🧙‍♂️ Brought to you by Peptides.gg — Use code UO20 for 20% off — GLP-1's, 90+ Peptides and more!

[Reviews] Publish 120 - Share your experience, photos and tips.

Started by mis · 2025-07-08 · 253 posts · General Discussions
#0

Rifted Crown Event

A dark shadow now hangs over Britannia, as King Blackthorn has mysteriously vanished, leaving the Royal Court in disarray. With no word from the King and no sign of his whereabouts, the Royal Guard remain on high alert as they attempt to dissuade citizens from starting to panic. However, a strange and deadly sickness has begun to spread across the land, affecting towns and villages where it was least expected. The origins of this sickness remain unknown, and whispers of a darker force behind it stir fear in every corner of the kingdom.

Could this sickness be linked to the King’s disappearance? What is the true cause behind these mysterious events? Brave adventurers are urgently needed to uncover the truth. Speak to Guard Captain Thorne at Castle Blackthorn to begin your investigation into the kingdom’s crisis.

  • This unique event consists of 5 different phases that players must progress through:
    • Phase 1: The Siege
      • Work together to lay siege to a city and break down large defensive barriers blocking entry
      • Crafters are needed to craft explosives and siege components:
        • Alchemy: Barrel of Explosives
        • Carpentry: Siege Deployment Kit
        • Blacksmithing: Siege Ammunition Kit
      • Earn rubble in various styles, names, and hues, with a rare chance at a special item
    • Phase 2: The Assault
      • Defeat all 9 Commanders rallying troops inside the city
      • Earn rubble and a chance at a special item
      • Earn Artifacts “Of The Riftborne”
    • Phase 3: The Champion
      • One of four champions enters the fray
      • Defeat the champion for a chance to earn a Rifted Satchel, which may include:
        • A Void Fragment
        • Pieces of Rubble
        • Artifacts Of The Riftborne
        • A Void Cube
        • A Banner of Dominion (2 styles, various hues)
        • A Void Obelisk (various hues)
    • Phase 4: The Depths
      • Gain access to a dungeon beneath the city
      • Battle Void-Touched monsters to earn Artifacts Of The Riftborne
      • Use the Potion of Glorious Fortune to increase your drop chances
    • Phase 5: The Defense
      • Defend the city from a Void-Touched army
      • Earn Artifacts Of The Riftborne from waves of attackers
      • Waves increase in difficulty; use the Potion of Glorious Fortune for better rewards
  • Once the defense fails, players will be removed and the event restarts after 30 minutes

Hidden Chests

  • Use Detect Hidden to locate and reveal chests across the city and within The Depths
  • Chests may reward gems, reagents, artifacts, rubble, maps, rare deco, or one of four uber-rare stealables
  • Luck increases your odds of rare stealables
  • Chests are locked to the revealer and their party for 2 minutes, then become free-for-all
    • On Abyss ruleset shards (Siege/Mugen), looting during this time flags as criminal

Reward Vendor

  • Trade “Of The Riftborne” artifacts for:
    • Deco items
    • Titles
    • Equipment
    • Crafting Recipes
    • A Pet

New Tamable: The Clydesdale

  • A new breed of horse has been discovered throughout Sosaria!
  • Spawns in 5 locations in Ilshenar and 6 in The Lost Lands (3 Felucca, 3 Trammel)
  • Available in 12 hues, from common to uber rare
  • Use a Totem of Chromatic Fortune to improve spawn odds for rare hues
  • Must be tamed by a skilled Animal Tamer, but can be used by anyone (if not trained with advanced animal training)
  • Starts as a 1-slot magical pet; trainable up to 5-slots
  • Special ability: Last Stand
    • If the rider takes lethal damage, the pet will prevent it once every 30 minutes

Misc Changes & Bugfixes

  • Tabards can now be repaired by Tailors
  • Transmogrified quivers can now be properly insured


-

Share your experience, photos and tips.
#1
#2
OMG sounds incredible 
#3
I object to this - 
  • Once the defense fails, players will be removed and the event restarts after 30 minutes

Sounds like  Void Pool and we have no chance of winning. i prefer they have the upper hand, but we will prevail

#4
Grimbeard said:
OMG sounds incredible 
This is NL mechanics.  The events will be better since they practice with NL.
#5
The cah discord has great discussions going on regarding the new content
#6
This looks great! I wonder the intensity on the The Clydesdale. I wonder if it can negate the final blow when we are not riding it. If it has good intensity and saves the tamer even without riding it, then it would make a great pet for tamers. 

Either way it is a must have horse for any PvPer. 
#7
Pawain said:
Grimbeard said:
OMG sounds incredible 
This is NL mechanics.  The events will be better since they practice with NL.
Yep, sounds like the NL stuff coming into play.
#8
Love it all, thank you Team. 🙂

(if there is any chance the Clydesdale can be bandage ressed by the rider, like VvV mounts can, would be cool - if not, not the end of the world).

Is the Fey slayer added in the Superslayer list, again not the end of the world if not.



#9
Violet said:
The cah discord has great discussions going on regarding the new content
Yep, for those who are curious, it is hopping

https://discord.gg/axFxrQzV
#10
Cookie said:
Love it all, thank you Team. 🙂

(if there is any chance the Clydesdale can be bandage ressed by the rider, like VvV mounts can, would be cool - if not, not the end of the world).

Is the Fey slayer added in the Superslayer list, again not the end of the world if not.




No Fey Slayer from what I and others have seen.  @Kyronix any chance we can have that added to them?

Shadowmane looks promising, for those of us who aren't active on New Legacy (which is too repetitive a grind for my liking), and I'm not sold on a reskin of the Balron Bone Armor (to each their own on that one, I know people won't necessarily like the graphic)
#11
can we pls get free Barrels of Explosives, Siege Deployment Kits and Siege Ammunition Kits or at least the materials for it. @Kyronix
#12
Lukas said:
can we pls get free Barrels of Explosives, Siege Deployment Kits and Siege Ammunition Kits or at least the materials for it. @ Kyronix

I've placed dispensers in Britain Commons which you can use to get Void Fragments and the necessary special reagents for crafting the event items. 
#13
Lukas said:
can we pls get free Barrels of Explosives, Siege Deployment Kits and Siege Ammunition Kits or at least the materials for it.

Are these in the game right now? I can't find them on the crafter menus. 

Edit: Ahhh, Lukas is on the TC1. I was looking at the production. My bad. 
#14
Parallax said:
Lukas said:
can we pls get free Barrels of Explosives, Siege Deployment Kits and Siege Ammunition Kits or at least the materials for it. @ Kyronix

I've placed dispensers in Britain Commons which you can use to get Void Fragments and the necessary special reagents for crafting the event items. 
Thank you sir, big appriciation!!!!!


#15
Very well executed by the team so far 
#16

New Tamable: The Clydesdale

  • A new breed of horse has been discovered throughout Sosaria!
  • Spawns in 5 locations in Ilshenar and 6 in The Lost Lands (3 Felucca, 3 Trammel)
  • Available in 12 hues, from common to uber rare
  • Use a Totem of Chromatic Fortune to improve spawn odds for rare hues
  • Must be tamed by a skilled Animal Tamer, but can be used by anyone (if not trained with advanced animal training)
  • Starts as a 1-slot magical pet; trainable up to 5-slots
  • Special ability: Last Stand
    • If the rider takes lethal damage, the pet will prevent it once every 30 minutes

  I hope the "Last Stand" ability has no affect in PvP.  please say it doesn't.
#17
Clydesdale:

They have differing start stats.

Here is an example of a plain version.



100% physical damage.  Boo, just a different graphic lesser Hiryu.

Looks very cool IMO.  A black one would be nice.

Can tame one and trade to a 0 tame skill player.

Only a tamer can start Training.
#18
CovenantX said:
@ Kyronix

New Tamable: The Clydesdale

  • A new breed of horse has been discovered throughout Sosaria!
  • Spawns in 5 locations in Ilshenar and 6 in The Lost Lands (3 Felucca, 3 Trammel)
  • Available in 12 hues, from common to uber rare
  • Use a Totem of Chromatic Fortune to improve spawn odds for rare hues
  • Must be tamed by a skilled Animal Tamer, but can be used by anyone (if not trained with advanced animal training)
  • Starts as a 1-slot magical pet; trainable up to 5-slots
  • Special ability: Last Stand
    • If the rider takes lethal damage, the pet will prevent it once every 30 minutes

  I hope the "Last Stand" ability has no affect in PvP.  please say it doesn't.

it does work in PvP, but i think its not that crazy. its def good but i would guess nothing game breaking
#19
That horse be Thicc. Still would like an armored version for PvM Damage Reduction (which maybe disables the Last Stand special when barded). Getting saved from a single killing blow once every 30 mins likely isn't as good for PvM as a consistent 20% Damage Reduction.

Wish they would introduce NL's harvesting mechanics for Mining/LJ (and expand to Fishing) with this event. Would be much easier for legit players to gather the resources necessary to craft the items for Stage 1 then.
#20
Pawain said:
Clydesdale:

They have differing start stats.

Here is an example of a plain version.



100% physical damage.  Boo, just a different graphic lesser Hiryu.

Looks very cool IMO.  A black one would be nice.

Can tame one and trade to a 0 tame skill player.

Only a tamer can start Training.

It looks great!!! But I am a bit confused. Is this the only color? The patch notes says we can use Totem of Chromatic to get different colors. 
#21
@_Psycoder ; Yes other colors.  But  I don't get special things from UO. RNG hates me.
Someone gave me one with diff coat and leg color.
Love the fighting.




#22
Magincia pet stalls are going to be full when this hits prodo.
#23
Pawain said:
@ _Psycoder  Yes other colors.  But  I don't get special things from UO. RNG hates me.
Someone gave me one with diff coat and leg color.
Love the fighting.





Thanks for letting me know!! IMHO this dirty leg color looks better than the one in the other picture!
#24
Will you show us the different colors and their rarities again, like at the Event with the Nightmares? @Parallax @Kyronix
#25
Lokea said:
Magincia pet stalls are going to be full when this hits prodo.
I hope so 🙂

It would be even better if they released costume for these. Finally my Saint Bernard would have a companion :p

Did they say anything about these being event only or permanent? 
#26
Lukas said:
CovenantX said:
@ Kyronix

  • Special ability: Last Stand
    • If the rider takes lethal damage, the pet will prevent it once every 30 minutes

  I hope the "Last Stand" ability has no affect in PvP.  please say it doesn't.

it does work in PvP, but i think its not that crazy. its def good but i would guess nothing game breaking
   It should be changed to only be useful once the pet has been trained up beyond 1/5 follower slots so the most OP temps don't get another thing to make them even better... with no downside.

.    Pvp is already stupid with all the third-party clients everyone uses, now the devs are actively making it worse.

The Clydesdale looks nice.

#27
There is also a new pet on the reward vendor.

They also come in different Hues.  Stats are all the same. 
Can be trained to get Life Leech!  180 Dex, fast walker.
2 => 5 slots


#28
Remember this is on Test Center.  Players are using the air freshner to paint their new pets.  You may see some TC only colors here.
#29
Pawain said:
There is also a new pet on the reward vendor.

They also come in different Hues.  Stats are all the same. 
Can be trained to get Life Leech!  180 Dex, fast walker.
2 => 5 slots



This looks awesome! I am glad Tamers got some love in the last 2 patches 🙂 
#30
Lukas said:
it does work in PvP, but i think its not that crazy. its def good but i would guess nothing game breaking
                                                                            so     :dizzy:    lame


PS: the horse art.. it's compensating for something and I hate it... way too buff and huge.
#31
KroDuK said:
Lukas said:
it does work in PvP, but i think its not that crazy. its def good but i would guess nothing game breaking
                                                                            so     :dizzy:    lame


PS: the horse art.. it's compensating for something and I hate it... way too buff and huge.


Tell who ever who made horses different sizes about ur complaint.
#32
Two comments. Found 2 of the Illshenar locations - Lakeshire village and the pass of Karnaugh. am wonder about at least one of the Recipes; may be like blackrock stew is for the bane.  I'll have to get and try it.
#33
Here's what a Shadowmane ends up with at 5 slots with Chiv+AI. It has 580 TP left, which is just enough for full 120s.



505 HP, which is a bit on the low side. They can learn Life Leech, but the Moldering Ursine already fills that role, and does it a lot better.
#34
Here's what a Shadowmane ends up with at 5 slots with Chiv+AI. It has 580 TP left, which is just enough for full 120s.



505 HP, which is a bit on the low side. They can learn Life Leech, but the Moldering Ursine already fills that role, and does it a lot better.

Here's what a Shadowmane ends up with at 5 slots with Chiv+AI. It has 580 TP left, which is just enough for full 120s.



505 HP, which is a bit on the low side. They can learn Life Leech, but the Moldering Ursine already fills that role, and does it a lot better.

Not seeing regens.  like mares, you might be better off sticking with magery and have you see th affect with the special food?
#35
@Mordin_Rockbiter ; it has 20 10 30 regens on his pet.
#36
Is this the same Shadowmane from NL and if so I wonder if it will be changed to a 5-slot pet.

#37
COUPLE CONCERNS SUGGESTIONS SO FAR STARTING QUEST. FORGIVE CAPS EYES  ARE BLURRY. 
     1- THE TOWN CRYER SHOULD ANNOUNCE SOMETHING TO POINT PEOPLE TO CASTLE BLACKTHORNE. 
     2- QUEST SHOULD BE ENTERED INTO QUEST LOG, WHICH WOULD ALSO SOLVE ANOTHER ISSUE. THE LUCK OF THE RED CU HELPED ME STUMBLE OVER THIS UNHEARD OF AND UNMARKED DETECTIVE BRANCH. 
     3-THE PAGES OF LORE COULD ALSO BE USED IN PLACE OF QUEST LOG WITH A LITTLE ADDITIONAL INFO, SUCH AS NAME OR GENERAL LOCATION OF NEXT TARGET.
     4- AFTER VISITING DETECTIVE BRANCH I MOVED TO THE NEXT LOCATION.  REALIZING I HAD FORGOT THE NAME OF PERSON I WAS SEARCHING FOR I RETURNED TO DETECTIVE BRANCH AND FOUND THAT THE RESPONSE HAD ADVANCED TO A DIFFERENT STAGE, LEAVING ME MORE LOST AND CONFUSED. DID STUMBLE ON ORGINAL TARGET, NAME WAS A LITTLE DIFFERENT THAN I WAS THINKING IT WAS. 

I'LL UPDATE MY PROGRESS IF THIS COFFEE EVER KICKS IN
#38
Hippo said:
Is this the same Shadowmane from NL and if so I wonder if it will be changed to a 5-slot pet.

I think so.

Cah put up all the NL pets in their training planner.

They seem to think the NL pets will be able to advance train when they get to prodo.
#39
@Kyronix few people suggested that the Mage sash could use some love and have FC1 instead of the basic cheap version of lt sash


#40
Hues I've found so far on Clydesdale not including the hue 0 normal.






#41
Sylph said:
Hues I've found so far on Clydesdale not including the hue 0 normal.







OMG!!! I want the purple or ice blue one. How rare was it? 
#42
_Psycoder said:
Sylph said:
Hues I've found so far on Clydesdale not including the hue 0 normal.







OMG!!! I want the purple or ice blue one. How rare was it? 

