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Resistances for the Void mobs in Phase 4 - Treasures of the Riftborn

Started by Pawain · 2025-06-23 · 24 posts · General Discussions
#0
The ones I got so far:


Looks like Fire weapons will be most common.
Double Strike if using the lowest resist weapon.

Paragon Chests on: (so far)
Void Wraith
Shadow Reaver
Rift Daemon
Void Gazer


#1
100% fire damage it is :p
#2

#3
Since there is no slayer that works, there is no point of having a slayer on the weapon nor on the Talisman.

Any suggestion about what property might be better to spend imbuing points for the weapon and what Talisman to use without a Slayer but other, useful properties ?

Also, does anyone know how to make a macro in the "default" Classic Client to open/close doors?

In the dungeon, there is lots of doors and sometimes, it is necessary to make distance with the spawn fast and having a quick macro to open and then close a door can come handy... thanks.
#4
popps said:
Since there is no slayer that works, there is no point of having a slayer on the weapon nor on the Talisman.

Any suggestion about what property might be better to spend imbuing points for the weapon and what Talisman to use without a Slayer but other, useful properties ?

Also, does anyone know how to make a macro in the "default" Classic Client to open/close doors?

In the dungeon, there is lots of doors and sometimes, it is necessary to make distance with the spawn fast and having a quick macro to open and then close a door can come handy... thanks.
I know life leech doesn't work, and I believe armor ignore doesn't work either.

Not sure about the CC, but yeah, being able to open and close doors on the run helped save my life a lot yesterday.
#5
popps said:
Since there is no slayer that works, there is no point of having a slayer on the weapon nor on the Talisman.

Any suggestion about what property might be better to spend imbuing points for the weapon and what Talisman to use without a Slayer but other, useful properties ?

Also, does anyone know how to make a macro in the "default" Classic Client to open/close doors?

In the dungeon, there is lots of doors and sometimes, it is necessary to make distance with the spawn fast and having a quick macro to open and then close a door can come handy... thanks.
If only you had gone to test or one of the test shards and tried stuff...
#6
Pawain said:

Paragon Chests on: (so far)
Void Wraith
Shadow Reaver
Rift Daemon
Void Gazer

I pulled one off of a Shadow Reaver Initiate, which obviously falls under Shadow Reaver. Have not opened it,
#7
@popps there is an open door macro choice in CC.  But you have to be facing the door.  Last object should close it.

Oddly the new War Hammers work great for this event.
#8
Pawain said:

Paragon Chests on: (so far)
Void Wraith
Shadow Reaver
Rift Daemon
Void Gazer

Shadow Reaver Initiate (as I said, probably falls under Reaver)
Void Beast

Both picked up in the dungeon.

Have not opened either one.
#9
Pawain said:
@ popps there is an open door macro choice in CC.  But you have to be facing the door.  Last object should close it.

Oddly the new War Hammers work great for this event.

The need to have to face the door is a bummer, makes it not work too many times...
#10
popps said:
Pawain said:
@ popps there is an open door macro choice in CC.  But you have to be facing the door.  Last object should close it.

Oddly the new War Hammers work great for this event.

The need to have to face the door is a bummer, makes it not work too many times...
So you knew the answer already.  :/
#11
Got another:


Paragon chests on
Void Beast
Void Spider

@Lokea
Shadow Weaver Initiate and Royal Guard.  So all types, with type. cool.


#12
Just saw this one, the paras were killing players. 

#13
Pawain said:
Got another:


Paragon chests on
Void Beast
Void Spider

@ Lokea
Shadow Weaver Initiate and Royal Guard.  So all types, with type. cool.


Void slug had a chest, I kid you not.
#14
@Pawain I'm assuming they all can spawn a chest as we've seen these:

Paragon Chests
Ancient Voidhound
Void Beast
Void Gazer
Void Spider
Void Slug
Void Wraith
Rift Daemon
Shadow Reaver Initiate 
Shadow Reaver
Royal Guard

#15
We have not had these on LS yet, but I reports from wounded travelers say they are pretty mean.

