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Umbrascale Event Rewards

Started by Venom · 2025-10-14 · 70 posts · General Discussions
#0
First, I really like the new helmet graphic. Anecdotally, it's the first item I've really wanted to use a transmorg potion on. 

As for the rewards, is it intentional that they're all brittle -- to "recycled" rewards?

I think the maps are a great idea and the cycling of the dungeons. I've only ventured to Destard on test, but the event was straightforward enough.




#1
There are a lot of new things.  The Sentinel Mempo and gloves of The Holy Warrior are needed again.  I doubt anyone will complain that they can get Shugenja's Raiment again.  Let's not complain too much about them bringing back the best event armor ever. (mempo)

We also need repeat of the Vambraces.  Because many are returning NL toons with no armor.
Actually all repeats would be good!


As for the Brittle.  I am totally not a fan of that.  I mean I dont repair talismans often, but the helm. NO.  Don't leave it brittle.  Also it has no Mana regen.  So, not for bards or Archers.

The mage version needs more SDI!!!   It will not replace Halo or Dr. Specters.



There is a blank Wyrmscale Helm for Transmog.  Yes it is cool as you said.

The helm is the last armor piece.  We have every piece for melee and mages now.  Are they going to try to make variations to the existing event armor and add those?  We will see.  That would require competing with themselves.

Also with some of us paying to get our suits modified, we are kinda stuck with what we have now.


There is so much to do in Publish 121 I am glad there is not a lot of new armor, because there are 3 new pets to get!  And a lot of deco.  10 full  pages of items. Thats 61 items from the vendor we can buy.

We do need to get together and discuss removing Brittle from the items.

@Community Manager
  Can you make a feedback thread for Pub 121 in the TC area please.

After we need to tell them what we like and do not like.
#2
I didn't intend for the "recycled" portion to be interpreted as a complaint -- I should have been clear it wasn't. What I felt was interesting was they, too, are "brittle." I do think changing the graphic and/or item material, as seen with a redo of the demon bone chest being turned plate in the last event, was a good alternative. 

I agree that I'd like for the rewards to not be brittle. I do think the counter argument is to try to make an incentive for veteran players to cashing in turn-ins for events of past items. 
#3
True they did change material on the last repeat/remake of the balron chest.  But I'm glad the mempo is studded. 

Yes, we need to tell them to take a hard pass on brittle.
A certain elderly father figure will also agree.
  
Thanks for bringing this up and post about the brittle everywhere.  

Even the new helm Is brittle. Come on!!!

On another note.

😂 You don't like the Bake Kitsuni cap?  😂

I transmogged one.
#4
With the normal Oct - Jan events,  4+ ways to get new items, it feels like there is so much to do that we will be playing solo a lot. 

Ya I'm complaining about too much fun stuff to do in such a small time frame. 
#5
We are discussing on discord  ;)
#6
Well overdue and necessary for these rewards to be Brittle. Hell, there's even a compelling argument to make them Antique, considering how easily they're being given out and how many are still for sale on any shard with a population. Can't keep giving out free OP gear out for 6 months of the year that never goes away.
#7
Pawain said:
With the normal Oct - Jan events,  4+ ways to get new items, it feels like there is so much to do that we will be playing solo a lot. 

Ya I'm complaining about too much fun stuff to do in such a small time frame. 
Yeah, it’s a lot to take in with a short time frame.  I’m not going to complain, just going to have to pick and choose where to spend my time after studying the drops/rewards.  I was able to nicely equip some characters in a few areas with Rifted Crown rewards, and need to study what else I need.
#8
Pawain said:
True they did change material on the last repeat/remake of the balron chest.  But I'm glad the mempo is studded. 

The mempo is not studded. It's metal I believe; it only has +1LMC from inherent.

I also don't mind that they are brittle... if you were using legendary arties it would be the same thing so it' not really that big of deal. I feel like there are other arties from events that cannot be POF'ed, but don't say Brittle so it's really just the same thing here. 

I've been pretty busy with NL, but hope to test out some of the new stuff this week. Initial thought is that having 10-11 pages of rewards is great! I do think that it's a little "fluffed" given that each item has multiple versions... like the SDI robe comes in 4 variations... that's 1 "new" item and does not count as 4.

From the quick view I did at the rewards over the weekend; there certainly seems like some very interesting pieces. Some of them do feel PvP-ish (like the helm with only 5 SDI). I saw the weapons have a "toxic" tag which I assume works like searing... wondering what that property does when activated.... A+ though for making the weapons 1) be relevant ones we use 2) toxic match the 100% poison damage type (unless the mobs we will fight are high poison resist...then that's very sneaky lol).
#9
Dang thought it was studded.  The luck mempo is metal also?  It's almost a perfect piece.  I must have known what it was at one time because mine are refined.  😂

They should make this new one studded then. 
#10
I was hoping they would bring the studded leather cap from NL to prodo as a reward.  

