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show red players some love

Started by TastyTreats · 2018-06-16 · 72 posts · General Discussions
#0
It's time to change what being a murderer actually means as it stands currently player killing in an outdated concept in UO and not much can change that. I get there are arguments that being 'red' should have negative aspects attached to it but really in this version of UO it doesn't mean anything with royal pardons players can go blue at any time so restricting what red characters can do no longer makes sense.

I propose you simply make being red a felucca only thing, Let red's into trammel facets and appear as blues (i see this done on freeshards) and when they return to felucca they will be red like normal. This will open up town buff to red players and make the game balanced.

Also remove Royal Pardon's from the game and only keep the forged pardon's. Seeing a Red should be a warning that you will probably die in Felucca. It ruins the game when you do a champion spawn and get raided by blue's only to have them wait for an opportune moment to kill you and steal your spawn only to use a pardon to go blue again. A characters color should be a strong indicator of a players intent but with everyone blue you have no idea what their intent is until they show it and as a consequence its the friendly blue players that suffer as they have to wait for the other player to act before they can react appropriately and in this case puts them at a disadvantage.

  • Let red's into trammel facets so players are not forced to be blue
  • remove royal pardon's because red's should remain red and if they really don't want to they can buy Forged Pardon's off treasure hunters which will increase in value making returning to blue a more expensive process.

#1
Let reds kill players in tram
#2
A characters color should be a strong indicator of a players intent but with everyone blue you have no idea what their intent is until they show it and as a consequence its the friendly blue players that suffer as they have to wait for the other player to act before they can react appropriately and in this case puts them at a disadvantage.

Yes reds who show their true colours are penalised..

The system is backwards, the blues do the game mechanic trollng yet get the benefits.
#3
What would make things fair would be to just reduce the city buff to last only like an hour and make it purgeable.
#4
NO You went RED for a reason, now live with it and nothing is stopping you from logging on any other char on your account.  I thought FEL was the greatest.
#5
I like a lot of what you are saying.  Everyone is entitled to their opinion and some will come in and say you accepted the consequences when you became (or decided to stay) red.  However, my opinion more closely matches yours.  The FC1 town buff is integral to many suits and I do believe that there should be away for reds to get the buff.  My thought was always to put the town stones in Felucca but there are benefits if reds could go to Trammel.  There will be those of the opposite opinion and they are allowed to have that.  Just throwing my +1 in the ring as this being something I'd enjoy considered.

#6
There has already been talk of incorporating town buffs into VvV. Just hold the dev's feet to the fire.
#7

I propose you simply make being red a felucca only thing, Let red's into trammel facets and appear as blues (i see this done on freeshards) and when they return to felucca they will be red like normal. This will open up town buff to red players and make the game balanced.
Yes please.
#8
Bilbo said:
NO You went RED for a reason, now live with it and nothing is stopping you from logging on any other char on your account.  I thought FEL was the greatest.
But I'm not red. I am blue and once I go red I use a royal pardon to go blue again instantly.

How is that a fair and balanced system?

Adding town buff's to VvV would help but would not eliminate all the problems at this stage of the game there is really no point into not allowing red's into trammel and royal pardons should be a once time reprieve not an endless ticket to go blue.

The red's are already going to trammel thanks to royal pardons so what exactly is the argument against this if they are already there? Either way those same characters are in trammel atleast my way they keep their red status while in Felucca. The way it is now just hurts the random player.

Not to mention the current lack of Red's has really hurt the Justice virtue.

#9
I know EJ accounts can’t gain virtues but can you still gain justice for killing a red that is on an EJ account? 
#10
Royal Pardons are a slap in the face to everyone else.
#11
While its nice to have the 2 types of pardons they need to be given a much longer timer between uses.   I have no problems with reds in Trammel facets either as long as others cant heal/res them unless red themselves and of course either side cant attack each other.    But that also brings up the current PvP system which is subpar to say the least.
#12
Bilbo said:
NO You went RED for a reason, now live with it and nothing is stopping you from logging on any other char on your account.  I thought FEL was the greatest.
But I'm not red. I am blue and once I go red I use a royal pardon to go blue again instantly.

How is that a fair and balanced system?

