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Hidden Khaldun Chests

Started by Homer · 2018-09-26 · 57 posts · General Discussions
#0

@Kyronix

The idea behind this was good, but poorly executed, as a pure rogue,  with all the skills. I can not compete with people who run around see me detect hidden a chest, then cast telekinesis and magic untrap while im waiting for a skill cooldown or dying from the constant failure of GM Revove Trap, they take the loot from the chest i uncovered, this is pure BS.

The publish notes say "discerning rogue", that should mean you need at least GM Lockpicking and/ or  Remove Trap, which should be fixed, it's been horribly broken for years, which is why no one uses it any more.

So basically I miss out on the chests, because I want to play a class that should be able to do this, and not some half baked super class, I've been playing since UO started and and I'm getting tired of every year my char class is becoming more and more useless. This is the only class I like to play, i should not be forced to play something I dont like or want to.

#1
I was wondering if that would be happening on Atlantic.
#2
Pawain said:
I was wondering if that would be happening on Atlantic.


Happening  on my home shard of Chessy and on Atlantic with my rouge there,not that it matters where it happens, shouldnt happen at all.

The point being they get best of both worlds by killing the spawn getting whatever, then taking  stuff from a chest that someone uncovers and cant kill spawn and has a bigger risk of dying cuz they are a pure rouge.

#3
Those damn make-ups not being able to kill stuff.
#4
Xare said:
Those damn make-ups not being able to kill stuff.


Dunno what u mean by that, but this char is 21years old, and its the only character i like to play not some just random char i made over-night. Like i said its a pure rouge.

100 Detect

100 Remove Trap

100 Hiding

120 Stealth (real)

120 Stealing (real)

100 Picking

110 Spirit Speak (80 real, 30 jewels) for  healing

So yeah i'm a bit miffed that people are able to do they do,  when the publish note say "discerning rogue. I can't loot your kills in Trammel, you "SHOULD NOT BE ABLE TO TAKE OR LOOT A CHEST THAT YOU DID NOT UNCOVER", end of story.

#5
Do the Fel ones on Chessy.

I took my lockpicker with a player that has detect and did some. Maybe they should make the chest only be seen by those who detect it and party members.
#6
I have a character with detect but no lockpicking (yet). I was unable to use the unlock spell to open the chest. Was that just bad luck on that chest?
#7

I tried doing some in Fel on Chessy, but since my rogue is in VVV,  once another VVV player sees me,  they cast Earthquake to reveal me then  proceed to kill me, or get me killed by mobs. Happened earlier before i went to the tram version.

As for unlock spell, maybe the chest was to high lvl for the spell, but I know it works, cuz they do unlock, untrap, untrap, untrap using a cast macro, in less than the time it takes just for the detect hidden cooldown to finish, which another reason its horrible as a rogue.

 I have to detect, remove trap, then pick. It's 10 secs for the cooldown on each skill (22 sec total, 20 just in skill cooldowns, 1-2 secs before u can pick). In that time they have done 3-4 chests running around casting and invising the mobs off.

#8
I agree the chest should only be visible to the person who detects it unless they set off the trap.
That would not only be fare but would also get me and everyone else to finally use "Remove Trap"
#9
With four of us in the Pacific Tram dungeon we were on top of each other detecting, lock picking, and removing traps on the boxes.  I would hate to see what Atlantic would be like.
#10
@Homer Sorry you were having such a rough time in Khaldun, hopefully you were able to get some chests after we cleared the spawn tonight.

I have a rogue as well that I ended up giving enough Magery to in order to invis myself because of my frustration with never being able to successfully stealth in the middle of aggro. He has no eval or combat skills, so can't kill anything though.

I agree that the thief class needs a major rework. Remove Trap needs a much higher success rate, and it should not drop stealth on a success and only a chance to drop stealth on a fail (especially at GM).

I also think hidden chests should abide by the same rules that treasure map chests do -- only the person (and their group) that dig it up/detect it are allowed to open it.
#11
Khyro said:
@ Homer Sorry you were having such a rough time in Khaldun, hopefully you were able to get some chests after we cleared the spawn tonight.

