2025-06-12 14:13
#0
Come get it

We know you have 100000000000 blackrock!!Larisa said:Origin too 🙂Think that's enough?? 🙂At least for one siege!
CovenantX said:I assume will eventually become obtainable somewhere else at a later date?
I hope there is a way to enhance it. I think it would be the BiS item for luck players like myself. Losing 40 luck to gain 6 SDI is not the best trade for luck focused players.CovenantX said:the 'Veilkeeper's Branch' appears to be a torch so I doubt that it will be enhancable. unless it's just a new item type, then who knows...
_Psycoder said:I hope there is a way to enhance it. I think it would be the BiS item for luck players like myself. Losing 40 luck to gain 6 SDI is not the best trade for luck focused players.CovenantX said:the 'Veilkeeper's Branch' appears to be a torch so I doubt that it will be enhancable. unless it's just a new item type, then who knows...
Mariah said:As a general rule of thumb, I believe, only items that have a craftable version can be enhanced?
7 Mods versus 4 Mods. Eldritch Vambraces far more usable - especially for PVM - than the Cuffs. The Eldritch Vambraces are the new best in slot item and will devalue all existing mage gear in the arm slot more so than the Cuffs did.ForeverFun said:
the new craftable "Veldritch Vambraces" - though it's still vastly inferior to the "Cuffs of the Archmage".
Funny when I put them on I lose value on 2 stats. Less is OP?Merlin said:7 Mods versus 4 Mods. Eldritch Vambraces far more usable - especially for PVM - than the Cuffs. The Eldritch Vambraces are the new best in slot item and will devalue all existing mage gear in the arm slot more so than the Cuffs did.ForeverFun said:
the new craftable "Veldritch Vambraces" - though it's still vastly inferior to the "Cuffs of the Archmage".
It actually fits that the other Luck items from events can not be enhanced. The 2 luck helm and even the older Mempo.ForeverFun said:Mariah said:As a general rule of thumb, I believe, only items that have a craftable version can be enhanced?Not correct.The "Veilkeeper branch" is base type ID 42855.Base item type is actually a "Wand", I believe it was introduced in "Treasures of Hythloth", as "Wand of Warding".It's counted as a "Wooden" item for crafting/enhancing/repair purposes.The lack of "enhance target" feedback was already provided early in the 120 testing cycle. see link.Notice the developers did seem to take the (2) feedback in the post just following that, related to the new craftable "Veldritch Vambraces" - though it's still vastly inferior to the "Cuffs of the Archmage". I assume the initial feedback not noticed, or the developers chose to keep the Veilkeeper branch non-enhanceable.(*) Shugenja's Raiment is another event item that cannot be enhanced, but the base crafted item can be enhanced.
If the extent of your analysis is swapping one item on one character, then this is a non-value added comment on this discussion.Pawain said:Funny when I put them on I lose value on 2 stats. Less is OP?Merlin said:7 Mods versus 4 Mods. Eldritch Vambraces far more usable - especially for PVM - than the Cuffs. The Eldritch Vambraces are the new best in slot item and will devalue all existing mage gear in the arm slot more so than the Cuffs did.ForeverFun said:
the new craftable "Veldritch Vambraces" - though it's still vastly inferior to the "Cuffs of the Archmage".
Useless mods do not count.
Pawain said:It actually fits that the other Luck items from events can not be enhanced. The 2 luck helm and even the older Mempo.ForeverFun said:Mariah said:As a general rule of thumb, I believe, only items that have a craftable version can be enhanced?Not correct.The "Veilkeeper branch" is base type ID 42855.Base item type is actually a "Wand", I believe it was introduced in "Treasures of Hythloth", as "Wand of Warding".It's counted as a "Wooden" item for crafting/enhancing/repair purposes.The lack of "enhance target" feedback was already provided early in the 120 testing cycle. see link.Notice the developers did seem to take the (2) feedback in the post just following that, related to the new craftable "Veldritch Vambraces" - though it's still vastly inferior to the "Cuffs of the Archmage". I assume the initial feedback not noticed, or the developers chose to keep the Veilkeeper branch non-enhanceable.(*) Shugenja's Raiment is another event item that cannot be enhanced, but the base crafted item can be enhanced.
