🧙‍♂️ Brought to you by Peptides.gg — Use code UO20 for 20% off — GLP-1's, 90+ Peptides and more!

New Vendors

Started by Maximus_Neximus · 2018-07-19 · 198 posts · General Discussions
#0
This was one of the things posted in the most recent newsletter:

2. Can we have a vendor that does not charge by the hour?

Yes we can come up with an additional vendor that doesn't charge by the hour but instead takes up house storage and charges a commission percentage only when the item is sold. This type of vendor will be in addition to the original style of vendor.
I just want to say, THANK YOU! Please make this a reasonable commission that isn't just focused on taxing the super rich. This could help bring back some regularly stocked player vendors.

Also, consider each item not taking up one full storage slot. I imagine a good number of people will switch to this new vendor. It'd be rough for a player who runs a vendor mall to maintain their one house when it's filled up by players selling items.
#1

When is this coming in?

This is fantastic all round, and would help shards, and player vendors so much, and bring the fun back for many.

When I see things like this, and to be fair, they do keep them coming slowly, it raises my faith in the developers, they are listening, and implementing changes that are good for the game.

Plenty of things piss me off of course, but they do manage to hit some good issues.

I will always be here to keep their eye on the ball. 🙂

#2
I’m a little concerned that they’re planning to keep the existing vendor charge also. I foresee people in the know benefiting from getting new vendor contracts while those who don’t read the forums - paying over the odds. 

I guess the following is relevant here:
Mesanna could say “did you not agree with me for a Denarius?” 

Matthew 20 the laborers of the vineyard. 
#3
Sounds pretty good. Average prices might rise though because items no longer need to sell fast
#4
cobb said:
Sounds pretty good. Average prices might rise though because items no longer need to sell fast
Or they might fall because the seller won't have to pay 100% commission.
#5
It is gonna depend on what the 'commission' is but for pure vendor houses it is unlikely to do much as I know with mine,by the time I have 20 odd full vendors that is like 2k or more lockdowns without accounting for stock.   Each of my vendors has a restock bag generally with another 125 items in it. So the house is already full.  It will also do nothing for rental vendors as those people who 'rent' out vendor spots are not going to have all their lockdowns used either.   The only people it would benefit would be those who had one or two vendors selling super high end items or who had just a few things to get rid of. Perhaps on trammel shards it is fine due to recalling to the boonies off the vendor search map.  They need to allow a 'gate' off the map on Siege to make it worth operating one vendor or so in the boonies.
#6
It will let us put up slow moving items and odds and ends that sell cheap, yet sloooowwww, without eating up all the sales in vendor fees.

I personally enjoyed having vendors for all my crafts, with all the carp items on them, etc.  
I set them up, with x amount of gold, and then made them live on sales.  Slowly watched them go away...

This way, we can keep those slow items up there and not have to worry about them draining the life out of the vendor
#7
They should just have the vendor charge for putting an item up along with the % cut when item is sold.  If need item space have the vendor charge for the amount of items he can put up by the week or so rather then having them use up house storage slots.   

Stuff like BOD books should be changed to take up only 5-10 item slots and only allowed on vendors when the BOD's are priced. 
#8
Leave the original vendors alone.  If you want another type of vendor fine have both and what harm does it do to you that crafters have done this from the beginning of vendors with BOD books.  Lets remove containers from vendors while we are at it, I have seen vendors with 125 containers not marked, now that really hurts the UO player base doesn't it.
#9

It would be nice if BOD books only took up 1 lockdown. Players would not need to use vendors to store BOD's. It would also be thematically consistent with other types of storage books.

Vendors could then be required to have things "for sale" instead of "for storage".  

#10
We're coming up on nearly a month since this was announced. Has there been any more information released about how they'll work or when we may see them?
#11
This is an amazing idea and I hope it comes true soon. Under the current system on a low pop shard there is very low incentive to place a seller because you know sales are going to be rare but still must keep feeding it gold. Besides the most demanded items, in most cases it’s not worth it at all.
#12
MissE said:
It is gonna depend on what the 'commission' is but for pure vendor houses it is unlikely to do much as I know with mine,by the time I have 20 odd full vendors that is like 2k or more lockdowns without accounting for stock.   Each of my vendors has a restock bag generally with another 125 items in it. So the house is already full.  It will also do nothing for rental vendors as those people who 'rent' out vendor spots are not going to have all their lockdowns used either.   The only people it would benefit would be those who had one or two vendors selling super high end items or who had just a few things to get rid of. Perhaps on trammel shards it is fine due to recalling to the boonies off the vendor search map.  They need to allow a 'gate' off the map on Siege to make it worth operating one vendor or so in the boonies.
I asked for the gate option for Siege vendor shopping a while back, it was scoffed at by the shard purists...or is it Puritanist's ?
#13
When are the new vendors going to be added?  It would be nice if it could be included with pub 101.
#14
This change is a great addition to the lower populated shards.
With less people on shard buying stuff vendor items can stay for long time before sold, the new vendor type solves that.

The new vendor change should also remove empty vendors, if a vendor has empty backpack for 30days, remove vendor transfer gold to the vendor owner.
(yes, but outcry from the Luna house owners who rent out vendorspace losing income yeye but people with empty vendors has quit no need to charge them, let them have some gold when they return, and if they dont, its a money drain, less inflation) 
😂
#15
I hope this doesn't turn into an empty promise like the revamping of the account management page.
#16
Nearly two months now since the initial statement. Can we get an update on this, pretty please. 
#17
Nearly two months now since the initial statement. Can we get an update on this, pretty please. 
Very eager to hear more about this too, though probably won't be with this coming publish since it's about done. 

With the vendor change I will have no issues leaving items on my local shard that would be a slow sell usually. Can't imagine all the other people that would load vendors with similar items again. 
#18
This item is currently in our backlog and we hope to implement it in a future publish.
#19
Kyronix said:
This item is currently in our backlog and we hope to implement it in a future publish.


Good stuff, thanks Kyronix.

Thanks for your decent responses as well, to a couple of issues.

I currently don't do vendors, although I like vendors, I am waiting for this option to happen. The current scenario is just too expensive for me, and not worth my effort. In the current scenario, you have to devote all your time to it, to make it worthwhile.

#20
Kyronix said:
This item is currently in our backlog and we hope to implement it in a future publish.
Thanks, appreciate the response ! 
#21
Thank you for the response! Myself and others are very much looking forward to it!
#22
SOON
#23
I just saw that Publish 102 may be coming at the end of October and Pub 103 may be this year as well. I really, really hope that this makes it into one of them!
#24
It's a super cool idea everyone likes and wants. Thus it's a low priority and will take forever.
#25
You jaded rascal.  <span>:pensive:</span>

We need to get Mervyn on it!
#26
You jaded rascal.  <span>:pensive:</span>

We need to get Mervyn on it!
I wasn't born in UO that way. It was a learned behavior lol
#27
So has anything changed on this as to a date of releasing? @Kyronix
#28
I hope this is included in pub 103
#29
This would be a good change/ new feature NOT 

i cant wait for the happy crowd to turn into a pissed off mob lol

im sure the vendor deed cost will be 100k or more (gold sink you know) the commission will be 50% or more and they already said something about the new vendors taking up storage space 125 house storage for each. 

Kinda seems about right, it fits the current games direction 

or or they could just simply adjust the current vendor cost back to a more reasonable level and save a lot of time and everyone would happy if it’s changed back to original. Nahhhh that’s to simple lol we hate simple..........
#30
I think something may have been overlooked. You may find it goes from one extreme to another. You may find people putting all their trash on vendors at ridiculous prices just because there’s no fee until sale. And then you will all complain when you can’t see the wood for the trees. 

We are currently quite selective over the quality and price of items, the markets self regulate. With this proposed new vendor I can see myself dumping my legendaries in the vendor instead of melting them for relics.

I do understand the issue with the current vendor system, however I’m not absolutely convinced this is the answer. I think there also needs to be a fraction daily fee, sorry. 

Also, 2 different vendor types is very unnecessarily complicated. 
#31
inb4 the new vendor is from the UO store. 
#32
If they put vendors in the uo store for money would that be worth it? Say 1-3$ per vendor? That way there would be cash flow and then the fee after would be 5-10% of the total sale? Just thinking outside the box here.
#33
Also, due to everyone putting their worthless trash on vendors (for ridiculous prices), this new vendor will probably result in vendor search either going down all the time, and/or taking about 20 mins. Then you'll all be crying on the forums again.
#34
So this new vendor, taking up storage space... if same as a steward deed
no matter how much is in their inventory... it uses 125 storage

an 18x18 with max storage, has 66 vendor slots available 
max house storage is 3899, which means only 31 vendors of this type could be placed with only 24 items in the house


there is also a weight limit of what can go onto a vendor, unless every item weighs one stone, you wont be able to have a full vendor
#35
Skett said:

or or they could just simply adjust the current vendor cost back to a more reasonable level and save a lot of time and everyone would happy if it’s changed back to original. Nahhhh that’s to simple lol we hate simple..........
This would not solve the problem of less populated shards where an item may sit on a vendor for months due to low demand.
#36
Mervyn said:
I think something may have been overlooked. You may find it goes from one extreme to another. You may find people putting all their trash on vendors at ridiculous prices just because there’s no fee until sale. And then you will all complain when you can’t see the wood for the trees. 

We are currently quite selective over the quality and price of items, the markets self regulate. With this proposed new vendor I can see myself dumping my legendaries in the vendor instead of melting them for relics.

I do understand the issue with the current vendor system, however I’m not absolutely convinced this is the answer. I think there also needs to be a fraction daily fee, sorry. 

Also, 2 different vendor types is very unnecessarily complicated.
The markets will self regulate and people will stop putting trash on vendors at ridiculous prices, when they realize it's a waste of their time. A fee per sale system is present in pretty much every MMO out there other than UO. And it works just fine without major problems.
#37
I agree with the “trash on the vendors” will self regulate and don’t forget “one mans trash is anthers treasure” 

the biggest question then is what is the Fee going to be and what is the cost of the new vendor deed 
#38
yes I think its too early to jump to conclusions without even knowing what the fee is going to be.
#39
Two types of vendors would be an great idea. The classic fee based we have now for high volume (guild type stuff) in vendor houses and a new storage cost type for slow moving stuff. 

I have a couple of boxes of stuff I would like to put on a vendor as a community service. It's stuff I don't need but I can see that someone else might want or need some day. I don't do it now because I would be paying more in fees then a fair price would be by the time they sold. But I would be willing to give up some oh so precious storage slots to do it.

As for the argument against that they would just fill up with junk.  At one time or another I've had every size house in the game and only one thing was constant THERE IS NEVER ENOUGH STORAGE. With a choice of keeping some junk I've already decided I don't want on a vendor or god help me sorting and getting rid of my stuff I know what I'm doing.

The idea is good enough to wait and see what the details are be for deciding.
#40
People won't waste their time putting trash on vendors? Without a vendor daily fee, you will put something on a vendor instead of a chest, it's just as easy, and then just forget about it. There will be no self regulation at all.
#41
I hate to say this but I have to agree with @Mervyn He does have a point in that if these vendors do not take up any storage then people will just place chests of junk on them for 175M so no one buys them.  Without some sort of daily fee they will be storage bins.
#42
maybe for the new style of vendors, they should change it so that it does take up storage space.
#43
I thought they WERE gonna take up storage space?  Wasn't the the trade-off for using them?