Adding town buff's to VvV would help but would not eliminate all the problems at this stage of the game there is really no point into not allowing red's into trammel and royal pardons should be a once time reprieve not an endless ticket to go blue.

The red's are already going to trammel thanks to royal pardons so what exactly is the argument against this if they are already there? Either way those same characters are in trammel atleast my way they keep their red status while in Felucca. The way it is now just hurts the random player.

Not to mention the current lack of Red's has really hurt the Justice virtue.

Life aint fair and balanced, deal with it.  Wasn't there a thread about turning all of UO into a Con. PvP and boy did the PvPers go off on that idea and now you want to let REDs into Tram, now that is funny.
#13
Bilbo said:
Bilbo said:
NO You went RED for a reason, now live with it and nothing is stopping you from logging on any other char on your account.  I thought FEL was the greatest.
But I'm not red. I am blue and once I go red I use a royal pardon to go blue again instantly.

How is that a fair and balanced system?

Adding town buff's to VvV would help but would not eliminate all the problems at this stage of the game there is really no point into not allowing red's into trammel and royal pardons should be a once time reprieve not an endless ticket to go blue.

The red's are already going to trammel thanks to royal pardons so what exactly is the argument against this if they are already there? Either way those same characters are in trammel atleast my way they keep their red status while in Felucca. The way it is now just hurts the random player.

Not to mention the current lack of Red's has really hurt the Justice virtue.

Life aint fair and balanced, deal with it.  Wasn't there a thread about turning all of UO into a Con. PvP and boy did the PvPers go off on that idea and now you want to let REDs into Tram, now that is funny.
You have no argument against it and it's not me that this system is hurting. It's the innocent blue players that get caught in the middle of players abusing the system to stay blue.

Your posting history shows you are nothing more then a troll on these boards so I'd appreciate it if you could add something of substance to this discussion or please just show yourself out.
#14
LMAO  Just because I do not agree with you then I am a TROLL and the REDs are using the system how it was designed so how does that mean they are abusing the system.  You want to let REDs into TRAM and I said NO, use pardons or better yet do not turn RED problem solved.  REDs belong in FEL.
#15
Mervyn said:
I know EJ accounts can’t gain virtues but can you still gain justice for killing a red that is on an EJ account? 
Yes
#16
A player is most likely to be pked by a blue in what is called "uo" nowadays. The only difference between a red and a blue is that the blues ate pardons. And because the blue ate a pardon he is entitled to the virtue system as well as hiding out in trammel with no repercussions. The justice and reputation systems have been babied down. For what reason I haven't a clue.
#17
Bilbo said:
LMAO  Just because I do not agree with you then I am a TROLL and the REDs are using the system how it was designed so how does that mean they are abusing the system.  You want to let REDs into TRAM and I said NO, use pardons or better yet do not turn RED problem solved.  REDs belong in FEL.
See you don't even understand what the discussion is about your just blindly making statements without any knowledge of game mechanics.

#18
Bilbo said:
LMAO  Just because I do not agree with you then I am a TROLL and the REDs are using the system how it was designed so how does that mean they are abusing the system.  You want to let REDs into TRAM and I said NO, use pardons or better yet do not turn RED problem solved.  REDs belong in FEL.
See you don't even understand what the discussion is about your just blindly making statements without any knowledge of game mechanics.

It is about YOU wanting to go RED in FEL and still be able to go to TRAM as a BLUE. Try again, sorry the truth hurts.
#19
Just remove "red" from the game, it means absolutely nothing anymore anyway.

I get raided by blues, they kill me and my mates and go red.

The next day they come to raid us again and they are all blue again.

It is a stupid, pointless system.

Give out titles instead for X,Y,Z number of counts, that's all being red really amounts to anyway.
#20
Pinkerton said:
Just remove "red" from the game, it means absolutely nothing anymore anyway.

I get raided by blues, they kill me and my mates and go red.

The next day they come to raid us again and they are all blue again.

It is a stupid, pointless system.

Give out titles instead for X,Y,Z number of counts, that's all being red really amounts to anyway.
Go all the way and just remove players killing each other.
#21
+Town Buffs

Really all I care about. 

