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120 live on Baja

Started by Grimbeard · 2025-06-17 · 67 posts · General Discussions
#0
Come get it 
#1
Amazing, caught us out. 🙂
#2
Are the stage 3 boss drops shard bound?
#3
I had to work 
#4
Origin too 🙂


Think that's enough?? 🙂

At least for one siege! 
#5
Larisa said:
Origin too 🙂


Think that's enough?? 🙂

At least for one siege! 
We know you have 100000000000 blackrock!!
#6
Shhh don't tell everyone that!!!  *grins*
#7
When you have time, can you please check if we can enhance Veilkeeper's Branch? 
Thanks!

#8
the 'Veilkeeper's Branch' appears to be a torch so I doubt that it will be enhancable. unless it's just a new item type, then who knows...


So, the new craftable "Eldritch Vambraces".   it takes "1 Void Fragment"  among other resources, but this Void Fragment specifically comes from this event (phase 3 bosses and hidden chests -according to UO.cah.com) and I assume will eventually become obtainable somewhere else at a later date?


#9
and Origin.
As I posted on UO-Cah.

I joined Origin on a brand new character, omg I really enjoyed the event, and the stages, I think Mistas is a perfect location for this, it's been crying out for an event like this. 2 hour old character, straight to Mistas event with you guys, found my LRC suit on the bosses, and got 2 drops, did enjoy it 🙂

I absolutely love the way the stages flow, from siege, to town, to dungeon. I love the setting as well, I never do Test, but I did really enjoy that event on day 1 with a brand new mage, the mage will only get stronger 🙂
#10
CovenantX said:
I assume will eventually become obtainable somewhere else at a later date?

This is what I am hoping for as well. May be a bod reward or a rare drop? 
#11
It's interesting that both Reward sashes are the same price... but one is better for all templates than the other by a ton, FC & LMC are essential for almost every template in the game.

50 points each

Voidwoven Strand (Sash)    - 5 hci 10 di = 83 item weight
Ankou's Soul Binder (Sash) - 1 FC, 8 LMC, 2 MI = 277 item weight

That's quite the "balance" between two competing items from the same exact content.
It'd be interesting to see how many of each are purchased during the life span of this event.
#12
CovenantX said:
the 'Veilkeeper's Branch' appears to be a torch so I doubt that it will be enhancable. unless it's just a new item type, then who knows...
I hope there is a way to enhance it. I think it would be the BiS item for luck players like myself. Losing 40 luck to gain 6 SDI is not the best trade for luck focused players. 

#13
_Psycoder said:
CovenantX said:
the 'Veilkeeper's Branch' appears to be a torch so I doubt that it will be enhancable. unless it's just a new item type, then who knows...
I hope there is a way to enhance it. I think it would be the BiS item for luck players like myself. Losing 40 luck to gain 6 SDI is not the best trade for luck focused players. 


I've been super busy the last 2 weeks so haven't had much time to get in the game or post, but I'd agree the torch needs to be able to be enhanced in order for it to be a coveted item (assuming that's the goal)
#14
As a general rule of thumb, I believe, only items that have a craftable version can be enhanced?

#15
We have a torch looking transmog target this should be able to be enhanced luck people not giving up 50 luck period.... @Kyronix @Parallax
#16
Mariah said:
As a general rule of thumb, I believe, only items that have a craftable version can be enhanced?


Not correct.

The "Veilkeeper branch" is base type ID 42855.

Base item type is actually a "Wand", I believe it was introduced in "Treasures of Hythloth", as "Wand of Warding".

It's counted as a "Wooden" item for crafting/enhancing/repair purposes.

The lack of "enhance target" feedback was already provided early in the 120 testing cycle.  see link.  

Notice the developers did seem to take the (2) feedback in the post just following that, related to the new craftable "Veldritch Vambraces" - though it's still vastly inferior to the "Cuffs of the Archmage".  I assume the initial feedback not noticed, or the developers chose to keep the Veilkeeper branch non-enhanceable.

(*) Shugenja's Raiment is another event item that cannot be enhanced, but the base crafted item can be enhanced.
#17
ForeverFun said:

 the new craftable "Veldritch Vambraces" - though it's still vastly inferior to the "Cuffs of the Archmage". 

7 Mods versus 4 Mods.  Eldritch Vambraces far more usable - especially for PVM - than the Cuffs.    The Eldritch Vambraces are the new best in slot item and will devalue all existing mage gear in the arm slot more so than the Cuffs did. 
#18
Merlin said:
ForeverFun said:

 the new craftable "Veldritch Vambraces" - though it's still vastly inferior to the "Cuffs of the Archmage". 

7 Mods versus 4 Mods.  Eldritch Vambraces far more usable - especially for PVM - than the Cuffs.    The Eldritch Vambraces are the new best in slot item and will devalue all existing mage gear in the arm slot more so than the Cuffs did. 
Funny when I put them on I lose value on 2 stats.  Less is OP?

Useless mods do not count.
#19
Mariah said:
As a general rule of thumb, I believe, only items that have a craftable version can be enhanced?


Not correct.

The "Veilkeeper branch" is base type ID 42855.

Base item type is actually a "Wand", I believe it was introduced in "Treasures of Hythloth", as "Wand of Warding".

It's counted as a "Wooden" item for crafting/enhancing/repair purposes.

The lack of "enhance target" feedback was already provided early in the 120 testing cycle.  see link.  

Notice the developers did seem to take the (2) feedback in the post just following that, related to the new craftable "Veldritch Vambraces" - though it's still vastly inferior to the "Cuffs of the Archmage".  I assume the initial feedback not noticed, or the developers chose to keep the Veilkeeper branch non-enhanceable.

(*) Shugenja's Raiment is another event item that cannot be enhanced, but the base crafted item can be enhanced.
It actually fits that the other Luck items from events can not be enhanced.  The 2 luck helm and even the older Mempo.