#44
Can see how hording could become an issue. How about make it so the vendors that only charge commission count towards storage space double. So you set down a commission only vendor and it immediately takes up 125 lock downs.

As items are added to it, it gets more lock downs added to the house. Thus having such a vendor 
like this with 125 items in it, would be 250 towards the house. 

Also, each house can only have one of these types of vendors.

I believe some people hoard stuff because they don't want to sell it way cheap, but they can't
afford to let it sit on a vendor.

Stuff that you, yourself, can set a price on and think "I kinda like this, but could part with it for the right price."  

I am one of those folks who can't afford a vendor to let decent items collect dust on. 
#45
Ah Yes i concede storage space would somewhat control the amount of trash people put on vendors.
#46
fee should be 25% of the sale price minimum.... this game need gold sink
sadly but true... i pay mils in commission each day and i still make money... If you dont want to pay a commission for high products sells them on general chat at right price they go fast.
#47
How about a scaling fee any thing 1 mil and under 10% 1 mil to 25 mil 15% 25mil to 50 mil 20% 50 mil plus 25% 100mil and above 35% cap 

and if an item sits on a vendor for more than 45 days it gets hit with the percentage fee and will again in anther 45 days this will stop people from just storing “junk” on them so can we now stop with the lame storage idea already 

okay I just tossed those numbers out there with out much thought to make a point (kinda of like everything I post) 
#48
Skett said:
and if an item sits on a vendor for more than 45 days it gets hit with the percentage fee and will again in anther 45 days this will stop people from just storing “junk” on them so can we now stop with the lame storage idea already
Please no, this would hurt low populated shards. And with the vendor items taking storage space this is not needed anyways. For me a reasonable fee would be 5-10%
#49
You still haven't shown how a vendor storing junk hurts you any more then all the empty vendors. Why would anyone go to the effort of getting a vendor and storing things there rather than a box?

The idea about a percentage/time fee would just defeat the whole purpose of the idea. And it sound a lot like existing businesses trying to keep out new competition.
  
#50
Fortis said:
fee should be 25% of the sale price minimum.... this game need gold sink
sadly but true... i pay mils in commission each day and i still make money... If you dont want to pay a commission for high products sells them on general chat at right price they go fast.
Please try to make millions in commission every day and still make money on a less populated shard.
#51
Skett said:
How about a scaling fee any thing 1 mil and under 10% 1 mil to 25 mil 15% 25mil to 50 mil 20% 50 mil plus 25% 100mil and above 35% cap 

and if an item sits on a vendor for more than 45 days it gets hit with the percentage fee and will again in anther 45 days this will stop people from just storing “junk” on them so can we now stop with the lame storage idea already 

okay I just tossed those numbers out there with out much thought to make a point (kinda of like everything I post) 
Since these vendors will take house storage space, "storing junk" is a non issue. At the same time, putting a 20%+ tax on these will end up like way too many "improvements" in UO = tons of coding hours spent on a feature that nobody uses.
#52
I don’t feel the new vendors should take up house storage I feel that’s a bad idea. 

The numbers where here just thrown out there make up your own 5% 10% 15% idk it was to show a more balanced way of a fee 

example I’m selling black rock stew $5k each I do t want to get hit with a 30% fee I wouldn’t even bother making them for other players if the fee was on,y 5% then it makes since. Blackrock stew sits for months and months sometimes and other times it sells quickly, that’s why I would use this type of vendor. 

Or or if I have a tangle and want to sell it on a low population shard for $15 mil I would have to pay a 10% fee 

once again I haven’t ran the numbers I could be way off maybe it should only be 1% and 5% 

but the housing storage idea is very lazy and stupid one, you will be getting hit with a fee as it is,  why are some people so obsessed with punishing others yet complain about low population shards not having vendors think about it ? If it cost me more to sell an item than what I’m making I’m not going to sell it, if I put 30 blackrock stew on my vendor but it takes up house space I’m not going to make it to sell. 

(Not sure why I picked blackrock) 
#53
Ok I think we have wandered off what the original idea was. (check out the original post) 

A second type of vendor. Not replacing existing the vendor. The new one would take up house storage rather then a regular gold charge. You choose which one you use.

The talk about fees and commissions is more about changing the existing vendors rates then about a new one. Not to say that may not be needed but that's not what was proposed. 

ps "Also, 2 different vendor types is very unnecessarily complicated" your going to have to explain that one or are you just trolling again. 

Who ever is setting up the vendor picks one, other players should see no difference between the 3 types. (new, standard & rental)  The programers say no problem so how is it complicated?
#54
Skett said:
I don’t feel the new vendors should take up house storage I feel that’s a bad idea. 

Why? That is one way to alleviate your concern about people using vendors as storage, while addressing my concern of stifling commerce with unreasonable fees.
#55
Sliss said:
Skett said:
I don’t feel the new vendors should take up house storage I feel that’s a bad idea. 

Why? That is one way to alleviate your concern about people using vendors as storage, while addressing my concern of stifling commerce with unreasonable fees.
If you don't want a vendor to take up house storage, you can still use the current vendor. The new vendor is an option for those of us who don't have the gold to pay the current fees.
#56
Sliss said:
Skett said:
I don’t feel the new vendors should take up house storage I feel that’s a bad idea. 

Why? That is one way to alleviate your concern about people using vendors as storage, while addressing my concern of stifling commerce with unreasonable fees.
I think you misunderstood me I could careless about people using them as storage.
others are concerned about it 

I think they need put the vendors back to how they use to work and quit adding more and more unnecessary bs in this game and spend more time making it fun if they can 
#57
The new vendors would be more fun for low populated shards. Sellers can put more items on their vendors without losing money and buyers would have more items to buy.
#58
Mervyn said:
I think something may have been overlooked. You may find it goes from one extreme to another. You may find people putting all their trash on vendors at ridiculous prices just because there’s no fee until sale. And then you will all complain when you can’t see the wood for the trees. 

We are currently quite selective over the quality and price of items, the markets self regulate. With this proposed new vendor I can see myself dumping my legendaries in the vendor instead of melting them for relics.

I do understand the issue with the current vendor system, however I’m not absolutely convinced this is the answer. I think there also needs to be a fraction daily fee, sorry. 

Also, 2 different vendor types is very unnecessarily complicated. 


Totally agree!
#59
Sorry but I've gone through this thread three times and still not sure.

Even if your worse case comes about how would the original idea (a vendor using house storage rather than daily fee) negatively affect your game play?

I admit there is no shortage of crazy people out there but why would anyone use a vendor that costs $$$ (gold sinks being in I don't expect them to be cheep) to set up rather then a free box or bag?
#60
Four months later, hoping for an update and introduction into the game soon.
#61
I second this. Please let us know the status of this. I hope the new vendors are coming soon.
#62
With the amount of vendors  i have (30) and keep every one fully stocked, ill be using the old style for sure, as the new way would take up all my storage, on my shard low population, im the only main vendor shop there that offers a vast range of items and about 5 minor vendor shops
#63
With the amount of vendors  i have (30) and keep every one fully stocked, ill be using the old style for sure, as the new way would take up all my storage, on my shard low population, im the only main vendor shop there that offers a vast range of items and about 5 minor vendor shops
The best part is that you can your style of vendor while those of us who would prefer the new vendor can do that!
#64
Been roughly 6 months now. Hopefully this will be included in the upcoming quality of life publish.
#65
I’m looking forward to this because I have high end items to sell but have hardly any gold. 
#66
Just over 7 months now.
Any chance you could tell us if this will be included in the next publish?
#67
These are on the radar for this year's series of publishes - which exact one I couldn't tell you yet.
#68
Kyronix said:
These are on the radar for this year's series of publishes - which exact one I couldn't tell you yet.
Thank you for the update
#69
Yes thanks for the info.
Will keep stockpiling  🙂
#70

2. Can we have a vendor that does not charge by the hour?

Yes we can come up with an additional vendor that doesn't charge by the hour but instead takes up house storage and charges a commission percentage only when the item is sold. This type of vendor will be in addition to the original style of vendor.


Sorry for this long post. And further info to the post I initially made.  I am a person who has been running vendor malls for 14 yrs so feel input is really needed on this topic.  @LilyMae_1 is also on the same page as me, another who actually OPERATES on small shards.

This all sounds good however the reasons I run vendors are threefold:

1. It is stuff I have that I no longer need/want obtained either as drops, or gifts, deco items such as excess plants,  marties, deco items, tmaps, mibs, one off drops etc  Rather than throw away I sell to those who may need the item. (I do NOT have the storage space for these items, hence why I wish to sell them)

2. It is resource based stuff used for other people to craft or gather items such as wood, ingots, imbuing ingredients, leather, powder of fort, bod rewards, pick axes etc, bags of sending,  petals, dyes etc, most of which are stacking items so they don't currently take up much storage as I have stacks of the like in my houses, so they go on vendors as a service to others rather than because they take up too much storage. (but now they will take up additional storage on a vendor if I still want to sell them).

3. It is stuff I have crafted that people need to play the game, especially  newbies, spellbooks, runebooks, lrc suits, furniture deeds forges etc most of my vendors have at least 3-10 of each of of these item types for stocking purposes.  Ie: the suit vendor has bags of 6 piece suits etc, so could have 10 suits on it or more so 60+ items just on that vendor.  All these items currently do not take up storage on a vendor so I can supply lots of such and it doesn't matter how  long it takes to sell. (but now they will take up additional storage on a vendor if I still want to sell them).

                ------------------------------------------------------------------------------

I KNOW I can still use the existing vendors, (and I will do so)  but the request to have ones not charging by the hour was to combat the fact that on slow small shards the vendor costs KILL off people having vendors as items take a lot longer to sell so the fees make it uneconomical. 

Vendor malls like mine that actually supply LOW end items, but lots of them, will not benefit from a change as proposed above, only those people who have one or two vendors, or those who sell massively high end items also on one or two vendors will benefit as the storage on one off items and one or two vendors is not gonna affect them much.

In my vendor malls/houses I have on Siege (21 vendors) and Oceania (13 vendors).   These are single player owned vendors NOT rental vendors, I do NOT have any rental vendors in my malls.

On my Siege (Coco's) vendors and Oceania (Angelwood's) vendors only 1-2 of the vendors sell higher end items, the rest sell day to day items and I keep them stocked to max levels with all the above type items. Both vendor malls are sitting on pretty much full storage already as to maintain successfully stocked vendors you need to have 'back stock' to resupply them as stuff sells.  Some stuff sells so slowly it means you rarely make much money on them (not NO money you still make a little), and most decent 'profit' comes from the 2-3 higher end vendors.

So for the 1500+ items I have on the vendors, there is probably another 1500 items in back stock.

New vendors that don't charge by the hour are a great idea, but will be of no use to me if they take up storage.  If I wanted to switch to a cheaper option to make it more worthwhile I wouldn't have the room for the stock which defeats the purpose of swapping over. 

I do know that on the shards I operate on my shops are probably up there with or the most used on a consistent basis due mainly to the stocking levels and because I actually stock stuff that others don't bother with due to the lack of profit in them.  I make most profit from 2-3 vendors on both shards, the rest just make a small but consistent profit. 