#22
Bilbo said:
Bilbo said:
LMAO  Just because I do not agree with you then I am a TROLL and the REDs are using the system how it was designed so how does that mean they are abusing the system.  You want to let REDs into TRAM and I said NO, use pardons or better yet do not turn RED problem solved.  REDs belong in FEL.
See you don't even understand what the discussion is about your just blindly making statements without any knowledge of game mechanics.

It is about YOU wanting to go RED in FEL and still be able to go to TRAM as a BLUE. Try again, sorry the truth hurts.
Like I said you don't understand the conversation so please stop replying. I am done talking with you as you have zero knowledge of what this is about so feel free to stop trolling and just leave the conversation because you have nothing to add to it.
#23
Bilbo said:
Bilbo said:
LMAO  Just because I do not agree with you then I am a TROLL and the REDs are using the system how it was designed so how does that mean they are abusing the system.  You want to let REDs into TRAM and I said NO, use pardons or better yet do not turn RED problem solved.  REDs belong in FEL.
See you don't even understand what the discussion is about your just blindly making statements without any knowledge of game mechanics.

It is about YOU wanting to go RED in FEL and still be able to go to TRAM as a BLUE. Try again, sorry the truth hurts.
Like I said you don't understand the conversation so please stop replying. I am done talking with you as you have zero knowledge of what this is about so feel free to stop trolling and just leave the conversation because you have nothing to add to it.
The problem is I do understand what you want, what the real problem is that you try to make this about something else when it is all about you and what you want but I guess you think every body was born yesterday and can't read between the lines.  You just hate it because I have no problem telling the truth and you do not like it.
#24

A red wants to go to trammel, what the?   Option 1 Bo thinks you could log on your other character.  ya got what 6 others?  and you want to get rid of royal forged pardons?  Seriously why not stock up on the pardons and when you go red, guess what you can do? Option 2  eat  a royal pardon and be blue..  Than you can goto tram and live happily ever after. 

 

#25
BoBo said:

A red wants to go to trammel, what the?   Option 1 Bo thinks you could log on your other character.  ya got what 6 others?  and you want to get rid of royal forged pardons?  Seriously why not stock up on the pardons and when you go red, guess what you can do? Option 2  eat  a royal pardon and be blue..  Than you can goto tram and live happily ever after. 

 

I want reds to stay red. I don't care if my red ever goes to trammel but 'reds' are already going to trammel thanks to pardon's which is far worse for the game then actually just allowing red's to go into trammel normally while still retaining their murderer status in Felucca.

Royal Pardon's need to go because you can't keep killing innocent blue players and stay blue. Players that are unfamiliar with your character need to know by the color of your name what to expect when they encounter you otherwise the other player is at a severe disadvantage. Royal Pardons break game mechanics.
#26
But
You have never been able to trust that a blue you meet in Fel is going to be friendly, they may be on 3 or 4 counts. The only real difference is you don't see them hanging around Luna macroing counts now.  Anyone who trusted that a blue met in fel wouldn't attack was highly foolish.
#27
But
You have never been able to trust that a blue you meet in Fel is going to be friendly, they may be on 3 or 4 counts. The only real difference is you don't see them hanging around Luna macroing counts now.  Anyone who trusted that a blue met in fel wouldn't attack was highly foolish.
That's true but if they go red they still have to work those counts off to go blue which takes at minimum 40 hours. And if you go up to 7-10 murder counts your almost guaranteed to stay red as you will continue to take more counts before you can successfully macro them off.

Let's hear what benefits Royal Pardon's actually add to the game?
#28
So there used to be a time when being a murderer was bragging rights and people would compare murderer counts back in the bounty days. to me the thing that has killed reds is the buffs they cant get because of being red and taking away things like bounty boards so now there is no reason to be red other then to be a protector at a champ spawn throwing fields. Royal pardons and forged pardons make waiting off murder counts trival so literally they have given no reason for a red to be red anymore accept for us few that still feel pride in our kill counts that we worked and fought so hard for over the years.
#29
Sure let reds in Tram, and let them be attackable in Tram.  Allow them to try and defend themselves, of course.  But, hey, everyone is griping for more PvP.

And all we hear is Fel players crying "Risk vs Reward"

So sure, come to Tram all you want, but being red means you are freely attackable by anyone at any time.