They call consistency what you call it a bug.  They make the items.
#20
The orc helmet is enhanced on my character...
#21
Pawain said:
Merlin said:
ForeverFun said:

 the new craftable "Veldritch Vambraces" - though it's still vastly inferior to the "Cuffs of the Archmage". 

7 Mods versus 4 Mods.  Eldritch Vambraces far more usable - especially for PVM - than the Cuffs.    The Eldritch Vambraces are the new best in slot item and will devalue all existing mage gear in the arm slot more so than the Cuffs did. 
Funny when I put them on I lose value on 2 stats.  Less is OP?

Useless mods do not count.
If the extent of your analysis is swapping one item on one character, then this is a non-value added comment on this discussion.   
#22
Pawain said:
Mariah said:
As a general rule of thumb, I believe, only items that have a craftable version can be enhanced?


Not correct.

The "Veilkeeper branch" is base type ID 42855.

Base item type is actually a "Wand", I believe it was introduced in "Treasures of Hythloth", as "Wand of Warding".

It's counted as a "Wooden" item for crafting/enhancing/repair purposes.

The lack of "enhance target" feedback was already provided early in the 120 testing cycle.  see link.  

Notice the developers did seem to take the (2) feedback in the post just following that, related to the new craftable "Veldritch Vambraces" - though it's still vastly inferior to the "Cuffs of the Archmage".  I assume the initial feedback not noticed, or the developers chose to keep the Veilkeeper branch non-enhanceable.

(*) Shugenja's Raiment is another event item that cannot be enhanced, but the base crafted item can be enhanced.
It actually fits that the other Luck items from events can not be enhanced.  The 2 luck helm and even the older Mempo.

They call consistency what you call it a bug.  They make the items.

It's not consistent.  Perhaps you've overlooked the event luck helm that can be enhanced to 290 luck, from 250 luck?

Historically, most of the warrior event armor items can be enhanced, while many mage items cannot.

I usually label enhance related things as "change requests", and ignore the terminology as to whether it's a bug or not.  Not allowing things to be enhanced could be considered an "own goal", however.



#23
Pawain said:
Mariah said:
As a general rule of thumb, I believe, only items that have a craftable version can be enhanced?


Not correct.

The "Veilkeeper branch" is base type ID 42855.

Base item type is actually a "Wand", I believe it was introduced in "Treasures of Hythloth", as "Wand of Warding".

It's counted as a "Wooden" item for crafting/enhancing/repair purposes.

The lack of "enhance target" feedback was already provided early in the 120 testing cycle.  see link.  

Notice the developers did seem to take the (2) feedback in the post just following that, related to the new craftable "Veldritch Vambraces" - though it's still vastly inferior to the "Cuffs of the Archmage".  I assume the initial feedback not noticed, or the developers chose to keep the Veilkeeper branch non-enhanceable.

(*) Shugenja's Raiment is another event item that cannot be enhanced, but the base crafted item can be enhanced.
It actually fits that the other Luck items from events can not be enhanced.  The 2 luck helm and even the older Mempo.

They call consistency what you call it a bug.  They make the items.

It's not consistent.  Perhaps you've overlooked the event luck helm that can be enhanced to 290 luck, from 250 luck?

Historically, most of the warrior event armor items can be enhanced, while many mage items cannot.

I usually label enhance related things as "change requests", and ignore the terminology as to whether it's a bug or not.  Not allowing things to be enhanced could be considered an "own goal", however.



Cool, I did not choose that item.  So why can't we enhance the wildfire mask or the Mempo?

Put my vote for bug in.
#24
Merlin said:
Pawain said:
Merlin said:
ForeverFun said:

 the new craftable "Veldritch Vambraces" - though it's still vastly inferior to the "Cuffs of the Archmage". 

7 Mods versus 4 Mods.  Eldritch Vambraces far more usable - especially for PVM - than the Cuffs.    The Eldritch Vambraces are the new best in slot item and will devalue all existing mage gear in the arm slot more so than the Cuffs did. 
Funny when I put them on I lose value on 2 stats.  Less is OP?

Useless mods do not count.
If the extent of your analysis is swapping one item on one character, then this is a non-value added comment on this discussion.   
And your its OP without telling the devs why, is pretty useless feedback.

A poster right before you said they still think the cuffs are better. 


#25
Pawain said:
Pawain said:
Mariah said:
As a general rule of thumb, I believe, only items that have a craftable version can be enhanced?


Not correct.

The "Veilkeeper branch" is base type ID 42855.

Base item type is actually a "Wand", I believe it was introduced in "Treasures of Hythloth", as "Wand of Warding".

It's counted as a "Wooden" item for crafting/enhancing/repair purposes.

The lack of "enhance target" feedback was already provided early in the 120 testing cycle.  see link.  

Notice the developers did seem to take the (2) feedback in the post just following that, related to the new craftable "Veldritch Vambraces" - though it's still vastly inferior to the "Cuffs of the Archmage".  I assume the initial feedback not noticed, or the developers chose to keep the Veilkeeper branch non-enhanceable.

(*) Shugenja's Raiment is another event item that cannot be enhanced, but the base crafted item can be enhanced.
It actually fits that the other Luck items from events can not be enhanced.  The 2 luck helm and even the older Mempo.

They call consistency what you call it a bug.  They make the items.

It's not consistent.  Perhaps you've overlooked the event luck helm that can be enhanced to 290 luck, from 250 luck?

Historically, most of the warrior event armor items can be enhanced, while many mage items cannot.

I usually label enhance related things as "change requests", and ignore the terminology as to whether it's a bug or not.  Not allowing things to be enhanced could be considered an "own goal", however.



Cool, I did not choose that item.  So why can't we enhance the wildfire mask or the Mempo?