So far the blue I've gotten 4 of the blue and the purple only 1 that is about 3-4 hours now with totem.
#43
Sylph said:

So far the blue I've gotten 3 of the blue and the purple only 1 that is about 3-4 hours now with totem.
Thanks!!! I will be able to get my hands on both it seems!
#44
Sylph said:
Hues I've found so far on Clydesdale not including the hue 0 normal.

Have you seen the one Parallax has been riding around on?







Hue 2781, I believe.
He stated in game that it's one of the rarest ones.
#45
Violet said:
Sylph said:
Hues I've found so far on Clydesdale not including the hue 0 normal.

Have you seen the one Parallax has been riding around on?



Hue 2781, I believe.

Nooo, noooo :cry:

Now I want this one. But, I have a feeling it will cost both of my kidneys, not just one :cry:
#46
That must be one of the uber rare, haven't seen it yet unfortunately!
`
#47
Are they hard to tame? Do you have to fight a spawn to tame these? 

I wonder if moving to one of the emptier shards with 30+ totems and camping there until I get one is a good idea. 
#48
_Psycoder said:
Are they hard to tame? Do you have to fight a spawn to tame these? 

I wonder if moving to one of the emptier shards with 30+ totems and camping there until I get one is a good idea. 

Not hard at all at least for my Legendary Tamer, no spawn to deal with at least in the T2A areas really besides the normal stuff that's random and easy.

Seems tough to get some of the hues, I'm still stuck at the 6 hues so far and nothing new after 9 hours now.
#49
_Psycoder said:
Are they hard to tame? Do you have to fight a spawn to tame these? 

I wonder if moving to one of the emptier shards with 30+ totems and camping there until I get one is a good idea. 
There's 11 spot's to tame them, only three in Fel. You will have no problem finding a quiet location to tame away

#50
Will the Clydesdale be permanent?? Again if not Small shards will struggle if people are frantically taming rather than doing main event but the 30 minute timer could help 
#51
Sylph said:
Not hard at all at least for my Legendary Tamer, no spawn to deal with at least in the T2A areas really besides the normal stuff that's random and easy.

Seems tough to get some of the hues, I'm still stuck at the 6 hues so far and nothing new after 9 hours now.

Thanks a lot for sharing your experience. Did you use the chrome totem in all of those 9 hours? 
#52
_Psycoder said:
Sylph said:
Not hard at all at least for my Legendary Tamer, no spawn to deal with at least in the T2A areas really besides the normal stuff that's random and easy.

Seems tough to get some of the hues, I'm still stuck at the 6 hues so far and nothing new after 9 hours now.

Thanks a lot for sharing your experience. Did you use the chrome totem in all of those 9 hours? 

Yep totems the whole time.
#53
The elixir is like the Tincture of Silver.  Cant use on a pet.

#54
Pawain said:
The elixir is like the Tincture of Silver.  Cant use on a pet.

How long does it last?
#55
What I do not understand is, if we are looking for the king why is he still in the castle?


#56
What I do not understand is, if we are looking for the king why is he still in the castle?


😂

That is not one true king!! This one is an impostor! 
#57
We got a Riftbreaker Construct tonight and Parallax made another appearance!  He was asked to show off some of the other new Clydesdales:









Also the stealable crystals have been confirmed thanks to some helpful players.



So many amazing things, I need more free time!
#58
Are Clydesdales a temporary pet with the event ?
#59
Violet said:

So many amazing things, I need more free time!
Devs have been over delivering for a quite some time now 🙂 

I still think this one is the best looking one. I hope I can get it. 


This one looks like it accidentally stepped on lava and now it doesn't know what to do :p

#60
I would like the Black one with white feet.  I hope the event end date is as it says on TC.
#61
Grimbeard said:

How long does it last?
The Voidbane Elixer lasts 1 Hour.  The item has voidbane property.


#62
Will Clydesdale only spawn during event? @CM_Fenneko
#63
Violet said:
The cah discord has great discussions going on regarding the new content


Where if I may ask ? I do not see it on the UO-CAH Web site and could not find the 120 Publish sub channel (stops at 119) on the UO CAH Discord channel
#64
_Psycoder said:
This looks great! I wonder the intensity on the The Clydesdale. I wonder if it can negate the final blow when we are not riding it. If it has good intensity and saves the tamer even without riding it, then it would make a great pet for tamers. 

Either way it is a must have horse for any PvPer. 
Well, Tamers use pets as their weapon, don't they ?

So, if the pet cannot use the special ability when the Tamer is not riding it, it would be a significant reduction in the usefullness of this pet to tamer.

#65
popps said:
Violet said:
The cah discord has great discussions going on regarding the new content

@ Violet

Where if I may ask ? I do not see it on the UO-CAH Web site and could not find the 120 Publish sub channel (stops at 119) on the UO CAH Discord channel
Hi popps,



looks like you might have scrolled down a little too far!
#66
Violet said:
popps said:
Violet said:
The cah discord has great discussions going on regarding the new content

@ Violet

Where if I may ask ? I do not see it on the UO-CAH Web site and could not find the 120 Publish sub channel (stops at 119) on the UO CAH Discord channel
Hi popps,



looks like you might have scrolled down a little too far!
Thank you !
#67
Sorry for asking too many questions, I did not have the chance to start looking around at TC1.

Can you enhance the rewards using forged metal of artifacts? I saw that the branch has 150 luck. I wonder if we can take it to 190. That would be awesome. 
Thanks again guys. 
#68
My incomplete feedback:
Voidskipper boots: I think +3 of a random resist would be nice. There is not currently a gargoyle version of these and they cannot be converted to garg. I do appreciate the subtle jab at those disgusting gargoyles, bravo. 

Voidkeeper's Branch: Allow it to be enhanced, please. 

Betrayer's Bulwark: when equipped by a garg, it doesn't look correct -- it appears like a pillar of strength graphic. I'm guessing this is a known issue since the Bulwark of Light for gargs is not like a heater shield and appears like a pillar of strength. 


#69
Correction to my post above. The Voidskiller boats CAN be altered to garg.
#70
Venom said:
Correction to my post above. The Voidskiller boats CAN be altered to garg.

YAY!!

Any correction for Voidkeeper's Branch? It would be great if we can enhance this to get 190 luck on it. 

#71
THIS MAY BE A KNOWN ISSUE, BUT WHILE CRAFTING MATERIALS, EVERY TIME i ATTEMPT MAKE A NUMBER, IT INSTEAD USES ALL MATS  AVAILABLE
#72
THIS MAY BE A KNOWN ISSUE, BUT WHILE CRAFTING MATERIALS, EVERY TIME i ATTEMPT MAKE A NUMBER, IT INSTEAD USES ALL MATS  AVAILABLE
There is an actual place to report....
#73
@Kyronix I just had an interesting thought. 

is the 30 minute Last Stand counter coded into the horsie or the player? If it is encoded into the horsie, then a player can have 5 different pet summoning balls in his backpack. When he uses the Last Stand from the first horse, summon the 2nd horse and hop on it. Then repeat. 

This would allow players to have 5 Last Stand in PvP without dropping by the stables. If they manage to portal back and forth from the stables then they can pretty much have unlimited Last Stand.

Of course summoning, going to stable, etc would be very hard in the heat of the battle. 

Just my 2 cents. 



#74
_Psycoder said:
@ Kyronix I just had an interesting thought. 

is the 30 minute Last Stand counter coded into the horsie or the player? If it is encoded into the horsie, then a player can have 5 different pet summoning balls in his backpack. When he uses the Last Stand from the first horse, summon the 2nd horse and hop on it. Then repeat. 

This would allow players to have 5 Last Stand in PvP without even dropping by the stables. If they manage to portal back and forth from the stables then they can pretty much have unlimited Last Stand.

Of course summoning, going to stable, etc would be very hard in the heat of the battle. 

Just my 2 cents. 



More importantly they can use third party clients to do it instantly 
#75
Grimbeard said:
More importantly they can use third party clients to do it instantly 

The pet summoning ball itself takes 5 seconds or so. So it would not be instantly. Also the server enforces 1 second delay between each action. Otherwise you could just hammer the keys on your keyboard to repeat the same action. 
#76
THIS MAY BE A KNOWN ISSUE, BUT WHILE CRAFTING MATERIALS, EVERY TIME i ATTEMPT MAKE A NUMBER, IT INSTEAD USES ALL MATS  AVAILABLE
If you are crafting the ammo materials it does that so we don't use up our tool charges.  Only put in the amount of resources you want to use.

It is a feature we asked for.
#77
_Psycoder said:
Grimbeard said:
More importantly they can use third party clients to do it instantly 

The pet summoning ball itself takes 5 seconds or so. So it would not be instantly. Also the server enforces 1 second delay between each action. Otherwise you could just hammer the keys on your keyboard to repeat the same action. 
All the timers and buffs are on the player.  Would be interesting if on the item.
#78
I think the 1 hour elixir timer runs even when you are offline.   Someone can verify and ask for it to stop when you are logged out.
#79
Shadowmane from the reward vendor. 

Starts as a statue. Probably will be able to make an ethy from the statue.  Needs GM taming to open the statue and get the pet.

All have the same starting stats.


Somehow it jumped from NL to Prodo shards.
#80
_Psycoder said:
Pawain said:
There is also a new pet on the reward vendor.

They also come in different Hues.  Stats are all the same. 
Can be trained to get Life Leech!  180 Dex, fast walker.
2 => 5 slots



This looks awesome! I am glad Tamers got some love in the last 2 patches 🙂 

Introducing a bunch of new pets but keeping the cap on stable slots. Just add them to the list of pets I´ll have to pass on...
#81
Grimbeard said:
THIS MAY BE A KNOWN ISSUE, BUT WHILE CRAFTING MATERIALS, EVERY TIME i ATTEMPT MAKE A NUMBER, IT INSTEAD USES ALL MATS  AVAILABLE
There is an actual place to report....
If I had confirmation it was a bug directly related to pub 20 I would. If it is an already known problem across all the shards, whats the point? Some might realize I was posting in hopes of further information to tip the balance one way of another.

#82
Pawain said:
THIS MAY BE A KNOWN ISSUE, BUT WHILE CRAFTING MATERIALS, EVERY TIME i ATTEMPT MAKE A NUMBER, IT INSTEAD USES ALL MATS  AVAILABLE
If you are crafting the ammo materials it does that so we don't use up our tool charges.  Only put in the amount of resources you want to use.

It is a feature we asked for.
Ah, see this is an example of a helpful post. As to asking for this feature  I'm reminded of a char in a Monty Python you may have heard of -


King Blackthorn: I am your king.
Peasant Woman: Well, I didn't vote for you



#83
Tjalle said:


Introducing a bunch of new pets but keeping the cap on stable slots. Just add them to the list of pets I´ll have to pass on...

Increasing the stable slot limit to say 100 would probably be amongst the easiest money on the planet...
#84
Tjalle said:


Introducing a bunch of new pets but keeping the cap on stable slots. Just add them to the list of pets I´ll have to pass on...

Increasing the stable slot limit to say 100 would probably be amongst the easiest money on the planet...

It shouldn´t have to cost anything. We pay a subscription.
#85
Here's what a Shadowmane ends up with at 5 slots with Chiv+AI. It has 580 TP left, which is just enough for full 120s.




505 HP, which is a bit on the low side. They can learn Life Leech, but the Moldering Ursine already fills that role, and does it a lot better.
I think the Shadowmane similar what a 2 slot Wildfire Ostard would be.  They end up about in the same place if you choose AI/Chiv.  Shadowmane has room for more HP and Mana tho.

They are limited with stats when a pet has the intensity required when magery is on the template.
#86
Mine ended up like this with room for 120s.


#87
Pawain said:
Mine ended up like this with room for 120s.



Isn't this a bit weak compared to most other 5 slot pets? 
#88
Psycoder said:
Pawain said:
Mine ended up like this with room for 120s.



Isn't this a bit weak compared to most other 5 slot pets? 
No way Shadowmane worth 500 they should have given us the manticore!!
#89
Grimbeard said:
No way Shadowmane worth 500 they should have given us the manticore!!

They might bump the pet up or reduce the turn-in points before the release. Remember in some of the older events they had placeholder numbers during the testing.
#90
BTW, UO-Cah page for the event is up.  https://www.uo-cah.com/events/riftborne

You can take a look if you want to investigate the rewards. Lots of good items and decorations it seems. It will be busy few months 🙂 

#91
OMG!!! OMG!!!

There are two recipes!!! Thanks for adding something for the crafters!!! I love the recipe for the void creature farming at Ter-Mur!!!
#92
_Psycoder said:
OMG!!! OMG!!!

There are two recipes!!! Thanks for adding something for the crafters!!! I love the recipe for the void creature farming at Ter-Mur!!!
You sure that's not for the event mobs?
#93
Pawain said:
You sure that's not for the event mobs?
The ingredients for the elixir are not event specific. I assume we can use it after the event to farm TerMur? 

I hope they add void fragments as a loot after the event. It would be a great addition for the crafters. 
#94
@Community Manager

Hi there,

According to an earlier post, we can't enhance the rewards from this event. Would it be possible to change this? It would help players make a better use of the rewards as well as generate extra cash for the game? Can you please pass this to the dev team? 
Thanks. 
#95
Tjalle said:
_Psycoder said:
Pawain said:
There is also a new pet on the reward vendor.

They also come in different Hues.  Stats are all the same. 
Can be trained to get Life Leech!  180 Dex, fast walker.
2 => 5 slots



This looks awesome! I am glad Tamers got some love in the last 2 patches 🙂 

Introducing a bunch of new pets but keeping the cap on stable slots. Just add them to the list of pets I´ll have to pass on...

Absolutely, Stables space is going to be a serious issue...

The Devs should really increase the number of available max Stable slots and also by a lot...
#96
Thread hijacking posts removed. Apologies to legitimate posters caught up in the mess. 
#97
What I do not understand is, if we are looking for the king why is he still in the castle?



Due to Hawkwinds time magics, the King is present, but it is merely from a different time line. 
(IE: He is there as part of an Eodon Quest line that already exists.)
#98
popps said:
Tjalle said:
_Psycoder said:
Pawain said:
There is also a new pet on the reward vendor.

They also come in different Hues.  Stats are all the same. 
Can be trained to get Life Leech!  180 Dex, fast walker.
2 => 5 slots



This looks awesome! I am glad Tamers got some love in the last 2 patches 🙂 

Introducing a bunch of new pets but keeping the cap on stable slots. Just add them to the list of pets I´ll have to pass on...

Absolutely, Stables space is going to be a serious issue...

The Devs should really increase the number of available max Stable slots and also by a lot...

you already get 21 for max taming skills and mastery (taming/lore only?  I forget) and can buy stable slot tokens to double that.  Whether they should be locked behind a paywall is a different discussion.  But, unless you're collecting "vanity"/seasonal pets (like the different hued nightmares from Shattered Sanctum), you should never need that many stable slots on a single tamer.  I have 3 tamers each on Atl/LS and I only use a handful of pets per account/character.
#99
drcossack said:
popps said:
Tjalle said:
_Psycoder said:
Pawain said:
There is also a new pet on the reward vendor.

