to discover new nodes every now and then, using prospector and/or garg pick here and there
- it is fun that the caves/mines/walls/hills/rocks/mountains are almost never the same when it comes to nodes
- the simple fact that it is random which effectively prevents hardcore farmers/RMTers camping static spots 24/7
Himmelweiss said:Maximus_Neximus said:Which part is more enjoying for you now vs static spots?Himmelweiss said:Hmm, i actually like the random system.
It is a lot more enjoying for me and the best part is nobody can just camp the best spots.
So i hope we never go back to static spots.
- it makes gameplay harder, which i enjoy a lot more, stockpiling tons of valorite or high-end wood should be hard imo- it is fun to discover new nodes every now and then, using prospector and/or garg pick here and there
- it is fun that the caves/mines/walls/hills/rocks/mountains are almost never the same when it comes to nodes
- the simple fact that it is random which effectively prevents hardcore farmers/RMTers camping static spots 24/7
I do rather like the named location thing though even if you only get maybe a 5% increase in drop that spot to it's named resource. That's no different than the mining gloves.
Bilbo said:I have yet to see one Val or frost wood spot after the randomization. I have ore carts and tree stumps and that is where I get all my high end stuff. I am sorry but IMHO the people that are against this are the ones making gold off of it and the RMT sites.
Some people in here really need to read more about what "trolling" actually is because i don't see any trolls here in this thread...
However, i can see the issue with the rare wood types, that's probably really frustrating.
But Valorite??? common, i find lots of Agapite & Verite nodes on an daily basis and once in a while even an original valorite node.
So getting Valorite atleast isn't really that problematic like Frostwood.
The persons who think this randomization properly addressed a scripter problem have clearly no clue about how advanced the scripting can be. Those persons who feed the rmt business just laugh about you.
Furthermore you May say it's more "realistic"
I'll counter with a simple question: when was last the last time you fell a birch tree and suddly ended up with oak wood?
"realistic" ....
I see 2 options to properly address this, one easy one realistic
Easy: make it static again as before. That help the regular players, ignore the scripter as they are scripting anyway (at least in this area I could live with that)
Realistic:random resources but change the way the tree look so that player can identify which damn tree they need to cut.
Ofc this needs to be done in some way a scripter can't identify with easy the difference in the tree (no idea how or if that's possible)
As much as I like the realistic approach it's wasting much dev time for a issue which can be solved by workaround (see easy option) fairly OK and leaves the devs time to work on actual content or issues.
Doing the high see thing is grindy enough for proper reward
You are not finding a Val spot you are bumping up an Ag spot, very big differenceParnoc said:Bilbo said:I have yet to see one Val or frost wood spot after the randomization. I have ore carts and tree stumps and that is where I get all my high end stuff. I am sorry but IMHO the people that are against this are the ones making gold off of it and the RMT sites.I agree with your statement except for the Valorite ore, I actually find it fairly often and it is pretty easy to get Valorite, as said before in a post, find an Agapite spot, bump it with Prospector Hammer, use a Garg axe to hit it and you have Val.Now Frostwood, that's a totally different thing, there is NO way to bump a spot in lumberjacking and I have found exactly 3 Frostwood spots since the change (how many years is that?), one of them gave 120 total regular/Frost boards and lasted for 3 refreshes, one gave 160 boards and lasted for 3 refreshes, the other one gave 240 boards and lasted ONE cut. That's ridiculous.I guess a compromise would be for us to get the same tools for wood that the miners get, not the best solution but with all the trolling and differences of opinion on this thread it might be the only option available ----- and that's IF the devs will even change it, for which the odds of that are probably the same or lower than the odds of finding a Frostwood tree.
As I said above I DO find Valorite spots quite often and I understand what I am doing and what kind of a spot it is when I find Agapite or Verite but I know they can be bumped to Valorite. I am not complaining about ore. I am complaining that us woodchoppers don't have the same way to change a Bloodwood or Heartwood tree to Frostwood and I'd bet if we knew the odds of finding a Frostwood native tree spot, it is probably so low as to be almost impossible and that this is the reason we have all our problems finding them. Give us the same tools as the miners please?Bilbo said:You are not finding a Val spot you are bumping up an Ag spot, very big differenceParnoc said:Bilbo said:I have yet to see one Val or frost wood spot after the randomization. I have ore carts and tree stumps and that is where I get all my high end stuff. I am sorry but IMHO the people that are against this are the ones making gold off of it and the RMT sites.I agree with your statement except for the Valorite ore, I actually find it fairly often and it is pretty easy to get Valorite, as said before in a post, find an Agapite spot, bump it with Prospector Hammer, use a Garg axe to hit it and you have Val.Now Frostwood, that's a totally different thing, there is NO way to bump a spot in lumberjacking and I have found exactly 3 Frostwood spots since the change (how many years is that?), one of them gave 120 total regular/Frost boards and lasted for 3 refreshes, one gave 160 boards and lasted for 3 refreshes, the other one gave 240 boards and lasted ONE cut. That's ridiculous.I guess a compromise would be for us to get the same tools for wood that the miners get, not the best solution but with all the trolling and differences of opinion on this thread it might be the only option available ----- and that's IF the devs will even change it, for which the odds of that are probably the same or lower than the odds of finding a Frostwood tree.
Are we out of the woods yet?
They answered your arguments about how hard it is to gather the rare resources with the maps and tools in the new BOD rewards. I just wish they had them for all colours not just the higher ones.
I will get the talisman & two maps & go look for bloodwood & usually get about 3K boards when I've exhausted them. (used about 900 oak boards for the bods)Tim said:Just skimming this tread I have to say I have no problem finding frost wood but then I'm just out logging not trying for anything in particular. If I did just need one colour I would fill some BODs and get a "lumberjack's XXXXX map" probably with the corresponding Talisman.
They answered your arguments about how hard it is to gather the rare resources with the maps and tools in the new BOD rewards. I just wish they had them for all colours not just the higher ones.
I only use the bloodwood for deco items, wont use them for BODs...
I haven't done any of the BODs for frostwood yet, I usually get mine from tree stumps