Put my vote for bug in.
Well, the "wildfire mask" is cloth, and cloth cannot be enhanced, for a start.  

I'm guessing the Mempo was already deemed to have high enough luck at 300.  Something to ask for a new "Five on friday's event"?
Merlin said:
Pawain said:
Merlin said:
ForeverFun said:

 the new craftable "Veldritch Vambraces" - though it's still vastly inferior to the "Cuffs of the Archmage". 

7 Mods versus 4 Mods.  Eldritch Vambraces far more usable - especially for PVM - than the Cuffs.    The Eldritch Vambraces are the new best in slot item and will devalue all existing mage gear in the arm slot more so than the Cuffs did. 
Funny when I put them on I lose value on 2 stats.  Less is OP?

Useless mods do not count.
If the extent of your analysis is swapping one item on one character, then this is a non-value added comment on this discussion.   

Re: Merlin, Mod count is not a good metric.  Getting to 120 resist, whether running protection or not, is one factor.    The LRC property is going to be a NOP for most mages already using the cuffs.
#26

Re: Merlin, Mod count is not a good metric.  Getting to 120 resist, whether running protection or not, is one factor.    The LRC property is going to be a NOP for most mages already using the cuffs.
That's fair - however - there are many metrics to consider.  You can't simply write off LRC / LMC because most people have it already.  In PVP especially, where every little bit counts - people will change multiple items on a suit if it means getting several extra mods on one slot.   And while Resist Spells is certainly crucial for many builds, it's also not crucial to be maxed out for many PVM builds.  

Eldritch has more stats, an eater, casting focus, LRC, LMC - whereas the Cuffs do not. Regens are mostly a wash.   SDI is slightly higher on the cuffs, but SDI has a low cap for PVP -- and even on PVM, there are so many SDI items now that this does not carry the same importance as it did just a few years ago.

This is in addition to devaluing all existing mage gear in the arm slot.  Eldritch will do that far more than the Cuffs - very similar to what the Gloves of Archlich did to the hand slot.  


#27
The mage I just transferred took all the shard bound items off of and threw on a random replacement pieces.  I was just looking for 100LRC.

I have no shard bound items on.

Sorry, but I do not see how these two new items, the sleeves and a sash, would make me better.

I assume if I wanted to PvP I could give up most of the SDI items and put others on.  Notice I also only have 250 stats.  I have 5 stats on my ring and bracelet that could be removed and not change my stat sheet.  Because I got jewels that made up for the neglected stats on event armor.

Ya FC is soo hard to get without using event stuff, NOT. 40LMC is so hard to get....





#28
Mariah said:
As a general rule of thumb, I believe, only items that have a craftable version can be enhanced?


Not correct.

The "Veilkeeper branch" is base type ID 42855.

Base item type is actually a "Wand", I believe it was introduced in "Treasures of Hythloth", as "Wand of Warding".
   yea, that's right, new item type from hythloth was an off-hand wand (different item type from the wands most players are familiar too)   

-usually when there are new item types added, many times (not always) they cannot be repaired, pofed or enhanced.    -I have not tested any of the rewards with either of these mechanics.  just sayin' based on the history that's a pretty consistent occurrence when new item types are added to the game.
#29
Pawain said:
I was just looking for 100LRC.

I have no shard bound items on.

Sorry, but I do not see how these two new items, the sleeves and a sash, would make me better.





   the sleeves?   well they're not good. first, they have pretty useless properties, they only have 7 properties (SDI being the only one that makes them unique), but the sash will allow the use of other items without LMC or FC1..  

the players who optimize their sets as much as they can, know what they'll be able to get out of it. it's just a matter if they have or find the right 'looted' pieces to fill the new gaps.

 ***Edit: I guess +10 int can be considered 'unique' too, but still a poopy item compared to PERMANENT CONTENT we have already.  

*Casting Focus isn't capped high enough for it to make a difference in pvm, so it's basically a completely useless mod.   I suggested long ago now, casting focus should spawn with higher values (similar to LRC) and be capped at 100%, but no longer proc in PvP)   big gap between what Pvm Mages can do vs Pvm Dexers.... but it's almost the complete opposite in pvp.   and a change to casting focus would bridge that cap in pvm...  Interruptions are why mages are really bad at pvm, aside from clearing really weak trash mobs with AoE Spells.***


#30
@mis ; You asked about going into the city.  They finished and are restarting on Baja.

1.  Wall during the off timer, cant be breached.
2.  Wall when it can be breached.
3.  Throwing bombs.
4.  Bomb does 1% damage so it takes 100 bombs to break a panel.

They learned to just break one panel so only need 100 bombs to enter.

The players waiting outside.

lol at 10% the one bomb maker went afk. 

Pro tips:  Have multiple players making the siege items during the break between encounters.
Have more than one player tossing bombs and shooting catapults.

Yes, you can enter the city when the event has begun until the end of all 5 stages.  Once there is a hole in the wall.


#31
Tgey were not afk they were waiting for more supplies as they are literally mining as it happens to get supplies 
#32
Grimbeard said:
Tgey were not afk they were waiting for more supplies as they are literally mining as it happens to get supplies 
I'm there she was making food for someone.  I'm there talking and listening. 

You are the guy who said the ingredients are easy to farm during the TC feedback stage so they did not need to change the amounts.

Ah now they are fighting over who gave what resource. 

The only person making stuff is coming back now to break the main wall. 

They are in and fighting mobs now.

#33
Pawain said:
Grimbeard said:
Tgey were not afk they were waiting for more supplies as they are literally mining as it happens to get supplies 
I'm there she was making food for someone.  I'm there talking and listening. 

You are the guy who said the ingredients are easy to farm during the TC feedback stage so they did not need to change the amounts.

Ah now they are fighting over who gave what resource. 