They also come in different Hues.  Stats are all the same. 
Can be trained to get Life Leech!  180 Dex, fast walker.
2 => 5 slots



This looks awesome! I am glad Tamers got some love in the last 2 patches 🙂 

Introducing a bunch of new pets but keeping the cap on stable slots. Just add them to the list of pets I´ll have to pass on...

Absolutely, Stables space is going to be a serious issue...

The Devs should really increase the number of available max Stable slots and also by a lot...

you already get 21 for max taming skills (taming/lore only?  I forget) and can buy stable slot tokens to double that.  Whether they should be locked behind a paywall is a different discussion.  But, unless you're collecting "vanity"/seasonal pets (like the different hued nightmares from Shattered Sanctum), you should never need that many stable slots on a single tamer.  I have 3 tamers each on Atl/LS and I only use a handful of pets per account/character.

Ask most tamers...

They have multiple Tamers on the same account quite often, just to be able to stable pets...

Every time a new pet comes out, especially whenit comes in a variety of colors, this means tens and tens and tens of stable slots getting filled in order to accomodate those tames...

There is surely a whole lot of need to stable slots caps to be increased and quite some, to my opinion.
#100
I have max stable slot of 42 on my tamer and I had to make a second tamer just to hold all the pets I've tamed since back at the start of the game and since the new nightmares came out I, I like to collect each style and color. I definitely wouldn't complain about the option to buy more tokens or some kind of extra pet storage system.  🙂 
#101
popps said:
drcossack said:
popps said:
Tjalle said:
_Psycoder said:
Pawain said:
There is also a new pet on the reward vendor.

They also come in different Hues.  Stats are all the same. 
Can be trained to get Life Leech!  180 Dex, fast walker.
2 => 5 slots



This looks awesome! I am glad Tamers got some love in the last 2 patches 🙂 

Introducing a bunch of new pets but keeping the cap on stable slots. Just add them to the list of pets I´ll have to pass on...

Absolutely, Stables space is going to be a serious issue...

The Devs should really increase the number of available max Stable slots and also by a lot...

you already get 21 for max taming skills (taming/lore only?  I forget) and can buy stable slot tokens to double that.  Whether they should be locked behind a paywall is a different discussion.  But, unless you're collecting "vanity"/seasonal pets (like the different hued nightmares from Shattered Sanctum), you should never need that many stable slots on a single tamer.  I have 3 tamers each on Atl/LS and I only use a handful of pets per account/character.

Ask most tamers...

They have multiple Tamers on the same account quite often, just to be able to stable pets...

Every time a new pet comes out, especially whenit comes in a variety of colors, this means tens and tens and tens of stable slots getting filled in order to accomodate those tames...

There is surely a whole lot of need to stable slots caps to be increased and quite some, to my opinion.
Like kyronix said about doubloons eat your pets I mean spend them or just don't be a hoarder 
#102

Dear Game Support Team / Ultima Online Team,

As a long-time and dedicated player, I’m reaching out to express concern about the latest event and its current structure. While I appreciate the effort that goes into designing engaging content, and after WEEKS of waiting, we get this.  

I understand from others who have been on the test center that it can take five hours to complete all stages, and this is very disheartening, especially when coupled with the ongoing issues of multiboxing abuse and outright cheating by SOME players. (Not to mention the inability to hide and find the hidden chests, and the number of paras.)  It’s incredibly frustrating to see these players gain unfair advantages without any apparent enforcement or consequence. This not only **** UNDERMINES THE INTEGRITY OF THE EVENT **** but also significantly impacts the morale of players who participate fairly and dedicate their time to the game.

I know the team is aware of this, as multiboxing has been an ON-GOING issue for YEARS, and I hope you have plans this time to properly address the cheaters and not sweep it under the rug again. Active monitoring and enforcement of fair play are crucial, especially during time-intensive events like this one.

Thank you for your time and attention.

I care deeply about this game and the community, and I hope to see improvements that reflect the dedication of your loyal player base and not the cheaters!

Sincerely,

Z...

#103

Dear Game Support Team / Ultima Online Team,

As a long-time and dedicated player, I’m reaching out to express concern about the latest event and its current structure. While I appreciate the effort that goes into designing engaging content, and after WEEKS of waiting, we get this.  

I understand from others who have been on the test center that it can take five hours to complete all stages, and this is very disheartening, especially when coupled with the ongoing issues of multiboxing abuse and outright cheating by SOME players. (Not to mention the inability to hide and find the hidden chests, and the number of paras.)  It’s incredibly frustrating to see these players gain unfair advantages without any apparent enforcement or consequence. This not only **** UNDERMINES THE INTEGRITY OF THE EVENT **** but also significantly impacts the morale of players who participate fairly and dedicate their time to the game.

I know the team is aware of this, as multiboxing has been an ON-GOING issue for YEARS, and I hope you have plans this time to properly address the cheaters and not sweep it under the rug again. Active monitoring and enforcement of fair play are crucial, especially during time-intensive events like this one.

Thank you for your time and attention.

I care deeply about this game and the community, and I hope to see improvements that reflect the dedication of your loyal player base and not the cheaters!

Sincerely,

Z...

They are cheating on Test Centre? 

That is next level. 😂
#104
Cookie said:

Dear Game Support Team / Ultima Online Team,

As a long-time and dedicated player, I’m reaching out to express concern about the latest event and its current structure. While I appreciate the effort that goes into designing engaging content, and after WEEKS of waiting, we get this.  

I understand from others who have been on the test center that it can take five hours to complete all stages, and this is very disheartening, especially when coupled with the ongoing issues of multiboxing abuse and outright cheating by SOME players. (Not to mention the inability to hide and find the hidden chests, and the number of paras.)  It’s incredibly frustrating to see these players gain unfair advantages without any apparent enforcement or consequence. This not only **** UNDERMINES THE INTEGRITY OF THE EVENT **** but also significantly impacts the morale of players who participate fairly and dedicate their time to the game.

I know the team is aware of this, as multiboxing has been an ON-GOING issue for YEARS, and I hope you have plans this time to properly address the cheaters and not sweep it under the rug again. Active monitoring and enforcement of fair play are crucial, especially during time-intensive events like this one.

Thank you for your time and attention.

I care deeply about this game and the community, and I hope to see improvements that reflect the dedication of your loyal player base and not the cheaters!

Sincerely,

Z...

They are cheating on Test Centre? 

That is next level. 😂
Got get those scripts written and tested 
#105

 it can take five hours to complete all stages, and this is very disheartening

Hmmmm, 5 hours is indeed too long. I was expecting something between 2-3 hours. 

#106
_Psycoder said:

 it can take five hours to complete all stages, and this is very disheartening

Hmmmm, 5 hours is indeed too long. I was expecting something between 2-3 hours. 

Yes it is interesting.
I've not been to test, but from what I am seeing.
The concept is astonishing, 5 stages - on one hand - wow Devs, you've really gone to town again.

The only thing I fear, is there are a lot of good rewards, and a lot of points players want for those rewards, will the stages, and the assumed difficulty of this, put limiting factors on getting enough items in the timescale?

Whenever players have these fears, it usually works out ok though.
I suppose 5 hours is a good enough grind session 🙂
#107

I understand from others who have been on the test center that it can take five hours to complete all stages, and this is very disheartening


5 hours, with how many players?

In shards that are sparsely populated or not many players doing the event, what can it be, 10 hours the whole event?


I am curious to see it, but this factor is very important, because if it is so complicated or slow, in shards where there are few players or no interest in the event, it may be a failure and the event may be abandoned.


In my personal opinion, the event should be finished between 1 to 2 hours maximum, beyond that it can cause exhaustion, boredom and disinterest in the event, because many will abandon it due to lack of time and complexity.


And the event can be completed without complications between 2 to 5 players maximum, because if there is no interest in the event for whatever reason, it will be impossible to finish it.


So I have seen in Europe many times the current event, with the two bosses out and nobody doing it, because there are no players to finish it, thus concluding the event, because there is no interest.


This is important, develop events that can be started and finished quickly and accessible to everyone, like Treasures of the Shattered Sanctum.


There is still time to develop and change all the code to avoid a failure, for that reason it is a beta.

#108
I have had very little in game time to test, but what I've done, is go along, see what stage the event is at and just join in. I haven't yet managed to experience the dungeon level, but I so far have 8 drops and a quantity of rubble. Given time to spend a full hour there I'm confident that I will be able to get the items I want before the event end.

You don't HAVE to be there for the whole 5 hours, just experience as much of it as you can when you get the chance.
#109
Mariah said:
I have had very little in game time to test, but what I've done, is go along, see what stage the event is at and just join in. I haven't yet managed to experience the dungeon level, but I so far have 8 drops and a quantity of rubble. Given time to spend a full hour there I'm confident that I will be able to get the items I want before the event end.

You don't HAVE to be there for the whole 5 hours, just experience as much of it as you can when you get the chance.

Ahhh, it seems like I misunderstood it. I thought only the last stage gave drops. Thanks for sharing.
#110
Not at all, my first 'riftborn' item came from regular spawn in Mistas, the other 7 on the next occasion I managed to log in, from what was left of the 9 commanders - I missed the earlier ones and had to log before the boss fight.
My one experience at breaking walls, however, ended in frustration because the 'corrupted rupture' remained in place when the wall fell and those of us there couldn't progress. 

I've not done as much as I'd have liked. I did claim the recipes, read them, find out what was needed to make them, craft the elixir to find out what it did and then update all the relevant crafted item lists in the wiki.
#111
So something to think about 4 hours of that time is when the dungeon is open for the ToT portion.  One does not have to participate in all of that.  Do people honestly want the ToT dungeon portion to be shorter?

Also the last portion of it is to serve as an reset and can be failed immediately if the server chooses to do so or the server can take up the challenge to see how long they can last. 

Our event article is up: https://www.uo-cah.com/event/rifted-crown.  It's still a work in progress and we still have to add in some more pictures (some rewards and bosses)  and will be updating it after the devs put up an update.


#112
Violet said:
So something to think about 4 hours of that time is when the dungeon is open for the ToT portion.  One does not have to participate in all of that.  Do people honestly want the ToT dungeon portion to be shorter?

Also the last portion of it is to serve as an reset and can be failed immediately if the server chooses to do so or the server can take up the challenge to see how long they can last. 

Our event article is up: https://www.uo-cah.com/event/rifted-crown.  It's still a work in progress and we still have to add in some more pictures (some rewards and bosses)  and will be updating it after the devs put up an update.



To me, that 4 hour session part is fine - it would allow easily enough time to grind drops.

The question becomes, there is a 30 minutes cooldown, and then stage 1 again, how long does that take - you suggested 1 hour, that is a repetitive down-time that may hit casual players, especially if they log in at the wrong time.

In general I think it is fine, but it would be interesting to see general opinion, but it is hard to predict before it goes live, and players get a feel for it.

Good point about the final stage, I've just twigged on that, from memory of the VP event, there was an optimum level to take the levels up to, at which point it became so hard to get those final drops it was not worth it, so was good to let it go.

#113
Mariah said:
Not at all, my first 'riftborn' item came from regular spawn in Mistas, the other 7 on the next occasion I managed to log in, from what was left of the 9 commanders - I missed the earlier ones and had to log before the boss fight.
My one experience at breaking walls, however, ended in frustration because the 'corrupted rupture' remained in place when the wall fell and those of us there couldn't progress. 

I've not done as much as I'd have liked. I did claim the recipes, read them, find out what was needed to make them, craft the elixir to find out what it did and then update all the relevant crafted item lists in the wiki.

I appreciate this kind of publications, where you show what feelings you experience during the event.

I am glad to know that the drop is not limited to one phase.


Violet said:
So something to think about 4 hours of that time is when the dungeon is open for the ToT portion.  One does not have to participate in all of that.  Do people honestly want the ToT dungeon portion to be shorter?

Also the last portion of it is to serve as an reset and can be failed immediately if the server chooses to do so or the server can take up the challenge to see how long they can last. 

Our event article is up: https://www.uo-cah.com/event/rifted-crown.  It's still a work in progress and we still have to add in some more pictures (some rewards and bosses)  and will be updating it after the devs put up an update.



Not the first player I've read to say the 5 hour thing, it's starting to get unsettling that.

If the drop is during all phases, thus allowing everyone to be eligible for a reward, then it changes the situation a lot.

So, in order not to speculate on something I haven't seen and not be swayed by negative comments, I'm going to wait for the stable release, as everything is subject to change.

@Violet On personal request, make a simple plan guide, as chewed as possible with photos of each phase, I appreciate it. Thanks
#114
You want everything laid out so there's nothing for you to find out for yourself?
#115
Mariah said:
You want everything laid out so there's nothing for you to find out for yourself?


To communicate with you (all), I use an application to translate and then I copy from a website what I want to say and paste it here (and have it translated decently so that it can be well interpreted).

In the game I don't have that option, if I get a quest, I can't copy and paste the text with a button, all that for me is complicated.

In my situation, putting me picture by picture simple chewing plan, saves me a lot of time copying manual text without making a mistake in the translation application, etc... or using picture translation reading applications.

If it was the same language, I wouldn't ask for it, but in my case, it saves me a lot of manual translation time, if you or violet can, great, thanks.

Anyone who doesn't (a person in general, not you I mean) want spoilers, don't read the guide.

Note: If making such a detailed guide is complicated because it is too long or time-consuming, at least a basis on which one can stand, a reference to be able to guide oneself. And if it's not possible, that's fine, I'll follow the others and eventually I'll find it.

#116

I'm honestly really confused right now. First, there was a lot of frustration about people using multiple accounts — whether you call them bots, multiclients, or whatever. That was supposedly the reason events were getting messed up.

But now you're saying we need the help of bots to speed up this 5-hour-long event? Am I reading this right? Because it sounds like a complete shift from what was being said before.


#117
mis said:
Mariah said:
You want everything laid out so there's nothing for you to find out for yourself?


If it was the same language, I wouldn't ask for it, but in my case, it saves me a lot of manual translation time, if you or violet can, great, thanks.

We will be adding more pictures. 

What is your native language?
#118
Violet said:

We will be adding more pictures. 

What is your native language?
Thank you ❤️

Spanish
#119
NikonUS said:

I'm honestly really confused right now. First, there was a lot of frustration about people using multiple accounts — whether you call them bots, multiclients, or whatever. That was supposedly the reason events were getting messed up.

But now you're saying we need the help of bots to speed up this 5-hour-long event? Am I reading this right? Because it sounds like a complete shift from what was being said before.



I asked an open question about that, but so far I didn't get an answer, the question was:

5 hours, but with how many players?

Because if the event requires a lot of players to be able to advance each stage, it would be appreciated if players have several simultaneous characters to advance quickly (example tamers).


As I said, you have to wait for the stable version and see it personally, that's what I think.


#120
The event is like void pool, you can't win it. So it lasts as long as there are people alive to fight, if everyone is dead, or left, the bad guys win and the event is over. Unless I've misunderstood?
#121
Mariah said:
The event is like void pool, you can't win it. So it lasts as long as there are people alive to fight, if everyone is dead, or left, the bad guys win and the event is over. Unless I've misunderstood?
I loved reading that 'So it lasts as long as there are people alive to fight', I'm looking forward to playing the final version and using The True Avatar in the event.



#122
Mariah said:
The event is like void pool, you can't win it. So it lasts as long as there are people alive to fight, if everyone is dead, or left, the bad guys win and the event is over. Unless I've misunderstood?