#30
I really like that red in feel blue in tram concept, so you can go both places.  The only reason all of my chars aren't red is town buff.  It's actually a large hindrance not being able to attack blues without having to buy pardons when ur fighting a guild at a spawn, and half are orange for vvv, and the other half is blue trying to finish the spawn.  Or other cases at fights where blues just roam around waiting for a single player to go grey because they know the blues won't attack them.
#31
My red can has town buffs?
#32

No reds in Tram.  I left Fel to get away from other players who were attacking me.

#33
Glad to have Tim on board for reds in tram, they will just appear blue while in tram.  Good idea tim.
#34
Use Pardons like everybody else and quit asking for an "EASY BUTTON" or better yet allow REDs in Tram but make Blues in FEL immune to attack.  You want to kill some one then go kill another RED.
#35
But just think, we could organise guild 'red' hunts....
#36
LMAO
#37
Bilbo the random capitalization of certain words certainly helps illustrate your point with much more clarity than it otherwise would have, regardless of how stupid the content may actually be.
#38
Being red in Fel is a benefit, not a hindrance.  Reds can already go into any town and use any bank.  Being Red in Fel means you can use AOE and fields against blues.  

If a red can go to Tram and be blue then there is literally NO reason not to be red.

Reds are freely attackable though!  So what?  So is any blue in Fel, and why not attack them because there is absolutely no repercussion.

This is literally one of the dumbest ideas I have ever heard.

Want to play in Tram?  Use one of your other 6 char slots to make the same char and usa a mannequin to swap gear.

Too inconvenient?  Too bad, you chose to murder other players. Deal with it.  or better yet just go get one of these cheap and easy to farm pardons and not be red.
#39
I don't get why posters like Pinkerton and Bilbo even bother posting they just babble about something completely off-topic that has nothing to do with the current discussion in hopes to derail the thread.

But I will play along.

Why shouldn't a red be allowed in trammel? How can a facet randomly dictate who can enter lol why would red's be excluded somehow? Just because the trammel / felucca split was originally bad game design doesn't mean it has to remain that way.

The majority of posters are either neutral or in support of this idea. Red's are already going to trammel so nothing changes the only difference is the way I suggested is makes the game better for everyone. Like I said before I am really interested in opinion's on why using royal pardon's to go blue is better for the game then simply just allowing red's to enter trammel and removing royal pardon's from the game. There is only positives (for everyone) in what I have suggested with no negatives (for anyone).


I think it's time to really consider this idea as very few people are against it. While those that are cannot provide a rational explanation of why not.
#40
I can't help wondering about the technical side of the game having to check for a murder count on every single character that recalls, casts a gate, enters a public moongate or uses a crystal/corrupted crystal with a destination in Felucca allowing only 0-4 count characters to arrive blue and 5 and over to arrive red.

It's all very well saying 'make it so', but last I knew the devs didn't have a magic wand and the scope for bugs and exploits makes me cringe.  I don't think I'd ever dare set foot in the facet again for fear of arriving to find I'd mysteriously gained umpteen unearned murder counts.
#41
Why would you over complicate things? There would be no need for a murder count check all characters would simply be blue while in trammel it would be a really easy thing to do.
#42
and there totally wouldn't be any problem re-establishing that they should be red when they returned to fel?
#43
and there totally wouldn't be any problem re-establishing that they should be red when they returned to fel?
I have no opinion with the subject matter, however this response makes little sense. Every vvv member turns from orange to blue when changing from a non consensual pvp facet to a consensual facet through a semi permeable membrane. Or is this some backanded dig aimed at the dev’s competence?
#44
I've never really been into PVP in this game but even I can tell you that the entire concept of "murder counts" is basically 15+ years out of date. It's not guys in bone helmets raiding player weddings during the Clinton Administration anymore. Felucca is the PVP server, so just remove red status, give everyone a generic kill counter, and be done with it.
#45
this sounds like a pretty good idea. Originally red's were only unable to go to trammel but since the split more and more zones have been added to the list ( Ilshenar, Malas, Tokuno, Ter Mur and now Eodon)