I have a rogue as well that I ended up giving enough Magery to in order to invis myself because of my frustration with never being able to successfully stealth in the middle of aggro. He has no eval or combat skills, so can't kill anything though.

I agree that the thief class needs a major rework. Remove Trap needs a much higher success rate, and it should not drop stealth on a success and only a chance to drop stealth on a fail (especially at GM).

I also think hidden chests should abide by the same rules that treasure map chests do -- only the person (and their group) that dig it up/detect it are allowed to open it.


Yes the treasure chest rules would be a  major improvemnet, it wasnt the dying that was get me upset it was the fact that i find the chest and  and they can clean out before i even have a chance to use a "rogue" skill after using detect. The only reason i kept dying with aggo was cuz i was wearing heavier armor than what i should be and failing the stealth check, cuz i was trying to bypass the remove trap part of the steps and soak the dmg from opening the chest.

I managed to get 2 chests after you cleared the area for some lousy gold and bandages, while the other guy running around on a llama got like 8-10 chests. He basically has insta cast on spells and didnt have to suffer insane cooldowns on skills, what takes me at least 20 secs worth of skill cooldowns, only took him like 5 secs to do, so theres no way to compete with that.

#12
come to Siege Perilous where telekinesis and remove trap don't work to remove traps. You will have to deal with people trying to kill you though
#13
come to Siege Perilous where telekinesis and remove trap don't work to remove traps. You will have to deal with people trying to kill you though


I can go to the fel version on my shard if i want people to kill me, what i want is things to be more fair and even, I invested all the time and points in the those skills, not fair that someone just go make a new char and stone over 50 magery and use scrolls of invis and ever fail getting hidden, and be 20x better than someone that  has rogue skills, and had to spend 200 skills points for it.

The whole issue is the skill cooldowns and the fact that If i detect the chest they just cast spells while I'm SOL waiting for 10 secs, while i watch them empty the chest. How would you feel if i was able to walk up  to a champ spawn while your killing it, steal all its loot, so your left with a empty corpse, bet you wouldnt be to happy then.

Like i said in a previous post, this is my char and the class i like to play and i dont want to play another one. The rouge class and its skills have gone neglected for far to long.

#14
The khaldun chest traps do hardly any damage anyway, I don’t even bother casting telekinesis.

or does setting off the trap destroy an item?
#15
Mervyn said:
The khaldun chest traps do hardly any damage anyway, I don’t even bother casting telekinesis.

or does setting off the trap destroy an item?

It does not destroy anything, but your pointing out the weakness of rogue skills, limited in what we can wear to stealth in (unless you afford to get a suit made with all right properties on the correct armor),  so basically the 3 traps insta kill you on a failed remove trap or opening the chest, sometimes even a revenant spawns and pop shots you, but it's not flagged murderer. It just spawns as a normal mob, dunno what thats about, seems to happen on a failed failed remove trap and dying.
#16
is an imbued all 70s leather suit really that expensive on prodo? also you can reduce the cool down of detect and remove by moving around to trigger a stealth check which has a cooldown of only 5 seconds.
#17
This is exactly the same mechanic as is used in Exodus dungeon and Kotl city. We didn't get this kind of griefing there. Or if we did, I didn't know about it.  
Having treasure hunted on Siege I can tell you the the only thing you need on the armor is 70 fire resist. It's possible to make a credible suit for a rogue with basic imbuing and barbed leather, not even needing special materials.
#18
is an imbued all 70s leather suit really that expensive on prodo? also you can reduce the cool down of detect and remove by moving around to trigger a stealth check which has a cooldown of only 5 seconds. 

It is, if your getting spawn lured on to you and dying cuz people intsantly  hide after they cast Invis., 500k gold in a day gone due to this crap. If I cant hide when I have aggro, then Invis should be the damn way, again unfair due to some one stoning 50 skill points in magery and using scrolls, when I have to use 200 points for hiding and stealth. Shaving 5 secs off 20 is not really going to help, it will still be 15secs for me vs their 5 secs.

