2019-08-15 16:12
#0
New Vendor Cap
Started by Vladimir
· 2019-08-15
· 23 posts
· General Discussions
2019-08-15 16:50
#1
This will get into the Vendor Search as well, as it is also capped at 175m.
2019-08-15 17:08
#2
Cap should be atleast 250m, i'd like more but i'm sure there's reasons why it's not.
2019-08-15 17:39
#3
i voted for keep 175m cap, only because we have auction safes. if there were no cap auctionsafes would be obsolete.
now if auction safes were updated, so that people actually used them for auctions, then i would be in favor of higher cap.
as it is now the bidding limitations are not good for the seller.
even just being able to set a min bid increase would make them worthwhile, but as it is now the only benefit is being able to put an item on for more than 175m with no vendor fees, just 5 percent commission at buyout.
now if auction safes were updated, so that people actually used them for auctions, then i would be in favor of higher cap.
as it is now the bidding limitations are not good for the seller.
even just being able to set a min bid increase would make them worthwhile, but as it is now the only benefit is being able to put an item on for more than 175m with no vendor fees, just 5 percent commission at buyout.
2019-08-15 18:16
#4
Agree @Smoot. But i dont thin we will ever have a auction safe search feature, ao why not make the new vendor with no cap
2019-08-15 18:43
#5
But auction safes aren’t available to everyone. The new vendor is.Smoot said:i voted for keep 175m cap, only because we have auction safes. if there were no cap auctionsafes would be obsolete.
now if auction safes were updated, so that people actually used them for auctions, then i would be in favor of higher cap.
as it is now the bidding limitations are not good for the seller.
even just being able to set a min bid increase would make them worthwhile, but as it is now the only benefit is being able to put an item on for more than 175m with no vendor fees, just 5 percent commission at buyout.
2019-08-15 19:17
#6
There should be no cap at all. It's not like someone is going to go - "Oh I better sell this 1 plat ring for 175M because there is a limit". Auction safes are not an alternative because they are not searchable. So the cap will merely drive all the expensive sales to chat or forums. This will not only reduce a sizable gold sink, but will also promote RMT.
2019-08-15 20:23
#7
im probably one of the few that prefers no search. it takes away from the immersion of the game.Vladimir said:Agree @ Smoot. But i dont thin we will ever have a auction safe search feature, ao why not make the new vendor with no cap
2019-08-15 20:24
#8
if your selling items that are worth more than 175m, pretty sure you can buy a few safes for 10-15m eachMaximus_Neximus said:But auction safes aren’t available to everyone. The new vendor is.
2019-08-15 20:40
#9
You don't really need to use it if you don't want to. I, on the other hand, hate wasting time sifting through hundreds of items. I do not shop auction safes for this very reason. My play time is valuable to me and I'd rather spend it playing the game.Smoot said:im probably one of the few that prefers no search. it takes away from the immersion of the game.Vladimir said:Agree @ Smoot. But i dont thin we will ever have a auction safe search feature, ao why not make the new vendor with no cap
2019-08-15 20:41
#10
Smoot said:im probably one of the few that prefers no search. it takes away from the immersion of the game.Vladimir said:Agree @ Smoot. But i dont thin we will ever have a auction safe search feature, ao why not make the new vendor with no cap
No vendor search makes Luna pretty much the only viable place for a successful vendor and makes Luna house owners rich for doing nothing but renting out vendor spots. Luna house owners had a 13 year run and got rich enough.
2019-08-16 09:26
#11
Sliss is pretty on-point. I do however think that there should be a curve in vendor fees. 100M+ Items should see a much steeper charge than 5k items.
-Removes more gold from the game
-Stops people from charging 5-10x market value on items.
-Rewards players who spend their valuable time providing the rest of us with consumables, spellbooks, craftables ect.
I would like to see vendor fees be as low as 1% for low end and 12%-15% at the high end. This will encourage people to move product instead of sitting on items for MONTHS-YEARS waiting for someone to mistakenly click it.
-Removes more gold from the game
-Stops people from charging 5-10x market value on items.
-Rewards players who spend their valuable time providing the rest of us with consumables, spellbooks, craftables ect.
I would like to see vendor fees be as low as 1% for low end and 12%-15% at the high end. This will encourage people to move product instead of sitting on items for MONTHS-YEARS waiting for someone to mistakenly click it.
2019-08-16 11:17
#12
i guess why i liked no vendor search is because i would find alot better deals. which would also be good for players without much gold available.
same goes for auction safes with no search. you can find alot better deals than with search.
now with vendor search, people just price 1gp (or another small amount) lower than the next one on search, but still more expensive overall. basically, most those good deals are gone, or snatched up quickly by re-sellers.
i get both sides, ive adjusted to search and its very convenient for specific things. just miss the well established non-luna shops. theres still some, but not like there used to be. which were always very successfull.