It is also my playstyle, I am a merchant, I like supplying the basics, being a merchant actually gives me a reason to go out and 'do' stuff.  Without the ability to get rid of excess stuff there is no point to actually getting it in the first place. These new vendors that would take up storage are actually no use to those running operations like mine.  Because my shops are consistent in their items I make a lot of money but it takes a LOT OF WORK to do that, the money I make is earned due to the high level of work put in. And MORE importantly the fact they are always stocked and players KNOW they need a runebook it is there, they need a scroll binder it is there.  High level consistency is the key to any successful mall.

And before people come out and say it is 'not about you' yadda yadda, fine I get it, I understand for the person who only wants one or two vendors to get rid of junk it will be fine.  I am just pointing out how the 'new' proposed vendors will have only a very niche use, and the reasons why I will NOT be swapping over to them if they are structured like the current proposal and the likely impact on merchant operations like mine. 

This type of vendor  will also not work for those who 'rent' vendors as there is no way that a person who owns the house will want all of their storage taken up so that others make more profit and they lose the use of the premises for whatever they want to store.  A standard 18 x 18 can take 66 vendors, if those vendors were fully stocked with this 'new' type of vendor then it would exceed the amount of storage the house actually has (8,250) so it is no use to malls with rental vendors, which is currently how a LOT of vendor outlets operate from what I see.

I agree with @Mervyn on this.  I see it going:

1.  Every house sticks up whatever amount of vendors they can afford the storage on, say 1-2 or 3 and fills them with stuff at ludicrous prices in case they sell as per what Mervyn said.  Or

2. Every house sticks up vendors to get rid of junk they don't want at seriously low end prices which undercuts everyone til there is zero profit at all and they put merchants out of business by stripping any profit out of an item, but as they are not serious merchants it doesn't really worry them as once they 'dump' their cheap item, they will swap to some other cheap item and kill the market on that too.

3. People like me that actually put in hours and hours of work will be so undercut by 2 above we end up just closing down as the day there is zero profit in running vendors will be the day I close down even if It is a play style I enjoy.  I don't work for bugger all.  The ONLY vendors I will then run will be the 2-3 high end vendors on each shard, and my 3 rental high end vendors I keep stocked on Atlanic and I will not bother with the low end stuff at all so you will no longer be able to buy a 100 gps recipe from me on siege or that 5k forge deed on Oceania.  I will switch to 3 storage vendors with high end priced items for a known fee and be done with it. 

This post is mainly to supply information that may be considered when they look at how to 'do' these new vendors. 

Personally,  I think a sliding scale of daily fee would be better and simpler, so those selling low end items get it cheaper yet the fee for high end items remains as is.

Items up to 20k value could actually incur NO fee, with a sliding scale 1-5% (or whatever the current fee is) applying after that .  Items under 20k would account for most crafted  and newbie items and allow those low profit items to be sold without sending the trader broke on fees.

Just tossing the above out there for consideration.  Serious merchants currently make money from the existing vendor system.  It is a fine balancing act moderated by the market but making it so that anyone can toss up a vendor for the cost of 125 items storage has the potential to be disastrous.














#71
Simple solution is to leave vendors mostly the way they currently are and just change the daily/hourly fee to a one-time fee paid when the item sells.  It's a sales tax.  Who in the world isn't already accustomed to paying sales tax?  Seriously!  It's that simple of a fix.

1) leave vendors as they are and do not count towards house storage limits.
2) remove the daily/hourly fee
3) charge a sales tax when an item sells.
4) I propose a 5% sales tax, paid by the buyer which goes into the city treasury or something.
#72
Simple solution is to leave vendors mostly the way they currently are and just change the daily/hourly fee to a one-time fee paid when the item sells.  It's a sales tax.  Who in the world isn't already accustomed to paying sales tax?  Seriously!  It's that simple of a fix.

1) leave vendors as they are and do not count towards house storage limits.
2) remove the daily/hourly fee
3) charge a sales tax when an item sells.
4) I propose a 5% sales tax, paid by the buyer which goes into the city treasury or something.
The problem with that scenario and why they won't do it  is that is the quickest way to get people using the vendors for storage.  They put items on the vendor for ludicrous amounts, so a runebook for 10m or whatever, if it sells they make an absolute killing so it doesn't matter, but when they want to 'use' the runebook they just take it off the vendor and end up paying no fees.

It is why they took it to hourly fees, rather than daily fees in the first place, as some unscrupulous vendors were putting their high end items on a vendor and 'before the time' of the daily fee was calculated they took the items off, then restocked them after the fee was taken. It used to happen once a day on atlantic on the super high end stuff so that they didn't pay fees on em.

I think the fees as are are fine, they just need to change it so that items of really low end value pay no fee as I suggested above. So if I wanna sell a spellbook for 20k or under or I don't pay a fee on it,but if I want to sell a super high end invasion spellbook for 20 million I do.  Just get the scale right and make sure it is clearly posted.
#73
@ Kyronix 

Sorry for this long post.
Oh Boy, this is not a long post. This a very long post 🙂
I understand for the person who only wants one or two vendors to get rid of junk it will be fine.  I am just pointing out how the 'new' proposed vendors will have only a very niche use,
Respectfully, those people running one or two vendors are the majority. The niche are the mega-mall owners like you. TBH, I think you are mistaken in thinking that the new vendors will be of no use to you. But even it it's the case, I think far from being niche, I expect them to revitalize economies of smaller shards and undo some of the damage done by shard shield. Let me repeat that - if the plain sails tax (with a reasonable fee) vendors are implemented, I would expect to see a dramatic positive effect on less populated shards, an effect that would boost population among other things.
This type of vendor  will also not work for those who 'rent' vendors as there is no way that a person who owns the house will want all of their storage taken up so that others make more profit and they lose the use of the premises for whatever they want to store. 
There is really no need to rent vendors with the vendor search. And if someone still feels so inclined, existing vendors are still there for that purpose.
I agree with @ Mervyn on this.  I see it going:

1.  Every house sticks up whatever amount of vendors they can afford the storage on, say 1-2 or 3 and fills them with stuff at ludicrous prices in case they sell as per what Mervyn said. 
This was addressed at the time Mervin said it. Why would they do it? The item count is shared with the house, so there is no incentive to put anything on the vendor unless you are selling it.
Or

2. Every house sticks up vendors to get rid of junk they don't want at seriously low end prices which undercuts everyone til there is zero profit at all and they put merchants out of business by stripping any profit out of an item, but as they are not serious merchants it doesn't really worry them as once they 'dump' their cheap item, they will swap to some other cheap item and kill the market on that too.

This is capitalism, and this is as it should be. If someone is dumping merchandise, nothing is stopping you at buying it and re-listing it at market prices. This is especially easy with the vendor search now. Moreover, nothing is stopping these people form undercutting you now with the existing vendors.
Personally,  I think a sliding scale of daily fee would be better and simpler, so those selling low end items get it cheaper yet the fee for high end items remains as is.

Items up to 20k value could actually incur NO fee, with a sliding scale 1-5% (or whatever the current fee is) applying after that .  Items under 20k would account for most crafted  and newbie items and allow those low profit items to be sold without sending the trader broke on fees.

Just tossing the above out there for consideration. 
While such system might benefit you, it will have little to no effect on revitalizing commerce on small shards. Trading on a shard like Pacific happens in three places: GenChat, Forums, and Atlantic. Where it does not happen is Pacific vendors. And this situation drives players away.
Serious merchants currently make money from the existing vendor system.  It is a fine balancing act moderated by the market but making it so that anyone can toss up a vendor for the cost of 125 items storage has the potential to be disastrous.














Yes you may need to adapt to the new realities. That's what business people do, and no doubt what you had to do in the past in response to changing conditions. Moreover, I think the new vendors ultimately will benefit professional traders like yourself even more that the average player.
#74
Are we debating whether we should get a new type vendor?

Please give us new vendor options!!!
#75
I don't care what they do.  I will continue to use vendors as they are.  If the change makes it unprofitable then it is a case of me just closing, don't care about that either.  All the stuff I would of sold at a shop will go in the bin, no skin off my nose. I won't bother supply basics as I do now, I will as I said ...........  just close.   I can make just as much money if I  'sell only high end items on Atlantic bandwagon' with much less work.

A lot of people have a lot of comment yet they have no experience running vendors over LONG periods.  Take my comments as you like, I have been running vendors as my main occupation since I started playing 16 yrs ago so I do have some knowledge.  I do NOT deal in rares, or EM items or all high end goods, I deal in every day usables on small shards.  The ONLY way to make money running vendors on small shards like this is by being consistent, believe me or not, don't care about that either.  My feedback is just that ......... feedback, don't bother arguing points with me.

It won't matter what type of vendors you have, expensive stuff will still be shipped to Atlantic as you will always get more buyers with more money and better prices.  Vendor fees or not will make diddly squats worth of difference to this scenario. On Oceania I already 'try' to sell high end items to give the players some options, but due to the lack of players I generally vend them for 1-2 weeks first on Oceania, and when they don't sell, ship em to Atlantic where the same item will sell for MORE than I was selling it on Oce within days.  It is all to do with the amount of customers and the amount of money. I doubt any more vendors with or without fees will make much difference.

And respectfully,  those people running one or two vendors may be the 'majority' but most are like pop up restaurants that trade for a month or so then fold.  They set them up and have 50 things to sell then find that to continue trading they actually need to work at it.  It is NOT due to fees it is due to the fact you have to work to build up business, continually be restocking (daily not just when you feel like it), always offer a standard stocking range and level and  always be consistent with your pricing.  That is effort most people don't want to put in. 



#76
I dont have a castle I dont have a Luna house. My house is still named for rune dropping.  Many of these vendors have been there the whole time.  I welcome any new vendor relations or contracts.  Mine want to be seen.  They deserve more options!

#77
Skett said:
How about a scaling fee any thing 1 mil and under 10% 1 mil to 25 mil 15% 25mil to 50 mil 20% 50 mil plus 25% 100mil and above 35% cap 

and if an item sits on a vendor for more than 45 days it gets hit with the percentage fee and will again in anther 45 days this will stop people from just storing “junk” on them so can we now stop with the lame storage idea already 

okay I just tossed those numbers out there with out much thought to make a point (kinda of like everything I post) 
That seems like too high a percentage to pay to vendors. I don't want to make 100 million and have to give 35 million to the vendor as a fee. I think a flat fee is better, after all we have vendors to make money to get the items we need. Also why would I or anyone store stuff on a vendor if it takes the lockdowns from my home to store it. Seems like extra effort.That is however my opinion.
#78
cobb said:
I hope this doesn't turn into an empty promise like the revamping of the account management page.
boom.
#79
Lol when I see some of the comments I would not wonder when they give up and do nothing.

Iam actually surprised why so many people are against that. 

No one said the old vendors will go.
The idea was to make a second type of vendor which uses house storage plus a small selling tax.

It will allow people to choose which vendor they want or fit better for the shard and item planned to sell. 

However some ppl obviously don't understand that they have a choice.