This is exactly the same mechanic as is used in Exodus dungeon and Kotl city. We didn't get this kind of griefing there. Or if we did, I didn't know about it.  
Having treasure hunted on Siege I can tell you the the only thing you need on the armor is 70 fire resist. It's possible to make a credible suit for a rogue with basic imbuing and barbed leather, not even needing special materials.
Maybe your shard has nicer people, on my shard as soon I uncovered the chest, people running  mounted invis near it cast the their macro then invis again, while i'm  waiting on cooldowns, then throw in the fact I have  I  get unhidden when using remove trap, and have to run off and hide again.


The rogue skill Remove trap severely need to be tweaked, its need to more reliable, remove the part where it unhides, like it was said earlier, or remove the cooldown on both detect and remove trap if you are gm in both skills and have gm hiding.


#19
But this is the game, it’s like complaining that in Tetris the blocks start moving too fast after a while.

##
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i have not experienced any difficulty with the chests and I actually had to control 2 chars as lockpicking was on a different char to my detect hidden char and I didn’t have any macros set up either. 

I think there is a lot of wolf crying going on, such as someone saying moonglow graveyard is too difficult. When something is genuinely too difficult you may find if falling on deaf ears thanks to threads such as this.
#20
Mervyn said:
But this is the game, it’s like complaining that in Tetris the blocks start moving too fast after a while.

##
 ##

i have not experienced any difficulty with the chests and I actually had to control 2 chars as lockpicking was on a different char to my detect hidden char and I didn’t have any macros set up either.
What part  are you not understanding, If I detect the chest someone should not be able to walk over, use a macro because they see the chest an after I uncover it and  loot away while using spells that are basically instant  cast, while I'm waiting on skill cooldowns. That's good for than u can play 2 accounts at once and bypass mechanics. Maybe your on shard where people respect others stuff and not greedy. If I'm the person who detected the chest it should mine just like treasure chests, again another example if you dig up a treasure map, kill all the spawn, I should be able up to walk up to it and pick and loot it clean, sounds fair no?

#21
In trammel I would say maybe you are correct. However not in fel.
#22
Mervyn said:
In trammel I would say maybe you are correct. However not in fel.
Correct in Trammel, is the issue.
#23
TimSt said:
With four of us in the Pacific Tram dungeon we were on top of each other detecting, lock picking, and removing traps on the boxes.  I would hate to see what Atlantic would be like.

This could be what was happening to the OP.   The shard is busy, thats a good thing.  They both detected and the other guy was faster at getting to the sweets.


#24
Homer said:
Xare said:
Those damn make-ups not being able to kill stuff.


Dunno what u mean by that, but this char is 21years old, and its the only character i like to play not some just random char i made over-night. Like i said its a pure rouge.

100 Detect

100 Remove Trap

100 Hiding

120 Stealth (real)

120 Stealing (real)

100 Picking

110 Spirit Speak (80 real, 30 jewels) for  healing

So yeah i'm a bit miffed that people are able to do they do,  when the publish note say "discerning rogue. I can't loot your kills in Trammel, you "SHOULD NOT BE ABLE TO TAKE OR LOOT A CHEST THAT YOU DID NOT UNCOVER", end of story.


You'd think that after 21 years, you would a) have a sense of humor, b) know the difference between rogue and rouge.

Why should you have sole came to a chest just because you have point in a skill that shows it?  This is nothing like killing a monster.  Not to mention regular chests, which these are based on, rather than treasure chests which have their own weird coding, don't have any lockout to prevent other players from looting them. 

Just wait until the first when the rest of the event goes live.  I'd wager that the treasure chests being active was a bug and should never have happened.  Since its the only way for people to earn the relics at the moment, they're jumping all over it.

#25

Has the hidden boxes / chests been turned off?  I went through Pacific Tram twice today and not a single you sense something hidden nearby message.

#26
I play on Pac as well and had the same thing happen a couple of times 
#27
Homer said:
Mervyn said:
But this is the game, it’s like complaining that in Tetris the blocks start moving too fast after a while.