They call consistency what you call it a bug. They make the items.

Cool, I did not choose that item. So why can't we enhance the wildfire mask or the Mempo?ForeverFun said:Pawain said:It actually fits that the other Luck items from events can not be enhanced. The 2 luck helm and even the older Mempo.ForeverFun said:Mariah said:As a general rule of thumb, I believe, only items that have a craftable version can be enhanced?Not correct.The "Veilkeeper branch" is base type ID 42855.Base item type is actually a "Wand", I believe it was introduced in "Treasures of Hythloth", as "Wand of Warding".It's counted as a "Wooden" item for crafting/enhancing/repair purposes.The lack of "enhance target" feedback was already provided early in the 120 testing cycle. see link.Notice the developers did seem to take the (2) feedback in the post just following that, related to the new craftable "Veldritch Vambraces" - though it's still vastly inferior to the "Cuffs of the Archmage". I assume the initial feedback not noticed, or the developers chose to keep the Veilkeeper branch non-enhanceable.(*) Shugenja's Raiment is another event item that cannot be enhanced, but the base crafted item can be enhanced.
They call consistency what you call it a bug. They make the items.It's not consistent. Perhaps you've overlooked the event luck helm that can be enhanced to 290 luck, from 250 luck?Historically, most of the warrior event armor items can be enhanced, while many mage items cannot.I usually label enhance related things as "change requests", and ignore the terminology as to whether it's a bug or not. Not allowing things to be enhanced could be considered an "own goal", however.
And your its OP without telling the devs why, is pretty useless feedback.Merlin said:If the extent of your analysis is swapping one item on one character, then this is a non-value added comment on this discussion.Pawain said:Funny when I put them on I lose value on 2 stats. Less is OP?Merlin said:7 Mods versus 4 Mods. Eldritch Vambraces far more usable - especially for PVM - than the Cuffs. The Eldritch Vambraces are the new best in slot item and will devalue all existing mage gear in the arm slot more so than the Cuffs did.ForeverFun said:
the new craftable "Veldritch Vambraces" - though it's still vastly inferior to the "Cuffs of the Archmage".
Useless mods do not count.
Pawain said:Cool, I did not choose that item. So why can't we enhance the wildfire mask or the Mempo?ForeverFun said:Pawain said:It actually fits that the other Luck items from events can not be enhanced. The 2 luck helm and even the older Mempo.ForeverFun said:Mariah said:As a general rule of thumb, I believe, only items that have a craftable version can be enhanced?Not correct.The "Veilkeeper branch" is base type ID 42855.Base item type is actually a "Wand", I believe it was introduced in "Treasures of Hythloth", as "Wand of Warding".It's counted as a "Wooden" item for crafting/enhancing/repair purposes.The lack of "enhance target" feedback was already provided early in the 120 testing cycle. see link.Notice the developers did seem to take the (2) feedback in the post just following that, related to the new craftable "Veldritch Vambraces" - though it's still vastly inferior to the "Cuffs of the Archmage". I assume the initial feedback not noticed, or the developers chose to keep the Veilkeeper branch non-enhanceable.(*) Shugenja's Raiment is another event item that cannot be enhanced, but the base crafted item can be enhanced.
They call consistency what you call it a bug. They make the items.It's not consistent. Perhaps you've overlooked the event luck helm that can be enhanced to 290 luck, from 250 luck?Historically, most of the warrior event armor items can be enhanced, while many mage items cannot.I usually label enhance related things as "change requests", and ignore the terminology as to whether it's a bug or not. Not allowing things to be enhanced could be considered an "own goal", however.
Put my vote for bug in.