I personally like the idea
#81
I have done the vendor thing from 60 self run vendors down to just a couple, it's a lot of effort to maintain stock. The one thing I'd like to point out is WHEN a shard gets to the point where NO ONE wants to stock basics or can make a profit, and as population drops on a shard losing vendors is just another nail in the coffin for that shard. It gets very difficult to consider moving to a new shard when one has to be old enough for shard shields or pay transfer fees to import the equipment needed. When you can't even buy a full spellbook or a city rune book it makes the process a much much longer struggle. 
#82
A bit late, I suppose, but just tossing my 2 cents in...

Most shards these days are low population. When some one new does come visiting, the shard can look depressingly dead because they don't have anything on VS that is high or low end. Just the consumables. Imagine a city with nothing but gas stations and grocery stores. No fancy deco items to get you motivated to put down roots, no uber gear to covet and motivate you to level your character. It can often appear, on the surface, that no one does any of the things to get these items. There is nothing to warrant a closer look. They move on.

This new style of vendor seems wonderful to me. A set fee, so all manner of items can be available to everyone at all times. High end deco that is not in high demand but is still valuable. Low end noob stuff that is not stocked cuz it consumes far more in fees than its value. Taking up house storage limit is needed, otherwise the community hoarders will just turn it into the same thing as vendor BOD storage - except they would be bogging down vendor search.

Even if they make these vendors obtainable only via the Store, and even if the fee is something ridiculous like 50% - it is still, imo, a greatly needed option.
#83
I agree with Finley Grant comment and Tanager comment.

I welcome the new vendor type. It will be a blessing to lower pop shards.
Remember the old vendor type will also still be availiable so it gives people a choice.

I suggest the new vendor type fee to be set at approx 5%
then lowered further if the owner buys a mercant trinket from the UOstore at his choice.
(they need to be updated with the new vendortype btw)


#84
Tanager said:
Even if they make these vendors obtainable only via the Store, and even if the fee is something ridiculous like 50% - it is still, imo, a greatly needed option.
Absolutely not. If that’s the case it’d be a waste of developer time and ours as well. 

The fee needs to be reasonable or it won’t be used. Why would I so something with a 50% fee when I can spam in chat or post on forums and pay no fee?
#85
^^^^^THIS^^^^^
#86
Tanager said:
Even if they make these vendors obtainable only via the Store, and even if the fee is something ridiculous like 50% - it is still, imo, a greatly needed option.
Absolutely not. If that’s the case it’d be a waste of developer time and ours as well. 

The fee needs to be reasonable or it won’t be used. Why would I so something with a 50% fee when I can spam in chat or post on forums and pay no fee?
Exactly! Unreasonable fees (and anything much beyond what you pay in your local supermarket is unreasonable) accomplish two things: 1) Cheap stuff like things needed by newbies stops getting sold altogether; 2) High demand stuff moves to the forums or even worse - RMT.
#87
Why a fee anyway? You'r paying for the vendor with house storage. To the people without 3 or more accounts thats much more valuable than gold.
 o:) 
#88
My statement was worse case scenario. Even at those insane stats (which I stated as being ridiculous), I would still use it for certain things and everything else would just continue as it is now. For the record, however, yes - a reasonable cost and a reasonable fee would of course be better.

If I put something very cheap on the vendor, like a full spellbook or a basic LRC suit for newcomers, it can sit there and consume FAR MORE than 50% of its price before it sells. Most sellers on low population shards who stock those items do so at a loss, as a community service. Yet not having those basic things readily available makes the shard look deader than it is. So my point was that even at worse case, it would still be a welcome addition. Of course, I do hope for better than that.
#89
Roughly 9 1/2 months now.

I know it's "on the radar", but I'm really hoping it'll sneak into the upcoming publish.
#90
If it's a store item for cash, or if its fees are ridiculous, it will be a non starter.   Might as well save the dev time.
#91
This was one of the things posted in the most recent newsletter:

2. Can we have a vendor that does not charge by the hour?

Yes we can come up with an additional vendor that doesn't charge by the hour but instead takes up house storage and charges a commission percentage only when the item is sold. This type of vendor will be in addition to the original style of vendor.
I just want to say, THANK YOU! Please make this a reasonable commission that isn't just focused on taxing the super rich. This could help bring back some regularly stocked player vendors.

Also, consider each item not taking up one full storage slot. I imagine a good number of people will switch to this new vendor. It'd be rough for a player who runs a vendor mall to maintain their one house when it's filled up by players selling items.
Personally, instead, I would like to see THE OPPOSITE....

That is, even if sold at the UO Store for real money, a Vendor that :

- Did NOT take up House Storage at all;

- Could be ALSO placed on Private (not Public) players' Homes on the door steps;

- I am OK with a reasonable, ACCEPTABLE commission charge only when the item is indeed sold.

For such a Vendor, I would have no problem to spend real money at the UO Store of course, if reasonably priced....

We need game additions that do NOT force "more" stress on Houses Storage capacity and, I think, a Vendor that took up House Storage would NOT be players' friendly but, instead, cause more stress on the already difficuly handling of houses' storage capacity....

We need MORE space for storage, not vendors reducing it...

That is at least how I see it.
#92
Its an additional Vendor, so I dont see why it could cause more stress with house storage. You can still use the old vendor. The new vendor will be helpful for low populated shards and we are looking forward for this one to come.
#93
I will make assumptions that with the new vendor, each item would actually need to take up more than 1 house storage slot, or Mervyn’s theory of people filling up vendors with non desirables or placing items at unreasonable prices and impeding searches would run true.
#94
You used the M word...
#95
half stuff should drop shard bound so people will not bring all to atlantic....
#96
Hermione said:
I will make assumptions that with the new vendor, each item would actually need to take up more than 1 house storage slot, or Mervyn’s theory of people filling up vendors with non desirables or placing items at unreasonable prices and impeding searches would run true.
How?? Why would anyone store anything on the vendor if it's taking the same number of slots as using regular storage?
#97
Allow one or two for each friend or co-owner of a house. And let their storage count adds to house item count or a percantage e. G. 50%
#98
Sliss said:
Hermione said:
I will make assumptions that with the new vendor, each item would actually need to take up more than 1 house storage slot, or Mervyn’s theory of people filling up vendors with non desirables or placing items at unreasonable prices and impeding searches would run true.
How?? Why would anyone store anything on the vendor if it's taking the same number of slots as using regular storage?
I don't know about you, but if there was no daily fee, I would just throw pretty much everything I have on a vendor (at a highish price) until i reach max storage on the offchance someone purchases. Because.. well why not? Nothing to lose

And even if put something on at a reasonable price, if the value goes down, i would just not bother to adjust my prices as there's no daily fee.
#99
Hermione said:I would just throw pretty much everything I have on a vendor (at a highish price) until i reach max storage on the offchance someone purchases. Because.. well why not? Nothing to lose
Until you realize you forgot to set an price for item #1431 and someone found it..
#100
Allow one or two for each friend or co-owner of a house. And let their storage count adds to house item count or a percantage e. G. 50%

Uhu ?

That is a novelty to me...

Friends and co-owners of a House "increase" the storage counts for that House for being a friend or a co-owner to that given House ?

Is that a "per friend/co-owner account" thing or a per "character" friend/co-owner thing ?
#101
what's todo against abusing the new vendors to increase the storage space of the house.

On the other hand you will give friends access to new vendors in your home.

a-let owners, Co owner and friends of the house the ability to place/rent a new vendor.

B-decrease the max house storage with the amount of items you can put inside thoose vendors. Like the steward seed.

C-125 items is a lot, so let's say 50% of 125 or
D-the new vendor can hold  only max 50 or 75 items

That was my idea.
#102
People can put insane prices on things they *think* is in storage but I still might buy it if I want it :P

#103
lol
#104
I came back to the game recently and started a vendor up until I realised that nothing sold very quickly and it was actually costing me gold to keep the vendor so I rapidly removed him. This was especially so with costly items, it was easier to advertise in general chat and sell things like that. What shop in real life pays its employees a daily % of the price of the items in the store to function? 
This is capitalism, and it should work like that in UO. The vendors should be minimum wage employees of the house they are hosted in. If they don't want to accept low pay then replace them with vendor machines :-) 

Bottom line is that vendors are paid too much for what they are selling. Simplest solution is to change what the vendor earns regardless of the value of the items on the vendor. Im pretty sure a Lamborghini salesman doesn't get 25% of each of his sales....
But yes they should take up storage. 

Anyone that cant manage with the storage currently available is just hoarding, then then again, they should be given the option of storing more items if they want to. So maybe introduce items into the UO store that can keep increasing house storage, or even add items as a mega rare boss drop that increases house storage. Or change certain items in houses so they don't count towards storage for the house... 

Lots of options but the bottom line is that vendors cost too much in the current climate within Ultima Online, and it is detrimental to the game
#105
Anyone that cant manage with the storage currently available is just hoarding, then then again, they should be given the option of storing more items if they want to. So maybe introduce items into the UO store that can keep increasing house storage, or even add items as a mega rare boss drop that increases house storage. Or change certain items in houses so they don't count towards storage for the house... 

Lots of options but the bottom line is that vendors cost too much in the current climate within Ultima Online, and it is detrimental to the game
While same may be hoarding, not everyone is. Some people really enjoy decorating extravagant houses or have museums of collections. Me personally, I have hoarded a bit. But now that they've updated the cleanup points, a LOT of it will finally be trashed.

My house is in Fel however, so I won't house vendors meaning I'm not worried about the storage for myself. But what about those who run a decorated vendor house? With one house per account, it isn't like someone can just have a vendor only house while maintaining a deco/museum playing style.

Regardless of that, I am fully in the same spot as you in that I can't afford vendor fees for my items. I sell them on forums or spam in chat because of that. By giving us a vendor that charges a 5% or so fee at the time of sale, it will allow for everyone to be able to sell items to earn some gold without going bankrupt in the process.
#106
Hermione said:
Sliss said:
Hermione said:
I will make assumptions that with the new vendor, each item would actually need to take up more than 1 house storage slot, or Mervyn’s theory of people filling up vendors with non desirables or placing items at unreasonable prices and impeding searches would run true.
How?? Why would anyone store anything on the vendor if it's taking the same number of slots as using regular storage?
I don't know about you, but if there was no daily fee, I would just throw pretty much everything I have on a vendor (at a highish price) until i reach max storage on the offchance someone purchases. Because.. well why not? Nothing to lose

And even if put something on at a reasonable price, if the value goes down, i would just not bother to adjust my prices as there's no daily fee.
Nothing to lose? How about your time? Most people have better things to do than spend many hours putting things on the vendor and pricing them on an off chance someone is blind and pays an inflated price. And if you do have the time and desire - there is really no loss. Vendor search is robust enough to filter out overpriced stuff.
#107
I would assume the fee would be charged at the time you put the item on the vendor. Otherwise, the game would have no way of ensuring that the funds are available later when the item is actually purchased. I would like to see players get that fee back if they remove the item, but I don't expect it any more than I expect to get fees back from our current vendors.

With that logic in mind, I am fine with these vendors needing house storage like stewards do, and charging their fee up front. It is the only way to prevent people abusing them for storage. Why do I care about people abusing them for storage? Because there are already houses with 50 vendors storing BODs, and storing equiped gear causing enough lag to effect even my PC.