#11
username said:
Well overdue and necessary for these rewards to be Brittle. Hell, there's even a compelling argument to make them Antique, considering how easily they're being given out and how many are still for sale on any shard with a population. Can't keep giving out free OP gear out for 6 months of the year that never goes away.

I think there is an argument for and against Brittle. Since it is clear by now that rewards will become available again (which I think is a positive), that's an argument for it. 

In my opinion, the positive side of Brittle:
In theory, creates a greater market for these items. 
The items will likely be again available in future events. 
Many Brittle items last an exceptionally long time. 
There is some precedent for these rewards to be Brittle (albeit not marked as such).

My view as the negatives of Brittle:
Further incentive to run "bot-trains" to farm massive amounts of points. 
Brittle more negatively affects melee characters. 
Most previous rewards were able to use PoF. 
Most/many casual players that are not on Atlantic cannot afford these items after the event. 

Possible suggestion:
If they're brittle, remove the "Shard Bound" attribute. Possibly make a shard bound version that can use PoF versus a Brittle version that is not shard bound. 

For antique, I don't personally agree that these items should have that attribute. 


#12
Venom said:
username said:
Well overdue and necessary for these rewards to be Brittle. Hell, there's even a compelling argument to make them Antique, considering how easily they're being given out and how many are still for sale on any shard with a population. Can't keep giving out free OP gear out for 6 months of the year that never goes away.

I think there is an argument for and against Brittle. Since it is clear by now that rewards will become available again (which I think is a positive), that's an argument for it. 

In my opinion, the positive side of Brittle:
In theory, creates a greater market for these items. 
The items will likely be again available in future events. 
Many Brittle items last an exceptionally long time. 
There is some precedent for these rewards to be Brittle (albeit not marked as such).

My view as the negatives of Brittle:
Further incentive to run "bot-trains" to farm massive amounts of points. 
Brittle more negatively affects melee characters. 
Most previous rewards were able to use PoF. 
Most/many casual players that are not on Atlantic cannot afford these items after the event. 

Possible suggestion:
If they're brittle, remove the "Shard Bound" attribute. Possibly make a shard bound version that can use PoF versus a Brittle version that is not shard bound. 

For antique, I don't personally agree that these items should have that attribute. 


The perfect solution to everything is really account bound, but I won't get in to that. The bot train owners will flock to this thread and get it locked like they always do.
#13
username said:
Venom said:
username said:
Well overdue and necessary for these rewards to be Brittle. Hell, there's even a compelling argument to make them Antique, considering how easily they're being given out and how many are still for sale on any shard with a population. Can't keep giving out free OP gear out for 6 months of the year that never goes away.

I think there is an argument for and against Brittle. Since it is clear by now that rewards will become available again (which I think is a positive), that's an argument for it. 

In my opinion, the positive side of Brittle:
In theory, creates a greater market for these items. 
The items will likely be again available in future events. 
Many Brittle items last an exceptionally long time. 
There is some precedent for these rewards to be Brittle (albeit not marked as such).

My view as the negatives of Brittle:
Further incentive to run "bot-trains" to farm massive amounts of points. 
Brittle more negatively affects melee characters. 
Most previous rewards were able to use PoF. 
Most/many casual players that are not on Atlantic cannot afford these items after the event. 

Possible suggestion:
If they're brittle, remove the "Shard Bound" attribute. Possibly make a shard bound version that can use PoF versus a Brittle version that is not shard bound. 

For antique, I don't personally agree that these items should have that attribute. 


The perfect solution to everything is really account bound, but I won't get in to that. The bot train owners will flock to this thread and get it locked like they always do.
I agree that account bound will help with the bot train, but I think it would undermine UO's long-standing approach to items. One of the things I've always enjoyed about UO was items were not account-bound. Now, as you're obviously aware, that started when UO was not really an gear-based game. Still, I think it'd be a shame to change that. 

To me, I'd advocate that the devs experiment with shard bound that is non-brittle versus brittle without that. They could also adjust the point cost of items. Obviously those proposed "solutions" have issues of their own, but just a thought. 

#14
Venom said:
username said:
The perfect solution to everything is really account bound, but I won't get in to that. The bot train owners will flock to this thread and get it locked like they always do.
I agree that account bound will help with the bot train, but I think it would undermine UO's long-standing approach to items. One of the things I've always enjoyed about UO was items were not account-bound. Now, as you're obviously aware, that started when UO was not really an gear-based game. Still, I think it'd be a shame to change that. 