##
 ##

i have not experienced any difficulty with the chests and I actually had to control 2 chars as lockpicking was on a different char to my detect hidden char and I didn’t have any macros set up either.
What part  are you not understanding, If I detect the chest someone should not be able to walk over, use a macro because they see the chest an after I uncover it and  loot away while using spells that are basically instant  cast, while I'm waiting on skill cooldowns. That's good for than u can play 2 accounts at once and bypass mechanics. Maybe your on shard where people respect others stuff and not greedy. If I'm the person who detected the chest it should mine just like treasure chests, again another example if you dig up a treasure map, kill all the spawn, I should be able up to walk up to it and pick and loot it clean, sounds fair no?

I found the solution to this,

you goto the fel khaldun and if you’re not red yourself take a red guild member with you who can hit area and kill the other players.




#28
I looted some nice items from a lockpicker (presumably the items came from the chests)
The staff is not imbuable. You need armslore to get this gump and it makes a cool whispering noise.

Also got some pretty counterfeit platinum bricks. Scores of taint and corruption and dreadhorn mains. And about 4 different paintings.
#29
Xare said:

You'd think that after 21 years, you would a) have a sense of humor, b) know the difference between rogue and rouge.

Why should you have sole came to a chest just because you have point in a skill that shows it?  This is nothing like killing a monster.  Not to mention regular chests, which these are based on, rather than treasure chests which have their own weird coding, don't have any lockout to prevent other players from looting them. 

Just wait until the first when the rest of the event goes live.  I'd wager that the treasure chests being active was a bug and should never have happened.  Since its the only way for people to earn the relics at the moment, they're jumping all over it.

Apparantly  whoever wrote the publish notes dont either, cuz i copied the spelling from the publish notes, why should i have a sense of humor when idiots are using spells to lure mobs on me costing me gold in insurance while i get crap after i uncover the chest.

It's fine if you wanna go that route, invis should  fail if  u have aggro and have 10 sec recast time, the same way it does for me when i try hiding, Hiding costs me 100 skill points and has a delay of 10 secs, why should  you get 100% chance to hide using a spell with 50 points and scroll that never fails, over and over.

They shouldn't of put "Throughout Khaldun these treasure troves can be found to reward the discerning rogue with a number of premium rewards including...", in the patch notes if it was meant for everybody.

Alot of you are missing my point that the rogue skills are broken compared to everything else in the game cooldown wise and skill point wise, this need to be fixed.If you dont see that, then your blind.

Every class/skill that has gotten stuff added to them or fixed to make them more fair, yet rogue skills are neglected, and lets see what in the game for true rogues:

EM Events = nothing

Story Arcs =  nothing

Live Events = nothing

Trammel Champ Spawns = nothing

Fel Champ Spawns = Powerscrolls, if your lucky enough to get one using run by random stealing and not get killed.

Artifacts = yes

Every other class/combo has access to everything 100% of the time. I only like playing a true rogue, and in the games current state there is nothing and there should be, for a true rogue. I'm not the only one either, many people left the game for this reason, it used to be a really fun class, but it been long forgotten and neglected.

Now heres the issue with Khaldun Chests:

Everyone, 150 points and scrolls (100 Detect and 50 Magery): 

Detect Hidden (10 sec cooldown, dont apply since your using spells for next part)

Unlock (1 sec cast delay)

Invis (1 sec cast delay)

Telekinesis (1 sec cast delay)

Invis (1 sec cast delay)

Loot

150 points and 5 sec of time.


Me, 520 points (100 Detect, 100 Remove, 100 Hide, 100 Pick, 120 Stealth):

Detect Hidden (10 sec cooldown)

Remove Trap (10 sec cooldown, become unhidden using skill, most likely die cuz of insane failure rate)

Hide/Stealth (if no mobs around othewrwise have to run off and Hide and Stealth back

Pick (can be done here or before Remove Trap, dont matter)

Loot

520 points and 20 - 30 secs of time

If you dont see how there's a  problem there then you are truly blind, or your just happy with the way it is cuz you dont have to work for the chests

#30
Interestingly my thief had no problems sensing the hidden chests and crates while my mage could not sense anything with the same detect hidden skill value.
#31
TimSt said:
Interestingly my thief had no problems sensing the hidden chests and crates while my mage could not sense anything with the same detect hidden skill value.