Yes, it takes a little more effort to make your shop, or auction safe house well known and frequented, but i guess i like that aspect of the game. the player to player interactions part of what makes it an mmorpg rather than just clicking a button.
i think its a good balance right now. vendors have search, auction safes do not.
same goes for auction safes with no search. you can find alot better deals than with search.
now with vendor search, people just price 1gp (or another small amount) lower than the next one on search, but still more expensive overall. basically, most those good deals are gone, or snatched up quickly by re-sellers.
i get both sides, ive adjusted to search and its very convenient for specific things. just miss the well established non-luna shops. theres still some, but not like there used to be. which were always very successfull.
Yes, it takes a little more effort to make your shop, or auction safe house well known and frequented, but i guess i like that aspect of the game. the player to player interactions part of what makes it an mmorpg rather than just clicking a button.
i think its a good balance right now. vendors have search, auction safes do not.
2019-08-16 12:35
#13
*blue skull* for this.
Use the stuff which is already there.
2019-08-16 21:38
#14
100M+ items already see a steeper charge, because it's a % on the value and not a set fee. If anything, the % should go down with the higher value items. Otherwise you risk driving those transactions to chat and forums, where the transaction is completely free.Nikard said:Sliss is pretty on-point. I do however think that there should be a curve in vendor fees. 100M+ Items should see a much steeper charge than 5k items.
-Removes more gold from the game
-Stops people from charging 5-10x market value on items.
-Rewards players who spend their valuable time providing the rest of us with consumables, spellbooks, craftables ect.
I would like to see vendor fees be as low as 1% for low end and 12%-15% at the high end. This will encourage people to move product instead of sitting on items for MONTHS-YEARS waiting for someone to mistakenly click it.
And those high prices you see - they ARE the market value. It may be higher than what you consider fair, but they are the market price, otherwise they would not sell.
All these artificial limits accomplish is promote black market. They have absolutely no good effect on prices.
2019-08-17 07:49
#15
Remember the times when there were no vendor search, when people actually ran around and played the game. Nowadays people just stand at a safe logout location and search vendor all day. Actually there should be a fee for just searching on vs, that would maybe put an stop to those who does nothing but vendor search all day long.
For the limit of 175m searches, I say money drains. Then there would be no need to sell anything above 175m. And if you for some reason still need to --> auction safe.
Theres too many auction saves in game already, stuff should be on vendors.
2019-08-17 17:00
#16
I don't really see running around from vendor to vendor as playing the game. I see it as wasting time that is better spent playing the game. It really puzzles me why so many people want to put artificial barriers to in-game economy.psycho said:Remember the times when there were no vendor search, when people actually ran around and played the game. Nowadays people just stand at a safe logout location and search vendor all day. Actually there should be a fee for just searching on vs, that would maybe put an stop to those who does nothing but vendor search all day long.For the limit of 175m searches, I say money drains. Then there would be no need to sell anything above 175m. And if you for some reason still need to --> auction safe.Theres too many auction saves in game already, stuff should be on vendors.
2019-08-17 22:02
#17
its not so much "running from vendor to vendor", its more having a mental idea of the game world. like before search i knew where the good vendors where. i had much better idea of the houses, and players who lived in the area. yes it took a little more time to search the vendors, but often ran into players and some good conversations along the way.
now i just sit in my house alone, search, use the recall map in open the vendor and immediately leave. i have no idea of the land around the houses or who even lives there. could i take the time to do that without buying stuff? yes. but people will always tend to do whats easiest. so something was lost there.
kinda like wow (havent played in years) lost a huge element of the mmorpg / community aspect when you could just phase into a dungeon rather than having to travel there physically.
now i just sit in my house alone, search, use the recall map in open the vendor and immediately leave. i have no idea of the land around the houses or who even lives there. could i take the time to do that without buying stuff? yes. but people will always tend to do whats easiest. so something was lost there.
kinda like wow (havent played in years) lost a huge element of the mmorpg / community aspect when you could just phase into a dungeon rather than having to travel there physically.
2019-08-18 08:19
#18
If the vote asked to destroy all physical wealth in the form of coin, that might make UO just a tad more interesting.
I voted to keep it at 175.
Whatever party promotes restoring some game play to almost near the older days, I would gladly support it.
Blessed be.
2019-08-18 09:23
#19
The new vendor is a no-risk with high prices vendor.
Only the house storage and market pressure may help to keep the prices in current regions.
2019-08-18 17:36
#20
with this new vendor big pocket can control the market easily...some items will sky rock
2019-08-18 20:30
#21
As someone usually on the buyer side all I can say is if you don't like the price don't buy it.
That's how capitalism works.
I've been playing way too many years and can't think of any one item that would make the game unplayable or even unfun without it.
That's how capitalism works.
I've been playing way too many years and can't think of any one item that would make the game unplayable or even unfun without it.
2019-08-19 18:13
#22
After they start charging rent for bank sitting stalls. Trillion plat gold sink idea right there.psycho said:Actually there should be a fee for just searching on vs, that would maybe put an stop to those who does nothing but vendor search all day long.