Reds are a dying breed yet very important part of UO they deserve to be able to go to trammel and all the other zones. Yet still remain red while in a felucca ruleset there is no negative to this suggestion at all. I think it is an outdated concept to exclude murderers from zones now it might have worked back when the trammel / felucca split happened but not anymore.
#46
Just a couple of questions
  1. Why are Reds a "very important part of UO"?
  2. If it is such a important and enjoyable part of the game why do pardons sell out as soon as the are put on a vendor?
  3. Every payed account has 6 characters per shard so can't you afford one to be red and the rest blue?
If it's your thing fine but I and a large portion of players don't find PvP fun and it should have some penalties to match the increased rewards of Fel.
#47
Tim said:
Just a couple of questions
  1. Why are Reds a "very important part of UO"?
  2. If it is such a important and enjoyable part of the game why do pardons sell out as soon as the are put on a vendor?
  3. Every payed account has 6 characters per shard so can't you afford one to be red and the rest blue?
If it's your thing fine but I and a large portion of players don't find PvP fun and it should have some penalties to match the increased rewards of Fel.
1.  The red/blue/grey notoriety system is one of the most unique features of UO and makes it stand out from many of the other games.  It is a large part of the game's history. When I first started playing UO, this and the bounty system convinced me to keep playing. Now people are wanting to take away the the thing that makes UO special.

2. The answer to that is the town bonus.  The FC1 town bonus you can get is such a big advantage, red characters have been forced to become blue to use the bonus. Now all the PK's you see these days are all blue.  They just kill you and eat a pardon. I doubt this is how the system was meant to work. 
#48

 Ok, as the games greatest ever anti PK of all time, I guess I have a right to respond. ;)

I am not really for this idea. I think the system is ok as it is.

A few responses to points raised, in no order;

  • From a role playing point of view, and from a practical point of view, reds should have disadvantages, reds do play a more negative playstyle, they are also set-up purely for killing other players, whist blues are set up for achieving game objectives. The advantage of surprise and set-up lie with the PK's. Blues should have a couple of advantages themselves.
  • Players should not be gimping themselves so that they rely on a town buff - that is their own fault. It's a bonus, not something permanent you can rely on.
  • To say you instantly use a Royal Pardon and off you go to Trammel turning from Red to Blue, is misleading. You can get say 700 VvV points per uncontested town, which means you need to do 14 uncontested VvV towns to get a Royal Pardon. Each town takes 20 minutes. Your instant transformation takes about 5 hours of game-time to achieve. At best.
  • Mervyn, for you to say Blues are in fact trolling the game mechanics, is again misleading. I've played against your guild since time immemorial, and Red guilds are far more guilty of using Blues to evade game mechanics in these scenario's. At best, it is 50/50 who is abusing the game mechanics, it certainly isn't something you can use for your argument.
  • The concept of Pardons gives decent game content, either in VvV or Treasure Chests, no point in taking this away.
  • Truthfully, who the hell would ever want to go to Trammel? Quite frankly, I think I am doing Reds a favour, by protecting them from going there, I certainly hate going there on my Blue.


(By the way, I do believe all players should have access to all landmasses - under Felucca rules). For me, that is the real fix here.


#49
I understand some ppl wanting disadvantages for reds for rp purposes. But come on now, there are almost no reds left in UO. It is quite obvious the disadvantage has gone way too far, way past the point of balance. They already have enough disadvantages such as being freely attackable by anyone, and not being able to initiate combat in guard zones.
#50
I would also like to point out that the big  red vs blue battles of the past were a good way for newer players to participate and learn about pvp. Now that is gone as well, and getting into pvp for a new player is much more difficult.
#51
cobb said:
I understand some ppl wanting disadvantages for reds for rp purposes. But come on now, there are almost no reds left in UO. It is quite obvious the disadvantage has gone way too far, way past the point of balance. They already have enough disadvantages such as being freely attackable by anyone, and not being able to initiate combat in guard zones.


I get your point, but I don't think it is because the disadvantages have gone too far, I think the advantages of Trammel loot and landmasses have gone too far, they have made being Red unappealing.

Additionally, much of the game has gone towards Oranges and PvP, most of the PvP now is centered around Oranges at Spawns, Yew gate etc.

All of this has made the concept of being a Red, almost obsolete, except for a few die-hards - who I do have admiration for by the way. I just don't see the point of making things easier for them. Next people will be asking for Trammel rulesets and to be given free multi million stuff at EM events...…….

I think whilst I get your point, for me, fixes lie in another direction.