I havent logged in at all today to check anything out today, just to disgusted after last night to even wanna log on, same 3 people on my shard over and over with spells and running on llama's everytime I go, then selling the drops in chat after they get em.
#32
I think there should absolutely be a benefit to a true Rogue template. Right now there is no benefit.
#33
Actually, the patch notes do spell it properly.  When you copied it near the bottom, its rogue. 
#34
Mervyn said:
I looted some nice items from a lockpicker (presumably the items came from the chests)
The staff is not imbuable. You need armslore to get this gump and it makes a cool whispering noise.

Also got some pretty counterfeit platinum bricks. Scores of taint and corruption and dreadhorn mains. And about 4 different paintings.
This is why, with you and the rest of your guild in mind, if I find something I want to keep I insure it as soon as I take it out of the box and the taint, corruption etc get sent to the bank with my BoS. 
I would advise any other box-seekers venturing into fel to do likewise.
#35
I've haven't done any of the hidden Khaldun chests yet.  After reading all the posts about this, I agree with the OP, Homer.  This needs to be tweaked by Devs.  Leave the ability to grieve another player in Felucca.  It doesn't belong in Trammel.
#36
Just a side note looking at Pacific Event Schedule for Sept. it has
"NOTE: YOU WILL NEED GM STEALING FOR THESE EVENTS. BE PREPARED."

So they are doing something for thieves. I didn't make it to the first one so can't comment on what they are doing though.

If you didn't detect the chest you shouldn't be able to see it period.
#37
Tim said:
Just a side note looking at Pacific Event Schedule for Sept. it has
"NOTE: YOU WILL NEED GM STEALING FOR THESE EVENTS. BE PREPARED."

So they are doing something for thieves. I didn't make it to the first one so can't comment on what they are doing though.

If you didn't detect the chest you shouldn't be able to see it period.


I said pure Rogues need something, not someone that just has Stealing, which anynody can just stone over to a char that has fighting skills and spellcasting abilities.


Everything template in the game has room for  fighting skills, tresure hunter, fisherman, etc,  All those templates are locked down to needing to have the required skills to do them, the pure Rogue after having the required skills to be effective does not have room for anything else, item insurance, soulstoning stealing to  any char you want, killed the Rogue template completely, my first house which I still own today was gotten by stealing a house deed and running far enough away to not get guard whacked in town. Its only a 7x7 2 story that worth just as much as a castle on some shards cuz of its location near the fields and mountain in Britain guard zone, those were the best time for the template, i miss them and  i know its never gonna be like that again, the game just needs something for the rouge template that requires the skills, and not something anybody can do so easily cuz they have gm stealing.

#38
Homer said:
Tim said:
Just a side note looking at Pacific Event Schedule for Sept. it has
"NOTE: YOU WILL NEED GM STEALING FOR THESE EVENTS. BE PREPARED."

So they are doing something for thieves. I didn't make it to the first one so can't comment on what they are doing though.

If you didn't detect the chest you shouldn't be able to see it period.


I said pure Rogues need something, not someone that just has Stealing, which anynody can just stone over to a char that has fighting skills and spellcasting abilities.


Everything template in the game has room for  fighting skills, tresure hunter, fisherman, etc,  All those templates are locked down to needing to have the required skills to do them, the pure Rogue after having the required skills to be effective does not have room for anything else, item insurance, soulstoning stealing to  any char you want, killed the Rogue template completely, my first house which I still own today was gotten by stealing a house deed and running far enough away to not get guard whacked in town. Its only a 7x7 2 story that worth just as much as a castle on some shards cuz of its location near the fields and mountain in Britain guard zone, those were the best time for the template, i miss them and  i know its never gonna be like that again, the game just needs something for the rouge template that requires the skills, and not something anybody can do so easily cuz they have gm stealing.