The only person making stuff is coming back now to break the main wall. 

I'm waiting for you off shard folks to leave 
#34
They can give their resources to the one crafter they have. 

Looks like they have about 20 players there.  Each will get 5 resources.

There will be a ton of extra resources after this event is a week old.  If players share.

  • Hidden chests will now have a chance to include the following reagents:
    • Corruption
    • Small Piece of Blackrock
    • Crystalline Blackrock
    • Void Core
    • Void Orb
  • The Rifted Satchel reward bag from The Champions will now always contain either 5 Crystalline Blackrock, 5 Small Piece of Blackrock, or 5 Void Orbs.

  • The above changes to crafting requirements and distribution of materials through various event activities should provide for a more congruent experience for players.
#35
Was there ever a word from the devs about why the branch can't be enhanced? If it can't be done, can they at least bump the luck to 190 on the branch? So luck obsessed people like me can use it without the enhancement? 


Thanks in advance.
#36
Merlin said:
ForeverFun said:

 the new craftable "Veldritch Vambraces" - though it's still vastly inferior to the "Cuffs of the Archmage". 

7 Mods versus 4 Mods.  Eldritch Vambraces far more usable - especially for PVM - than the Cuffs.    The Eldritch Vambraces are the new best in slot item and will devalue all existing mage gear in the arm slot more so than the Cuffs did. 

I disagree they are best in slot... are they a valid piece to swap? Yes.

I think you might be discounting the value people have on "max SDI" and the items to get them there. 5% SDI isn't the end of the world but to put it in perspective that missing 5% SDI completely negates the SDI you would get from the scabbard of Jou'Nar (+5% SDI belt). I might change my mind on this in a year or two if/when more SDI stuff is released and we are able to exceed the SDI cap full time by 5% SDI while keeping intact LRC/LMC etc, but for now I think the arms are usable but not best in slot.

#37
I agree with Merlin. It's a shame that we have this conversation with each event, but it points to the underlying design of the events in the abstract, which I feel is satisfying in the sense that it feeds players' desire for more power but is difficult to sustain in the long-term.

Consider these events as vending machines. It's easier to design compartmentalized feedback loops that have no deep integration with any existing system. As it stands the points of integration are: You can sell rewards for money. You can train the new pet, which means you need to get power scrolls, which means someone will be farming those power scrolls. Your gear will incur durability loss as you play the event, which will need to be replaced eventually. You can gain skills and outfit new characters very quickly. The most important point of integration is with the UO store and its luck potions.

That's me being descriptive rather than critical. There's a need for such events to keep the game alive, but you see the vestiges of more integrated considerations in systems like treasure hunting, where you can at least get gems for imbuing, or pirate hunting, where you can get materials for crafting. The trouble is the rewards of one system diminish the relevance of another. What's the point of crafting anything these days if you can get super powerful gear from quarterly events? And the point of looting anything?

I haven't played the event and won't until it's on my shard, but it's at least more varied than the others. The inclusion of crafting is interesting, and I hope that with the recipe scrolls we'll see the ingredients pop up in other systems.

Kyronix has said that generally the 50-50 response of "X is too powerful" versus "No it's not" or "It's not powerful enough" means they hit the mark. That perspective makes sense. You can't please everyone, after all. However, I wonder if you wouldn't get that response at scale from any audience concerning gear power.
#38
Merlin said:

Re: Merlin, Mod count is not a good metric.  Getting to 120 resist, whether running protection or not, is one factor.    The LRC property is going to be a NOP for most mages already using the cuffs.
That's fair - however - there are many metrics to consider.  You can't simply write off LRC / LMC because most people have it already.  In PVP especially, where every little bit counts - people will change multiple items on a suit if it means getting several extra mods on one slot.   And while Resist Spells is certainly crucial for many builds, it's also not crucial to be maxed out for many PVM builds.  

Eldritch has more stats, an eater, casting focus, LRC, LMC - whereas the Cuffs do not. Regens are mostly a wash.   SDI is slightly higher on the cuffs, but SDI has a low cap for PVP -- and even on PVM, there are so many SDI items now that this does not carry the same importance as it did just a few years ago.

This is in addition to devaluing all existing mage gear in the arm slot.  Eldritch will do that far more than the Cuffs - very similar to what the Gloves of Archlich did to the hand slot.  



Right.  If I were to use the Eldritch Vambraces, I would lose 5% SDI on one of my suits, where I'm full 70s with 196 SDI.  I can compensate for that minor loss with the SDI town buff, realistically I'd only be increasing my damage with Word of Death (where Reaper Form and Arcane Empowerment get me to the cap of 250 SDI) by 1-2 points if I did that.  With 175 SDI and a Dragon Slayer book, I'm already capable of deleting White Wyrms with a single Flamestrike.

On that suit, would the Eldritch Vambraces help in other areas?  Not really.

Granted, my SDI suit is a bad example - it benefits more from the Cuffs.  For a suit that's not built with a specific purpose in mind (maximizing Word of Death damage), I would absolutely take the new Vambraces.
#39
Still no word about the luck branch and enhancing? :cry: :'(

I know I am pushing the issue a bit more than average but hope dies last!
#40
_Psycoder said:
Still no word about the luck branch and enhancing? :cry: :'(

I know I am pushing the issue a bit more than average but hope dies last!
100% this needs addressed @Parallax @Kyronix
#41
I cannot quite frankly be bothered to follow this argument, I think both sides are arguing for no reason, and none of the points are really valid.

The crafted bracers are fine.
Cuffs of the archmage are still fine, and still better.
That is it, end of story.
#42
Cookie said:

The crafted bracers are fine.
Cuffs of the archmage are still fine, and still better.
That is it, end of story.
   absolutely right, the bracers aren't horrible, they're just not great compared to what we already have.... and, is readily farm-able at any point in time.