To me, I'd advocate that the devs experiment with shard bound that is non-brittle versus brittle without that. They could also adjust the point cost of items. Obviously those proposed "solutions" have issues of their own, but just a thought. 

Account bound fixes this and allows you to transfer them. Wonder why every other MMO has an account bound system for the highest end gear, really makes you think.... 

If you think the bot trains are bad now you will really be unhappy when they're transferrable and they 10x their efforts and sell to and dominate the market on EVERY shard, not only Atlantic.  Let's not make them even richer... account bound is the one and ONLY true way to go and the only way to stop the 24/7 bots, you know since they've given up on 3rd party clients. They had the fix on those, but they caved.

Honestly brittle isn't even a problem. They last so long already by the time it wears out 2 more ToTs will have passed with the same gear and you'll have a stockpile.
#15
username said:
Venom said:
username said:
The perfect solution to everything is really account bound, but I won't get in to that. The bot train owners will flock to this thread and get it locked like they always do.
I agree that account bound will help with the bot train, but I think it would undermine UO's long-standing approach to items. One of the things I've always enjoyed about UO was items were not account-bound. Now, as you're obviously aware, that started when UO was not really an gear-based game. Still, I think it'd be a shame to change that. 

To me, I'd advocate that the devs experiment with shard bound that is non-brittle versus brittle without that. They could also adjust the point cost of items. Obviously those proposed "solutions" have issues of their own, but just a thought. 

Account bound fixes this and allows you to transfer them. Wonder why every other MMO has an account bound system for the highest end gear, really makes you think.... 

If you think the bot trains are bad now you will really be unhappy when they're transferrable and they 10x their efforts and sell to and dominate the market on EVERY shard, not only Atlantic.  Let's not make them even richer... account bound is the one and ONLY true way to go and the only way to stop the 24/7 bots, you know since they've given up on 3rd party clients. They had the fix on those, but they caved.

Honestly brittle isn't even a problem. They last so long already by the time it wears out 2 more ToTs will have passed with the same gear and you'll have a stockpile.
For clarity, you're account-bound equates to not being shard bound. I think the issue is, there are a number of players who have multiple accounts who are not using illegal 3rd party programs. For example, I sometimes log into my brother's account for his benefit. Account-bound destroys this.

I do agree a lot of other games have applied this. However, the drops are the currency in that case -- with such a "fix" making them more valuable. There is not silver bullet. Everything has a downside, and I think the devs will have a better look based upon metrics not available to us. 
#16
not sure what the big fuss about brittle is, i been using the same brittle items for years ill take brittle over antique any day, as far as the helms go ya they are cool, but halo still best for caster and glasses still best for samps, but ill probably grab a couple for transmog for sure, i know people love their studded but as someone who plays a sampire pretty much everyday and who does a ton of spawns i prefer platemail, i have no issues with mana, my mana is always full id much rather have the less stam loss over a few extra points of mana.
#17
Where is the turn in guy located on tc?
#18
Urge said:
Where is the turn in guy located on tc?
Brit commons, by the normal Brit turn-in guy.
#19
Lokea said:
Urge said:
Where is the turn in guy located on tc?
Brit commons, by the normal Brit turn-in guy.

Thanks!
#20
Whitewolf said:
not sure what the big fuss about brittle is, i been using the same brittle items for years ill take brittle over antique any day, as far as the helms go ya they are cool, but halo still best for caster and glasses still best for samps, but ill probably grab a couple for transmog for sure, i know people love their studded but as someone who plays a sampire pretty much everyday and who does a ton of spawns i prefer platemail, i have no issues with mana, my mana is always full id much rather have the less stam loss over a few extra points of mana.
How many hours a day do you play?

When the survey of the last event came out it asked how many hours did you play.  The highest was 40,  Was that per week?  Cause I did a few 40 hour weeks in that event.
#21
Pawain said:
Whitewolf said:
not sure what the big fuss about brittle is, i been using the same brittle items for years ill take brittle over antique any day, as far as the helms go ya they are cool, but halo still best for caster and glasses still best for samps, but ill probably grab a couple for transmog for sure, i know people love their studded but as someone who plays a sampire pretty much everyday and who does a ton of spawns i prefer platemail, i have no issues with mana, my mana is always full id much rather have the less stam loss over a few extra points of mana.
How many hours a day do you play?