#52
cobb said:
I would also like to point out that the big  red vs blue battles of the past were a good way for newer players to participate and learn about pvp. Now that is gone as well, and getting into pvp for a new player is much more difficult.


The game has evolved in some senses, and got smaller in others.

In the old days, the game had the numbers for this randomness, for Reds to hit large numbers of random Blues. The game is now smaller in this sense.

Nowadays however, the Guilds have evolved. They are far more co-ordinated, and the battles are usually between guilds, the newer players still get their experience, just in a guild setting. And again, the majority of this is now Orange on Orange.


#53
No offense Cookie but none of your arguments make any sense. Players should most definitely gimp themselves so that they rely on town buff's if your not your making yourself weaker and letting your guildmates down. It's no different then in WoW for example when top end players will switch races or factions to get better racials even though the difference is marginal that extra boost could be what is needed.

How is the notion of instantly using a royal pardon misleading? It costs like 5 mill to buy a royal pardon and in today's economy that is pocket change. Lately I have gone to the yew gate on atlantic to watch some PvP fights on a brand new character and constantly blue's will kill me and go red only to be blue 10 minutes later. Actually one guy killed me and went red and used a pardon he was carrying around with him and was blue instantly.

Forged Pardons do give the game compelling content to do and that's probably why it was never suggested to remove those. All that was suggested was that the Royal Pardon be removed or a one time per character item. Royal Pardons add nothing of value to VvV. Treasure Hunters deserve to have a monopoly on Pardons.

I don't get how you can say all players should have access to all landmasses under felucca rules(which you know will never happen) but at the same time deprive reds from going to those same landmasses under trammel ruleset (which is a possibility and very logical).




#54

Tempest, had to watch the Matrix before responding. 😂

Going for the last marginal gain, perfection, I agree with. But gimping yourself to rely on something that is outside of your control is not wise. ie, who the next governor is, what buff they may feel like putting on the town, the town running out of gold. I have seen too many times, blue/orange pvpers not able to pvp because they couldn't get the town buff they needed. So even if reds have access to town buffs, they then have the potential to be disabled by factors out of their control. That's not much help.

Re Royal Pardons, however you look at it, it takes an honest player 5 hours minimum to obtain one for themselves by playing it. The fact duping/Trammel/scripting/gold sites/whatever may have completely screwed up the game economy is not the debate here. Unless you are duping them, Royal Pardons are not instantly created.

Both Royal Pardons, and Forged Pardons imo give compelling content. Of course VvV could give better rewards to boost it, rather than some crappy antique stuff.

Your final paragraph, I hate Trammel ruleset, what can I say. :s

#55
Sure give them the same love that they gave to those that made them turn red... absolutly nothing.
#56
(puts on asbestos suit) I have an idea. It seem to me as a non-pvper the issue is town buffs and pardons.

Either put town buffs in fel or remove them completely. (ducks behind Mervyn and Bilbo)

If you bring reds to tram and back. You will have to implement a check for murder counts coming and going.

Simplest solution that would have the least amount of backlash to the game (code wise) is my next solution.

Just remove PVP since you want play in tram training wheel mode. (ducks and runs to RSU fallout shelter)  You want cake and eat it too. i.e you want be red but you want the town buffs and tram access.

#57
Governor's to begin with was one of the worst ideas in UO history, gaming and politics go together like oil and water.  Second governor's having control of town buffs even dumber idea then the first point.  Third VvV was a terrible change from factions, factions was ten times better.  PvP hasn't been properly balanced in years, now that the game has gone back to itemization again its gotten even worse.  The game overall is dying due to awful decisions, without a major overhaul its pretty much done for.  Oh yeah lets not forget the lack of content updates, huge reason why the population is so small.  I'll give it to the end of the year to see what happens then I'll probably close my accounts for good.  
#58
Pinkerton said:
Sure let reds in Tram, and let them be attackable in Tram.  Allow them to try and defend themselves, of course.  But, hey, everyone is griping for more PvP.

And all we hear is Fel players crying "Risk vs Reward"

So sure, come to Tram all you want, but being red means you are freely attackable by anyone at any time.

This....

