Weird feeling.
It seems like the hard core players (no offense
to anyone) already got the drops they needed, then it was reported, and
now that everyone is doing the captains/boss... none of the newcomers
can get the same drops the "first come, first served" folk got.
Same applies to chests.
Again, that weird feeling, that "we don't want to ruin the market"... for some.
I do know that collecting and selling drops is how many players make their event money and later they do their RMT.
However,
this is no reason to ruin the fun of the majority of the player base
and make folk feel like only a few get to the goodies.
Same thing happened in the NL shard... BT.
Just my 2 cents.
Thank you.
Did they change the chests with the hotfix? I thought they just nerfed the number of drops from the commanders?
Overall though I agree with you that changing drop rates almost a month after it's been live to DECREASE drops is just bad practice.
I have stealthed through the town and dungeon looking for the prism. Not just a few hours here and there, hours and hours of searching for a prism, I have tried luck and no luck. The prisms need to be fixed.
The abundance of rubble is totally ridiculous or give us a reason to keep it.
This makes me sad. I just started doing the event on Sunday. So now everyone who did the event from day one has an unfair advantage. I could understand if this was the first week since the patch, but to wait a month to fix the issue is very discouraging. I wish they had changed it right away or just left it alone at this point.
Agreed on the reduction of drops not being ideal. Also, I previously used portions of fortune (twice) and it didn't help at all. I doubt it'll help now, too
Atlantic with a crowd is not giving 45+ drops like it used to... Get rid of the 8 drop ones but keep the others how they were.
I completely agree. I enjoyed this event, doing the different phases in it in the beginning, and skipping the dungeon entirely. I tried the dungeon a few times, but on ATL... As always, it's a lag fest, and the mob density is insane due to the fact there's 15 different 10 person trains botting their way to the 300+ drops per hour that I, as a legitimate player, will never achieve.
While I think yes, the drop rate was somewhat broken and random before this, sometimes I would get 2-4, sometimes I would get 16 - it absolutely balanced out for me. I knew other's were farming the dungeon 24/7, with WAY greater returns than me, so it almost felt intentional that the drop rate was higher on those mini bosses.
When they opened the solen hives in the past event, I thought wow, they made it accessible for real players.
This event - they did the exact opposite.
This just makes me want to take all my vendors with ammo and barrels down and go home.
I love how they "fixed" one of the best features of the event -- the massive drops from the bosses. It was an appropriate drop level for the critter. Not sure why it had to be "fixed" unless they wanted to reward those who got to it early, in which case this isn't a 'fix,' but a policy change.
Some additional thoughts on the "fix"...
I've done stage 1-3 the past 2 mornings and managed to do it today mid-day and it seems like this "fix" did nothing but hurt legit players. I'm seeing blatant multiboxing of 1 toon leading 5/6/7 followers (maybe it was more covered before because there were more people in general) and when you do the math they are still getting 30+ drops (accumulated) from EACH commander whereas the regular casual player is getting that for the entire round since they only get 3 or 4 drops per commander. When I was walking away with 50+ drops from stage 3 I wasn't concerned about the multiboxers because I was getting what I felt was a fair amount of drops for the level of effort.
That said, the "fix" has also removed any motivation for anyone to actively fight (as hard as possible) each commander. Last week I was taking my toon and trying to max out my damage & heal as much damage as possible in an attempt to get a bump on drops... sometimes that resulted in just 4-5 drops but sometimes it got me like 10-12 which made it worth it, but you couldn't just sit there and do nothing to get 10+ drops (I tested this). This week, I just go and cast a few thunderstorms or earthquakes and then just sit back and do nothing because I'll never get more than 3-4 drops... feels cheap but what's the incentive to do anything more? More drops for being more active solves that problem, but the way it is now encourages lazy play..
Apparently I'm in the minority on this one. I find the current amount of drops perfectly acceptable, and I'm not one of the multi-character crowd. I run through the mini bosses because I enjoy fighting them. I deal with the main boss because I have to, but the mini bosses are just fine to me.
Man we're ungrateful even if you only get it two runs that's 60 easy drops a day ...
People were getting 100-200 artifacts from the 9 commanders on Atlantic with a single character. It was broken. It has been fixed. Be thankful it isn't like it originally was on TC1 where you got 1 artifact per boss. 3-4 per boss is still a generous drop rate for that phase. When anything is taken away it can feel bad but it was for the best.
There is a balance to this, I believe. I understand if people were getting 200 drops during the LT run, I could understand "fixing" that -- however, my perspective is they went too far in ensuring less drops. Personally, I never had a 100 drop run with the LTs despite doing it probably a dozen + times. I did use luck potions twice (pre-nerf) and saw no increase. I always had looting rights and all that.
Ensuring people didn't get 200 drops while not greatly reducing it can be done.
Man we're ungrateful even if you only get it two runs that's 60 easy drops a day ...
I see the phrase legitimate player so much.
Is a legitimate player someone who pays for just 1 account, as I see so much, or is a legitimate player someone who pays for 5 accounts?
The bias from the complainers is that it very much only includes 1 account players, how come?
Maybe you want to play more, and do more in UO?
I saw someone complaining on the official discord, they cannot compete, because people paying 5-6 times more than them, get 5-6 times more rewards...?!
Guys, think about it, it is all relative.
You are not competing, and you are getting the same.
If you have 5-6 more accounts, you have 5-6 times more characters to gear up.
You are all effectively saying, you want UO to be aimed at 1 account players only.
I do not think that will help the game.
The logic of what I am seeing from you guys is this;
A. I want to get the same amount of drops as someone who pays for 5x more accounts. OR
B. I want someone who pays for 5x more accounts, to get the same amount of drops as I do.
Both forms of logic are wrong in my opinion.
A one to one ratio, relative fairness, is the correct place to be.
Yeah, because we see a lot of trains where each character is being controlled every 30 seconds.
That's the Allen Train. Toot toot.