I wonder if the drop rate of artifacts increases as the "waves" advance, this time around?

One observation/feedback that came from the past void pool mechanics event was it was better to "abandon" the defense due to the dramatic decrease in effective drop rate.
#123
Excellent step-by-step guide by @Violet




Warning: the website may contain spoilers.

I will read the guide when the final version is published, for possible modifications. Thank you for accepting my request and for your dedication.

Violet received blessings


#124
if the devs tuned spawn, ignoring multboxers and even legitimate multiclienters (there are a few), then the event could be tuned to an average amount of players in the area (I mean they're able to limit EJ accounts to 1/IP, im sure they can think of something).   Atlantic and maybe Europa at times exceed every other shard by a ton just so those shards should probably have a different scaling spawn threshold just to meet the demand.      but multi-boxers definitely need to be taken out of the equation somehow, personally, it's against the ToS so action is necessary in my book, but nonetheless...

 I can only speak for myself, but when it comes to multiclienting this type of content (ToT, not so sure about the other phases yet) it's difficult to manually play more than 4 characters during these events, so most of the time I'd only be playing 1-3 characters depending on how much time I plan to play that day.


  I'm not really a fan of the void-pool type content so much, but it's Only because the mobs get so difficult and the reward/drop chances don't scale good enough based on that difficulty particularly in the later levels, so it ends up being far more efficient to just 'give up' and let it end as early as possible to reset the phases to more efficiently farm the earlier phases more.     Now, I have not tested this portion of content, so maybe the scaling has been adjusted some?   but the void pool still has the same problem.  it's just better to reset at ~60-70 ish, to farm points.  so hopefully this scales reward chances a bit better to make it worth the time & effort to push phase 5 as long as possible.

#125
Violet said:
So something to think about 4 hours of that time is when the dungeon is open for the ToT portion.  One does not have to participate in all of that.  Do people honestly want the ToT dungeon portion to be shorter?

Also the last portion of it is to serve as an reset and can be failed immediately if the server chooses to do so or the server can take up the challenge to see how long they can last. 

Our event article is up: https://www.uo-cah.com/event/rifted-crown.  It's still a work in progress and we still have to add in some more pictures (some rewards and bosses)  and will be updating it after the devs put up an update.


So, there are 3 mechanics for "of the" drops.

1. Phase 3. The battle in Mistas only get drops from the Void Captains, similar to Blackthorn dungeon and Shrine battles.  Correct?

If so, it would be best on a shard that communicates, for everyone to go to the Captain that has appeared, so more players can get those drops.  Each heavy damaging player can chill and get enough damage for your drops, let others do their damage.

2. Phase 4 in Ankh Dungeon.  A basic kill the mobs and get drops.

3. Phase 5 back in Mistas.  Defend the Blue NPCs like void pool.  Those Mobs will give drops.

Drink your Potion of glorious Fortune and the Elixir when Phase 4 begins, because those and phase 5 are the mobs that are affected by the Glorious fortune and Elixir drinks.

Phase 4 and 5 Kill as fast as you can.


#126
Pawain said:
1. Phase 3. The battle in Mistas only get drops from the Void Captains, similar to Blackthorn dungeon and Shrine battles.  Correct?

Hmmm, I hope this is not the case. Otherwise, there might be some name calling when people solo a captain. We have this problem in our weekly hunts in BT dungeon. 
#127
_Psycoder said:
Pawain said:
1. Phase 3. The battle in Mistas only get drops from the Void Captains, similar to Blackthorn dungeon and Shrine battles.  Correct?

Hmmm, I hope this is not the case. Otherwise, there might be some name calling when people solo a captain. We have this problem in our weekly hunts in BT dungeon. 

 😂 our NOOBs drag all the spawn to us in Blackthorn, they aren't able to kill one alone. 

Some just don't understand that we would all get the 1 or 3 drops from that Captain if we kill it together.

Some of these captains have some wicked spells so some of them would be difficult to kill alone Morrigan is a meany.
#129
YAY!!! Thanks for making vambraces enhance-able. 

Would it be possible to make the same change to the Veilkeeper's Branch as well?

#130
Violet said:
So something to think about 4 hours of that time is when the dungeon is open for the ToT portion.  One does not have to participate in all of that.  Do people honestly want the ToT dungeon portion to be shorter?

Also the last portion of it is to serve as an reset and can be failed immediately if the server chooses to do so or the server can take up the challenge to see how long they can last. 

Our event article is up: https://www.uo-cah.com/event/rifted-crown.  It's still a work in progress and we still have to add in some more pictures (some rewards and bosses)  and will be updating it after the devs put up an update.



First - thank you (and your team) for getting stuff written up on uo-cah. I haven't had a chance to get into the game much yet so reading things there gave me a better idea of the event.

I don't think the ToT (phase 4) part needs to be shorter, BUT (and this is a huge but) there absolutely needs to be enough spawn to kill on ATL. The bots that are there every single event aren't going to give you the real picture on TC1 so right now it seems like a great thing but in reality those 4 hours might be frustrating for most. If the spawn is anything like it was in the town evasions last event (before the tunnels) where everything was dying as soon as it spawned and you could barely get a hit on anything; then I would agree it needs to be shorter (on ATL only!) because I'd rather fight champions etc for satchels (assuming that's like the Krampus/MoE).

@Kyronix - I'm sure it's on your radar but I did want to call it out that ATL is going to need to make it rain on phase 4 to "feed the machine".
#131
Please don't add that fc 1 sash, it's completely unbalanced and afwul. Let's be honest.
#132
satana said:
Please don't add that fc 1 sash, it's completely unbalanced and afwul. Let's be honest.
  I definitely agree with that.  sash is instantly Best in slot for an item slot that doesn't have a ton of competition, so most magical sashes have a place in UO, that is, until this sash comes out with FC1.    I could see FCR 1-2, but damn FC1 is 100% intensity of one of the most sought after properties for a minor 'clothing' piece.     

Makes you wonder where the devs are taking ideas from sometimes, cause this is crazy OP compared to anything that exists for that slot.
#133
CovenantX said:
satana said:
Please don't add that fc 1 sash, it's completely unbalanced and afwul. Let's be honest.
  I definitely agree with that.  sash is instantly Best in slot for an item slot that doesn't have a ton of competition, so most magical sashes have a place in UO, that is, until this sash comes out with FC1.    I could see FCR 1-2, but damn FC1 is 100% intensity of one of the most sought after properties for a minor 'clothing' piece.     

Makes you wonder where the devs are taking ideas from sometimes, cause this is crazy OP compared to anything that exists for that slot.
Thank you man.
#134
Do any of the mobs in the fights drop crystalline blackrock?  If now I don't see a lot of the siege equipment being made.
#135
ZekeTerra said:
Do any of the mobs in the fights drop crystalline blackrock?  If now I don't see a lot of the siege equipment being made.
There has been an update,  CB and all ingredients will be very plentiful.  

  • Adjusted the cost of crafting several event items as follows:
    • Barrel of Explosives (Alchemy), now requires:
      • 5 Fuse Cords
      • 5 Black Powder
      • 1 Crystalline Blackrock
      • 1 Reinforced Barrel
    • Siege Ammunition Kit (Blacksmithing), now requires:
      • 200 Ingots
      • 3 Crystalline Blackrock
      • 3 Small Piece of Blackrock
      • 3 Void Orbs
    • Voidbane Elixir (Alchemy), now requires:
      • 1 Bottle
      • 1 Void Core
      • 1 Void Orb
      • 50 Daemon Blood
  • Hidden chests will now have a chance to include the following reagents:
    • Corruption
    • Small Piece of Blackrock
    • Crystalline Blackrock
    • Void Core
    • Void Orb
  • The Rifted Satchel reward bag from The Champions will now always contain either 5 Crystalline Blackrock, 5 Small Piece of Blackrock, or 5 Void Orbs.
  • The above changes to crafting requirements and distribution of materials through various event activities should provide for a more congruent experience for players.
   
          
#136
CovenantX said:
satana said:
Please don't add that fc 1 sash, it's completely unbalanced and afwul. Let's be honest.
  I definitely agree with that.  sash is instantly Best in slot for an item slot that doesn't have a ton of competition, so most magical sashes have a place in UO, that is, until this sash comes out with FC1.    I could see FCR 1-2, but damn FC1 is 100% intensity of one of the most sought after properties for a minor 'clothing' piece.     

Makes you wonder where the devs are taking ideas from sometimes, cause this is crazy OP compared to anything that exists for that slot.

I disagree, at least for PvM mages.

Some PvM mages will swap out Hooks Shield (effective FC1) and Artio Vine Wrap (FCR1) for Veilkeeper's Branch (FCR1) and Anokou's Soulbinder (FC1).  I wouldn't have complained if SDI was added to the sash as well (even instead of LMC8).

The power creep is a good thing, and more aligned with how society advanes over time.  There are many ways to counteract this too, like beefing up the monster AI, monster casting mechanics changes, etc.
#137
Pawain said:

1. Phase 3. The battle in Mistas only get drops from the Void Captains, similar to Blackthorn dungeon and Shrine battles.  Correct?




No. Unless it's been changed in this update, I got my first drop from killing normal spawn in phase 2 before I'd even seen one of the commanders.
#138
You will ruin the game with the fc 1 sash, please.
#139

Dear Game Support Team / Ultima Online Team,

As a long-time and dedicated player, I’m reaching out to express concern about the latest event and its current structure. While I appreciate the effort that goes into designing engaging content, and after WEEKS of waiting, we get this.  

I understand from others who have been on the test center that it can take five hours to complete all stages, and this is very disheartening, especially when coupled with the ongoing issues of multiboxing abuse and outright cheating by SOME players. (Not to mention the inability to hide and find the hidden chests, and the number of paras.)  It’s incredibly frustrating to see these players gain unfair advantages without any apparent enforcement or consequence. This not only **** UNDERMINES THE INTEGRITY OF THE EVENT **** but also significantly impacts the morale of players who participate fairly and dedicate their time to the game.

I know the team is aware of this, as multiboxing has been an ON-GOING issue for YEARS, and I hope you have plans this time to properly address the cheaters and not sweep it under the rug again. Active monitoring and enforcement of fair play are crucial, especially during time-intensive events like this one.

Thank you for your time and attention.

I care deeply about this game and the community, and I hope to see improvements that reflect the dedication of your loyal player base and not the cheaters!

Sincerely,

Z...


5 hours...

It will be interesting to see how low population Shards will b able to handle this Event...
#140
popps said:

Dear Game Support Team / Ultima Online Team,

As a long-time and dedicated player, I’m reaching out to express concern about the latest event and its current structure. While I appreciate the effort that goes into designing engaging content, and after WEEKS of waiting, we get this.  

I understand from others who have been on the test center that it can take five hours to complete all stages, and this is very disheartening, especially when coupled with the ongoing issues of multiboxing abuse and outright cheating by SOME players. (Not to mention the inability to hide and find the hidden chests, and the number of paras.)  It’s incredibly frustrating to see these players gain unfair advantages without any apparent enforcement or consequence. This not only **** UNDERMINES THE INTEGRITY OF THE EVENT **** but also significantly impacts the morale of players who participate fairly and dedicate their time to the game.

I know the team is aware of this, as multiboxing has been an ON-GOING issue for YEARS, and I hope you have plans this time to properly address the cheaters and not sweep it under the rug again. Active monitoring and enforcement of fair play are crucial, especially during time-intensive events like this one.

Thank you for your time and attention.

I care deeply about this game and the community, and I hope to see improvements that reflect the dedication of your loyal player base and not the cheaters!

Sincerely,

Z...


5 hours...

It will be interesting to see how low population Shards will b able to handle this Event...
Just fine.
#141
ForeverFun said:

The power creep is a good thing, and more aligned with how society advanes over time.  There are many ways to counteract this too, like beefing up the monster AI, monster casting mechanics changes, etc.
    Sure Powercreep is good overall, but not when it skips several tiers in item power over existing items of the same slot like this sash does. it's that the new sash is so good, it immediately makes all other magical sashes obsolete.

 not to mention improving mob AI & casting mechanics could (and should) be done regardless.
#142
CovenantX said:
ForeverFun said:

The power creep is a good thing, and more aligned with how society advanes over time.  There are many ways to counteract this too, like beefing up the monster AI, monster casting mechanics changes, etc.
    Sure Powercreep is good overall, but not when it skips several tiers in item power over existing items of the same slot like this sash does. it's that the new sash is so good, it immediately makes all other magical sashes obsolete.

 not to mention improving mob AI & casting mechanics could (and should) be done regardless.
So how many plats can I get for these sashes, since it would not improve my template.
#143
CovenantX said:
ForeverFun said:

The power creep is a good thing, and more aligned with how society advanes over time.  There are many ways to counteract this too, like beefing up the monster AI, monster casting mechanics changes, etc.
    Sure Powercreep is good overall, but not when it skips several tiers in item power over existing items of the same slot like this sash does. it's that the new sash is so good, it immediately makes all other magical sashes obsolete.


I don't view it this way, especially as it relates to "Faster Casting".

It's easy to hit the theoretical FC4 limit already.

There's also a practical limit for Faster Casting, which is usually Zero or 2 for most situations. (it's capped at 2 for magery, and it's effectively zero if running protection) (*).  You can read my other posts in the Bugs subforum for more details on this.

FC4 helps in certain situations, like spamming Thunderstorm, while not running protection, and in wraith form.

I personally wouldn't use this new sash, except for the introduction of the new Luck 150 shield/wand.

Faster Cast Recovery - FCR (6) is often the more important thing to max out for most players, too.

The Museum Vesper Chaos shield is an often overlooked item, too.

CovenantX said:
ForeverFun said:

The power creep is a good thing, and more aligned with how society advanes over time.  There are many ways to counteract this too, like beefing up the monster AI, monster casting mechanics changes, etc.

 not to mention improving mob AI & casting mechanics could (and should) be done regardless.
Yes, I've posted various suggestions over the years along these lines.


(*)
2 - For Magery, Mysticism and Necromancy spells
4 - For Bushido, Chivalry*, Ninjitsu, Spellweaving spells and Bard Masteries
Chivalry is capped at 2 if you have 70 or more Magery or Mysticism skill.
#144
FC also removes the swing delay for chivalry when casting consecrate weapon & divine fury so you'll swing your weapon while casting instead of those spells preventing a weapon swing. (this is why +1 FC town buff is the best for most dexer templates too)

I was more talking about the  way you wrote 'powercreep can be counteracted by improving mob AI & casting mechanics" as a means of justifying why this sash is so powerful compared to other items that occupy the same equipment slot.

 I mean, they're going from the best competitive options being:

 5% DCI, +! Stamina  (corgul)
 5% DCI, +1 Mana, spell focusing (temporary content - no longer obtainable)
 2 MR, 10% LRC, 5 int (LT - replica)
 1 FCR, 5 mana (temporary content - no longer obtainable)
 
to

 FC1, 8 LMC 2 Mana  -that's a significant jump, skipping years of potential progression in new magic sash slot items, crazy.


#145
CovenantX said:
FC also removes the swing delay for chivalry when casting consecrate weapon & divine fury so you'll swing your weapon while casting instead of those spells preventing a weapon swing. (this is why +1 FC town buff is the best for most dexer templates too)

I was more talking about the  way you wrote 'powercreep can be counteracted by improving mob AI & casting mechanics" as a means of justifying why this sash is so powerful compared to other items that occupy the same equipment slot.