When the survey of the last event came out it asked how many hours did you play.  The highest was 40,  Was that per week?  Cause I did a few 40 hour weeks in that event.
roughly 5pm-10pm on nights i work, days off sometimes a 2 to 3 hours longer. with my sampire being my main character i play, only thing ive had to completely replaced is my undead axe, couple times in the last couple of years and my ring and bracelet..
#22
brittle rewards would be fine if they weren't coming from a temporary event, is this going to be another miss by the devs?  

items to build suits around but once they break they're irreplaceable.

the caster helmet is very underwhelming stat-wise, with it being brittle it's not worth spending any points on. current, permanent content rewards are more powerful & can last literally forever cause they're all pof-able.   these rewards (currently) are not. 

The art for the robes and helmet look good though.
#23
One of the main attractions to the ToT artifacts is that they aren't brittle and can be powdered back to 255 durability. It's great for people who play a fair amount but do so seasonally as we don't feel the need to spend 40 hours per week on every ToT style event; some events we can play more, some less. It also takes some of the focus away from farming items and makes the events a little more enjoyable. It's also fantastic for people that play, or want to play, on lower population servers.

I think it's one of the better additions to the game in recent years and I'm hoping it's just an oversight that will be corrected when put into production. It would certainly be disappointing to feel the need to re-farm or farm extra of each artifact every event, though I can concede it's a luxury problem to have.
#24
Shard Bound and Brittle are remedy to the bad design.

They want to bribe and does it very badly for the longevity of the game. It create more problems so they need those type of "remedy".


All that heresy could be added to the game as real content.. new recipes, new mats to farm..
95% of the map/content is dead.. that could be revigorate.. instead of waiting on the "main" content UO has to offer cuz of their powercreep problems and the theme park itemization (full set).


This is another "solution" to the temporary artificial recycled bribe content.
PS: Shard Bound is a MUCH bigger problem, imo.. created by those 14yrs old shields.
As someone mention.. some items were already brittle.. it was just NOT showing.. I really do not understand the fuss.
They making it rain.. just get an extra brittle and you good?
It gonna come back before u run out of brittle with 2. Not a problem, (just more grind and more repair)
unlike the shard bound, wich is THE real issue.
#25
Thanks to the devs for considering the brittle feedback. Adjustments were made, per the notes.
#26
Very poor call on removing brittle.
#27
YES  Thanks!

Dude wrong again.  😂
#28
Again.. they did not really REMOVE brittle.. it was just hidden when it was used it in the past. As it will be when they do in the future.

Make EVERYTHING Brittle this time around, was just artificial added content grind.
Y'all were too lazy in past events; stopped grinding them early. This is why it was added (my supposition)
It was just more FOMO added. This is kind of the point of those Events.. they wanted to go all in this time around

The real issue is Shard Bound. (if u ask me it's those Heretic Events as a whole)
#29
@username have u read the patch note?
I just did.. Venom jump the gun.. the extra FOMO still showing on some items:


PS: I wouldn't be surprised if it goes as it read: the TAG has been removed, but the effect on armor and accessory are still on.. ^^

Still not an issue imo.. just a remedy.. just not a good one.. the problem remain; it ain't healthy.
Shard Bound on the other hand..
#30
KroDuK said:
Again.. they did not really REMOVE brittle.. it was just hidden when it was used it in the past. As it will be when they do in the future.
Can you tell me of an item from these ToTs that have hidden brittle? Because I'm 99% confident you're incredibly confused and the items that are 'hidden brittle' are in fact simply items that could never be POF'd in the first place, such as talismen, robes, cloaks, half aprons ....... ?? If that's the case then it's not hidden brittle at all.

Now we've had some antique items, specifically some of the weapons from Wildfire, but it wasn't hidden.
#31
Both case the items remain a very long time (except for stuff like weapons) same old..
Not being able to PoF is just a deceitful, hidden feature that ends up equaling a brittle items longevity (the ~3 Pof u can do on brittle counter balance the break faster).. u gonna need to repair a lot cuz u can't PoF at some point.


I really thought, you, could see this with no need for precision.
So, u don't need to be sad.. it remains on the things that really count.. for the rest, it was only an extra non hidden FOMO. Plus, they can still have hidden unPoFable feature at any moment.

Maybe the problem here is u don't agree with the fact Brittle Items remain a very long time, like the unPoFable items does.. wich explain why I didn't understand the fuss.. except for stuff like Weapons.. Brittle just mean cannot be PoF at certain point and need more repair.