Merlin said:If the extent of your analysis is swapping one item on one character, then this is a non-value added comment on this discussion.Pawain said:Funny when I put them on I lose value on 2 stats. Less is OP?Merlin said:7 Mods versus 4 Mods. Eldritch Vambraces far more usable - especially for PVM - than the Cuffs. The Eldritch Vambraces are the new best in slot item and will devalue all existing mage gear in the arm slot more so than the Cuffs did.ForeverFun said:
the new craftable "Veldritch Vambraces" - though it's still vastly inferior to the "Cuffs of the Archmage".
Useless mods do not count.
That's fair - however - there are many metrics to consider. You can't simply write off LRC / LMC because most people have it already. In PVP especially, where every little bit counts - people will change multiple items on a suit if it means getting several extra mods on one slot. And while Resist Spells is certainly crucial for many builds, it's also not crucial to be maxed out for many PVM builds.ForeverFun said:
Re: Merlin, Mod count is not a good metric. Getting to 120 resist, whether running protection or not, is one factor. The LRC property is going to be a NOP for most mages already using the cuffs.

ForeverFun said:Mariah said:As a general rule of thumb, I believe, only items that have a craftable version can be enhanced?Not correct.The "Veilkeeper branch" is base type ID 42855.Base item type is actually a "Wand", I believe it was introduced in "Treasures of Hythloth", as "Wand of Warding".
Pawain said:I was just looking for 100LRC.
I have no shard bound items on.
Sorry, but I do not see how these two new items, the sleeves and a sash, would make me better.

I'm there she was making food for someone. I'm there talking and listening.Grimbeard said:Tgey were not afk they were waiting for more supplies as they are literally mining as it happens to get supplies
I'm waiting for you off shard folks to leavePawain said:I'm there she was making food for someone. I'm there talking and listening.Grimbeard said:Tgey were not afk they were waiting for more supplies as they are literally mining as it happens to get supplies
You are the guy who said the ingredients are easy to farm during the TC feedback stage so they did not need to change the amounts.
Ah now they are fighting over who gave what resource.
The only person making stuff is coming back now to break the main wall.
Merlin said:7 Mods versus 4 Mods. Eldritch Vambraces far more usable - especially for PVM - than the Cuffs. The Eldritch Vambraces are the new best in slot item and will devalue all existing mage gear in the arm slot more so than the Cuffs did.ForeverFun said:
the new craftable "Veldritch Vambraces" - though it's still vastly inferior to the "Cuffs of the Archmage".
Merlin said:That's fair - however - there are many metrics to consider. You can't simply write off LRC / LMC because most people have it already. In PVP especially, where every little bit counts - people will change multiple items on a suit if it means getting several extra mods on one slot. And while Resist Spells is certainly crucial for many builds, it's also not crucial to be maxed out for many PVM builds.ForeverFun said:
Re: Merlin, Mod count is not a good metric. Getting to 120 resist, whether running protection or not, is one factor. The LRC property is going to be a NOP for most mages already using the cuffs.
Eldritch has more stats, an eater, casting focus, LRC, LMC - whereas the Cuffs do not. Regens are mostly a wash. SDI is slightly higher on the cuffs, but SDI has a low cap for PVP -- and even on PVM, there are so many SDI items now that this does not carry the same importance as it did just a few years ago.
This is in addition to devaluing all existing mage gear in the arm slot. Eldritch will do that far more than the Cuffs - very similar to what the Gloves of Archlich did to the hand slot.
Cookie said:
The crafted bracers are fine.
Cuffs of the archmage are still fine, and still better.
That is it, end of story.
Most likely - I do hope the team will make some tweaks though based on feedback from the weekend.mis said:I think this week the event is distributed to all shards.
I hope!
Such as what?keven2002 said:Most likely - I do hope the team will make some tweaks though based on feedback from the weekend.mis said:I think this week the event is distributed to all shards.
I hope!
Grimbeard said:100% this needs addressed @ Parallax @ Kyronix_Psycoder said:Still no word about the luck branch and enhancing?
I know I am pushing the issue a bit more than average but hope dies last!
I think you have made a ton of inaccurate assumptions on my viewpoint.Cookie said:Such as what?keven2002 said:Most likely - I do hope the team will make some tweaks though based on feedback from the weekend.mis said:I think this week the event is distributed to all shards.