I agree with you. I didn't say they were succeeding I just said they were trying.
To be honest I will probably show up for the next one just to see how he got stealing into a event.
I can't think of a way to do it given the numbers that show up for events.
#39
Mervyn said:
I looted some nice items from a lockpicker (presumably the items came from the chests)
The staff is not imbuable. You need armslore to get this gump and it makes a cool whispering noise.

Also got some pretty counterfeit platinum bricks. Scores of taint and corruption and dreadhorn mains. And about 4 different paintings.
And this is different then jumping a mule miner and bragging about the ore you got?
Or are you claiming that there is a template that allows Lockpicking hiding etc. and enough fighting skills to defend them self against your dedicated PVPer?
#40
Tim said:
And this is different then jumping a mule miner and bragging about the ore you got?
Or are you claiming that there is a template that allows Lockpicking hiding etc. and enough fighting skills to defend them self against your dedicated PVPer?
He's just trolling and bragging about killing helpless players in fel, since hes to lazy to do it himself.
#41
I was with a friend who was lockpicking, but there were other blues in the dungeon doing the same, I had to kill the other lockpickers or else they could take the bounty from the chests, this is what the thread is about. This was the solution to the issue. I suggest others do the same. 

There is no need to call me a lazy troll. I am not lazy. 
#42
Mervyn said:
I was with a friend who was lockpicking, but there were other blues in the dungeon doing the same, I had to kill the other lockpickers or else they could take the bounty from the chests, this is what the thread is about. This was the solution to the issue. I suggest others do the same. 

There is no need to call me a lazy troll. I am not lazy. 

Maybe a solution for the Fel version, still does not solve the issue on Tram version of this, which what this is about, like i said i can go to Fel if i want to. There is a reason I'm wanting to do this in Tram. My rogue in is VVV,  in case you missed that. I'm sure you already know what this is going to lead to ( free gold and loot to whoever kills me, since I can't fight back with a pure rogue template). So basically your doing in Fel since you know its impossible to do in Tram for reasons I'm complaining about?
#43
yes, if you bothered to read what I said previously in this thread, you’ll see I agreed that in trammel you should not be able to loot someone else’s revealed chest. 

But equally, like my friend did, you can bring a friend with you to fel to guard you. 
#44
Homer,

You've purposefully gimped your character to have no fighting ability, then you grumble that this is unacceptable. 

You made the choice.  There's nothing forcing you to do that.  There is no reason the developers should be required to cater to EVERY variation of skills in the game.  The option is there for you to have other skills; you've purposefully chosen to ignore them.
#45
Mervyn said:
I was with a friend who was lockpicking, but there were other blues in the dungeon doing the same, I had to kill the other lockpickers or else they could take the bounty from the chests, this is what the thread is about. This was the solution to the issue. I suggest others do the same. 

There is no need to call me a lazy troll. I am not lazy. 
but you are a troll?
#46
Xare said:
Homer,

You've purposefully gimped your character to have no fighting ability, then you grumble that this is unacceptable. 

You made the choice.  There's nothing forcing you to do that.  There is no reason the developers should be required to cater to EVERY variation of skills in the game.  The option is there for you to have other skills; you've purposefully chosen to ignore them.


No i did not gimp my character, i was a rogue since the beginning of UO.They took eveything away when they added  item insurance, the house placement tool, no keys for houses, trammel, and replaced it with nothing worth while. Artifacts were a nice addition, but being that anyone one can steal them it means nothing. Every other skill/ template has something worth while to do now, fishing, alchemy, tinkering, inscription, even cooking does. Every skill had stuff added to make make more attractive, but rogue skills have not.

There is no variation of skills for a true rogue template, I want to play a true rogue, what part don't you understand about that, I play the game to play a charater i want to play, not what everyone else wants to play or what they think i should play. Yes they should be required to cater a class template thats as easy a as rogue since they gimped it. It was was a viable template till they add the stuff i listed above.