This is an example of the Paragons.  They have Regens like these, and higher wresting.



#16
Ancient Void Hound Para is pretty mean.  

As I turned the corner and saw the entry to the dungeon, I saw a pile of many bones.  When I entered I was met with and dispatched one of these vile things.  

Fought a few more, players were locking them in rooms. Takes a while and bandages to kill the Paras.
A player came up to a couple using his fire steed, they melted compared to just me.

Great Addition!  

A melee player and a tamer with a Fire Pet could kill things quickly here.  Let the melee tank, they will eat your pet.
#17
Voidwing is too easy.  A normal Void Hound does more damage and takes longer to kill then a Para Voidwing.  Use only 1 bandage per para wing.
#18
Been using my Macer/Paladin in there, with GM Necro for Vamp Form rather than GM Parry. Can still bandage heal too when facing Shadow Reavers that can't be life leeched from. Stagger definitely helps reduce the melee damage output of the Paragons. Been using a Paladin Warhammer of Fire, and it works great down there.
#19
popps said:
Pawain said:
@ popps there is an open door macro choice in CC.  But you have to be facing the door.  Last object should close it.

Oddly the new War Hammers work great for this event.

The need to have to face the door is a bummer, makes it not work too many times...
On average, how many doors do you open in real life while having your back to it? maybe opening with you backside? feet? belly? actually, I don't care, don't need an essay justifying it.  So you want an open door macro?  how far? 2? 5 screens away?

Pack it in Popps, you are supposed to be a vet player

no give all, god mode button for this one
#20
popps said:
Pawain said:
@ popps there is an open door macro choice in CC.  But you have to be facing the door.  Last object should close it.

Oddly the new War Hammers work great for this event.

The need to have to face the door is a bummer, makes it not work too many times...
On average, how many doors do you open in real life while having your back to it? maybe opening with you backside? feet? belly? actually, I don't care, don't need an essay justifying it.  So you want an open door macro?  how far? 2? 5 screens away?

Pack it in Popps, you are supposed to be a vet player

no give all, god mode button for this one

How about that, using clients other then the default Classic Client, is my understanding, permits to open doors without having to face them like one has to do with the default Classic Client ?

If other Clients can do it, why should not do it as well players who use the default Classic Client ?
#21
popps said:
popps said:
Pawain said:
@ popps there is an open door macro choice in CC.  But you have to be facing the door.  Last object should close it.

Oddly the new War Hammers work great for this event.

The need to have to face the door is a bummer, makes it not work too many times...
On average, how many doors do you open in real life while having your back to it? maybe opening with you backside? feet? belly? actually, I don't care, don't need an essay justifying it.  So you want an open door macro?  how far? 2? 5 screens away?

Pack it in Popps, you are supposed to be a vet player

no give all, god mode button for this one

How about that, using clients other then the default Classic Client, is my understanding, permits to open doors without having to face them like one has to do with the default Classic Client ?

If other Clients can do it, why should not do it as well players who use the default Classic Client ?
Then Use CUO.  Nothing is stopping you.  Life and games have choices to make.
#22
Got pics of a Paragon Ancient Voidhound.  I think these are the meanest critters in the dungeon.
The normals of these take longer to kill than the paragons of the other types.



#23
Pawain said:
Got pics of a Paragon Ancient Voidhound.  I think these are the meanest critters in the dungeon.
The normals of these take longer to kill than the paragons of the other types.




Lmfao, the Wrest/Parry on those would explain why. Combined with that HP and HPR, and yeah, those are tanks, especially against melee/weapon damage. Most of their damage output bypasses Consume Damage on pets too.
Death Ray Tamer/Mage © using a 120 Disco+CB Triton to tank him, and a Voidbane Elixir on a +50% SDI Spellbook, using Death Ray during a successful Disco, or spamming Exp+FS. If you could get a Corpse Skin on him, even better. That way you could bypass the "To Hit" checks against his high Wrest/Parry.
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