I am really looking forward to the new vendor style option. The people who don't like it do not need to change a single thing they do currently.
#108
@Tanager if the fee was %25 that fee would be taken out at time of sell so an item for 100 gold would only deposit 75 gold into the vendor and the system would keep the 25 gold for the fee.  I do not get why you would even think the gold would not be there at the time of the sell.
#109
Bilbo said:
@ Tanager if the fee was %25 that fee would be taken out at time of sell so an item for 100 gold would only deposit 75 gold into the vendor and the system would keep the 25 gold for the fee.  I do not get why you would even think the gold would not be there at the time of the sell.
Same though process as duties are paid by the company of origin not a tax on the person who finally buys the item. 
#110
Tim said:
Bilbo said:
@ Tanager if the fee was %25 that fee would be taken out at time of sell so an item for 100 gold would only deposit 75 gold into the vendor and the system would keep the 25 gold for the fee.  I do not get why you would even think the gold would not be there at the time of the sell.
Same though process as duties are paid by the company of origin not a tax on the person who finally buys the item. 
How do you get that the buyer is being taxed?  The cost of the item is 100 gold that was set by the seller, the buyer pays 100 gold and gets the product, the vendor collects 100 gold and deposits 75 gold into its pocket (profit) and deposits 25 gold into the systems pocket (fee).  The seller only keeps 75 gold and pays a fee to the system of 25 gold when the item sells.  No where in this transaction does the buyer pay anything but the asking price.
The seller did not ask 75 for the product and the system did not add a 25 gold tax to the product.
#111
If the seller wants to receive 75 he prices at 100 if he wants 100 the price is 125. Just because it isn’t added at the till doesn’t mean it isn’t taxed. 
There are places where the price on the shelf is what you pay. Taxes may or may not be showed on the receipt. 
#112
Tim said:
If the seller wants to receive 75 he prices at 100 if he wants 100 the price is 125. Just because it isn’t added at the till doesn’t mean it isn’t taxed. 
There are places where the price on the shelf is what you pay. Taxes may or may not be showed on the receipt. 
It'd actually cost 134 to make 100 (if a ludicrous 25% tax), but your point is made.

I'm against the fee being taken when the vendor is placed. What if I want to lower the price of the item so it sells? I'm then charged twice unless a new way to change prices is introduced. With that in mind, if you could single click to get a menu with options to set a new price or retrieves the item(charging the fee), I'd be ok with it. Although that wouldn't allow for re-organizing a vendors backpack, so it would need some more thought put into it.
#113
That is how it works now. I put an item on the vendor, it sits a few days and charges me fees. If I take the item off, and reprice it - I do NOT get any of that fee back. I would be happy if the new system worked differently, but I am not expecting it to, and I am not going to be upset if I don't get something I am not expecting.
#114
Time will tell, it's all vaporware right now anyway...  
#115

I personally would like to put Vendors up in Felucca.

Sales would be slower of course, that is fine, but just like Low Population shards, this new vendor concept would help us have vendors, and create an economy in these areas, in places it has been dying because it is not worth it to run them.



#116
Tim said:
If the seller wants to receive 75 he prices at 100 if he wants 100 the price is 125. Just because it isn’t added at the till doesn’t mean it isn’t taxed. 
There are places where the price on the shelf is what you pay. Taxes may or may not be showed on the receipt. 
That is how real business works, a seller wants to get x amount for his/her product but must pay FEES before it can be placed on a shelf (vendor) so he/she always jacks up the price to cover those fees.  A tax is added on at the time the buyer buys something so lets say %25 tax and the selling price is 100 that means the buyer would pay 125 total. Fees usually allow for overhead, wages, costs, and markup. 
#117
Bilbo said:
Tim said:
If the seller wants to receive 75 he prices at 100 if he wants 100 the price is 125. Just because it isn’t added at the till doesn’t mean it isn’t taxed. 
There are places where the price on the shelf is what you pay. Taxes may or may not be showed on the receipt. 
That is how real business works, a seller wants to get x amount for his/her product but must pay FEES before it can be placed on a shelf (vendor) so he/she always jacks up the price to cover those fees.  A tax is added on at the time the buyer buys something so lets say %25 tax and the selling price is 100 that means the buyer would pay 125 total. Fees usually allow for overhead, wages, costs, and markup. 
Depending on your local laws and accounting practices much of what you call "fees" are or included one form of tax or another. For example property tax or payroll tax on the wages. The tax added at the cash register that you are referring to is commonly call "sales tax", "value added tax" or "GST" depending on you location. Some countries require the price of an item to show all taxes included others don't.  All of which is way off topic.

Note I call any non optional "FEE" you pay to any level of government a tax and no I am not against taxes they are necessary much like prostate exams.
#118
Bilbo said:
Tim said:
If the seller wants to receive 75 he prices at 100 if he wants 100 the price is 125. Just because it isn’t added at the till doesn’t mean it isn’t taxed. 
There are places where the price on the shelf is what you pay. Taxes may or may not be showed on the receipt. 
That is how real business works, a seller wants to get x amount for his/her product but must pay FEES before it can be placed on a shelf (vendor) so he/she always jacks up the price to cover those fees.  A tax is added on at the time the buyer buys something so lets say %25 tax and the selling price is 100 that means the buyer would pay 125 total. Fees usually allow for overhead, wages, costs, and markup. 
I just want to request you stop using a 25% tax for your examples. That’s an absurd number that should not be used. 
#119
What you want us to use math in a totally off topic and meaningless debate?
#120
gotta love the internet, forums gives everyone an opinion no matter what ;)
#121
Tim said:
What you want us to use math in a totally off topic and meaningless debate?
Sorry that was flippant and rude. When this started I was on my phone in the mall waiting for the wife so 25% was an easy number to use.
But do you really don't think taxes on things you buy don't add up to at least 25%? (stores business tax, store owner's income tax, same for the supplier and his supplier etc. for one example) 
#122
Tim said:
Tim said:
What you want us to use math in a totally off topic and meaningless debate?

Sorry that was flippant and rude. When this started I was on my phone in the mall waiting for the wife so 25% was an easy number to use. 
But do you really don't think taxes on things you buy don't add up to at least 25%? (stores business tax, store owner's income tax, same for the supplier and his supplier etc. for one example) 


If the vendor is in your house though, you are paying all of this not the vendor selling your stock. The vendor is an employee, hence how you can simply remove all your stuff and "sack" them. I dont think they should be paid anymore than flat fee per week regardless of what they have on them. The fee should not be tied to the value of the items on the vendor as the vendor doesnt own the items, you do. 

Vendor search would be a lot more useful if opened up to move vendors. I dont understand the ridiculous farce around the fees, its over-complicated.

Keep the fact they take up storage, i can understand that, its logical, the fees arent
#123
Nice idea @Fenriswolf pay the vendor a flat daily rate no matter what is on it and have it count against the house storage or people will just use them for extra storage.  No this would not be a great gold sink but it would help the lower populated shards with their vendor problem.  The question would be what people would consider a reasonable daily salary and if some tries to beat the game like the old vendors then make these vendors cost more gold than they save when they dismiss them and have them go poof so they have to buy a new vendor deed every time.
#124
First the previous posts as I pointed out were way way off in the weeds. (real world)

But back to topic I'm against a weekly fee of any type. If items on a vendor count towards the house storage why would anyone use them for storage? There would be no extra storage to gain unlike the present vendors. And if they did go to all that effort how would that affect your game experience?
#125
Do you even understand anything you read.
Bilbo said:
Nice idea @ Fenriswolf pay the vendor a flat daily rate no matter what is on it and have it count against the house storage or people will just use them for extra storage.
What do you think this says.
#126
it really is as simple as :

1. A flat nominal fee for the vendor either per day or per week doesn't matter.It is just too high at it currently stands.Or a 100k gold fee to buy initially to stop them being put up and knocked down frequently
2. Yes the items on the vendor count as storage

Thats it, nothing more, lets not muddy the water with anything else it is this, plain and simple. Lets not go round in circles or discuss anything more. There isnt anything more to it
#127
Tim said:
Tim said:
What you want us to use math in a totally off topic and meaningless debate?
Sorry that was flippant and rude. When this started I was on my phone in the mall waiting for the wife so 25% was an easy number to use.
But do you really don't think taxes on things you buy don't add up to at least 25%? (stores business tax, store owner's income tax, same for the supplier and his supplier etc. for one example) 
I understand it makes for easier math in a discussion, although 10% may be easier. But I don’t want the devs thinking that we’d be ok with such a high percentage with the final product. 
#128
Ok I did miss the "or" I still don't see a need for any setup or weekly fee other then buying the vendor deed at the present rate. If someone does put up and knock them down frequently what's the harm?
#129
it really is as simple as :

1. A flat nominal fee for the vendor either per day or per week doesn't matter.It is just too high at it currently stands.Or a 100k gold fee to buy initially to stop them being put up and knocked down frequently
2. Yes the items on the vendor count as storage

Thats it, nothing more, lets not muddy the water with anything else it is this, plain and simple. Lets not go round in circles or discuss anything more. There isnt anything more to it
THIS  Simple and it works
#130
Bilbo said:
it really is as simple as :

1. A flat nominal fee for the vendor either per day or per week doesn't matter.It is just too high at it currently stands.Or a 100k gold fee to buy initially to stop them being put up and knocked down frequently
2. Yes the items on the vendor count as storage

Thats it, nothing more, lets not muddy the water with anything else it is this, plain and simple. Lets not go round in circles or discuss anything more. There isnt anything more to it
THIS  Simple and it works
Its even simpler and still works without item 1
#131
Tim said:
Bilbo said:
it really is as simple as :

1. A flat nominal fee for the vendor either per day or per week doesn't matter.It is just too high at it currently stands.Or a 100k gold fee to buy initially to stop them being put up and knocked down frequently
2. Yes the items on the vendor count as storage

Thats it, nothing more, lets not muddy the water with anything else it is this, plain and simple. Lets not go round in circles or discuss anything more. There isnt anything more to it
THIS  Simple and it works
Its even simpler and still works without item 1
True, but for a bit of realism we need to pay the vendor something, or why the hell would they be doing it. May as well not have vendors just have an automated item dispenser like those coke/crisp machines that you pay for the item and it drops out the bottom :-)
#132
Tim said:
Ok I did miss the "or" I still don't see a need for any setup or weekly fee other then buying the vendor deed at the present rate. If someone does put up and knock them down frequently what's the harm?
People use to knock their vendors down before server maint. and then put them back up after server maint to avoid paying the daily charge that was collected at server up only, that is why the vendor fee is taken out during the day not at server up only.  To avoid paying a set daily/weakly/monthly fee is the harm and why not charge a minimal fee as a small gold sink just like the current vendors are used as a gold sink but as these are using house storage the a nominal fee or as stated above a one time cost of 100K/uses house storage would also be good.  Either one still helps the lower populated shards to have affordable vendors.
#133
I think we all are forgetting the ?% fee when something is sold. To you a 100k might be a small fee but to others it isn't. I think the fee at time of sale would be enough of a gold sink with out deterring people from setting up vendors.
#134
lordy we have entered a never ending cycle...

