Does anyone know the mechanics underlying this Event's final Boss Satchel type ?
username said:
It does not help much to make me figure out how itWhen killed, bosses drop a Rifted Satchel into the players backpack.
This Rifted Satchel has a chance to contain various items (see Rewards section below).
I tried another template, yes (a spellcaster instead of a warrior) but it did not make a difference, still getting Rubble Satchels (other then that single Artifact drops out of 8 Bosses fights...)Pawain said:@ popps how many different templates have you used? Does one get "better" drops?
Sure it does. If you get loot rights, you get a bag. There are various (3) types bags you can get. That's it. That's the mechanics.popps said:I read :It does not help much to make me figure out how itWhen killed, bosses drop a Rifted Satchel into the players backpack.
This Rifted Satchel has a chance to contain various items (see Rewards section below).
username said:Sure it does. If you get loot rights, you get a bag. There are various (3) types bags you can get. That's it. That's the mechanics.popps said:I read :It does not help much to make me figure out how itWhen killed, bosses drop a Rifted Satchel into the players backpack.
This Rifted Satchel has a chance to contain various items (see Rewards section below).
username said:Sure it does. If you get loot rights, you get a bag. There are various (3) types bags you can get. That's it. That's the mechanics.popps said:I read :It does not help much to make me figure out how itWhen killed, bosses drop a Rifted Satchel into the players backpack.
This Rifted Satchel has a chance to contain various items (see Rewards section below).
Actually, I understand that the types are (in order from most seeked to lowest seeked) Obelisk, Banner, Void Cube, Artifact Drops and Rubble so, 5 in total not 3.
I seriously doubt that this could be possible...Grimbeard said:Would you complain if you got 9 obelisk in a row?
That is why I really suspect there is more to it then just the RNG... and even if this was the case, considering how tough the final Boss fight is, and that so few there can be in a day the way that the Event has been designed, this should not be possible...
I mean, to have players end up empty handed for so many hard and time consuming fights in a row it does not look right to me and the Satchel type award should be designed so that such stretches of the lowest type possible of reward are not possible, not for so long at least.
We are talking of a Boss fight which a player who has a busy real life to deal with, can only do once or perhaps twice a day, if even, so getting so many fights end up empty ended in a row means days and days of trying, ending up empty handed, all for nothing... not fun...
Answer the questionpopps said:I seriously doubt that this could be possible...Grimbeard said:Would you complain if you got 9 obelisk in a row?
That is why I really suspect there is more to it then just the RNG... and even if this was the case, considering how tough the final Boss fight is, and that so few there can be in a day the way that the Event has been designed, this should not be possible...
I mean, to have players end up empty handed for so many hard and time consuming fights in a row it does not look right to me and the Satchel type award should be designed so that such stretches of the lowest type possible of reward are not possible, not for so long at least.
We are talking of a Boss fight which a player who has a busy real life to deal with, can only do once or perhaps twice a day, if even, so getting so many fights end up empty ended in a row means days and days of trying, ending up empty handed, all for nothing... not fun...
Grimbeard said:Answer the questionpopps said:I seriously doubt that this could be possible...Grimbeard said:Would you complain if you got 9 obelisk in a row?
That is why I really suspect there is more to it then just the RNG... and even if this was the case, considering how tough the final Boss fight is, and that so few there can be in a day the way that the Event has been designed, this should not be possible...
I mean, to have players end up empty handed for so many hard and time consuming fights in a row it does not look right to me and the Satchel type award should be designed so that such stretches of the lowest type possible of reward are not possible, not for so long at least.
We are talking of a Boss fight which a player who has a busy real life to deal with, can only do once or perhaps twice a day, if even, so getting so many fights end up empty ended in a row means days and days of trying, ending up empty handed, all for nothing... not fun...
He doesn't answer questions just asks. I wonder why he plays this game.
Grimbeard said:Answer the questionpopps said:I seriously doubt that this could be possible...Grimbeard said:Would you complain if you got 9 obelisk in a row?
That is why I really suspect there is more to it then just the RNG... and even if this was the case, considering how tough the final Boss fight is, and that so few there can be in a day the way that the Event has been designed, this should not be possible...
I mean, to have players end up empty handed for so many hard and time consuming fights in a row it does not look right to me and the Satchel type award should be designed so that such stretches of the lowest type possible of reward are not possible, not for so long at least.
We are talking of a Boss fight which a player who has a busy real life to deal with, can only do once or perhaps twice a day, if even, so getting so many fights end up empty ended in a row means days and days of trying, ending up empty handed, all for nothing... not fun...
Grimbeard said:So you would report it as a bug and suggest it's broken right just like the rubble otherwise you are just a whinny..
See, here’s the thing: if the Obelisk dropped the most, he'd whine about that. If anything else dropped the most, cue the complaints again. The real issue? Every drop has a market. Folks have been begging for years to bring back the Magincia event just to finish their collections or snag that elusive one-of-a-kind rare.
And guess what? He could sell the rubble and buy what he wants—this is an MMORPG, not a solo loot simulator. Interaction isn’t optional; it’s baked into the game. I haven’t played this event myself, but if I want any of the rewards, I’ll just buy them using the proceeds from playing the game my way. Revolutionary concept, I know.
If he wants guaranteed rewards, maybe he should push for turn-in style events. Oh wait… Popps complains about those too. Shocker.