But yeah, TL;DR:
username said:
Can you tell me of an item from these ToTs that have hidden brittle? Because I'm 99% confident you're incredibly confused and the items that are 'hidden brittle' are in fact simply items that could never be POF'd in the first place, such as talismen, robes, cloaks, half aprons ....... ?? If that's the case then it's not hidden brittle at all.
I personally totally disagree on that.. it's hidden brittle equivalent.
#32
Those war Hammers had to be repaired before your potion ran out.  
#33
KroDuK said:
@ username have u read the patch note?
I just did.. Venom jump the gun.. the extra FOMO still showing on some items:

Kroduk, where did I jump the gun by thanking the devs for considering the brittle feedback and making adjustments? 
 
#34
The new Umbrascale Ascendants that can spawn at higher end Nests, are what Shadow Wyrms should've been. Extreme glass cannons. 29-35 Base Damage (highest of any pet in-game), seemingly up to 1,030 STR, and 4 slots, so able to be slot leveled once. You can put Chiv+AI on them, pump Stam to 150, MR up to 30, Wrest to 120, Chiv to 120, and squeeze some SR on them. You won't be able to pump their Resists if you want to maximize their damage output. Get something else to tank for them, and let the Umbrascale Ascendant bring the pain.

The Juvenile Umbrascales are very powerful as well. Overcap STR (760) and DEX (165), up to 130 Wrest, have Healing, and mountable, with 50% Fire/50% Energy Damage (Corpse Skin can buff part of their damage). These can be useful as either 120 Chiv+AI DPS mounts, or 120 Disco+CB Debuff mounts. These effectively out DPS both Tritons (due to higher STR) and pre-patch WWs (due to higher Wrest), with the Triton still out tanking them due to higher HP, Energy Resist, and Resist skill.

The Umbrascale Hatchlings are another high-end pack pet (their stats are close to mid-range Shadow Hounds), with their 100% Fire Damage benefiting from Corpse Skin (so synergy with Necro/Tamers). The Shadow Hounds however may still be able to out DPS them though due to Grasping Claw procs delivering both an extra damage tick and a Physical Resist debuff. Umbrascale Hatchlings will likely only out DPS Shadow Hounds against foes with high Physical Resist/low Fire Resist. Umbrascale Hatchlings will likely need Inferno ability added to them to compete with Shadow Hounds for DPS.
#35
Juvenile looks scrappy.
#36
KroDuK said:
Both case the items remain a very long time (except for stuff like weapons) same old..
Not being able to PoF is just a deceitful, hidden feature that ends up equaling a brittle items longevity (the ~3 Pof u can do on brittle counter balance the break faster).. u gonna need to repair a lot cuz u can't PoF at some point.


I really thought, you, could see this with no need for precision.
So, u don't need to be sad.. it remains on the things that really count.. for the rest, it was only an extra non hidden FOMO. Plus, they can still have hidden unPoFable feature at any moment.

Maybe the problem here is u don't agree with the fact Brittle Items remain a very long time, like the unPoFable items does.. wich explain why I didn't understand the fuss.. except for stuff like Weapons.. Brittle just mean cannot be PoF at certain point and need more repair.

But yeah, TL;DR:
username said:
Can you tell me of an item from these ToTs that have hidden brittle? Because I'm 99% confident you're incredibly confused and the items that are 'hidden brittle' are in fact simply items that could never be POF'd in the first place, such as talismen, robes, cloaks, half aprons ....... ?? If that's the case then it's not hidden brittle at all.
I personally totally disagree on that.. it's hidden brittle equivalent.
So I'm right. Thanks for that.
#37
A real question
We have had brittle for years now so has anyone actually wore something down to 1 durability?
#38
Pawain said:
😂 You don't like the Bake Kitsuni cap?  😂

I transmogged one.
Me too! I love it! My character considers it a high-end fur cap 🙂
#39
I'm glad they added the Garg version of the headgear. 

I do wish they would have tweaked some of the helm mods to bring it in line with the halo / mace & shields. For my non-SDI mage the headgear will be an upgrade but for my SDI mage that wears a halo it's actually a downgrade the use the new helm.

I wish I was able to test more since the Devs have seemingly been pretty receptive to the suggestions....been grinding away at NL as much as I can to complete my sets.
#40
Tim said:
A real question
We have had brittle for years now so has anyone actually wore something down to 1 durability?
This is an amazing opening for a Sean Connery SNL Jeopardy joke. 

I've worn out some weapons, and gotten pretty far down on a couple of the replica items. I've also do some with a total of 2 pieces of jewelry, but I haven't been big into melee. 
#41
No one suffers more item wear than a bard buffing each tic something loses dur and I've never wore out anything 
#42
Venom said:
Kroduk, where did I jump the gun by thanking the devs for considering the brittle feedback and making adjustments? 
 