1. 100k fee (as example - doesnt have to be 100k) to buy the vendor, end of, no more fees OR
2. Flat fee per day or per week, something pathetically small e.g 100 gold

The main point is that the FEE is the issue, however the fee is reduced is fine, but it needs to be reduced to make vendors viable

Us arguing about what and how the fee is applied is pedantic and uphelpful

lets just agree the current FEE is too large and it should be a lot smaller and leave it there?
#135
If the fee is too high, or it counts against lockdowns, or the vendor costs $$ to get instead of gold, it's dead out of the starting gate and no use coding it.  
#136
If the fee is too high, or it counts against lockdowns, or the vendor costs $$ to get instead of gold, it's dead out of the starting gate and no use coding it.  
Would you pay a one time cost of 100K gold and have the vendor count as house storage?
#137
As I under stand it the proposal that Broadsword said they liked and would implement in some form was
  1. Replace the weekly fee with house lockdowns
  2. Charge the gold sink when item sold as it is now
  3. Too Be Decided by them
Until they say what they are planing we are just talking and killing time.  🙂

sorry if anyone was taking it too serious.
#138
Tim said:
As I under stand it the proposal that Broadsword said they liked and would implement in some form was
  1. Replace the weekly fee with house lockdowns
  2. Charge the gold sink when item sold as it is now
  3. Too Be Decided by them
Until they say what they are planing we are just talking and killing time.  🙂

sorry if anyone was taking it too serious.
 ;) 
#139
I'm not really understanding what issue people have with the vendor taking a small percentage of an item sold at the time of sale. It's called being paid by commission. 

You know, sell an item, get paid a percentage of the sale?

The whole argument that those buying the items are the ones being taxed makes no sense to me. People will charge what they want to get the gold they want. No one is forcing anyone to buy items at higher prices.

Honestly, I think the commission idea would work fine for smaller shards.

As for people using vendors for storage... the main issue there is that it was ever allowed for BoDs (not the books, but the deeds themselves within the books) to be set to not for sale. If a deed is put on a vendor, in a book or not, it should have to have a price on it. That would help curb storage vendors. Plus, haven't they changed the way BoD books hold deeds? Vendors shouldn't be necessary to store deeds anymore. (I haven't done many in the last several years, so I'm not sure without looking it up.)
#140
Tim said:

Until they say what they are planing we are just talking and killing time.  🙂

Yup, Moderator please close this to save our breath :-)

#141
I do hate the way this thing does quotes. I didn't say close this. If I didn't want to talk and kill time I wouldn't be here.  🙂 

You should not be able to edit or accidentally add you own comments to quotes. (anyone want to talk about that for a wile and see just how far into the weeds we can go?  >:) )
#142
hahah was going to quote again but i resisted
#143

I think the fee is an issue, it prevents players putting up lower end items, that players would still want, as the fees knock out the point of putting them up. It's the lack of these basic items, that hurt the economy, and make a shard go dead/look dead in terms of trading, and ability to get the basics. That then slows things down so much, the higher end items then take ages to sell, which attracts high fees, to the point it becomes pointless putting them up, so eventually nothing goes up, and everyone saves them to take to Atlantic. I think getting rid of Vendor Fee's could break that cycle and bring back the economy on all shards, and Felucca.

If you must have Fee's...Maybe any item with a value under 5m should not have a fee attached, then over that, you add in a percentage fee - a bit like a real tax system. Use a simple banding system so the "Poor" are not affected relatively more than the rich.

I'd prefer no fee to be honest.

So I am completely behind a 2nd Vendor system that runs in tandem with the Main system, that has no Fee's, and uses house storage space. Any other suggestion is just diluting this whole concept to the point of making it worthless - why do players and developers keep on feeling they have to do this in this game? Everyone keeps designing systems that are 1 step forwards, 2 steps backwards, because they feel there has to be an inbuilt "punishment"?! Why not just go with having fun, keeping it simple and uncomplicated?

#144

This is a game.  A game which we actually pay for with real cash in the real world in order to play.  Well, I guess EJ changed that a bit.  Anyway, it's a game.  Why must there be TAXES and/or FEES in my favorite game?  If I WANT to pay sales tax I'll give my debit card to my wife.  She'll find plenty of sales tax to pay.

Just make two vendor types. 

One, like we have currently that charges an hourly/daily fee but does not count against house storage. 

A second option that doesn't charge any fee(s) but DOES count against house storage.
#145
Once again we had wandered off into the weed and the talk of taxes etc was way off topic. (Real world) I think swerving all the way to international tax policy should get us a reward oh some type  >:)
#146
o.o

We already have two types of player vendors:
House Vendors (what is looking at being changed)
Marketplace Vendors (New Mag vendors that mostly sell pets, but also do resources)

Having yet another vendor type is a bit much I think. Don't make an already complicated game more... complicated.

A vendor that charges commission upon sale, and takes up housing storage is the best option and value for the community if my opinion counts.

Lets say I get some rare drop and put it on display. That takes a storage spot. I later decide I don't want it, put it on a vendor, set a price, and go about my merry way. No fees are charged until someone buys it (the commission). But if I set that price too high, well of course it won't sell - and takes up my storage. I get another rare drop, and want to display it. In order to have space in my house for display, I need to get rid of _something_... so I drop the price on that item on the vendor to something the market can withstand. It is finally bought, and I get my house storage back. 

Is like running a store - you have inventory that takes up space until it sells. You want to move your inventory, so you drop prices or trash the item. Is basic retail and makes sense. Too many systems in the game makes for too much confusion. So the "bulk item" vendors who sell resources will be hurt - and I feel that cos I sell imbuing resources - Perhaps we need more of those New Mag type of vendors in other public areas? I al ways thought a market place in Brit would be good. Even in Yew near the new dock. 

And for the Mall Houses (Luna), then the commission should be a bit higher (vendor commission + house owner commission) and be a part of the Rental Contract Agreement between the vendor operator and the house owner. 

The hourly/daily charge on the vendor is like a wage, but without taking up inventory space does make for packed vendors and no real merchandising of the goods.  I think the commission model would be a more manageable system for the devs and players alike. This is something I would like to test.
#147
I don't think having two types of vendors would cause any problems or confusion. They would cater to different sellers. The present type for hight volume quick turnover, the new for slower moving stuff. The New Magincia vendors shouldn't really be affected other than some competition for the odd player with too much of one resource he wants to get rid of.  

The existing type of vendor still has a place. I for one would not be renting out a vendor slot if it was giving up control of a portion of my house's lockdowns. Even on the slower Shards a guild mall would quickly run out of storage if they had to count everything on the vendors. 

And as for being complicated if they did do away with the present vendors how would you deal with all the houses using them for extra storage or the over loaded malls? I can just imagine the screaming if they told them you have until this date to get down to storage limits or lose your stock. If you just "grandfather" them why stop offering new ones?

The idea of a higher sales tax  commission for the new type to make it competitive with the old is an idea that bears some further thought. It would keep the faster moving stuff on the old style venders. Not sure how I feel about the idea yet but maybe. 
#148
I love this idea! Most other MMOs vendors/auctions charge commission not how long item is listed. Although you can usually only list it for a day or two before have to list it again. But, this would be great for me since I have extra storage space to sacrifice and sometimes my stuff sits there for weeks on end without selling. The only thing I'm worried about is this might make prices of all player goods go up to correct for the commision and since I'm not very rich yet, I might not be able to purchase as much stuff from others anymore.
#149
Some people may try to charge more to compensate for the commission, but think about it this way... they could do that, but there will likely still be people who would sell cheaper.

The way I see it, you can either price something to get a pre-set amount when it eventually sells, or go a bit cheaper, and hopefully sell more of it to compensate for the lower profit per item.
#150
Faeryl said:
Some people may try to charge more to compensate for the commission, but think about it this way... they could do that, but there will likely still be people who would sell cheaper.

The way I see it, you can either price something to get a pre-set amount when it eventually sells, or go a bit cheaper, and hopefully sell more of it to compensate for the lower profit per item.
Same could be said without reference to commissions. As a seller you set the price as high as you think it will sell for. If it isn't selling fast enough you lower the price. 

The proper price for any item is what someone else is willing to pay.  :/
#151
Tim said:

Same could be said without reference to commissions. As a seller you set the price as high as you think it will sell for. If it isn't selling fast enough you lower the price. 

The proper price for any item is what someone else is willing to pay.  :/
The difference is, I can actually viably price stuff cheaper on the commission basis because all my profits aren't being eaten and putting me in the red if it sits for a couple days.
#152
Tim said:
Faeryl said:
Some people may try to charge more to compensate for the commission, but think about it this way... they could do that, but there will likely still be people who would sell cheaper.

The way I see it, you can either price something to get a pre-set amount when it eventually sells, or go a bit cheaper, and hopefully sell more of it to compensate for the lower profit per item.
Same could be said without reference to commissions. As a seller you set the price as high as you think it will sell for. If it isn't selling fast enough you lower the price. 

The proper price for any item is what someone else is willing to pay.  :/
I work the other way, I price stuff based on how hard it was for me to get it or make it, then put the price up till the resellers stop buying me out.
#153
Sad to say english is my first language. What I was trying to say was I agree with you but I don't think most people will worry about the "commission". The price will be set by what the buyer is willing to pay. That is especially true for casual vendor operators like me. I can see myself putting excess item (I don't need it but it's to good the throw away) on at a price I think is fair and not checking it until I have more items to put on. And that is the way I want it.
#154
About 50 weeks later and still holding onto hope....
Kyronix said:
These are on the radar for this year's series of publishes - which exact one I couldn't tell you yet.
I know you posted this five months ago. But any idea which one it could be in?
#155
Oh yes pretty please 
#156
I love Broadsword's work, but if you make this vendor happen… My heart is yours forever.
#157
Right after the new account management hits in May  B)
#158
[ image edited out by Rorschach ]

2. Can we have a vendor that does not charge by the hour?

Yes we can come up with an additional vendor that doesn't charge by the hour but instead takes up house storage and charges a commission percentage only when the item is sold. This type of vendor will be in addition to the original style of vendor.


It's officially been one year. Still waiting and quickly losing hope.

#159
I'm not losing hope yet - Really want this to happen, even if the vendor is a bit more limited somehow so it doesn't make the other one 'useless', I'd be fine with that.
#160
Reason I sell stuff is I don't have the lockdowns to STORE it so the day vendors take lockdowns that is the end of my vendors and 'hello' to the bin.

All my shops have stuff stored to the max lockdowns in the house to actually 'stock' the vendor, hence why they are always stocked. As an item sells it is replaced from stock.  I have 10-20 vendors on each shop, which hold 125 items each. 