 I mean, they're going from the best competitive options being:

 5% DCI, +! Stamina  (corgul)
 5% DCI, +1 Mana, spell focusing (temporary content - no longer obtainable)
 2 MR, 10% LRC, 5 int (LT - replica)
 1 FCR, 5 mana (temporary content - no longer obtainable)
 
to

 FC1, 8 LMC 2 Mana  -that's a significant jump, skipping years of potential progression in new magic sash slot items, crazy.


What rings does pvper wear? There are a ton of FC jewels with other stats on VS.  A lot of PvMers have have 4FC.  You are saying you cant get 2 FC in another way? Since 2 is too much, why didn't someone think to put FC on something already and they would be as OP as you think this sash is.

Getting a new item that frees up another spot is called progress, players can compete more equally.
What is something someone can put in that spot so terrifying?

Wait till they make McDougles FC 25SDI 150 Luck Kilt.
#146
Pawain said:
CovenantX said:
FC also removes the swing delay for chivalry when casting consecrate weapon & divine fury so you'll swing your weapon while casting instead of those spells preventing a weapon swing. (this is why +1 FC town buff is the best for most dexer templates too)

I was more talking about the  way you wrote 'powercreep can be counteracted by improving mob AI & casting mechanics" as a means of justifying why this sash is so powerful compared to other items that occupy the same equipment slot.

 I mean, they're going from the best competitive options being:

 5% DCI, +! Stamina  (corgul)
 5% DCI, +1 Mana, spell focusing (temporary content - no longer obtainable)
 2 MR, 10% LRC, 5 int (LT - replica)
 1 FCR, 5 mana (temporary content - no longer obtainable)
 
to

 FC1, 8 LMC 2 Mana  -that's a significant jump, skipping years of potential progression in new magic sash slot items, crazy.


What rings does pvper wear? There are a ton of FC jewels with other stats on VS.  A lot of PvMers have have 4FC.  You are saying you cant get 2 FC in another way? Since 2 is too much, why didn't someone think to put FC on something already and they would be as OP as you think this sash is.

Getting a new item that frees up another spot is called progress, players can compete more equally.
What is something someone can put in that spot so terrifying?

Wait till they make McDougles FC 25SDI 150 Luck Kilt.


With plus 20 fishing 
#147
CovenantX said:
 I mean, they're going from the best competitive options being:

 5% DCI, +! Stamina  (corgul)
 5% DCI, +1 Mana, spell focusing (temporary content - no longer obtainable)
 2 MR, 10% LRC, 5 int (LT - replica)
 1 FCR, 5 mana (temporary content - no longer obtainable)
 
to

 FC1, 8 LMC 2 Mana  -that's a significant jump, skipping years of potential progression in new magic sash slot items, crazy.


E x a c t l y.
#148
A dexxer correspondent would look something like:
HCI 15
DMG 25
STAMINA 2

Which would be absolutely insane.

Please, the fc 1 sash is an abomination. Just revert it back to lmc 5 lrc 10 as it was originally.
#149
 satana said:
CovenantX said:
 I mean, they're going from the best competitive options being:

 5% DCI, +! Stamina  (corgul)
 5% DCI, +1 Mana, spell focusing (temporary content - no longer obtainable)
 2 MR, 10% LRC, 5 int (LT - replica)
 1 FCR, 5 mana (temporary content - no longer obtainable)
 
to

 FC1, 8 LMC 2 Mana  -that's a significant jump, skipping years of potential progression in new magic sash slot items, crazy.


E x a c t l y.
This might be OP for all you elite min maxers but to us Average Joe players it's perfect 
#150
You dont create a sash that magically makes every single caster template 30 to 45 higher in skill points overnight.

You just don't.

Please devs, be smart.
#151
Grimbeard said:
With plus 20 fishing 
  you know, that's actually a good idea... perhaps it might not make sense for this specific event, but +20 to a non-combat skill on a sash would actually be pretty good, and it wouldn't make things obsolete for almost every template.
#152
satana said:
You dont create a sash that magically makes every single caster template 30 to 45 higher in skill points overnight.

You just don't.

Please devs, be smart.
How does this add skill points?
#153
Let's Get this thing on the prodo testing shards tomorrow.

Push the button @Community Manager

 o:) 


#154
Grimbeard said:
satana said:
You dont create a sash that magically makes every single caster template 30 to 45 higher in skill points overnight.

You just don't.

Please devs, be smart.
How does this add skill points?
Freeing the requirement of fc 1 on a jewel, possibilities are enormous. As if that wasnt enough, lmc 8 on top will also propagate in your suuit such that, likely, it will result in more and more skill here and there.
#155
satana said:
Grimbeard said:
satana said:
You dont create a sash that magically makes every single caster template 30 to 45 higher in skill points overnight.

You just don't.

Please devs, be smart.
How does this add skill points?
Freeing the requirement of fc 1 on a jewel, possibilities are enormous. As if that wasnt enough, lmc 8 on top will also propagate in your suuit such that, likely, it will result in more and more skill here and there.
I'm sorry but think that is nonsense 
#156
Grimbeard said:
This might be OP for all you elite min maxers but to us Average Joe players it's perfect 
3 days earlier:



PS: Let's be honest, other than the obvious bad faith troll from McDougle.. they could do minus 8 LMC on that sash and it would be as popular.. let that sink in. It takes talent, that's for sure.

The funniest part.. the more players complain about it's OPness here.. the more they going to compete with bots during that event to earn a max of sash. Ironic and Iconic.
This is meant to bribe (while making official UO a lesser and lesser version).. they will listen if u ain't having it and appreciate the OP complain. Iconic and Ironic.
#157
Grimbeard said:
satana said:
Grimbeard said:
satana said:
You dont create a sash that magically makes every single caster template 30 to 45 higher in skill points overnight.

You just don't.

Please devs, be smart.
How does this add skill points?
Freeing the requirement of fc 1 on a jewel, possibilities are enormous. As if that wasnt enough, lmc 8 on top will also propagate in your suuit such that, likely, it will result in more and more skill here and there.
I'm sorry but think that is nonsense 
It's not an opinion, it can easily be proven with rudimentary math.
#158
KroDuK said:
Grimbeard said:
This might be OP for all you elite min maxers but to us Average Joe players it's perfect 
3 days earlier:



PS: Let's be honest, other than the obvious bad faith troll from McDougle.. they could do minus 8 LMC on that sash and it would be as popular.. let that sink in. It takes talent, that's for sure.

The funniest part.. the more players complain about it's OPness here.. the more they going to compete with bots during that event to earn a max of sash. Ironic and Iconic.
This is meant to bribe (while making official UO a lesser and lesser version).. they will listen if u ain't having it and appreciate the OP complain. Iconic and Ironic.
How do my statements clash? 
#159
Grimbeard said:
satana said:
You dont create a sash that magically makes every single caster template 30 to 45 higher in skill points overnight.

You just don't.

Please devs, be smart.
How does this add skill points?
  FC1  +8 LMC = 2 mods,  5-40 potential skillls on a jewelry piece (if you utilize both mods). at minimum, it'll be +5-20 (the +skill increments that spawn)

Hrmm, How do you make two sash rewards from the same event, where one obviously causes the other to become obsolete before it even comes out? -they've found a way.


#160
CovenantX said:
Grimbeard said:
satana said:
You dont create a sash that magically makes every single caster template 30 to 45 higher in skill points overnight.

You just don't.

Please devs, be smart.
How does this add skill points?
  FC1  +8 LMC = 2 mods,  5-40 potential skillls on a jewelry piece (if you utilize both mods). at minimum, it'll be +5-20 (the +skill increments that spawn)

Hrmm, How do you make two sash rewards from the same event, where one obviously causes the other to become obsolete before it even comes out? -they've found a way.


So you're worried about this impacting pvp and the pvp jewelry market? So a few small niche? 
#161
Grimbeard said:
CovenantX said:
Grimbeard said:
satana said:
You dont create a sash that magically makes every single caster template 30 to 45 higher in skill points overnight.

You just don't.

Please devs, be smart.
How does this add skill points?
  FC1  +8 LMC = 2 mods,  5-40 potential skillls on a jewelry piece (if you utilize both mods). at minimum, it'll be +5-20 (the +skill increments that spawn)

Hrmm, How do you make two sash rewards from the same event, where one obviously causes the other to become obsolete before it even comes out? -they've found a way.


So you're worried about this impacting pvp and the pvp jewelry market? So a few small niche? 
    Kinda sorta..  I'd say cheats are the most important part to deal with... but we all know how hard it is for anyone to do something about that....

  It's the powercreep.   why would you kill the market for items people still use from other content, by creating an item so much better than all the current competing items of the same slot?    

 I mean, you don't need to be a rocket scientist to know that's pretty stupid.
#162
CovenantX said:
Grimbeard said:
CovenantX said:
Grimbeard said:
satana said:
You dont create a sash that magically makes every single caster template 30 to 45 higher in skill points overnight.

You just don't.

Please devs, be smart.
How does this add skill points?
  FC1  +8 LMC = 2 mods,  5-40 potential skillls on a jewelry piece (if you utilize both mods). at minimum, it'll be +5-20 (the +skill increments that spawn)

Hrmm, How do you make two sash rewards from the same event, where one obviously causes the other to become obsolete before it even comes out? -they've found a way.


So you're worried about this impacting pvp and the pvp jewelry market? So a few small niche? 
    Kinda sorta..  I'd say cheats are the most important part to deal with... but we all know how hard it is for anyone to do something about that....

  It's the powercreep.   why would you kill the market for items people still use from other content, by creating an item so much better than all the current competing items of the same slot?    

 I mean, you don't need to be a rocket scientist to know that's pretty stupid.
I just think the sky is falling reaction a little bit much 
#163

Grimbeard said:
I just think the sky is falling reaction a little bit much 
   what are you talking about?   

Ruining the market & content that hasn't become completely obsolete yet isn't a good thing because of one item.   that's all it is, a completely avoidable mistake.

but hey, they kinda did that (though to a much lesser extent) with all 6 main armor slots.


  
#164
CovenantX said:
Grimbeard said:
satana said:
You dont create a sash that magically makes every single caster template 30 to 45 higher in skill points overnight.

You just don't.

Please devs, be smart.
How does this add skill points?
  FC1  +8 LMC = 2 mods,  5-40 potential skillls on a jewelry piece (if you utilize both mods). at minimum, it'll be +5-20 (the +skill increments that spawn)

Hrmm, How do you make two sash rewards from the same event, where one obviously causes the other to become obsolete before it even comes out? -they've found a way.


It's more than that.
It is not a simple 1:1 relationship, e.g. "fc1 is one prop, therefore you can substitute it with one skill".

No.

Fc 1 is a requirement on the jewel. A condition whose absence makes the jewel not viable. Therefore, a jewel with fc 1 and just 15 skill is usable, while one with say 45 skills, but no fc1, can't be used. Removing a required property allows you to replace with more than one prop.
I am not making it up, it is literally an objective fact.

Adding fc1 on a sash ALONE instantly causes every single caster template to add something like 2 to 4 props on jewels, if not more than that. 15 to 60 skills, or a shitton of other mods, hci ssi di dci mr stat bonus etc. Overnight.

Adding lmc 8 on top of it is an absolute joke. That prop will further simplify the build, which can easily propagate to even more and higher extra props on the suit.

Let that sink in: only in terms of imbuing weight, fc 1 lmc 8 and mana inc 2 corresponds for dexxers to something like hci 15, damage 25, stamina inc 3.

This sash has to go. Let's just be serious please.
#165
satana said:


This sash has to go. Let's just be serious please.
The Sash is fine.

It may change things a little in the jewel market - so what.
What it unavoidably does, is give more options, that is a good thing.

If you are talking pvp balance, and dexxers/weapon users being able to use mage-school spells with no penalty, whilst mages get hit with penalties all over the place if they try and use parry/shields (sdi penalty+sc+-1fc = 3 slots down), weapons (mage weapon 1 slot down+20skillpoints down or sc 1 skillslot down) it is a different topic of conversation.

Basically, pure mages are right at the bottom of the pile, and dexxers such as you and Covenant are trying to keep them there.

The sash is irrelevant, there is a much bigger issue re pvp balance that needs to be fixed, and I will fight that fight soon. 🙂 It is not directly relevant to this topic.
#166

doubts about the event

I want all my characters to be able to access the area and receive artifacts:


1) is it necessary for everyone to talk to the npc or can they go directly to the area where the enemies are?

2) do the artefacts drop into your backpack when you kill the enemy (shattered event style) or do you have to loot the enemy's body?

Thanks

#167
satana said:
CovenantX said:
Grimbeard said:
satana said:
You dont create a sash that magically makes every single caster template 30 to 45 higher in skill points overnight.

You just don't.

Please devs, be smart.
How does this add skill points?
  FC1  +8 LMC = 2 mods,  5-40 potential skillls on a jewelry piece (if you utilize both mods). at minimum, it'll be +5-20 (the +skill increments that spawn)

Hrmm, How do you make two sash rewards from the same event, where one obviously causes the other to become obsolete before it even comes out? -they've found a way.


It's more than that.
It is not a simple 1:1 relationship, e.g. "fc1 is one prop, therefore you can substitute it with one skill".

No.

Fc 1 is a requirement on the jewel. A condition whose absence makes the jewel not viable. Therefore, a jewel with fc 1 and just 15 skill is usable, while one with say 45 skills, but no fc1, can't be used. Removing a required property allows you to replace with more than one prop.
I am not making it up, it is literally an objective fact.

Adding fc1 on a sash ALONE instantly causes every single caster template to add something like 2 to 4 props on jewels, if not more than that. 15 to 60 skills, or a shitton of other mods, hci ssi di dci mr stat bonus etc. Overnight.

Adding lmc 8 on top of it is an absolute joke. That prop will further simplify the build, which can easily propagate to even more and higher extra props on the suit.

Let that sink in: only in terms of imbuing weight, fc 1 lmc 8 and mana inc 2 corresponds for dexxers to something like hci 15, damage 25, stamina inc 3.

This sash has to go. Let's just be serious please.

Given the amount of trash talk I see in GenChat from you whenever I log into the game; I'd say it's more likely this item simply takes away your leg up on PvP and that's the real reason for the objection; just my 2 cents though.

As for the "power creep" in PvP; I don't really see it because everyone who PvP's is able to do the same thing. Does it continue to take away the traditional mage vs dexer template (essentially creating a single hybrid template)? Yea absolutely, but that's been gone for over a decade and yet here we are people still PvPing on a daily basis.

Given the publish has been pushed to Origin at this point; I don't see much more reason to debate the +1FC because it's in Prod now so it's now it's time to adapt.
#168
For all of the `FC1 is killing PvP` people. 

I once looked into getting into PvP even with my health issues. I quickly realized good PvP bokutos start from 3 to 4plats. I quickly gave up on that idea. I doubt this FC1 will kill the PvP when the barrier of entry is at least 2+ plats considering all of the items. 
#169

@Satana – No need to cry about it. The sash is perfect and honestly well deserved. Not every reward has to cater to every playstyle equally every time.

I do agree it would’ve been nice if the dexxer version got a little bump too, but at this point, Pub 120 is live and it’s time to enjoy what we got.