I hope!
I cannot see any changes are required.
Except to make the wand enhanceable?
The crafting stage is seriously good, it is a gateway - a server is as strong as it's crafters, that is seriously awesome when you think about it. Maybe some of those warriors who like to go in and blitz everything, will contribute to helping the server get in. Or not.
The 2nd stage is the best, champions, and the final boss, with great rewards. That final boss - Riftvoid Construct - is the best boss I've seen ingame.
Flowing into the dungeon for 4 hours - a ton of players like this style - but it is now restricted.
You have the usual NIMBYS - Not in my Back Yard, protesting about warriors they don't want on their server, but seriously, on Origin, this part of the event is already dead - let the warriors have their chance to shine.
There is something for everyone - and honestly, the rogues may even have it best - amazing.
No need to go hating, and trying to take content away, like I have seen people doing on the forums, some people complain about everything.
The people who complained about bots having 24/7 access, are now complaining they only have 4 hour access... Be careful what you wish for, or constantly complain about. You cannot push the whole thing to stage 2 like someone seems to want - because that would make no sense. The flow is brilliant, and quite frankly the location is inspired.
Cookie said:Such as what?keven2002 said:Most likely - I do hope the team will make some tweaks though based on feedback from the weekend.mis said:I think this week the event is distributed to all shards.
I hope!
I cannot see any changes are required.
Except to make the wand enhanceable?
The crafting stage is seriously good, it is a gateway - a server is as strong as it's crafters, that is seriously awesome when you think about it. Maybe some of those warriors who like to go in and blitz everything, will contribute to helping the server get in. Or not.
The 2nd stage is the best, champions, and the final boss, with great rewards. That final boss - Riftvoid Construct - is the best boss I've seen ingame.
Flowing into the dungeon for 4 hours - a ton of players like this style - but it is now restricted.
You have the usual NIMBYS - Not in my Back Yard, protesting about warriors they don't want on their server, but seriously, on Origin, this part of the event is already dead - let the warriors have their chance to shine.
There is something for everyone - and honestly, the rogues may even have it best - amazing.
No need to go hating, and trying to take content away, like I have seen people doing on the forums, some people complain about everything.
The people who complained about bots having 24/7 access, are now complaining they only have 4 hour access... Be careful what you wish for, or constantly complain about. You cannot push the whole thing to stage 2 like someone seems to want - because that would make no sense. The flow is brilliant, and quite frankly the location is inspired.
The crafting stage is seriously good, it is a gateway - a server is as strong as it's crafters, that is seriously awesome when you think about it.
Community Manager said:Grimbeard said:100% this needs addressed @ Parallax @ Kyronix_Psycoder said:Still no word about the luck branch and enhancing?
I know I am pushing the issue a bit more than average but hope dies last!
Directly from the Devs:
"Being unable to enhance the Veilkeeper's Branch is by design. Feedback from players over the last several events has included concerns that crafters are being overshadowed by event items, and in this event we are attempting to make crafters more relevant. Enhancing the Branch would make it a best-in-slot offhand luck item, which also includes a lot of desirable stats. This would take away from a crafters ability to reforge and enhance 190 luck shields, or to search for a randomly generated artifact with 150 luck that you can further enhance. We appreciate everyone's feedback on the item."
Feedback from players over the last several events has included concerns that crafters are being overshadowed by event items, and in this event we are attempting to make crafters more relevant.
The event is not on their shard yet but they want to change everything to fit what they think they want.Cookie said:
The people who complained about bots having 24/7 access, are now complaining they only have 4 hour access... Be careful what you wish for, or constantly complain about. You cannot push the whole thing to stage 2 like someone seems to want - because that would make no sense. The flow is brilliant, and quite frankly the location is inspired.
Pawain said:The event is not on their shard yet but they want to change everything to fit what they think they want.Cookie said:
The people who complained about bots having 24/7 access, are now complaining they only have 4 hour access... Be careful what you wish for, or constantly complain about. You cannot push the whole thing to stage 2 like someone seems to want - because that would make no sense. The flow is brilliant, and quite frankly the location is inspired.