Having thought about it for a while I think there should be ONE type of player vendor (normal and rental vendors) that operate in the following way:

  • Put vendor up.
  • Place items on vendor and price.
  • On 'sale' of item a 10% fee is charged. (ie purchaser pays 1000 gps for item, vendor is credited 900 gps, 100gps charged as fee)
  • Seller can edit the price of an item ON the vendor by right clicking on it and either increase or decrease price without incurring a fee.
  • Items do not count towards storage.
  • If the 'seller' removes an item from the vendor after it has been on the vendor for 8 hours a 5%  fee is automatically charged. (ie seller removes 1000 gps item from vendor they  get charged 50 gps which is deducted from - vendors account or players bank account)

Advantages:
  • Solves problem of having different types of vendors
  • Makes a 10% fee easy to calculate
  • Stops people using vendors for storage if they cop a fee every time they remove something.
  • If the seller has no funds on the vendor or in the bank then an item cannot be 'removed' from the vendor by the seller, they will either need to buy it at full price or get someone else to.
  • Allows editing of the prices by the seller in case stuff is too expensive ,cheap or is mispriced without removing the item from the vendor.
  •  When an item has been repriced and removed from the vendor within 24 hours of repricing, then the 5% fee charged will be based on the original sale price.  After 24 hours the 5% fee will be charged on the new price. To stop people repricing just to remove items.
  • You can keep reducing the price on an item until it sells and only incur the 10% fee on sale of item. 
  • No longer have daily fees.
  • You can still move items from one vendor directly to an adjacent vendor (as you can currently do) without it affecting the item/price.
  • Allows this type of vendor to be a rental vendor as well as owner placed vendor.  No house owner wants rental vendors taking up their storage.
  • Suitable for small and large population shards.




#161
That makes entirely too much sense to ever be implemented in UO.

#162
MissE said:
Reason I sell stuff is I don't have the lockdowns to STORE it so the day vendors take lockdowns that is the end of my vendors and 'hello' to the bin.

All my shops have stuff stored to the max lockdowns in the house to actually 'stock' the vendor, hence why they are always stocked. As an item sells it is replaced from stock.  I have 10-20 vendors on each shop, which hold 125 items each. 

Having thought about it for a while I think there should be ONE type of player vendor (normal and rental vendors) that operate in the following way:

  • Put vendor up.
  • Place items on vendor and price.
  • On 'sale' of item a 10% fee is charged. (ie purchaser pays 1000 gps for item, vendor is credited 900 gps, 100gps charged as fee)
  • Seller can edit the price of an item ON the vendor by right clicking on it and either increase or decrease price without incurring a fee.
  • Items do not count towards storage.
  • If the 'seller' removes an item from the vendor after it has been on the vendor for 8 hours a 5%  fee is automatically charged. (ie seller removes 1000 gps item from vendor they  get charged 50 gps which is deducted from - vendors account or players bank account)

Advantages:
  • Solves problem of having different types of vendors
  • Makes a 10% fee easy to calculate
  • Stops people using vendors for storage if they cop a fee every time they remove something.
  • If the seller has no funds on the vendor or in the bank then an item cannot be 'removed' from the vendor by the seller, they will either need to buy it at full price or get someone else to.
  • Allows editing of the prices by the seller in case stuff is too expensive ,cheap or is mispriced without removing the item from the vendor.
  •  When an item has been repriced and removed from the vendor within 24 hours of repricing, then the 5% fee charged will be based on the original sale price.  After 24 hours the 5% fee will be charged on the new price. To stop people repricing just to remove items.
  • You can keep reducing the price on an item until it sells and only incur the 10% fee on sale of item. 
  • No longer have daily fees.
  • You can still move items from one vendor directly to an adjacent vendor (as you can currently do) without it affecting the item/price.
  • Allows this type of vendor to be a rental vendor as well as owner placed vendor.  No house owner wants rental vendors taking up their storage.
  • Suitable for small and large population shards.




To paraphrase FREE STORAGE 

Place of vendor at high price
When you want to remove
Reduce to 10 gps 
Take off vendor pay 1 gps fee

The real question is what is the problem with having a second (really 3rd) type of vendor? As far as I know no one is suggesting changing or removing the existing vendors.
#163
Tim said: 

To paraphrase FREE STORAGE

Place of vendor at high price
When you want to remove
Reduce to 10 gps 
Take off vendor pay 1 gps fee

The real question is what is the problem with having a second (really 3rd) type of vendor? As far as I know no one is suggesting changing or removing the existing vendors.
Another person who cannot read.

As I said above:

 When an item has been repriced and removed from the vendor within 24 hours of repricing, then the 5% fee charged will be based on the original sale price.  After 24 hours the 5% fee will be charged on the new price. To stop people repricing just to remove items.

So basically if you want to take your item off the vendor you must reprice then let the item SIT THERE FOR 24 HOURS before you can remove it or pay the 5% holding fee on the original price.

So if someone puts a 50 million gold item on their vendor and reduces it to 10gps, then it must sit there for 24 HOURS before they can remove it or they would still cop a 2.5 mil fee.   If you would want to risk someone coming along and buying it at 10gps sure do that.  

(And yes, you can get someone to come along and buy it as soon as you reprice it but how many hours and days are you gonna spend putting an item on a vendor, reducing the price, getting someone else, or another char on another account you own, to buy it before someone else does and do that on 125 items or whatever you have on a vendor  just to store stuff.  Anyone who got in the habit of doing that will have people camping their vendor waiting for the reprice so they can buy it before you can. There is always a delay when an item is put on the vendor to when you can buy it so people will see the price drop and get ready to beat you to the 'click' to buy.  Wanna risk your 50mil item just so you save one lockdown?   Sure go ahead, it could become a new past time for people camping crooked vendor houses to scoop up repriced items. 

People are not gonna bother doing that to store an item.  Much too much mucking about. 

However the devs could also get around repricing by making it that to 'reprice' an item you can only price down by up to 10% increments per reprice so an item of 1mil can only be priced down to 900k one day, 800k the day after, etc.  There are ways around it without making a whole bunch of dif type vendors.

People used to remove items off the vendors NOT to get free storage but to AVOID paying fees, so when it was calculated at the same time each day they knew they could remove stuff at say 4pm and put it back at 4.15pm and avoid the vendor fee, they stopped that when they made it so the fees were charged in increments throughout the day.  That particular rort saved some high priced atlantic vendor mall owners millions in fees so was worth doing.   Had nothing to do with using vendors for storage.

Everything in UO gets complicated for complications sake.  A vendor that operates ONE way makes life simple and does not add to the complication of the game. Beats having a whole bunch of different style vendors.  Sure they can have 2-3-4-20 different types of vendor but my question would be why?  Why not  have ONE type that can satisfy all requirements.

The basic outline above is one thing.................. SIMPLE
  • put something on a vendor, pay 10% commission on sale of item
  • if you take the item off the vendor pay a 5% holding fee
  • same 5% fee applies for 24 hrs after repricing
  • reprice items by right clicking on the item in a vendor pack

It can't get more simple.
  • Satisfies small shards as the fee is 10% and it doesn't matter how long it sits there you are not gonna get to where the fees are more than the item is worth.
  • Satisfies those who rent vendors as the vendor will not take up house storage.
  • Satisfies large scale vendor house operators as they don't take storage but also it doesn't matter how long stuff takes to sell so on high turnover shards like Atlantic it will have little affect but on small shards high priced items will not cripple the vendor mall in fees.
This game needs to try to make things simple not more complicated. 
#164
We have different opinions on "simple"

I admit that I didn't see the line about 24 hr wait but that wouldn't be a problem outside of luna with vendor search turned off. If we were starting a new game your solution might be better but we aren't.

Problems I see with your "simple" solution are
  1. Rather than just coding a new vendor. Basically a new type of house container that sells things for a commission you want them to rewrite the entire vendor code. 
  2. If they go with your new single type of vendor they then have the bug phase to go through for all vendors not just the few new type. With a new separate type if there is problems they should be able to freeze or take them off line without taking all vending off line.
  3. What about all the existing vendors? Do you grandfather them or write more code to convert them to a new type and hope nothing gets lost? If grandfather why wouldn't you just leave them available. More likely they would have to make everybody take their vendors down then put up new ones. Wouldn't that be fun but less trouble than all the lost item/gold claims.
I really can not see how having 2 types of vendors is complicated. Once again NO ONE is saying do away with the existing vendors. If you are using and are happy with the existing vendor keep it, adding a new type will not affect you. 

#165
I am not gonna convince you as you are obviously a fan of vendors taking up all your lockdowns.  No doubt the devs will end up going that way which won't do large vendor houses like mine any good, so I shall continue to ship my high end goods to Atlantic as I don't have the lockdown space to set up a lot vendors like that.  I can work around it as I always do and set up maybe 1/20 to operate for just high end goods.  Still wont solve the problem of having vendor fees killing me on low end slow selling goods and I will not have the lockdowns to change them over.  I have 1600 items currently on my vendors so no chance in hell of swapping them over to 'storage' vendors. Especially as my vendor mall also runs the shard rune library so is already lockdown heavy. I have about 200 spare lockdowns right now without including the stuff on vendors.

As for your other points it doesn't matter what type of vendor they introduce they will ALL require recoding, they will all require debugging and they will have to deal with exisiting vendors by just grandfathering them or leaving them as is and running two types, so that is no issue no matter what way they go.  You are tossing up obstacles for a streamlined system just to toss up obstacles.

I don't really care what they do, I would just hope they actually think about 'fixing' them so that they suit ALL types of vendor situations and streamlining it to one vendor that suits all needs is better than a bunch of dif ones. 

As you said yourself you are a 'casual' vendor operator, I am not I run malls on Oceania and on Siege and I also have rental vendor on Atlantic at a friends house and there is no way they are gonna rent vendors to people if they use their lockdowns up especially as the guy on Atlantic rents vendors out to all people on our shard as a service as we can't own houses there.

Your solution does NOT suit me at all and ONLY suits casual vendor operators. I am trying to find a solution that suits EVERYONE. 


#166
Sorry the proposed solution won't help you but my read of what was asked for and what was promised was not the issue you are having. Doing away with all ongoing costs for vendors (weekly gold or storage) to my knowledge was never in the cards. 

If vendor storage should have a weekly charge is a much bigger discussion. Thinking about Broadsword's actions on storage with EJ accounts and storage lockers I don't think they would agree with vendors having no ongoing cost. Be it house storage or gold per week that storage on vendors is going to cost. Not to say I disagree with the idea just that it is a much bigger issue.

Also my point on the programming was that if they just add a new type of vendor it should have no contact with or change to the existing system other than vendor search. So only the new vendor code would have to be dealt with. The old vendor code should not need to be touched. Example when they introduced the Jewelry Box they didn't have to change the code for all the other containers.

I don't think anyone could come up with a single solution that suits everyone. Trying to shoehorn one into an already agree to solution only muddies the water and makes it more likely that nothing gets changed.

Once again I'm sorry the storage based vendor won't help you but it will be of use to me if it ever get add to the game.
#167

Nobody has suggested getting rid of the current system, the way vendors currently work.

Not everyone though runs a house full of vendors and needs every available lockdown to keep up with restocking.

The current vendor fees are killing small vendor houses and have made it nearly impossible for low populated shards to maintain any kind of 24 hour autonomous merchant system.  You can't find nearly anything of significant value on  a vendor nor can you find just plain old everyday useful things or resources.  Vendor fees eat up all the profits.  There is more of an economy in chat than there is using vendors.

I've run mostly small time vendor shops selling BODs, rewards and raw materials and resources.  I don't need 50 vendors in a house to do this nor do I need the entire house's storage to keep them stocked.  I must micro manage each vendor though because otherwise the fees consume nearly all the profit when things sit for days, weeks and longer.  Just running the four vendors I do right now costs me 30k per day.  Sometimes I don't sell anything for a week.

In my situation it would be extremely beneficial to me and to players who would like to purchase what I have to sell, if my vendors took up house storage space and only charged a fee upon sale.  Then I could fill my vendors up with items and not lose a million gold a week in fees.