Venom said:
but I haven't been big into melee. 
You've answered your own question, gj:

Venom said:
I've worn out some weapons, and gotten pretty far down on a couple of the replica items. 
The replica still start at 150 dura right?  :|
#43
Yea I have worn down stuff to the point where its too time consuming to repair,and I do play melee. 

Great job removing brittle on armors devs!
#44
@iniquity
 Actually you will wish they left brittle on the armor, and removed from the weapon. A weapon with brittle and a Hit spell is NOT GOOD.

You can see here how fast a non brittle weapon wears out.  They blamed the hit spell.  These weapons have hit spell.  That picture shows the use of a hammer for just a few days,  I quit doing the event in the dungeon because I had to carry two hammers with me because they went from 255 to 0 in less than the luck hour.

So, be warned if you plan on using these weapons they will not last very long if you use them as your primary weapon.  You better buy many of them.

https://forum.uo.com/discussion/16294/paladin-war-hammer-wears-very-quickly

That was June 19th the event had not been on long and that was my first use of the hammers.
#45
To summarize, The event started on the 17th. The hammer was brand new.  My hammer looked like this on the 19th.



23 durability was lost in 2 days.  That is my melee toon I maybe played four hours on him in that time.
I did carry a second hammer since the first would wear out before the luck hour was over.  So that ones loss is not included.
It did kill the heck out of everything.
#46
Pawain said:
I had to carry two hammers with me because they went from 255 to 0 in less than the luck hour.
Remind me of when Gauntlet launch with AoS.
We would cross with a blue beetle full of supplies (pots,bandaid,etc)

At a certain point, I was bringing 3 exiler (SE demon slayer mace) on the sappire.. later we could use repair bods in the secret room.

The design; a fee to access.. ringing the bell, with jackass that would spawn a skel dragon.. all that feeling was great. It was like going for a long adventure (log out inside the gauntlet's inn)
Those trip would be 12+ hours..


I hated the idea of consumable gear personally (replica a bit before SA). Shaking up the meta (reworking 1-2 characters) every ~18months is not a problem but yeah.. the heretic sets solution ain't a better solution.

It sucks but I prefer the consumable weapons solutions in this case (the less worse).. temp bribe for temp events. Make more sense, but we have to consider bots. By adding more artificial grind u are greatly rewarding them.
#47
@KroDuK worse, all the items in NL wear fast because we get hit with spells constantly from the event bosses.  I decided to pack a spare suit in my backpack. 

The items in your backpack lose 5 durability every time you die there. even the deco items with durability like a cowl or shawl. You die a lot, we have GM toons fighting these same bosses.  My suit went to zero I grabbed the spare and it was at like 10.  GRRR
#48
KroDuK said:
Venom said:
Kroduk, where did I jump the gun by thanking the devs for considering the brittle feedback and making adjustments? 
 
Venom said:
but I haven't been big into melee. 
You've answered your own question, gj:

Venom said:
I've worn out some weapons, and gotten pretty far down on a couple of the replica items. 
The replica still start at 150 dura right?  :|
You're aware your statement doesn't make sense, correct? You stated I had jumped the gun in thanking the devs for ostensibly responding to feedback, where they announced they had removed brittle from the items (not the weapons) -- and then you try to tie that to me saying I haven't been big into melee after that and your claim? 

Yes, 150 durability for replica starts at 150. Imbued items, like the weapons I use on my sampire, start at 255/255. 

#49
Venom said:
Yes, 150 durability for replica starts at 150. Imbued items, like the weapons I use on my sampire, start at 255/255. 

Thx.

Venom said:
You're aware your statement doesn't make sense, correct?
I totally understand why you would think that.


Venom said:
and then you try to tie that to me saying I haven't been big into melee after that and your claim? 
I just put that in to reflect the selfishness.


It's highlighted on purpose and yet..


Venom said:
You stated I had jumped the gun in thanking the devs for ostensibly responding to feedback, where they announced they had removed brittle from the items (not the weapons)
I did do that, yes.
#50
@KroDuK here is what we are fighting.  A boss of each element.
This one spins fire. All you do is press the bandage macro and the weapon special until your mana runs out. We have no regens. Im pretty decked out except for the bow. I have lost 2 sup vanq bows because they broke! But AI does enough damage.

Every one one those fire walls does one tic of damage on  an armor piece. 
I think everyone will agree that the player dies less often at this boss, so you can imagine what the others do!

It is fun as heck. I got a frying pan.

I'm an archer/bard in the middle of that. each fire does 49 damage on me.
Every damage you take drops stamina, you swing sooo slow.
A mage has no chance there.
Melee has less chance than archer.
Tamer cant stand in the fire. They start out side and the pet is dead before it gets to the boss.

We try we die we get drops!
These encounters are not made for any template.