I saw no players complaining on Baja even tho they wait 30 min to an hour for the crafter to break into the city.
They understand, why complain if I'm not going to help with this stage.
I just hope the drop rate is decent.
keven2002 said:Pawain said:The event is not on their shard yet but they want to change everything to fit what they think they want.Cookie said:
The people who complained about bots having 24/7 access, are now complaining they only have 4 hour access... Be careful what you wish for, or constantly complain about. You cannot push the whole thing to stage 2 like someone seems to want - because that would make no sense. The flow is brilliant, and quite frankly the location is inspired.
I saw no players complaining on Baja even tho they wait 30 min to an hour for the crafter to break into the city.
They understand, why complain if I'm not going to help with this stage.
I just hope the drop rate is decent.I didn't see anyone complaining on Origin either...oh wait that's because I logged out like most others when I saw the wall was still up and I couldn't do anything... Majority of people don't bother complaining in the game to others that can't do anything; they come here where the Dev team can see it.Nice try though![]()
Thing is, there is nothing to complain about.keven2002 said:Pawain said:The event is not on their shard yet but they want to change everything to fit what they think they want.Cookie said:
The people who complained about bots having 24/7 access, are now complaining they only have 4 hour access... Be careful what you wish for, or constantly complain about. You cannot push the whole thing to stage 2 like someone seems to want - because that would make no sense. The flow is brilliant, and quite frankly the location is inspired.
I saw no players complaining on Baja even tho they wait 30 min to an hour for the crafter to break into the city.
They understand, why complain if I'm not going to help with this stage.
I just hope the drop rate is decent.I didn't see anyone complaining on Origin either...oh wait that's because I logged out like most others when I saw the wall was still up and I couldn't do anything... Majority of people don't bother complaining in the game to others that can't do anything; they come here where the Dev team can see it.Nice try though![]()
Cookie said:
It isn't easy, it is time consuming of course, but everyone wants a reward for nothing, they want to crucify the Bots - but now they have been called out.
Bots gonna bot developers gotta take actionCovenantX said:Cookie said:
It isn't easy, it is time consuming of course, but everyone wants a reward for nothing, they want to crucify the Bots - but now they have been called out.What are you talking about? Botters are the only ones being rewarded for doing nothing....Legit players want the process to earn the rewards to be fun & engaging. there's a big difference there. -the longer bots go without being banned the more people are going to be botting instead of playing and obviously for those who somehow haven't noticed it yet, leads to fewer people playing.They also want those rewards to potentially be able to be traded/sold for reasonable amounts based on the time/difficulty it takes to get those rewards. -bots ruin this completely, and seeing groups of bots running by also makes the game look like trash. being overtaken by blatant cheaters.
Pawain said:keven2002 said:Pawain said:The event is not on their shard yet but they want to change everything to fit what they think they want.Cookie said:
The people who complained about bots having 24/7 access, are now complaining they only have 4 hour access... Be careful what you wish for, or constantly complain about. You cannot push the whole thing to stage 2 like someone seems to want - because that would make no sense. The flow is brilliant, and quite frankly the location is inspired.
I saw no players complaining on Baja even tho they wait 30 min to an hour for the crafter to break into the city.
They understand, why complain if I'm not going to help with this stage.
I just hope the drop rate is decent.I didn't see anyone complaining on Origin either...oh wait that's because I logged out like most others when I saw the wall was still up and I couldn't do anything... Majority of people don't bother complaining in the game to others that can't do anything; they come here where the Dev team can see it.Nice try though![]()
You are just repeating what I said.
They understand, why complain if I'm not going to help with this stage.
Were they calling out in chat for help?
There is not one post on this forum from a player standing by a wall and asking for help.
So they do not come here.
Nice try tho.