Big thanks to the devs for an awesome event and solid rewards — great work all around!


#170
"The Rifted Crown" sounds simultaneously really cool and needlessly complicated. I guess I'll see it in the implementation. As described by UO Cah it requires a four hour commitment which means I'm likely out. Oh well.
#171
"The Rifted Crown" sounds simultaneously really cool and needlessly complicated. I guess I'll see it in the implementation. As described by UO Cah it requires a four hour commitment which means I'm likely out. Oh well.
It's a "good in theory, bad in implementation" type thing. If you want to do anything other than a boring ass ToT, well, good luck waiting around for 6-8 hours at a time. Even if you want to check out the ToT, you're at least waiting 2-4 hours. Horrible idea to have it as a progressive event.
#172
If you actually go to the test shards,  you find that 1 player is doing all the knocking down of the walls.

Once that is done,  the event progresses as fast as players can kill stuff.

On Atlantic,  once the walls are down, I doubt the killing would last more than 30 minutes,  unless they try to do many levels of the last phase.
#173
_Psycoder said:
For all of the `FC1 is killing PvP` people. 

I once looked into getting into PvP even with my health issues. I quickly realized good PvP bokutos start from 3 to 4plats. I quickly gave up on that idea. I doubt this FC1 will kill the PvP when the barrier of entry is at least 2+ plats considering all of the items. 

the main problem with pvp is that nobody is actually GOOD anymore.  The programs and scripts do all the work for them, and actual skill is pretty much non-existent.  While UO has bigger problems than that, fixing the mess caused by the inaction of the past decade might not be possible.  But it'd be a start.  New permanent content would also be nice, instead of the seasonal content we've been getting for the past few years (I know other MMOs do a similar release schedule, like FF14.  But there's always old content for people to farm - mounts, glam/transmogs, etc)

FC1 on this sash is huge.  Are there other sources for it?  Yeah, of course.  But it still frees up needing to have it on another piece.  Realistically, you don't need it anywhere else at all now, if you're on a mage.  Just equip the new sash, get the town buff, and you're set for the day.  4/6 characters would need to use other pieces, but you still get more freedom to build with this new item.
#174
Pawain said:
Once that is done,  the event progresses as fast as players can kill stuff.
The tot portion last 4 hours regardless. Where have you been? For the players that don't enjoy the boring grind of ToTs... what for them? 4 other parts of the event they can't participate in for FOUR hours + wait times between phases.
#175
username said:
Pawain said:
Once that is done,  the event progresses as fast as players can kill stuff.
The tot portion last 4 hours regardless. Where have you been? For the players that don't enjoy the boring grind of ToTs... what for them? 4 other parts of the event they can't participate in for FOUR hours + wait times between phases.
ToTs are the most popular and have the most participation.  They usually last for 23 hours a day.

You want the part where you get drops to end in  less time?

Yes I was mistaken.  I thought you were saying the part where we get drops did not last long enough.
I have a feeling many posts will be saying to increase the time where we get drops, when this goes live.

If someone only has a couple of hours to play, they probably want to be able to fight and get drops in the limited time they have.
#176
.Pawain said:

If someone only has a couple of hours to play, they probably want to be able to fight and get drops in the limited time they have.
That's not the case at all. It definitely means that if they're looking forward a specific activity other than the ToT, or chasing a specific reward that's not turn in point items, it's going to be hard to catch that. Especially the 'boss' which drops, in my opinion, the best rewards.

You miss the boss by 2 minutes you might as well log off for the day. Could be, once again, 6-8 hours before it spawns again.
#177
username said:
.Pawain said:

If someone only has a couple of hours to play, they probably want to be able to fight and get drops in the limited time they have.
That's not the case at all. It definitely means that if they're looking forward a specific activity other than the ToT, or chasing a specific reward that's not turn in point items, it's going to be hard to catch that. Especially the 'boss' which drops, in my opinion, the best rewards.

You miss the boss by 2 minutes you might as well log off for the day. Could be, once again, 6-8 hours before it spawns again.
Yup that will be brought up when this goes live. 

I transferred a guy to Atlantic in hopes of hitting that part and hoping those drops are not shard bound. 
#178
Phases 1-3 my favorite I get a lot of drops and rubble etc 
#179
Grimbeard said:
Phases 1-3 my favorite I get a lot of drops and rubble etc 
Is the rubble shard bound?
#180
Pawain said:
Grimbeard said:

Phases 1-3 my favorite I get a lot of drops and rubble etc 
Is the rubble shard bound?
Nope
#181
drcossack said:
the main problem with pvp is that nobody is actually GOOD anymore.  The programs and scripts do all the work for them, and actual skill is pretty much non-existent.  While UO has bigger problems than that, fixing the mess caused by the inaction of the past decade might not be possible.  But it'd be a start.  New permanent content would also be nice, instead of the seasonal content we've been getting for the past few years (I know other MMOs do a similar release schedule, like FF14.  But there's always old content for people to farm - mounts, glam/transmogs, etc)

FC1 on this sash is huge.  Are there other sources for it?  Yeah, of course.  But it still frees up needing to have it on another piece.  Realistically, you don't need it anywhere else at all now, if you're on a mage.  Just equip the new sash, get the town buff, and you're set for the day.  4/6 characters would need to use other pieces, but you still get more freedom to build with this new item.
                                                                              ❤️ 


As for that +1 Sash, they just created a few new monster beast of templates... the jewelry market is gonna be changed for ever.. in a VERY bad way.. knowing powercreep is already a problem.. it's like if their urbanism was made for 50 km/h street.. but the majority using supercar on those same street.. rolling at 130+ km/h.. that sash is legit adding a turbo to the motor.. now it can go to 145+

Who care tho.. this is the grand prix event!!  :*  "vroum vroum"

I love how the forum "vet" just ignore that magnificiant post to just...
#182

    I hope these decisions weren't made as an attempt to reduce botting, cause that'd be dumb AF.
without banning the bots (you know, preferably before they profit from breaking the rules) that is never going to change.  tune content/events to deter botters, it ruins the game for everyone and UO doesn't need help getting worse in that regard. 

 -also, a 'sandbox mmo' should probably have less constraints and more options with regard to content access and template viability... not less



#183
The bots out on force on Baja for tonights em event where's @Kyronix and @Parallax they are easy to spot .
#184

I recommend Talisman Bird protection for the event.


The True Avatar taking a brutal beating from the enemy and not taking his life down thanks to the talisman and his excellent skills.



#185
Grimbeard said:
The bots out on force on Baja for tonights em event where's @ Kyronix and @ Parallax they are easy to spot .
The bots/multi-boxers were out in force on LS around noon today (CST) both in the dungeon and in the NPC fight for the city, and probably for the boss/champ fights that I missed earlier.

They weren't even hiding it. No concerns whatsoever, not hiding it in the middle of the night when things are quiet, and people were joking with them about it in chat.  Maybe it's just me, but if I were doing something like that, that could risk a vet account, I'd do something to at least make the secondary characters/bots/whatever not look like they were a mirror image of the controlling character.

They were swarming the paragons before regular players got a chance.

I'll keep doing the event, because it's fun most of the time, but I'm not going to bother with the dungeon if they are running their trains through there.

I don't know when it started being allowed, but seeing these people swoop in like that leaves a bad taste in one's mouth.
#186
Got a Void Obelisk on Legends from the Tree Exarch tonight:

#187
The animation is awesome
#188
Love the concept, but a few things could use improvement, IMO. I like that crafters are required to make the gear needed in Phase 1, but as a returning player who hasn’t been stockpiling gold and resources for 20+ years, the rarity of some of the components is prohibitive to participating. I spent several hours trying to farm for crystalline blackrock and couldn’t find any, and since the siege deployment kits can’t be deployed without the ammo kits, my crafters were useless. I think it would be fun to have NPCs provide the necessary resources, but require crafters to construct the equipment on site while the mages and fighter-types protect them.

Phase 2 and Phase 3 are my favorites. 10/10. Commanders and Champions are varied enough and tough enough to be interesting while not being too insanely difficult. Still waiting to get a void obelisk or *crystalline blackrock* in my reward satchel. 

Phase 4 is great as far as “Treasures” style events go, but it goes on for sooo long. I have never been able to play long enough in one sitting to get to Phase 5, so I have no idea how it progresses. Is it a simple timer, or is it based on how many mobs are killed? Does everyone in the dungeon automatically get booted out? I understand that some players just want to farm the artifacts, but I would prefer to be able to play through the whole event in one sitting. Maybe after a certain number of mobs are killed, or after each area in the dungeon is cleared of mobs a certain number of times, players could be given the option to return to defend the city while others could just stay and farm to their hearts’ content? I don’t know, but to me this is the biggest downside of the event overall.

Still enjoying it, though! Thanks to the dev team!
#189
Love the concept, but a few things could use improvement, IMO. I like that crafters are required to make the gear needed in Phase 1, but as a returning player who hasn’t been stockpiling gold and resources for 20+ years, the rarity of some of the components is prohibitive to participating. I spent several hours trying to farm for crystalline blackrock and couldn’t find any, and since the siege deployment kits can’t be deployed without the ammo kits, my crafters were useless. I think it would be fun to have NPCs provide the necessary resources, but require crafters to construct the equipment on site while the mages and fighter-types protect them.

Welcome back to Ultima Online 🙂

I thank you for your comment, your comment for me is the cornerstone of a post I made whose aim and purpose was a suggestion to change certain aspects, such as the ease of opening doors with other alternatives, be able to buy ingredients from an NPC or the possibility of creating a timer and once passed, the door would accept more options to be destroyed.

In order to make it more accessible to all.



Phase 2 and Phase 3 are my favorites. 10/10. Commanders and Champions are varied enough and tough enough to be interesting while not being too insanely difficult. Still waiting to get a void obelisk or *crystalline blackrock* in my reward satchel. 

Phase 4 is great as far as “Treasures” style events go, but it goes on for sooo long. I have never been able to play long enough in one sitting to get to Phase 5, so I have no idea how it progresses. Is it a simple timer, or is it based on how many mobs are killed? Does everyone in the dungeon automatically get booted out? I understand that some players just want to farm the artifacts, but I would prefer to be able to play through the whole event in one sitting. Maybe after a certain number of mobs are killed, or after each area in the dungeon is cleared of mobs a certain number of times, players could be given the option to return to defend the city while others could just stay and farm to their hearts’ content? I don’t know, but to me this is the biggest downside of the event overall.

Still enjoying it, though! Thanks to the dev team!


In this detailed guide it explains phase by phase what happens, etc... I hope it helps.


🙂
#191
Grimbeard said:
The bots out on force on Baja for tonights em event where's @ Kyronix and @ Parallax they are easy to spot .

Please page a GM if you believe them to be breaking the TOS, be sure to target the individuals as well. 
#192
Grimbeard said:
The bots out on force on Baja for tonights em event where's @ Kyronix and @ Parallax they are easy to spot .

Please page a GM if you believe them to be breaking the TOS, be sure to target the individuals as well. 
The problem is I don't believe they are unattended I think they are multiboxing or whatever you call it when one computer is running 5 accounts at once would this be detectable? Just have any developer show at any drop night em event or Atlantic right now? 
#193
Grimbeard said:
Grimbeard said:
The bots out on force on Baja for tonights em event where's @ Kyronix and @ Parallax they are easy to spot .

Please page a GM if you believe them to be breaking the TOS, be sure to target the individuals as well. 
The problem is I don't believe they are unattended I think they are multiboxing or whatever you call it when one computer is running 5 accounts at once would this be detectable? Just have any developer show at any drop night em event or Atlantic right now? 

That is something a GM would investigate. 
#194
Grimbeard said:
Grimbeard said:
The bots out on force on Baja for tonights em event where's @ Kyronix and @ Parallax they are easy to spot .

Please page a GM if you believe them to be breaking the TOS, be sure to target the individuals as well. 
The problem is I don't believe they are unattended I think they are multiboxing or whatever you call it when one computer is running 5 accounts at once would this be detectable? Just have any developer show at any drop night em event or Atlantic right now? 

That is something a GM would investigate. 
Well without sounding rude or offensive maybe the GMs need better training 
#195
There's got to be a zillion threads regarding assigning Clean-Up points to various items, but I didn't find anything specific to this topic in a search.

There's always some item during these events that you end up with a ton of. Wouldn't it make more sense if these items, like the rubble in such great abundance, we were allowed a few clean-up points right from jump? Seems to me it would kill a few birds with one stone. 

There would be less hoarding, jacking up shard-wide item count. Less being bummed about not having enough storage space if there's an incentive to throw things out. With less hoarding it would make the pieces that are kept and used for decor of more value. Maybe so much so, down the road it would make sense to bring that artwork back again, which you'd think would be a help to dev's. 

In general I wish we were offered more incentives to not hoard, hoping items will be worth something some day. I can't pretend to have any knowledge of what it takes to add code to items that allows us clean-up points. Is it a bear? OMG the large round xmas boxes. I can barely stand to look at them anymore. Just make them all worth something to get rid of! lol

Lastly, on the topic of these rubble pieces. It would be a lot easier to be creative and build with them if they didn't count toward item lock downs. It would be nice if they functioned like crafted pieces in that respect. They're going to take up a LOT of lockdowns to build anything substantial. 

Switching to another topic - Rogues and rogue skills during these events.
I don't keep up with the boards a lot anymore. And either the search engine or my skills with using it are subpar.

Have the devs talked at all about doing something about fixing Remove Trap? 

Specifically regarding the high 90s percentile failure rate? I don't want to give up on playing a stealthy rogue with the skill to remove traps on these chests. It's pretty awful to always have to back up 3 paces and cast telekinesis  2 or 3xs. It's super time consuming. Especially because you also have to compete with players who've built suits that allow them to run around full tilt on a mount to detect chests, and then are able to survive just blowing the traps while standing on top of the chests.

Really? After all this time, those of us still left wanting to play an old-timey full on rogue still can't compete efficiently for their own content? DH shouldn't work for players at a mounted run. RT shouldn't have workarounds that allow players to survive just blowing all the traps when opening a chest. 

I appreciate the timer being added that allows you to lay claim to the chest for a couple minutes. But can rogues be safeguarded further please? Can you make DH worth something? Why should anyone running full tilt on a mount be able to get the system message that they've detected a chest? And why has RT been broken for sooooo long, leaving it a worthless skill? 

For those who want to offer that's it's easier to just work with what we've got and conform to the workarounds. I don't agree. These workarounds that make rogue skills of no value would be like a rogue being able to effectively WW mobs with their lock-picks while having no fighting skills to speak of. 

Rogue class should be allowed to be a standalone class of character and be rewarded for training up their skills. 
#196
LilyGrace said:
There's got to be a zillion threads regarding assigning Clean-Up points to various items, but I didn't find anything specific to this topic in a search.

There's always some item during these events that you end up with a ton of. Wouldn't it make more sense if these items, like the rubble in such great abundance, we were allowed a few clean-up points right from jump? Seems to me it would kill a few birds with one stone. 

There would be less hoarding, jacking up shard-wide item count. Less being bummed about not having enough storage space if there's an incentive to throw things out. With less hoarding it would make the pieces that are kept and used for decor of more value. Maybe so much so, down the road it would make sense to bring that artwork back again, which you'd think would be a help to dev's. 