  -I think the issue is, the devs keep coming up with these items for the same equip slots. and the items always seem to contend with one another,   Say for example, if the Sleeves were Leggings, they'd be a lot more useful.    or perhaps Gloves.... any other item slot is what I'm getting at except helmet of course.

Same with the new balron bone armor knock-off... Sure it's plate... but +3 LMC > Stamina Protection every single time.  because Stamina leech exists.  and running out of mana often causes you to die.

still a little sad at how much better the FC sash is vs every other sash in the game though. especially when it's the same price as the other far less useful sash right next to it.   like who the hell does that?   Do they play game ?!?!  I'd say they never have.

#43
I think this week the event is distributed to all shards.

I hope!
#44
mis said:
I think this week the event is distributed to all shards.

I hope!
Most likely - I do hope the team will make some tweaks though based on feedback from the weekend.
#45
keven2002 said:
mis said:
I think this week the event is distributed to all shards.

I hope!
Most likely - I do hope the team will make some tweaks though based on feedback from the weekend.
Such as what?

I cannot see any changes are required.

Except to make the wand enhanceable?

The crafting stage is seriously good, it is a gateway - a server is as strong as it's crafters, that is seriously awesome when you think about it. Maybe some of those warriors who like to go in and blitz everything, will contribute to helping the server get in. Or not.

The 2nd stage is the best, champions, and the final boss, with great rewards. That final boss - Riftvoid Construct - is the best boss I've seen ingame.

Flowing into the dungeon for 4 hours - a ton of players like this style - but it is now restricted.
You have the usual NIMBYS - Not in my Back Yard, protesting about warriors they don't want on their server, but seriously, on Origin, this part of the event is already dead - let the warriors have their chance to shine.

There is something for everyone - and honestly, the rogues may even have it best - amazing.
No need to go hating, and trying to take content away, like I have seen people doing on the forums, some people complain about everything.

The people who complained about bots having 24/7 access, are now complaining they only have 4 hour access... Be careful what you wish for, or constantly complain about. You cannot push the whole thing to stage 2 like someone seems to want - because that would make no sense. The flow is brilliant, and quite frankly the location is inspired.
#46
Grimbeard said:
_Psycoder said:
Still no word about the luck branch and enhancing? :cry: :'(

I know I am pushing the issue a bit more than average but hope dies last!
100% this needs addressed @ Parallax @ Kyronix

Directly from the Devs: 

"Being unable to enhance the Veilkeeper's Branch is by design. Feedback from players over the last several events has included concerns that crafters are being overshadowed by event items, and in this event we are attempting to make crafters more relevant. Enhancing the Branch would make it a best-in-slot offhand luck item, which also includes a lot of desirable stats. This would take away from a crafters ability to reforge and enhance 190 luck shields, or to search for a randomly generated artifact with 150 luck that you can further enhance. We appreciate everyone's feedback on the item."


#47
Cookie said:
keven2002 said:
mis said:
I think this week the event is distributed to all shards.

I hope!
Most likely - I do hope the team will make some tweaks though based on feedback from the weekend.
Such as what?

I cannot see any changes are required.

Except to make the wand enhanceable?

The crafting stage is seriously good, it is a gateway - a server is as strong as it's crafters, that is seriously awesome when you think about it. Maybe some of those warriors who like to go in and blitz everything, will contribute to helping the server get in. Or not.

The 2nd stage is the best, champions, and the final boss, with great rewards. That final boss - Riftvoid Construct - is the best boss I've seen ingame.

Flowing into the dungeon for 4 hours - a ton of players like this style - but it is now restricted.
You have the usual NIMBYS - Not in my Back Yard, protesting about warriors they don't want on their server, but seriously, on Origin, this part of the event is already dead - let the warriors have their chance to shine.

There is something for everyone - and honestly, the rogues may even have it best - amazing.
No need to go hating, and trying to take content away, like I have seen people doing on the forums, some people complain about everything.

The people who complained about bots having 24/7 access, are now complaining they only have 4 hour access... Be careful what you wish for, or constantly complain about. You cannot push the whole thing to stage 2 like someone seems to want - because that would make no sense. The flow is brilliant, and quite frankly the location is inspired.
I think you have made a ton of inaccurate assumptions on my viewpoint. 

First thing is that the wand should 100% be enhanceable and the mare is WAY overpriced (should be 250 drops max). I think a few items like the reward chest piece (ie plate balron chest) should have a tweak to something whether it's adding some EP or 10% DI or something to encourage swapping it out (right now the Balron Bone is better bc of the +3LMC).

I don't think the entire event should be stopped (at the beginning) waiting for crafters on smaller shards, but to each their own there. It does feel lopsided though that crafters need to do something to start things off, but all they get is rubble for being the main cog in starting the event... I think they should get other satchel items for helping. Otherwise, it kind of turns into what the MoE event was where the T-Hunters were doing all the work and "free-loaders" (ie multiboxers) were coming in for the "good" rewards after that. I think crafters should be included in the event but I don't think it should prevent the event from taking place AND they should be able to keep "sieging" after the walls are down if crafters want to keep going.

The 2nd/3rd stage is best part of this event, period. This is where I am talking about ATL specifically; there needs to be MORE of this... like have it again after phase 4th stage because if it goes like it does on Origin right now; that stage is going to last about 15min with all the multiboxers. 