#51
Pawain said:
These encounters are not made for any template.
You say that now, but a meta is gonna come out at some point.
Like, what about the cross healing using bandages?

The way you speaking I visualized Blade and Soul.. even in a raid boss (24-40 players zone)
You would feel alone.. every other players pixel were hidden.. you would 1v1 the boss with flying name tag doing their things (no real support/healer class)
It was all about solo sustain.. what UO has become.

All that to say maybe the community forgot how to play the game.. stuff like teamplay and synergie.


As for NL I won't comment.. you don't wanna hear what I have to say.
Let's just say; it ain't my cup of tea.
Nice screenshot, tho.
#52
The Durability on the new weps drops insanely fast. Like losing 12 Durability within 2 mins of WWing the mobs in the dungeons, literally. That's simply not sustainable at all.
#53
@Kyronix
The Durability on the new weps drops insanely fast. Like losing 12 Durability within 2 mins of WWing the mobs in the dungeons, literally. That's simply not sustainable at all.
We need to PoF weapons with hit spells.  That is what yall said caused them to wear so much.
Great Weapons!  ❤️
Thanks
#54
Pawain said:
@ Kyronix
The Durability on the new weps drops insanely fast. Like losing 12 Durability within 2 mins of WWing the mobs in the dungeons, literally. That's simply not sustainable at all.
We need to PoF weapons with hit spells.  That is what yall said caused them to wear so much.
Great Weapons!  ❤️
Thanks

Or change the Durability loss calculations to where it's calculated per swing, and not per damage tick.
#55
or.. change the SSI hardcap on 2 handers to at least 1.5s; Slower tick o:)

The problem ain't the temporary weapon for temp events, but the fact u can stand your ground WW everything and atomizing everyone for hourss, with no need to step back. The more mobs the better!


Does Aragorn and Gimli weapon should break faster?



Or, you could just add a "corrosive" feature to weapon with leeches on it if u don't wanna nerf the problem, just add a speed bump on this specific template.
The more dura lost, the better the leech is.
#56
Pawain said:
@ Kyronix
The Durability on the new weps drops insanely fast. Like losing 12 Durability within 2 mins of WWing the mobs in the dungeons, literally. That's simply not sustainable at all.
We need to PoF weapons with hit spells.  That is what yall said caused them to wear so much.
Great Weapons!  ❤️
Thanks

Or change the Durability loss calculations to where it's calculated per swing, and not per damage tick.
@Kyronix or @Community Manager - Can we have the durability loss checked out on the new weapons? I haven't started the event yet since it's not on ATL but losing durability that fast seems like a new weapon will be needed every few days.
#57
KroDuK said:
Venom said:
Yes, 150 durability for replica starts at 150. Imbued items, like the weapons I use on my sampire, start at 255/255. 

Thx.

Venom said:
You're aware your statement doesn't make sense, correct?
I totally understand why you would think that.


Venom said:
and then you try to tie that to me saying I haven't been big into melee after that and your claim? 
I just put that in to reflect the selfishness.


It's highlighted on purpose and yet..


Venom said:
You stated I had jumped the gun in thanking the devs for ostensibly responding to feedback, where they announced they had removed brittle from the items (not the weapons)
I did do that, yes.

What specifically do you believe I'm being selfish about? 
#58
Weapons are working as intended, no need for change. Hit effects, or using area attacks, or both, all tick on the durability.
#59
username said:
Weapons are working as intended, no need for change. Hit effects, or using area attacks, or both, all tick on the durability.
The Durability is being lost far faster than ever before on these new weps. Losing 12 Durability within 2 minutes is not normal, even on a WW wep with 50% Hit Area. Hell, reforged weps with 70% Hit Area weren't losing Durability this fast before.
#60
The Durability is being lost far faster than ever before on these new weps. Losing 12 Durability within 2 minutes is not normal, even on a WW wep with 50% Hit Area. Hell, reforged weps with 70% Hit Area weren't losing Durability this fast before.
username said:
Now we've had some antique items, specifically some of the weapons from Wildfire, but it wasn't hidden.
Could you draw a comparison with those antique weapon? @PlayerSkillFTW


I still believe they ain't "fixing"/addressing the correct stuff. Dura lost, on top of hitting a target should be tied to sustain build (leeches) not hit spell/area, etc.. as a speed bump.. specially for those temporay event with BiS items.
Could also help one hander, less dura lost cuz lowest intensity leech. Less effective but less repair and longer longevity for the weapons. The more dura lost, the better the leech is.

They need to address hardcap all around the board, the right way. It's a poo poo show.