In general I wish we were offered more incentives to not hoard, hoping items will be worth something some day. I can't pretend to have any knowledge of what it takes to add code to items that allows us clean-up points. Is it a bear? OMG the large round xmas boxes. I can barely stand to look at them anymore. Just make them all worth something to get rid of! lol

Lastly, on the topic of these rubble pieces. It would be a lot easier to be creative and build with them if they didn't count toward item lock downs. It would be nice if they functioned like crafted pieces in that respect. They're going to take up a LOT of lockdowns to build anything substantial. 

Switching to another topic - Rogues and rogue skills during these events.
I don't keep up with the boards a lot anymore. And either the search engine or my skills with using it are subpar.

Have the devs talked at all about doing something about fixing Remove Trap? 

Specifically regarding the high 90s percentile failure rate? I don't want to give up on playing a stealthy rogue with the skill to remove traps on these chests. It's pretty awful to always have to back up 3 paces and cast telekinesis  2 or 3xs. It's super time consuming. Especially because you also have to compete with players who've built suits that allow them to run around full tilt on a mount to detect chests, and then are able to survive just blowing the traps while standing on top of the chests.

Really? After all this time, those of us still left wanting to play an old-timey full on rogue still can't compete efficiently for their own content? DH shouldn't work for players at a mounted run. RT shouldn't have workarounds that allow players to survive just blowing all the traps when opening a chest. 

I appreciate the timer being added that allows you to lay claim to the chest for a couple minutes. But can rogues be safeguarded further please? Can you make DH worth something? Why should anyone running full tilt on a mount be able to get the system message that they've detected a chest? And why has RT been broken for sooooo long, leaving it a worthless skill? 

For those who want to offer that's it's easier to just work with what we've got and conform to the workarounds. I don't agree. These workarounds that make rogue skills of no value would be like a rogue being able to effectively WW mobs with their lock-picks while having no fighting skills to speak of. 

Rogue class should be allowed to be a standalone class of character and be rewarded for training up their skills. 
God help me I agree 
#197
Grimbeard said:

God help me I agree 

It's not the first time we've agreed on something. And disagreeing shouldn't have to almost always turn nasty when discussing a topic. It's the goading and trolling that escalates with you that I could live without. Especially when you hound and start to become sarcastic and insulting. Or you jump in just specially to throw a barb and offer nothing else. Even worse when your stubbornness won't allow you to budge an inch when someone makes a valid point that runs counter to your first thinking on a topic. 

We don't always all see every facet of a thing. I know I sure don't. Sometimes it might be okay to say, "Ah, yeah, I didn't think of that." Or, "Oh yeah, I see what you mean now."
#198
LilyGrace said:
There's got to be a zillion threads regarding assigning Clean-Up points to various items, but I didn't find anything specific to this topic in a search.

There's always some item during these events that you end up with a ton of. Wouldn't it make more sense if these items, like the rubble in such great abundance, we were allowed a few clean-up points right from jump? Seems to me it would kill a few birds with one stone. 

There would be less hoarding, jacking up shard-wide item count. Less being bummed about not having enough storage space if there's an incentive to throw things out. With less hoarding it would make the pieces that are kept and used for decor of more value. Maybe so much so, down the road it would make sense to bring that artwork back again, which you'd think would be a help to dev's. 

In general I wish we were offered more incentives to not hoard, hoping items will be worth something some day. I can't pretend to have any knowledge of what it takes to add code to items that allows us clean-up points. Is it a bear? OMG the large round xmas boxes. I can barely stand to look at them anymore. Just make them all worth something to get rid of! lol

Lastly, on the topic of these rubble pieces. It would be a lot easier to be creative and build with them if they didn't count toward item lock downs. It would be nice if they functioned like crafted pieces in that respect. They're going to take up a LOT of lockdowns to build anything substantial. 

Switching to another topic - Rogues and rogue skills during these events.
I don't keep up with the boards a lot anymore. And either the search engine or my skills with using it are subpar.

Have the devs talked at all about doing something about fixing Remove Trap? 

Specifically regarding the high 90s percentile failure rate? I don't want to give up on playing a stealthy rogue with the skill to remove traps on these chests. It's pretty awful to always have to back up 3 paces and cast telekinesis  2 or 3xs. It's super time consuming. Especially because you also have to compete with players who've built suits that allow them to run around full tilt on a mount to detect chests, and then are able to survive just blowing the traps while standing on top of the chests.

Really? After all this time, those of us still left wanting to play an old-timey full on rogue still can't compete efficiently for their own content? DH shouldn't work for players at a mounted run. RT shouldn't have workarounds that allow players to survive just blowing all the traps when opening a chest. 

I appreciate the timer being added that allows you to lay claim to the chest for a couple minutes. But can rogues be safeguarded further please? Can you make DH worth something? Why should anyone running full tilt on a mount be able to get the system message that they've detected a chest? And why has RT been broken for sooooo long, leaving it a worthless skill? 

For those who want to offer that's it's easier to just work with what we've got and conform to the workarounds. I don't agree. These workarounds that make rogue skills of no value would be like a rogue being able to effectively WW mobs with their lock-picks while having no fighting skills to speak of. 

Rogue class should be allowed to be a standalone class of character and be rewarded for training up their skills. 
Do I remember it as right that the Developers, a while back mentioned something of the kind that they wanted to make the Remove Trap skill be more effective ?

I totally agree. Players who invest a whopping 100 skill points in a skill and mind you, in a Template like the Rogue which with hiding, stealthing, stealing, snooping, lockpicking, detect hidden, magery is quite tight to also accomodate Remove Trap and when they do, this should result being a hell of a valuable addition (i.e. work at GM to remove the trap 99.99% of the times even with the most difficult chests...)
#199
Rogue-centric potions akin to the Potions of Fortune would be nice. Since the PoF only go to beef up the count on drops from mobs, maybe something could be created that beefs up the drops on chests. 
#200
LilyGrace said:
Rogue-centric potions akin to the Potions of Fortune would be nice. Since the PoF only go to beef up the count on drops from mobs, maybe something could be created that beefs up the drops on chests. 
When you say "beef up"; what do you mean? More Riftborne items (more frequently AND more in the chests)? Or better chances at getting the stealables?

 Luck (in game on your suit) is supposed to positively impact the chests for thieves... I haven't really tested a ton on this (luck suit vs no luck suit) but I haven't noticed a huge difference. I'm probably well over 400 chests at this point and I haven't seen a single Ethereal Prism, and that's with a max luck suit (and running +1400 luck from statue every chance I can). 

That said, I don't think I've seen the Dev team share the drop rates so maybe I'm still within range on the prism?
#201
That makes two of us, Kev. I haven’t found anything rare or stealable yet. I have 2180 on suit and over 3k when I hit the statue. 

 I was specifically speaking about Riftborn drops being beefed up. I haven’t done any fighting mobs for drops yet, trying like hell to find something good in chests when I’m able to play. That said, I sure wouldn’t mind increasing my chances of finding a ding dang rare.
#202
LilyGrace said:
That makes two of us, Kev. I haven’t found anything rare or stealable yet. I have 2180 on suit and over 3k when I hit the statue. 

 I was specifically speaking about Riftborn drops being beefed up. I haven’t done any fighting mobs for drops yet, trying like hell to find something good in chests when I’m able to play. That said, I sure wouldn’t mind increasing my chances of finding a ding dang rare.
I've actually taken a break from the thief side of it because there are just so many thieves running around on ATL there could be like 5min I run around without finding a new chest (in the city). 

I did venture into the dungeon a couple of times (less thieves for sure) but no dice AND it's such a PITA dying in the one side of the dungeon bc I need to run all the way to the healer and back....the loot doesn't seem any better so not really worth it for the risk.
#203
keven2002 said:
LilyGrace said:
That makes two of us, Kev. I haven’t found anything rare or stealable yet. I have 2180 on suit and over 3k when I hit the statue. 

 I was specifically speaking about Riftborn drops being beefed up. I haven’t done any fighting mobs for drops yet, trying like hell to find something good in chests when I’m able to play. That said, I sure wouldn’t mind increasing my chances of finding a ding dang rare.
I've actually taken a break from the thief side of it because there are just so many thieves running around on ATL there could be like 5min I run around without finding a new chest (in the city). 

I did venture into the dungeon a couple of times (less thieves for sure) but no dice AND it's such a PITA dying in the one side of the dungeon bc I need to run all the way to the healer and back....the loot doesn't seem any better so not really worth it for the risk.

Agreed on the risk vs reward doing a dungeon crawl. If RT worked properly I'd happily spend time in there. 

I just hit the luck statue and combed through the town. Hardly any chests spawning and the few that did all had their pile of a gold and a treasure map. For some reason nothing else was popping in them. I'm not going to waste the additional luck from the statue on that. I logged off. I'll try again tomorrow and see how it goes.
#204
We found this out on LS.

If you have a small group of like 10 or less.  If 4 of the players start shooting Catapults, the spawn below is way too much for the players below.  We've had 8 gates going at once for 4 or five trying to defend.

Today we just had 2 catapults operating and another took over when the first ran out of ammo, the spawn was manageable.  

I wonder if we are the only shard with too many players doing catapults.  :p
#205
Pawain said:
We found this out on LS.

If you have a small group of like 10 or less.  If 4 of the players start shooting Catapults, the spawn below is way too much for the players below.  We've had 8 gates going at once for 4 or five trying to defend.

Today we just had 2 catapults operating and another took over when the first ran out of ammo, the spawn was manageable.  

I wonder if we are the only shard with too many players doing catapults.  :p
It was very noticeable and actually manageable, unlike last night's Night of Horrors on LS where it took a lot of us well over an hour to kill the Monstrosity and about 1,000 Mawlings.

I'm still trying to figure last night out, but at least Voodoo Child figured out a strategy.
#206
Lokea said:
Pawain said:
We found this out on LS.

If you have a small group of like 10 or less.  If 4 of the players start shooting Catapults, the spawn below is way too much for the players below.  We've had 8 gates going at once for 4 or five trying to defend.

Today we just had 2 catapults operating and another took over when the first ran out of ammo, the spawn was manageable.  

I wonder if we are the only shard with too many players doing catapults.  :p
It was very noticeable and actually manageable, unlike last night's Night of Horrors on LS where it took a lot of us well over an hour to kill the Monstrosity and about 1,000 Mawlings.

I'm still trying to figure last night out, but at least Voodoo Child figured out a strategy.
I've only played ATL so the first 3 stages usually take about an hour or so total. Overall I enjoy it even though at least half of my satchels contain rubble (imo the worst of the drops). I'm not sure I'd be willing to spend an hour on the champion alone; only to get a bag of rubble... I could get that by blowing up the gate while everyone else is killing the champion...in much shorter time lol.
#207
keven2002 said:
I've only played ATL so the first 3 stages usually take about an hour or so total. Overall I enjoy it even though at least half of my satchels contain rubble (imo the worst of the drops). I'm not sure I'd be willing to spend an hour on the champion alone; only to get a bag of rubble... I could get that by blowing up the gate while everyone else is killing the champion...in much shorter time lol.
Getting the bag of rubble 'Congrats here's a bag of useless rocks! You're welcome!' ugh the worst.
#208
Yes.  You say,  I got a bag o rocks.
#209
Dapeekas said:
keven2002 said:
I've only played ATL so the first 3 stages usually take about an hour or so total. Overall I enjoy it even though at least half of my satchels contain rubble (imo the worst of the drops). I'm not sure I'd be willing to spend an hour on the champion alone; only to get a bag of rubble... I could get that by blowing up the gate while everyone else is killing the champion...in much shorter time lol.
Getting the bag of rubble 'Congrats here's a bag of useless rocks! You're welcome!' ugh the worst.
For me it's just that the rubble (IMO) is 1) underwhelming compared to literally everything else 2) literally the easiest/most common thing between attacking a gate/killing stuff in town/opening chests/etc 3) isn't used for anything besides deco (and even then if the destroyed look isn't your scheme it's not useful). 

My personal opinion on that drop is that instead of rubble; it should be 5 each of the crafting ingredients ( 5 void core / 5 corruption / 5 black rock / 5  void orb / 5 crystalline blackrock)... that way those people could help build bombs and destroy the gate (that's where they would get their rubble).
#210
Definitely not enough crafting materials dropping. Hubs and I combined all we had from our accounts on two shards. Bought some and transferred them. And they’re still going fast. What I find in chests is slim pickin’s. 
#211
It needs to be a combined effort. Guilds working together, random players dropping stuff they don't need, as non-crafters, into mailboxes at houses where they can be passed on and used.
If you have a mailbox at your house, tell people where it is and encourage them to fill it with their resource drops. It's in everyone's interests to make sure the crafters are supplied to be able to keep opening the gates!
#212
I have been impressed with the event scaling up or down depending on numbers of players involved. It’s always been challenging, always lots of deaths, but never felt insurmountable, whether it’s 10 players or 50.  It’s just always felt about right.  Except for LS the other night and the Mawlings.  Other than that, it just felt right.
#213
Atlantic is pretty sad, event starting and no more bombs.  That many players there.


#214
When we run low on bombs or catapults/ammo on LS, we announce it in general chat and start getting messages from people who are on their way with whatever we need. I’d like to think many of us are donating the materials we get in our satchels as well. It’s definitely helped bring the community together.
#215
It needs to be a combined effort. Guilds working together, random players dropping stuff they don't need, as non-crafters, into mailboxes at houses where they can be passed on and used.
If you have a mailbox at your house, tell people where it is and encourage them to fill it with their resource drops. It's in everyone's interests to make sure the crafters are supplied to be able to keep opening the gates!
If this was 20 years ago and UO had the population it did before (and the amount of time I had to play) then I'd agree with that but given the current population of UO on shards that are not ATL (and personally I don't have hours every day to play), but the reality is that there aren't always enough people online at the same time that have the skill/will to do an event like this.

For example, I've been online ready/willing to play so I popped over to Origin to see if it was in any stage but the dungeon (since ATL is on the dungeon) and the wall is fully intact and nobody was there when I called out in chat...so I'm ready and would give supplies as I got them to people but the people simply are not there. Origin just doesn't have the population around when I play... so while I'd be willing to play in a combined effort that's just not possible when I'm able to log on... that shouldn't prevent people from taking part in the event IMO. The wall being a "show stopper" was a call out from the beginning...it should be on a timer regardless just in case a shard doesn't have the population to get things going.

Pawain said:
Atlantic is pretty sad, event starting and no more bombs.  That many players there.

Weird I didn't see you offer up anything to help get it open. You talk about pitching in and whatnot when it comes to your home shard but seems like it's just take/take/take when you visit other places.  B)

#216
keven2002 said:
It needs to be a combined effort. Guilds working together, random players dropping stuff they don't need, as non-crafters, into mailboxes at houses where they can be passed on and used.
If you have a mailbox at your house, tell people where it is and encourage them to fill it with their resource drops. It's in everyone's interests to make sure the crafters are supplied to be able to keep opening the gates!
If this was 20 years ago and UO had the population it did before (and the amount of time I had to play) then I'd agree with that but given the current population of UO on shards that are not ATL (and personally I don't have hours every day to play), but the reality is that there aren't always enough people online at the same time that have the skill/will to do an event like this.