My concerns about stage 4 are:
  1. Will there be enough spawn (on ATL) to feed to multiboxers AND regular players
  2. Should everything else be put on hold while this stage is going? I'd like for the ToT portion to be longer than 4 hours (I don't like the restriction), but not if it's holding up the rest of the event. 
I can't speak to the last stage because I haven't had a chance to participate in this... but this probably proves my biggest point of all... Up to this point the game largely has been very "play at your own pace" where you know you have X time so you can do ABC. By creating a 6-8+ hour event with certain stages (and rewards) people might not be able to play the game at their leisure which I think is a huge turn-off as a paying customer. If I really love playing a crafter, the first stage is great but that might take 2 hours (and I get nothing from it) OR it takes 5min (and my crafter is now idle for 6+ hours). OR if I really want to collect the satchels for void cubes, I have to time it perfectly (guessing) to be on when the champ spawns and then wait another 6+ hours if I have no interest in the ToT (just an example as I enjoy the ToT). 

I think the tweaks would include allowing players that do NOT want to do the ToT stuff to still participate and get worthwhile rewards more than just once a day at random times (while also giving the ToT people what they want).
#48
Cookie said:
keven2002 said:
mis said:
I think this week the event is distributed to all shards.

I hope!
Most likely - I do hope the team will make some tweaks though based on feedback from the weekend.
Such as what?

I cannot see any changes are required.

Except to make the wand enhanceable?

The crafting stage is seriously good, it is a gateway - a server is as strong as it's crafters, that is seriously awesome when you think about it. Maybe some of those warriors who like to go in and blitz everything, will contribute to helping the server get in. Or not.

The 2nd stage is the best, champions, and the final boss, with great rewards. That final boss - Riftvoid Construct - is the best boss I've seen ingame.

Flowing into the dungeon for 4 hours - a ton of players like this style - but it is now restricted.
You have the usual NIMBYS - Not in my Back Yard, protesting about warriors they don't want on their server, but seriously, on Origin, this part of the event is already dead - let the warriors have their chance to shine.

There is something for everyone - and honestly, the rogues may even have it best - amazing.
No need to go hating, and trying to take content away, like I have seen people doing on the forums, some people complain about everything.

The people who complained about bots having 24/7 access, are now complaining they only have 4 hour access... Be careful what you wish for, or constantly complain about. You cannot push the whole thing to stage 2 like someone seems to want - because that would make no sense. The flow is brilliant, and quite frankly the location is inspired.
The crafting stage is seriously good, it is a gateway - a server is as strong as it's crafters, that is seriously awesome when you think about it.

Grimbeard said:
_Psycoder said:
Still no word about the luck branch and enhancing? :cry: :'(

I know I am pushing the issue a bit more than average but hope dies last!
100% this needs addressed @ Parallax @ Kyronix

Directly from the Devs: 

"Being unable to enhance the Veilkeeper's Branch is by design. Feedback from players over the last several events has included concerns that crafters are being overshadowed by event items, and in this event we are attempting to make crafters more relevant. Enhancing the Branch would make it a best-in-slot offhand luck item, which also includes a lot of desirable stats. This would take away from a crafters ability to reforge and enhance 190 luck shields, or to search for a randomly generated artifact with 150 luck that you can further enhance. We appreciate everyone's feedback on the item."



Feedback from players over the last several events has included concerns that crafters are being overshadowed by event items, and in this event we are attempting to make crafters more relevant.

@Community Manager


Meh... the crafting skills requirements are quite low, to my opinion... it is "almost" like one can make a crafter on a Shard with starting 50 crafting skills and be good to go...

I would have hoped that the Devs made the crafting "skills" requirements sigificantly stronger (maybe even with a combination of high level crafting skills) at that point yes, we could have talked about a significant participation of "real", dedicated crafters in the Event...

But some stuff takes 40 or 50 crafting skill to make, only the Siege Ammunition kit takes 75 Blacksmithy which is not that hard to get to, especially with Alacrity and Transcendence scrolls... I never liked "mule" crafting characters... I always wished that crafting could have been a profession on its own, played in a focused way by players and not just to be of a service to one's own fighting characters...



#49
Cookie said:

The people who complained about bots having 24/7 access, are now complaining they only have 4 hour access... Be careful what you wish for, or constantly complain about. You cannot push the whole thing to stage 2 like someone seems to want - because that would make no sense. The flow is brilliant, and quite frankly the location is inspired.
The event is not on their shard yet but they want to change everything to fit what they think they want.

I saw no players complaining on Baja even tho they wait 30 min to an hour for the crafter to break into the city.

They understand,  why complain if I'm not going to help with this stage.

I just hope the drop rate is decent.  
#50
Pawain said:
Cookie said:

The people who complained about bots having 24/7 access, are now complaining they only have 4 hour access... Be careful what you wish for, or constantly complain about. You cannot push the whole thing to stage 2 like someone seems to want - because that would make no sense. The flow is brilliant, and quite frankly the location is inspired.
The event is not on their shard yet but they want to change everything to fit what they think they want.

I saw no players complaining on Baja even tho they wait 30 min to an hour for the crafter to break into the city.

They understand,  why complain if I'm not going to help with this stage.

I just hope the drop rate is decent.  

I didn't see anyone complaining on Origin either...oh wait that's because I logged out like most others when I saw the wall was still up and I couldn't do anything... Majority of people don't bother complaining in the game to others that can't do anything; they come here where the Dev team can see it.

Nice try though :#
#51
keven2002 said:
Pawain said:
Cookie said:

The people who complained about bots having 24/7 access, are now complaining they only have 4 hour access... Be careful what you wish for, or constantly complain about. You cannot push the whole thing to stage 2 like someone seems to want - because that would make no sense. The flow is brilliant, and quite frankly the location is inspired.
The event is not on their shard yet but they want to change everything to fit what they think they want.

I saw no players complaining on Baja even tho they wait 30 min to an hour for the crafter to break into the city.

They understand,  why complain if I'm not going to help with this stage.

I just hope the drop rate is decent.  

I didn't see anyone complaining on Origin either...oh wait that's because I logged out like most others when I saw the wall was still up and I couldn't do anything... Majority of people don't bother complaining in the game to others that can't do anything; they come here where the Dev team can see it.