What has been asked for is another vendor type.  Not a replacement for what already exists.  Leave the dang vendors alone as they currently are and add another option for a vendor that does take up house storage but doesn't charge hourly/daily fees.
#168
If it's gonna cost us house storage space, that should BE the fee.  Not storage and gold...
#169
Vendors should : A) NOT use House Lockdowns or any type of items' count, B ) should be possible to be placed on a Private Home's doorsteps without having to make it Public and C) should only charge their fees if, and only if the item sells.

That is how Vendors should work, to my opinion.

This way, low population Shards could afford having an economy and items be possible to be found there up for sale, also....

A) is fundamental to permit House owners on a low populated Shard, where items sell rarely, not to see their storage capacity be drastically reduced by having Vendors with items that only rarely can sell.

B ) Is important for those players who would like to have some Vendors but do not want to make their House as Public because of that.

C) Is also much important in low Population Shards where items take a much longer time to sell. Unless fees where to be ONLY charged at the time of sale (and not counting how long they remained on the vendor before they actually were able to sell), having fees be charged on a time basis would make it prohibitive for players to put anything up on a Vendor that would take a very long time before it sells because of the low population of that Shard.

This is what I think New Vendors should be like.
#170
If it's gonna cost us house storage space, that should BE the fee.  Not storage and gold...


I totally agree but for some reason these devs seem to always think there must be a penalty for every benefit.  I doubt they'll give us any kind of vendor without at least a minimal gold sink.
#171
Rather than make you read the whole thread before you post I'll explain it again. I'm choosing my words carefully so as not to speak for anyone else or discussions I was not personally a part of.

The short version is as I understand it Broadsword was asked for a vendor that used house storage rather than weekly gold in addition to the existing type of vendors. They said yes. 

So house storage and a commission when sold. No ongoing charge for having an item on a vendor with unlimited storage like the old style. If the present vendor fits you needs you can keep using them if not you have another option.

If you want to lobby for a vendor with no weekly charge and no storage cost that is not what was discussed here. Or if I recall correctly discussed and shot down. I would suggest you start a new discussion thread if that is what you are after. I feel mixing that argument into this one would just muddy the water and make it more likely Broadsword will just drop the whole idea.
#172
Tim said:
Rather than make you read the whole thread before you post I'll explain it again. I'm choosing my words carefully so as not to speak for anyone else or discussions I was not personally a part of.

The short version is as I understand it Broadsword was asked for a vendor that used house storage rather than weekly gold in addition to the existing type of vendors. They said yes. 

So house storage and a commission when sold. No ongoing charge for having an item on a vendor with unlimited storage like the old style. If the present vendor fits you needs you can keep using them if not you have another option.

If you want to lobby for a vendor with no weekly charge and no storage cost that is not what was discussed here. Or if I recall correctly discussed and shot down. I would suggest you start a new discussion thread if that is what you are after. I feel mixing that argument into this one would just muddy the water and make it more likely Broadsword will just drop the whole idea.
Argument : Permitting gameplay on LOW Populated Shard.

Option 1) - As it currently is, no lockdowns but with a time charge. NOT VIABLE as, on a Low Populated Shard, items sell way more rarely and with more difficulty therefore, the charges ADD UP and often they "eat" what the item sells for, no profit.
It kills gameplay so, not good.

Option 2) - No charge, but taking up Lockdowns. NOT VIABLE just as well, because of the same reasons that, on LOW Populated Shards items on Vendors sell way more rarely and with much increased difficulty. If they ate Lockdowns for an extended period of time, before they sold (if ever), this would FUTHER reduce players' Storage capabilities thus making their gameplay evem more difficult and not enjoyable.
It kills gameplay so, not good.

Option 3) - Not taking any Lockdowns and no times charge BUT, charging the Vendor's fee at the time of the sale.
THIS, is what I think would be the MOST appropriate and viable situation to help out gameplay on LOW Populated Shards.... this way, players, even if items take extraordinary time to sell on Vendors, because of the scarcity of buyers, would not be hurt in their storage capabilities NOR see vendors' fees eat most or all of the items' sale profit.

Do not think just of Populated Shards, but think about MOST of Ultima Online's Shards which have a rather low Population that makes it MUCH harder and time consuming to sell anything...

Vendors that were set up to either eat Lockdowns OR a time based charge would "kill", to my opinion, gameplay on this Shards because players could not afford having them, either because they would reduce too much their storage capabilities, or because they would make the selling of items pointless, since the vendors' fees would "eat up" most if not all of the profits.

That is at least how I see it.
#173


What has been asked for is another vendor type.  Not a replacement for what already exists.  Leave the dang vendors alone as they currently are and add another option for a vendor that does take up house storage but doesn't charge hourly/daily fees.
Actually what was 'asked' for was for vendors fees to be adjusted so that they didn't kill trade on small shards so that it wasn't worth stocking stuff due to fees eating away what small amount of profit items were making given the slow selling time.

That is what generated this whole discussion.  The idea of two vendor types seemed to just MORPH from the original request. Not the other way round.

What I proposed would solve that even if they left exising vendors as are and offered the other type as I proposed.

One that charged 10% on sale of item
 5% on removal of item by seller
and the ability to 'edit' the prices on the vendor either up or down by 10% per day.

I don't know who first proposed that vendor should take up storage but like all bad ideas once someone floats an idea a whole bunch of ppl just jump on the bandwagon, and it doesn't matter if you are a huge vendor house or a one off vendor a bad idea is a bad idea.

There are other ways of giving us vendors without them taking up storage, but I guess it will go down to the those who rarely use a vendor and they will get what they wish for and in another 20 years we will get the opportunity to change it again.  Very short sighted by some people on here.


#174
I rate having vendors use storage space right up there with the idea of having puzzles on treasure chests... 
#175
I would not mind if the "new" vendors used house storage, but that is me personally. I would probably use those specifically for my high gold items, and a mixture of the current type for the more basic needs types.. Tools and like simple lrc suits.
#176
I would not mind if the "new" vendors used house storage, but that is me personally. I would probably use those specifically for my high gold items, and a mixture of the standard ones for needful items like exceptional crafting tools arrows bolts and basic lrc suits.
#177
popps said:
C) should only charge their fees if, and only if the item sells.
That's the most important point, and I believe it's a simple change that would make trade flourish in the less populated shards. So much stuff considered 'basic' nowadays is missing there, for example in Drachenfels there are no 120 powerscrolls for sale at all and they are very hard to get for new players. Even full spellbooks or LRC suits are a rarity.

Newly placed vendors hardly last more than a week. Those players that make the effort to keep them up, personally I see them as heroes of the community because I really doubt they are getting any profit from them. 

Trade and economy are one of the main drives on Ultima and I really wish we can see a change soon.


#178
I have played on less populated shards some since I returned, and I must say it's rare to find another player, and the newbie friendly vendors are few and far between. VS helps some, but it is still a challenge.
 I don't have shard shields, and xfer tokens are steep if only to hit another shard and return back to which ever, but I have had some luck either with people going to a shard and coming back or bumping into other friendly players who help out. I still like leveling up alts on random shards, so putting some feet down on a shard like Lake Austin and building a crafter from scratch is a weird hobby. Some advice I would give to others is start with mining and tinkering. Between the two you can leveling everything else up reasonably quick. Carpentry can sit on another character that has like swordsmanship and they can level lj and carpentry til you soul stone that over to the dedicated mule. Tinkering shines tho, as a good back bone skill. Armslore eh.. just let that ride on your mule as they level all the other crafts. Random blurb for the day complete.. *hides*
#179
I like Miss E's idea.

I don't like the idea of vendors using house storage, because it seems like it will be good for those with castles, keeps, and large houses but not for those with moderate to small houses. Large houses already come with the boon of lots of extra storage, giving them better cheaper vendors on top of that is really kicking the dirt into the faces of small house owners. 
#180
Hmm.. maybe have a special "storage" just used for vendors.. like 500 spots the new vendors can use.
#181
It's all my fault. I admit it.
#182
post removed by Rorschach

     ^ This. I so agree. 
UO needs to go back to the KISS concept...
#183
Yes keep it simple.

Vendor takes up house storage with a one time sales tax.

If that isn't to your taste keep using the existing vendors with unlimited storage.

PS I like the new Tmaps 
#184
At the meet and greet tonight, Mesanna said that the new vendors will be introduced in the next publish! No details were given except that they'd be on test center for testing.

Based on the year-long road map, the publish should be coming out in September, which means testing should be starting within the next couple weeks or so.
#185
Coming Soon*

Wondering about the acc mgmt.
#186
seems like the simple fix would be to have the vendors inventory count toward its owners house storage and not the house storage where its placed.
#187
North_LS said:
seems like the simple fix would be to have the vendors inventory count toward its owners house storage and not the house storage where its placed.
Still haven't seen anything to indicate they are removing the existing type of vendor. So I don't think rental vendors will be affected by the new type. 

But we will see in a week or two.
#188
Tim said:
North_LS said:
seems like the simple fix would be to have the vendors inventory count toward its owners house storage and not the house storage where its placed.
Still haven't seen anything to indicate they are removing the existing type of vendor. So I don't think rental vendors will be affected by the new type. 

But we will see in a week or two.
According to the newsletter, "This type of vendor will be in addition to the original style of vendor." So if anyone doesn't like the new vendor, you can still keep using the old vendor and let those of us who have wanted a new one enjoy that one. From what we know so far, nothing will change if you don't want it to.

Just to clarify, when I said, "which means testing should be starting within the next couple weeks or so.", that was speculation on my part. I assume that testing will last for roughly 2-4 weeks. August is in two days and September is the expected release of the publish.

Honestly, this probably has me more excited than anything else this year.
#189
I'd feel the same way except 

Now I have to finally get around to cleaning my house to make room  :'(
#190
Tim said:
I'd feel the same way except 

Now I have to finally get around to cleaning my house to make room  :'(
We don’t for sure what the current implementation looks like. So I wouldn’t go too crazy trashing stuff until we know for sure. 
#191
Agreed, now I can maybe sell some things finally!  Never had excess gold to just feed a vendor to sell a few things.  Looking forward to it  🙂
#192
Put me in for new vendors should NOT use house storage. I run a lot of vendors and at least 10 are aimed at new players. My vendors are always stocked. This would kill my storage. A simple *gasps* solution would be a set fee when item sells or even when stocked. Lets not overthink this...
#193
Tim said:
I'd feel the same way except 

Now I have to finally get around to cleaning my house to make room  :'(
We don’t for sure what the current implementation looks like. So I wouldn’t go too crazy trashing stuff until we know for sure. 
Once again trying to be a wit and getting half way there.  🙂

But yes don't panic or get carried away until we see what is actually implemented and once again if the existing vendors work for you it shouldn't change anything for you.
#194
They want you to use all house storage available, bc if you dont have enough space, means you need another house, another house means another subs, win win
#195
Tim said:

But yes don't panic or get carried away until we see what is actually implemented and once again if the existing vendors work for you it shouldn't change anything for you.
  It wouldn't be UO if people didn't panic and threaten to close all their accounts over proposed ideas that no one knows the specifics.
← Browse more General Discussions discussions