For example, I've been online ready/willing to play so I popped over to Origin to see if it was in any stage but the dungeon (since ATL is on the dungeon) and the wall is fully intact and nobody was there when I called out in chat...so I'm ready and would give supplies as I got them to people but the people simply are not there. Origin just doesn't have the population around when I play... so while I'd be willing to play in a combined effort that's just not possible when I'm able to log on... that shouldn't prevent people from taking part in the event IMO. The wall being a "show stopper" was a call out from the beginning...it should be on a timer regardless just in case a shard doesn't have the population to get things going.

Pawain said:
Atlantic is pretty sad, event starting and no more bombs.  That many players there.

Weird I didn't see you offer up anything to help get it open. You talk about pitching in and whatnot when it comes to your home shard but seems like it's just take/take/take when you visit other places.  B)

I don't give a flip about Atlantic.   If you were there you would have seen I was the only one to thank the catapulters and after the event when someone asked for a price check on 5 CB, I told them to give it to the ones who opened the wall you leech. Was probably you.

Why don't you transfer the ingredients to open the wall on the shards you travel to? Mr pitch in.

The way the drops rain in this event, there will be many shards that have no interest in continuing at some point soon.

The bots stopped going to other shards already.
#217
Even if I brought enough to put down all walls on Origin it would be meaningless if there is no one around to help kill the bosses....
#218
Grimbeard said:
Even if I brought enough to put down all walls on Origin it would be meaningless if there is no one around to help kill the bosses....


#219
The players have all the drops they want?

The players would rather do something else that does not involve killing stuff?

I'm sure many shards will reach that point.  

Same thing happens with Dynamic Spawns.

I bet half of Atlantic does not do the event.
#220
Pawain said:
Atlantic is pretty sad, event starting and no more bombs.  That many players there.



I have many bombs and the ammo I prepared in the weekend. I wish I saw this earlier.

But I agree with this post. There is a bit of disparity.
The crafters need the ingredients to craft bombs/ammo. For some reason people are not selling the drops they get from the champ. So, the ingredients are getting more expensive over time instead of getting cheaper. 


#221
My Rubble wall is growing:


#222
LilyGrace said:
Definitely not enough crafting materials dropping. Hubs and I combined all we had from our accounts on two shards. Bought some and transferred them. And they’re still going fast. What I find in chests is slim pickin’s. 


The theme has two key points:

The first is that it requires uncommon ingredients, something I warned about early on was to put common ingredients that are used in other explosives, such as Sulfurous Ash or Grave Dust.

The second problem is that in order to create this you need the High Seas expansion, so it forces the player to buy an expansion if they want to participate as a crafter in the event.



So the question I asked at the beginning of all this comes back, is this event made for minorities or majorities?


Is the aim really to give participation to crafters or not?


Because if it is to give participation, don't complicate it by putting complex ingredients and forcing to buy an expansion.


The first day in Europa Shard it's 10:34 and of all the players that have passed, no crafter with expansion and ingredients has taken down the walls, the first day since the start.


What will it be like when crafter players with expansion go on holiday or simply have no interest in making more as they already have everything they have?

We'll see the answer in August as I said, let's hope my vision doesn't get ahead of me.

That's when everything I warned about in my vision from the beginning that few saw and understood will make sense.


Time will prove everyone right and wrong.

#223
I don't know as it's as bad as all that, Mis. I think there are probably a lot of players who have plenty of the materials needed hoarded in large quantities. I don't happen to be one of them. 

I suppose it does give hoarders a chance to make some coin selling ingredients. Unfortunately I'm also not a hoarder of gold either!  😂 So, buying either the resources or the already built explosives isn't much of an option for me.

Some of the items we need for the crafting are very common. The void orbs, and blackrock, and the dark sapphire (to make void orbs) aren't so readily available. 

The upside is, hopefully devs can tweak this on the fly and beef up the drops of these items. Like I said, I think more should drop in the chests. And like Pawain mentioned somewhere, it would be a very good idea to have these resources show up in paragon bodies. Hopefully when or if we really get in a jam with trying to get the walls of the city down devs will make adjustments.
#224
Pawain said:
My Rubble wall is growing:



Looks great! I did not know you could stack different pieces perfectly to build up a wall! 
#225
@mis 1 thing I realized is that people will not take down the gate/wall if there is less than 4 hours to server reset. They see it as waste of materials. Other than that, the wall went down quickly every time on my shard. 

#226
@ mis 1 thing I realized is that people will not take down the gate/wall if there is less than 4 hours to server reset. They see it as waste of materials. Other than that, the wall went down quickly every time on my shard. 


The materials to take down the wall should be "re-earned" as drops while taking down the wall, not throughout other content... this way, even close to server down from maintainance, people would still have a reason to take down the wall because they would get back the materials spent to take it down plus earn other drops...

#227
mis said:
LilyGrace said:
Definitely not enough crafting materials dropping. Hubs and I combined all we had from our accounts on two shards. Bought some and transferred them. And they’re still going fast. What I find in chests is slim pickin’s. 


The theme has two key points:

The first is that it requires uncommon ingredients, something I warned about early on was to put common ingredients that are used in other explosives, such as Sulfurous Ash or Grave Dust.

The second problem is that in order to create this you need the High Seas expansion, so it forces the player to buy an expansion if they want to participate as a crafter in the event.



So the question I asked at the beginning of all this comes back, is this event made for minorities or majorities?


Is the aim really to give participation to crafters or not?


Because if it is to give participation, don't complicate it by putting complex ingredients and forcing to buy an expansion.


The first day in Europa Shard it's 10:34 and of all the players that have passed, no crafter with expansion and ingredients has taken down the walls, the first day since the start.


What will it be like when crafter players with expansion go on holiday or simply have no interest in making more as they already have everything they have?

We'll see the answer in August as I said, let's hope my vision doesn't get ahead of me.

That's when everything I warned about in my vision from the beginning that few saw and understood will make sense.


Time will prove everyone right and wrong.

What have you done besides sat and complain?  Show us the ingredients you have contributed the bombs you have crafted ? Ask yourself what would the avatar do and I will give you a clue it doesn't involve complain here..
#228
I'm going on vacation until Tuesday.  I made 8 deployment kits, 40 ammo kits. Gave them to a player that put them in a public container so LS can break down the walls this weekend. Also filled my barrel vending machine. 

The way the drops are falling, I don't see players wanting to do this event much longer.

@popps every person that does the city boss gets 5 ingredients.   Are you making items or sharing?

They should have put one ingredient on each paragon in the dungeon. So those that those who take the time to look for it can find them.  
#229
I have to say... I am a little disappointed in the lack of response from the devs in terms of tweaking this for the non-ATL shards.

On Atlantic, early in the event I would take down all parts of the walls, use the catas... And then haul all my rubble and drops back home before the next phase of the mini bosses started. It was fine. Then... Everyone in the world gets the rubble drops doing other activities as well - so it became less incentivized to do it. So instead of dropping the walls, I just used the ingredients I had farmed over the years to just keep a vendor fully stocked - at relatively fair prices - especially when you compare to the cost of the rest of the ingredients. I'm losing money each sale... but STILL the vendors barely get touched.



What this tells me is that... nobody actually wants to do this part of the event. Why is that? Because there is no unique reward or incentive to do it. Scorched rubble can be earned anywhere. So why would people want to do the event?



There are so many options here, to make it a little more doable especially on low pop shards. Give the wall breakers a reimbursement on ingredients. But really... Give them a shot at something unique that is desirable, or even just straight event rewards like the talisman or potions into their pack - then people would be clamoring for the walls.


But as I said, it is a bit disappointing that this has yet to be addressed by the devs. I understand the intent of the event is to have a collaborative environment and gameplay... But in case nobody could tell by the people running trains of 16 stacked bots - the greed of a large portion of this community is inescapable.

While I still enjoy the event, and it has been a ton of fun for me, it makes me sad to think other players on other shards have literally no option to participate in it or complete it. And I think as time wears on, the divide in people doing the walls vs not will just continue to grow, unless something is done to address it.
#230
Do yall still not know you get 20 to 40 drops when you are using a catapult.   You can still get them until all walls are gone.  

That is not encentive?
#231
It's not a small shards issue Baja has been 24/7 since it landed look to the quality of community on shards having issues not ask the developers to fix something not broke 
#232
Pawain said:
Do yall still not know you get 20 to 40 drops when you are using a catapult.   You can still get them until all walls are gone.  

That is not encentive?
No, it's not. When you factor in the cost materials of the barrels/ammunition kits, it's actually not rewarding at all.

Grimbeard said:
It's not a small shards issue Baja has been 24/7 since it landed look to the quality of community on shards having issues not ask the developers to fix something not broke 
Fair. As I mentioned, it seems to be more a greed issue. It's just that the overwhelming number of people on ATL still outweighs the greed. For now.
#233
firec said:
Pawain said:
Do yall still not know you get 20 to 40 drops when you are using a catapult.   You can still get them until all walls are gone.  

That is not encentive?
No, it's not. When you factor in the cost materials of the barrels/ammunition kits, it's actually not rewarding at all.

Grimbeard said:
It's not a small shards issue Baja has been 24/7 since it landed look to the quality of community on shards having issues not ask the developers to fix something not broke 
Fair. As I mentioned, it seems to be more a greed issue. It's just that the overwhelming number of people on ATL still outweighs the greed. For now.
Your opinion.   I'll trade resources I can find anytime for items I can only get at certain times. The barrel ingredients come from high seas, I have thousands of black powder and fuse cords.

  Also I am not a greedy selfish person. 

Like I said, yall  did not do khaldun or fellowship.  The only way to get points for fellowship was from crafted bottles made from sand, which no one had.  Also no one had cadellite infused weapons or spell books until they were crafted.
#234
Anyone notice an issue with throwing away treasure maps found in the spawn chests? I kept thinking the system message seemed to be telling me I was getting less points for throwing away the maps than I should be. This time I paid closer attention. I evaluated the 8 hoard maps. I was supposed to get 500 turn in points a piece. I got 1000 points for the 8 maps. That's messed up.

:/
#235
Grimbeard said:

What have you done besides sat and complain?  Show us the ingredients you have contributed the bombs you have crafted ? Ask yourself what would the avatar do and I will give you a clue it doesn't involve complain here..

As Petra has already confirmed, I've given out donation ingredients every day and personally I even make my own kits.


Writing rubbish day by day won't get you in-game coins or any kind of reward, you've already accumulated 3,062 rubbish posts.


Close the door on your way out.

#236
firec said:
I have to say... I am a little disappointed in the lack of response from the devs in terms of tweaking this for the non-ATL shards.


But as I said, it is a bit disappointing that this has yet to be addressed by the devs. I understand the intent of the event is to have a collaborative environment and gameplay... But in case nobody could tell by the people running trains of 16 stacked bots - the greed of a large portion of this community is inescapable.


I am writing this to empathise, I too have had disappointments.

From my experience posting bugs, suggestions and ideas for the benefit of all, the likelihood of them implementing any of what you say is similar to you getting a Cu Sidhe blaze to tame.

But don't lose hope, there is always a % chance.

#237
Pawain said:
Do yall still not know you get 20 to 40 drops when you are using a catapult.   You can still get them until all walls are gone.  

That is not encentive?

False, in Europe it drops 3 drops riftborne per kit (At least that's how much I'm getting, whether 4 or 2 will fall, I don't know).

#238
mis said:
Pawain said:
Do yall still not know you get 20 to 40 drops when you are using a catapult.   You can still get them until all walls are gone.  

That is not encentive?

False, in Europe it drops 3 drops riftborne per kit (At least that's how much I'm getting, whether 4 or 2 will fall, I don't know).

3 per kit, takes 12 to 14 kits to open the gate, so that is 36 to 42 drops using your numbers. Plus rubble.  I usually pretend to be out if ammo so I can turn in those drops before I get 45 more from the commanders.

False because I was too low on the amount of drops? I didn't want to over estimate. 

Speaking of drops.  On Atlantic I've gotten up to 8 from a single commander.  Usually end up with 50 to 60 from them instead of 45 I usually get on LS.

I'm working on my second horse on Atlantic.  The statue is shard bound but if you take a tamer there, they can open the statue and the horse is not shard bound.  Also if you claim a horse and use the store tool to turn it into an ethy, the ethy is not shard bound.  So there are ways to use points on a shard other than your home. Or you can sell them.  But drops at 25M per hundred is not a great exchange rate.
#239
Pawain said:
3 per kit takes 12 to 14 kits so that is 36 to 42 drops.
False because I was too low on the amount of drops? 

For making the presentation in this way.


Pawain said:
Do yall still not know you get 20 to 40 drops when you are using a catapult.   You can still get them until all walls are gone.  

That is not encentive?


Misleadingly implying that by just using it (without defining how many kits) one gets that many riftborne items.


#240
Doing phase 1 to 3 is pretty action packed.  Plus you get a lot of drops and you usually are either over weight or over 125 items.

I can see the event not being as popular because players that are doing it 3 times a day now, are going to be burned out or just have no reason for getting more drops.   I've hit the 1000 cap on LS now 3 times after I bought everything I need.  Now I am just buying extra stuff, because I reach the cap, which I'm trying to find room to store. I run 2 toons always, sometimes 3.

So yes I agree with your future prognosis of the event dying out in use, but not for the reasons you purport.
#241
Screw it
#242
LilyGrace said:

Some of the items we need for the crafting are very common. The void orbs, and blackrock, and the dark sapphire (to make void orbs) aren't so readily available. 

How do you make Void Orbs from Dark Sapphire gems? I just checked the crafter menus and don't see that option. Who and how, please?
#243
Hi, Hippo

Here ya go...

#244
Pawain said:
So yes I agree with your future prognosis of the event dying out in use, but not for the reasons you purport.
It will be interesting to see how things shake out as the event goes along; it seems this morning that even ATL is taking a while for people to "pitch in" on the taking down the gate. I used 3 kits and 2 barrels to get us started and I was the only one doing it... 15minutes later the gate is still standing. People must be tired from the weekend  😂
#245
Here's my experience: Using all my mats bombing down the gate, while everyone pretends they don't get a handful of mats at the end to give to me and the 1 other person who just burned all OUR mats so these ungrateful assholes can get in for free.

If an event is going to demand this much "teamwork", there needs to be a way to bar people who contribute nothing from participation, period. No "they help fight the bosses" isn't help, 3-5 people can clear them, those of us actually contributing don't need their "help" in that regard.
#246
Make it so bringing down gate puts you under potion of glorious or something similar 

#247
Donation box.
Everyone has to put 5 of at least 1 ingredient in to be given entry, players who used bombs get the extras distributed to them after the champ falls. Anyone who used a certain threshold of bombs on the previous round does not have to donate, and will not have to do so again so long as they continue to use a certain threshold of bombs in each round they participate in.
#248
LilyGrace said:
Hi, Hippo

Here ya go...


Thanks for teaching me this!!!
#249
You’re welcome, Psy. Sure makes you wish the gem carts offered a slow spawn of random large gems instead of the little ones. 

Trade run rewards are so random and varied. You could go on a bunch of them and never see dark sapphire as the prize. Wish you could pick your prize from the list.  🙂
#250
My best source of large gems is the Eodon volcano elementals
#251
Oooh! Good to know. I am sooo not familiar with Eodon but that would be fun to check out. Thanks Mariah!
#252
Mariah said:
My best source of large gems is the Eodon volcano elementals

Thank you too, for teaching me this!
← Browse more General Discussions discussions