Just out of interest, why is it bad if the spawn advances slower?
so basically what I'm saying is: while it's not bad per se that a spawn advances slower, it certainly wasn't necessary either...
work? it's a game. More gameplay time. It only takes an extra 5 mins.
But yeah they should've fixed the lag, i haven't been on enough to check if it's still laggy. But if it hasn't made the lag worse, i don't see any reason to revert it.
This is untrue.
The spawn advances at roughly the same speed if you have more than one person working it. We knocked out 9 in a row at about 15 minutes each (not counting time between spawns) just this weekend.
In fact, many of us commented that we felt like we were doing them faster than we had before.
yes with more than one person it is the same because you can spread out much like the spawn does. when soloing it you can't and thus loose time. as I said it's nothing major, just a question of why they felt this change was needed over actually fixing the lag issue...
It did take me quite a bit longer to solo, I just tried it.
I disagree with the belfry change, however I just don’t have an opinion on the change to the spawn here. It’s a non issue.
But if the lag isn’t fixed then they need to look again. I don’t think they have to move the spawn back though, if they do or they don’t its a non issue.
I don't think the spawn was the issues. Multiple times my friends in discord have been caught with this lag when the only spawn is the champ and a few players. I get the impression the Devs thought it might be the spawn when level 4 pops that was causing lag?
I think in a game with such dwindling population, they should take steps to make content more accessible for solo players, while they seem to be doing the opposite.
It's an mmo, stands for massively multiplayer online. Maybe that's why the pop was dwindling, because people can solo the champs so don't build any community. I don't log in to do a champ, i log in to play with guild friends.