Nice try though :#

You are just repeating what I said. 

They understand,  why complain if I'm not going to help with this stage.

Were they calling out in chat for help?  

There is not one post on this forum from a player standing by a wall and asking for help.
So they do not come here.

Nice try tho.
#52
keven2002 said:
Pawain said:
Cookie said:

The people who complained about bots having 24/7 access, are now complaining they only have 4 hour access... Be careful what you wish for, or constantly complain about. You cannot push the whole thing to stage 2 like someone seems to want - because that would make no sense. The flow is brilliant, and quite frankly the location is inspired.
The event is not on their shard yet but they want to change everything to fit what they think they want.

I saw no players complaining on Baja even tho they wait 30 min to an hour for the crafter to break into the city.

They understand,  why complain if I'm not going to help with this stage.

I just hope the drop rate is decent.  

I didn't see anyone complaining on Origin either...oh wait that's because I logged out like most others when I saw the wall was still up and I couldn't do anything... Majority of people don't bother complaining in the game to others that can't do anything; they come here where the Dev team can see it.

Nice try though :#
Thing is, there is nothing to complain about.

It is fixable by each, and every person. Everyone knows this.
Popps has even said how easy it is to build a crafter, and do this stuff.
It isn't easy, it is time consuming of course, but everyone wants a reward for nothing, they want to crucify the Bots - but now they have been called out.

They are not prepared to put the effort in, they have no right to complain.

That was to Kevin, and Grimbeard, and anyone else with that point of view.

You can't do anything?
I'm on a 3 day Mage, and I've channelled 100 skillpoints into Mining, to try and get some required resources for them, to speed the process up, we can ALL do something, and should be, it's a team game, blah blah blah.
Felucca can do attitude vs Trammel cannot and must complain on the forums if people don't do what they want them to. Team up, make it happen.
Can you see why I get so wound up by you guys sometimes?
#53
@Community Manager  Flip the switch! 


#54
Cookie said:

It isn't easy, it is time consuming of course, but everyone wants a reward for nothing, they want to crucify the Bots - but now they have been called out.

  What are you talking about?   Botters are the only ones being rewarded for doing nothing...
.
 Legit players want the process to earn the rewards to be fun & engaging. there's a big difference there.   -the longer bots go without being banned the more people are going to be botting instead of playing and obviously for those who somehow haven't noticed it yet, leads to fewer people playing.

They also want those rewards to potentially be able to be traded/sold for reasonable amounts based on the time/difficulty it takes to get those rewards.  -bots ruin this completely, and seeing groups of bots running by also makes the game look like trash. being overtaken by blatant cheaters.

#55
CovenantX said:
Cookie said:

It isn't easy, it is time consuming of course, but everyone wants a reward for nothing, they want to crucify the Bots - but now they have been called out.

  What are you talking about?   Botters are the only ones being rewarded for doing nothing...
.
 Legit players want the process to earn the rewards to be fun & engaging. there's a big difference there.   -the longer bots go without being banned the more people are going to be botting instead of playing and obviously for those who somehow haven't noticed it yet, leads to fewer people playing.

They also want those rewards to potentially be able to be traded/sold for reasonable amounts based on the time/difficulty it takes to get those rewards.  -bots ruin this completely, and seeing groups of bots running by also makes the game look like trash. being overtaken by blatant cheaters.

Bots gonna bot developers gotta take action 
#56
Pawain said:
keven2002 said:
Pawain said:
Cookie said:

The people who complained about bots having 24/7 access, are now complaining they only have 4 hour access... Be careful what you wish for, or constantly complain about. You cannot push the whole thing to stage 2 like someone seems to want - because that would make no sense. The flow is brilliant, and quite frankly the location is inspired.
The event is not on their shard yet but they want to change everything to fit what they think they want.

I saw no players complaining on Baja even tho they wait 30 min to an hour for the crafter to break into the city.

They understand,  why complain if I'm not going to help with this stage.

I just hope the drop rate is decent.  

I didn't see anyone complaining on Origin either...oh wait that's because I logged out like most others when I saw the wall was still up and I couldn't do anything... Majority of people don't bother complaining in the game to others that can't do anything; they come here where the Dev team can see it.

Nice try though :#

You are just repeating what I said. 

They understand,  why complain if I'm not going to help with this stage.

Were they calling out in chat for help?  

There is not one post on this forum from a player standing by a wall and asking for help.
So they do not come here.

Nice try tho.
As usual you make an ass out of yourself by assuming; yes I did call out in help for any crafters to help with the wall... nobody answered in the 10min or so I was standing there so I logged. Nobody has come to this site for any immediate help in game for over a decade... you are showing how out of touch with reality that you are.

Cookie said:
Thing is, there is nothing to complain about.

It is fixable by each, and every person. Everyone knows this.
Popps has even said how easy it is to build a crafter, and do this stuff.
It isn't easy, it is time consuming of course, but everyone wants a reward for nothing, they want to crucify the Bots - but now they have been called out.

They are not prepared to put the effort in, they have no right to complain.

That was to Kevin, and Grimbeard, and anyone else with that point of view.

You can't do anything?
I'm on a 3 day Mage, and I've channelled 100 skillpoints into Mining, to try and get some required resources for them, to speed the process up, we can ALL do something, and should be, it's a team game, blah blah blah.
Felucca can do attitude vs Trammel cannot and must complain on the forums if people don't do what they want them to. Team up, make it happen.
Can you see why I get so wound up by you guys sometimes?
I'm not saying players can't do anything (outside of non-crafters starting things up in stage 1). I'm saying that the best stages (2 & 3) should be a larger piece (ie more chances to get a satchel) as well as keeping the crafter's engaged after stage 1 if they want to participate in that way. My only call out is the limitation of certain stages.