I would be happy with stealing maps out of town strongboxes that worked like treasure chests except for the loot they could add new items that players cant loot or get, but exist in the game, as long as the strongboxes required both  rogue skills remove trap and lockpicking, so that it would be exclusive to the rogue skills. Instead of mob spawn they could add a puzzle to the chest like the chests in khaldun and the other dungeon which i cant remember the name of right now. This is just a example of something they could do, I'm not  saying I want or am i demanding it, all i want is smothing worthwhile for my beloved char that I played for 21 years to do, all my skills were all done the hard way, before soulestones, sots and all that crap were a thing, im not gonna throw my char away just because they gimped it.

It seems you just play the game for loot since your so against me asking for change or an addition for something that only true rogues can do and keep saying it's my fault when it's not it. It was the devs, they broke it and should fix it, My char is about half my age irl, so no im not gonna give in to being forced to play him any otherway

If im forced to play something i don't like, then it's no longer entertainment, and will eventually leave the game like all the others and close all my accounts. I used to be at 15 active, now down to 6 active, on my shard there s at least 20 people that have 6-10 accounts, what do think is gonna happen to the game if everyone  with that many account starts leaving, and people are leaving the game. On Atlantic in the last 2 weeks i've done 20+ idocs, and 8 on my shard, you know somethings wrong when 2 castles filled with loot just are left for idoc fodder . All long time players because some of the stuff I've gotten was from the first few  years of the game.



#47
brianna said:
Mervyn said:
I was with a friend who was lockpicking, but there were other blues in the dungeon doing the same, I had to kill the other lockpickers or else they could take the bounty from the chests, this is what the thread is about. This was the solution to the issue. I suggest others do the same. 

There is no need to call me a lazy troll. I am not lazy. 
but you are a troll?
@brianna hahaha I like your style!  😂
#48
Think you’ll find that was the joke..you don’t need to give credit to someone explaining my punchlines. 
#49
If your Khaldun appears to be missing hidden boxes, try opening up the sealed room - I've found as many as SEVEN boxes in there, after they became scarce in the halls - and once those were cleared, they respawned in the halls.
#50
it is ironic that i can pick the locks while hidden yet be revealed when i disarm...
#51
Basara said:
If your Khaldun appears to be missing hidden boxes, try opening up the sealed room - I've found as many as SEVEN boxes in there, after they became scarce in the halls - and once those were cleared, they respawned in the halls.
I have done the sealed room enough times that I can get there before the door opens.
#52
Got this from a Khaldun chest

#53
one of my peeves with the chests is I find one, detect it, lock pick it , step back telekinetic it to remove the Lethal poison only to find another stealther was hiding beside it and looted it dry while I'm exposed and now have a hoard of monsters on me. Yes treasure chest rules would be be the answer or at the very least a timer before anyone else could loot it. even at 110 magery and 108 eval I cannot cure poison from it. even arch cure fails. which is also a complaint. 
#54
Having played Detect Hidden for the first time anticipating October I've come to the conclusions.
  1. ONLY the player discovering chest should see it. At least for a time or until he/she sets off the trap
  2. If he/she successfully uses "Remove Trap" it and player should stay hidden from All
This would both fair and fit game logic. If you can wander around a room full of monsters and PVPs unseen why would you finding a chest suddenly make it visible to all? If you can pick the lock unseen why not disarm as well? 

Doing this way would make Remove Trap a useful skill again. I'd use 100 skill point for a chance of staying hidden.
Even PvPs should like it, they would have the challenge of actually have to hunt stealthers rather then just stand around waiting for chests to pop up. Also with a better chance of actually getting home with my loot I might consider trying Fel. so more targets for PVPs to hunt.

#55
All hidden chests need a period of exclusivity for the one who revealed it. If it's easier to apply the treasure chest code, that'd work as well.
#56

Last night I had someone try to loot the hidden chest that I was in the middle of disarming.  He got the triple whammy of explosion, dart, and poison. Then he got ran off by a skelemental while I remained hidden.  Serves him right.

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