PS: and weapon only.. so curse weapon and ghost form  ain't affected by it. (it also help archers with half the leech a 2hander melee does.)


@venom nothing at all. tbf I was going to ignore you the first time.. but when u legit answered your own clever question.. I had to point it out. If u can't see it, nothing I can do for you.

#61
the durability loss is different based on the template used, even if they're played the same

for example, a sampire

Bushido+Parry  = weapon loses durability when landing hits (attacking) in addition to blocking attacks (parrying) as well as Evading attacks (Bushido+Parry = Evasion) so there are up to 3 chances  (while evasion is active) to lose durability on the weapon from ANY incoming damaging attack, the up side, is your armor & jewelry doesn't take durability damage as often, because the weapon takes ~30-40% of the incoming attacks.

Sampires without Parry,  the weapon still breaks the fastest of all equipped items, but armor & jewelry lose durability faster than it would if used by a sampire that has parry.       -I fall in this group, i don't use parry or bushido on 90% of my sampires across all shards, cause Healing + Anatomy is superior for every situation.  except single target DPS vs targets with no slayer vulnerabilities.
Tim said:
A real question
We have had brittle for years now so has anyone actually wore something down to 1 durability?
  Imbued (which functions the exact same way as "Brittle") weapons & Jewelry I've had break, or I should say, get low enough in max durability to replace it...  cause I can't be bothered to repair my suit between every champ spawn or so, it's bad enough to need to repair my suit every 4-5 spawns (depending on the spawn being done, and if it's solo or in a group), eats up more time than it does to just craft a new set of weapons/jewelry and start again.

  you can't really find top tier pvm weapons in corpse loot, cause they're always going to be missing a property, be it a slayer, leeches or swing speed, you just can't really get them all on a single item, and even if you manage to find something, chances are you won't find another one before it breaks.     

That's one of the reasons why people were complaining (would still be complaining if they still played) that no-name legendary items don't seem to drop anymore.  no-names were the only shot you had at finding something truly good and unique within the global loot system.       Though at the time people were also upset that items didn't spawn with more than 8 properties anymore as well.     and just to clarify, "No-Name Legendary" means it can spawn with any combination of properties available for the item type.  -today it'd still be limited at 8 mods. but it seems shields are the only items that spawn as no-name legedaries anymore, and they're pretty limited on what mods can even appear on them to begin with.

#62
KroDuK said:
@ venom nothing at all. tbf I was going to ignore you the first time.. but when u legit answered your own clever question.. I had to point it out. If u can't see it, nothing I can do for you.

This is known as a non sequitur.

As for the event, I look forward to having it go live on the other production shards. Has anyone determined the "drop rate" for the new new dragon mount? Can the devs confirm if one stores the maps, if they the reward will continue to be available after the event?

@PlayerSkillFTW thanks for posting about the new pets that spawn from the nests. Seems promising. 
#63
Venom said:
KroDuK said:
You've answered your own question, gj:
Venom said:
I've worn out some weapons, and gotten pretty far down on a couple of the replica items. 
The replica still start at 150 dura right?  :|
Yes, 150 durability for replica starts at 150. Imbued items, like the weapons I use on my sampire, start at 255/255. 

This is known as a rethorical question. Remove the 150 dura replica that u cannot PoF from the equation. You'll get a better sequence of events.
#64
@KroDuK

Neither what you quoted nor your response is a question, let alone a rhetorical one. As for your latest response, yet another non sequitur, I did not state any issue of replica items starting with 150 durability nor the fact PoF cannot be used on them. 

It seems you may have lost the plot. 

As for others, the limitation on the weapons, particularly with the hit to the durability from the use of whirlwind, seems to be an issue. Is there any indication that the developers may make a change to address this, or is this what is desired? There are pros and cons to both, of course. 
#65
I'll do it just one more time, cuz you are obviously not trolling:








The rethorical is in yellow.



(make sure you click on: SHOW QUOTES)
The sequence of event is affected by your own limitations only.


Have a good one.

PS: I know u ain't trolling cuz of this:

#66
@KroDuK Thank you for making it clear your post I responded to did not have a question, rhetorical or not. 

While value is subjective, I personally do not see how your posts contribute any value to this discussion. If you'd allow for actual discussion of these topics, that'd be a nice change of pace in comparison to "Kool-Aid" jumping into these threads with tired diatribes. 

It may be a good time to also remind you that your personal opinion on matters is not the objective truth -- it's just your opinion. 
#67
People without content and a beautifull wrapping, shouldn't be allowed to vote.. nor be elected.

Also, idiot shouldn't be allowed to have an EGO.
#68
In before lock.
#69
Weapons should not be brittle.
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