All that said, it's ironic that you are talking about people complaining about time consuming things and amounts of effort when you are an admitted scripter using an illegal 3rd party client; your feedback is taken with a grain a salt by those not cheating. Setting up some scripts to gather the resources and then multibox with your army of Gargs getting 5-10 satchels a round isn't how normal people play... but I'm sure you love that because limiting pieces of the event will allow you and people like you to profit.

IMO - this sort of thing is just another reason for those that do not use illegal clients to start doing so... why play by the TOS when those that don't are actually making out better?
#57
Grimbeard said:


Bots gonna bot developers gotta take action 
Origin this morning.
No bots botting, because the server locals, the crafters, have not let them in yet. 🙂
I guess Origin players will open it up when they want to, and are available to play.
Bots, and non server players, having to play around their schedule, that is so cool. 🙂


#58
Cookie said:
Grimbeard said:


Bots gonna bot developers gotta take action 
Origin this morning.
No bots botting, because the server locals, the crafters, have not let them in yet. 🙂
I guess Origin players will open it up when they want to, and are available to play.
Bots, and non server players, having to play around their schedule, that is so cool. 🙂



You posted this this (on your illegal client) right before server down... the walls reset after server up so there is no point to opening the gates at that point.
#59
keven2002 said:

You posted this this right before server down... the walls reset after server up so there is no point to opening the gates at that point.
Actually yes, Server down happened 2 minutes after, I didn't expect that. 🙂

But, I had been watching it for the last 4 hours, 9:00am, to 1:00pm my time.
I guess that maybe late/early for them.
But the main point still is - bots are not able to bot 24/7, they are at the whim of the server population.
#60
keven2002 said:

You posted this this ...
Aura is available on Web Based client, and .mul art tree graphic has been available ingame for at least 25 years, nothing really new there.
#61
Cookie said:
keven2002 said:

You posted this this right before server down... the walls reset after server up so there is no point to opening the gates at that point.
Actually yes, Server down happened 2 minutes after, I didn't expect that. 🙂

But, I had been watching it for the last 4 hours, 9:00am, to 1:00pm my time.
I guess that maybe late/early for them.
But the main point still is - bots are not able to bot 24/7, they are at the whim of the server population.

I think you are furthering my point... not everyone has 4+ hours to monitor the game every day waiting for X part of the event they enjoy the most (whether it be crafting stage 1 or satchels stage 3). In the scenario where people only have an hour or 2; the way the event is currently setup what they can do is heavily restricted... which is again contrary to 95% of the rest of game play.
#62
keven2002 said:


I think you are furthering my point... not everyone has 4+ hours to monitor the game every day waiting for X part of the event they enjoy the most (whether it be crafting stage 1 or satchels stage 3). In the scenario where people only have an hour or 2; the way the event is currently setup what they can do is heavily restricted... which is again contrary to 95% of the rest of game play.
You are equally furthering mine 🙂

If I had wanted to, I could have opened the gates, I could have done something about it. 🙂
(But I was working, and quite happy to watch).
#63
Cookie said:
keven2002 said:


I think you are furthering my point... not everyone has 4+ hours to monitor the game every day waiting for X part of the event they enjoy the most (whether it be crafting stage 1 or satchels stage 3). In the scenario where people only have an hour or 2; the way the event is currently setup what they can do is heavily restricted... which is again contrary to 95% of the rest of game play.
You are equally furthering mine 🙂

If I had wanted to, I could have opened the gates, I could have done something about it. 🙂
(But I was working, and quite happy to watch).

Again.... furthering my point. A lazy/greedy person who COULD help open the gates is sitting back waiting letting others use their resources because they are only worried about profiting for themselves instead of helping the collective. I guess when you make money off UO, you would technically be working... You are telling us more and more about the kind of illegal 3rd party RTMer person you are... 🙂

I don't have a crafter or resources on Origin so there is nothing I can do atm because I'm not going to build a crafter on a shard that isn't my main shard.
#64
keven2002 said:


Again.... furthering my point. A lazy/greedy person who COULD help open the gates is sitting back waiting letting others use their resources because they are only worried about profiting for themselves instead of helping the collective. I guess when you make money off UO, you would technically be working... You are telling us more and more about the kind of illegal 3rd party RTMer person you are... 🙂

I don't have a crafter or resources on Origin so there is nothing I can do atm because I'm not going to build a crafter on a shard that isn't my main shard.
I've given you my mage stats, I am collecting resources to give to their crafters.
I could make a gatherer/crafter, so could you, so could anyone.

I'm sitting back, because I could not solo the boss content anyway, I'm working, I don't need to be there yet. But isn't it good, to know while the server is sleeping - the Bots are not grinding away? You must be happy. 🙂

I am not a RMTer. 

You can put mining on your mage, and mine small pieces of blackrock, ingots, saltpeter, and crystalline blackrock from Malas, and give to their crafters.

You are just another newbie Trammie who would rather sit and complain on the forums all day, who doesn't know how to play his character, and cannot figure anything out for himself. 🙂
#65
I can imagine right now, you are sat at Luna bank, bewildered, here, have a couple of pickaxes so you can go do something useful. 🙂



#66
Still no word about the luck branch? <span>:cry:</span>

Directly from the Devs: 

"Being unable to enhance the Veilkeeper's Branch is by design. Feedback from players over the last several events has included concerns that crafters are being overshadowed by event items, and in this event we are attempting to make crafters more relevant. Enhancing the Branch would make it a best-in-slot offhand luck item, which also includes a lot of desirable stats. This would take away from a crafters ability to reforge and enhance 190 luck shields, or to search for a randomly generated artifact with 150 luck that you can further enhance. We appreciate everyone's feedback on the item."


Thanks for the update! Seems like my good old shield will stay attached to my arm 🙂 

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