Items are weighted.
I thought this was funny.
Someone made 5 gargs with event armor. Only used imbued weapons.
They flew around did some damage to the non threatening commanders, fled from the ones that did void rain and such.
They had some pretty crappy stats.
They prob all got a bag, I got 3 bags o rocks this round! Popps is infecting me!

Nope, that's normal.popps said:Well, I did another Boss fight and, guess what ? Got my 8th Rubble Satchel bag out of 9 fights with the 1 different being Artifact drops...This cannot be normal...
Check it out:
You got loot rights.
You got one of the 3 bag types.
Working as intended. What can you possibly be confused about? I've already told you this.
username said:If you get loot rights, you get a bag. There are various (3) types bags you can get. That's it. That's the mechanics.
Nope.popps said:
Actually, I understand that the types are (in order from most seeked to lowest seeked) Obelisk, Banner, Void Cube, Artifact Drops and Rubble so, 5 in total not 3.
There are 3 bag types. I've already explained this, but I'll do it again since you are hard at reading both UO cah and what I have typed.:
ALL will always contain gold.
ALL can have a chance to contain small blackrock (4 types), void orb, cryst blackrock, and/or (rare) void fragment.
The three types:
1.) Rubble
5 pieces of rubble. Rarely, one piece of rubble can be a void cube (does not have same subtitle as the one from the rare bag). Uber rarely, one piece of rubble can be a scorched rubble.
2.) Points
Well they're always "of the Riftborn" turn-in points. I don't remember how many like 4-6.
3.) Rare
Can be void cube (common), banner (uncommon), obelisk (rare).
Banner has a common, uncommon, and rare hues. (I think the one hue is just broken since it's ugly)
Obelisk has a common, uncommon, and rare hues also.
Ok good. We all understand each other now.
Grimbeard said:So you would report it as a bug and suggest it's broken right just like the rubble otherwise you are just a whinny..
popps said:Grimbeard said:So you would report it as a bug and suggest it's broken right just like the rubble otherwise you are just a whinny..How can I report it as a bug if the Developers do not disclose, first, the mechanics underlying the awarding of a given type of final Boss Satchel bag ?That is why I posted here, to ask what the mechanics are ( @ Kyronix ? ) so that, if I feel that I am fullfilling the requirements and, yet, not getting what I should, I can post a bug report...So, again I ask, what are the mechanics that determine the quality of the final Boss Satchel bag ?

You forgot to carry the two.Pawain said:popps said:Grimbeard said:So you would report it as a bug and suggest it's broken right just like the rubble otherwise you are just a whinny..How can I report it as a bug if the Developers do not disclose, first, the mechanics underlying the awarding of a given type of final Boss Satchel bag ?That is why I posted here, to ask what the mechanics are ( @ Kyronix ? ) so that, if I feel that I am fullfilling the requirements and, yet, not getting what I should, I can post a bug report...So, again I ask, what are the mechanics that determine the quality of the final Boss Satchel bag ?
Mariah said:This is maybe getting a bit silly?As of little interest, I have had neither banner nor obelisk in a drop. I have had void cubes, but mostly I get drops or rubble with either blackrock pieces or void orbs. I'm using an archer.But I just shrug, acknowledge the RNG hates me and don't worry about it. I'm not in great need of either of the objects anyway.
There are a few clarifying questions I have, to your original point, that I'd like to know just to make sure I'm not doing something unintentionally to hurt my chances. I'd be curious if being in a party impacts the chances and if the shard being played impacts the chances. The only other thing I'd call out as seeming "off" is that there have been a handful of people on here saying they've received multiple Obelisk (I think I saw someone say they have the entire set plus an extra) while others have received zero.... but it's hard to know if they are being truthful and how many satchels they've gotten versus the others.
That said, I do think it's probably just RNG and them's the breaks. We are in agreement about it takes the wind out of my sails opening my satchel only to see more rubble (I don't mind the riftborne drops), but it is what it is. My only real gripe about this event (compared to Krampus/MoE) is that it is very limited on how often you can participate. I'd prefer it to be something players can work to build towards so it could be rolling every 30-60min with high participation so if a player can't log in at X time, they could still participate and earn satchels.
This is why I asked the question and wanted a definitive answer. For sure if you have bard buffs you are doing more damage and dying less so it's got to be beneficial right?keven2002 said:I was kind of in agreement with ya popps until you said you don't care about getting the items you are complaining about not getting lol.
There are a few clarifying questions I have, to your original point, that I'd like to know just to make sure I'm not doing something unintentionally to hurt my chances. I'd be curious if being in a party impacts the chances and if the shard being played impacts the chances. The only other thing I'd call out as seeming "off" is that there have been a handful of people on here saying they've received multiple Obelisk (I think I saw someone say they have the entire set plus an extra) while others have received zero.... but it's hard to know if they are being truthful and how many satchels they've gotten versus the others.
That said, I do think it's probably just RNG and them's the breaks. We are in agreement about it takes the wind out of my sails opening my satchel only to see more rubble (I don't mind the riftborne drops), but it is what it is. My only real gripe about this event (compared to Krampus/MoE) is that it is very limited on how often you can participate. I'd prefer it to be something players can work to build towards so it could be rolling every 30-60min with high participation so if a player can't log in at X time, they could still participate and earn satchels.