I'm not saying players can't do anything (outside of non-crafters starting things up in stage 1). I'm saying that the best stages (2 & 3) should be a larger piece (ie more chances to get a satchel) as well as keeping the crafter's engaged after stage 1 if they want to participate in that way. My only call out is the limitation of certain stages.Cookie said:Thing is, there is nothing to complain about.
It is fixable by each, and every person. Everyone knows this.
Popps has even said how easy it is to build a crafter, and do this stuff.
It isn't easy, it is time consuming of course, but everyone wants a reward for nothing, they want to crucify the Bots - but now they have been called out.
They are not prepared to put the effort in, they have no right to complain.
That was to Kevin, and Grimbeard, and anyone else with that point of view.
You can't do anything?
I'm on a 3 day Mage, and I've channelled 100 skillpoints into Mining, to try and get some required resources for them, to speed the process up, we can ALL do something, and should be, it's a team game, blah blah blah.
Felucca can do attitude vs Trammel cannot and must complain on the forums if people don't do what they want them to. Team up, make it happen.
Can you see why I get so wound up by you guys sometimes?
Origin this morning.Grimbeard said:Bots gonna bot developers gotta take action

Cookie said:Origin this morning.Grimbeard said:Bots gonna bot developers gotta take action
No bots botting, because the server locals, the crafters, have not let them in yet. 🙂
I guess Origin players will open it up when they want to, and are available to play.
Bots, and non server players, having to play around their schedule, that is so cool. 🙂
Actually yes, Server down happened 2 minutes after, I didn't expect that. 🙂keven2002 said:You posted this this right before server down... the walls reset after server up so there is no point to opening the gates at that point.
Aura is available on Web Based client, and .mul art tree graphic has been available ingame for at least 25 years, nothing really new there.keven2002 said:You posted this this ...
Cookie said:Actually yes, Server down happened 2 minutes after, I didn't expect that. 🙂keven2002 said:You posted this this right before server down... the walls reset after server up so there is no point to opening the gates at that point.
But, I had been watching it for the last 4 hours, 9:00am, to 1:00pm my time.
I guess that maybe late/early for them.
But the main point still is - bots are not able to bot 24/7, they are at the whim of the server population.
You are equally furthering mine 🙂keven2002 said:
I think you are furthering my point... not everyone has 4+ hours to monitor the game every day waiting for X part of the event they enjoy the most (whether it be crafting stage 1 or satchels stage 3). In the scenario where people only have an hour or 2; the way the event is currently setup what they can do is heavily restricted... which is again contrary to 95% of the rest of game play.
Cookie said:You are equally furthering mine 🙂keven2002 said:
I think you are furthering my point... not everyone has 4+ hours to monitor the game every day waiting for X part of the event they enjoy the most (whether it be crafting stage 1 or satchels stage 3). In the scenario where people only have an hour or 2; the way the event is currently setup what they can do is heavily restricted... which is again contrary to 95% of the rest of game play.
If I had wanted to, I could have opened the gates, I could have done something about it. 🙂
(But I was working, and quite happy to watch).
I've given you my mage stats, I am collecting resources to give to their crafters.keven2002 said:
Again.... furthering my point. A lazy/greedy person who COULD help open the gates is sitting back waiting letting others use their resources because they are only worried about profiting for themselves instead of helping the collective. I guess when you make money off UO, you would technically be working... You are telling us more and more about the kind of illegal 3rd party RTMer person you are... 🙂I don't have a crafter or resources on Origin so there is nothing I can do atm because I'm not going to build a crafter on a shard that isn't my main shard.

Thanks for the update! Seems like my good old shield will stay attached to my arm 🙂Community Manager said:
Directly from the Devs:
"Being unable to enhance the Veilkeeper's Branch is by design. Feedback from players over the last several events has included concerns that crafters are being overshadowed by event items, and in this event we are attempting to make crafters more relevant. Enhancing the Branch would make it a best-in-slot offhand luck item, which also includes a lot of desirable stats. This would take away from a crafters ability to reforge and enhance 190 luck shields, or to search for a randomly generated artifact with 150 luck that you can further enhance. We appreciate everyone's feedback on the item."