#59
We will trade'ja FC1 in Felucca for Powerscrolls at Tram Champ spawns. Seem like a fair trade?
#60
Gidge said:
We will trade'ja FC1 in Felucca for Powerscrolls at Tram Champ spawns. Seem like a fair trade?
  Hah, nah, we'll just remain blue and take spawns from other blues... best of both worlds =]
#61
I am somehow able to kill people without me using the FC1 town buff and do not use forged pardons on some chars. 
#62
I don't get why posters like Pinkerton and Bilbo even bother posting they just babble about something completely off-topic that has nothing to do with the current discussion in hopes to derail the thread.

But I will play along.

Why shouldn't a red be allowed in trammel? How can a facet randomly dictate who can enter lol why would red's be excluded somehow? Just because the trammel / felucca split was originally bad game design doesn't mean it has to remain that way.

The majority of posters are either neutral or in support of this idea. Red's are already going to trammel so nothing changes the only difference is the way I suggested is makes the game better for everyone. Like I said before I am really interested in opinion's on why using royal pardon's to go blue is better for the game then simply just allowing red's to enter trammel and removing royal pardon's from the game. There is only positives (for everyone) in what I have suggested with no negatives (for anyone).

@ Mesanna @ Kyronix 

I think it's time to really consider this idea as very few people are against it. While those that are cannot provide a rational explanation of why not.
No, it is you who are not addressing the point.

It would be much easier to just do away with being red at all.  Why bother with it?  What point does being red serve other than an advantage in pvp situations if this change is made?  

The point you don't seem to get is being red is a punishment, it was always intended to limit what the character could do as a punishment for their actions.  Pay your penance, farm your pardon, and then go to Tram.  

You are asking for something idiotic.  When it would be easier to remove the entire system, because that is what this amounts to.
#63
It' getting personal in here

 :* 
#64
Pinkerton said:
I don't get why posters like Pinkerton and Bilbo even bother posting they just babble about something completely off-topic that has nothing to do with the current discussion in hopes to derail the thread.

But I will play along.

Why shouldn't a red be allowed in trammel? How can a facet randomly dictate who can enter lol why would red's be excluded somehow? Just because the trammel / felucca split was originally bad game design doesn't mean it has to remain that way.

The majority of posters are either neutral or in support of this idea. Red's are already going to trammel so nothing changes the only difference is the way I suggested is makes the game better for everyone. Like I said before I am really interested in opinion's on why using royal pardon's to go blue is better for the game then simply just allowing red's to enter trammel and removing royal pardon's from the game. There is only positives (for everyone) in what I have suggested with no negatives (for anyone).

@ Mesanna @ Kyronix 

I think it's time to really consider this idea as very few people are against it. While those that are cannot provide a rational explanation of why not.
No, moron.  it is you who are not addressing the point.

It would be much easier to just do away with being red at all.  Why bother with it?  What point does being red serve other than an advantage in pvp situations if this change is made?  

The point you don't seem to get is being red is a punishment, it was always intended to limit what the character could do as a punishment for their actions.  Pay your penance, farm your pardon, and then go to Tram.  

You are asking for something idiotic.  When it would be easier to remove the entire system, because that is what this amounts to. You are a dunce.
Good reply Pinkerton
#65
I support this thread! 
#66
I don't like the way he said it but @Pinkerton does have a point, I think it's best to calm down a bit or the thread will get closed. It's starting to sound like General chat in here!  :o
#67
Some personal attacks have been removed. Please do not repeat them
#68
I"ll throw a big old nasty reply to this already convoluted mixture. Give Reds all of the benefits of Blues in a trammel ruleset but remain freely attackable....Blues with the polar opposite Fame/Karma/WholesomeGoodness have access to all of the benefits of Felucca but remain freely unattackable unless in VvV of course (except for mobs). And this idea is no more stupid than anything else.
#69
ignore this, my reading comprehension failed totally.
#70
I"ll throw a big old nasty reply to this already convoluted mixture. Give Reds all of the benefits of Blues in a trammel ruleset but remain freely attackable....Blues with the polar opposite Fame/Karma/WholesomeGoodness have access to all of the benefits of Felucca but remain freely unattackable unless in VvV of course (except for mobs). And this idea is no more stupid than anything else.
Outstanding idea Garth.  Did you dig your flame suit out.
#71
CovenantX said:
Gidge said:
We will trade'ja FC1 in Felucca for Powerscrolls at Tram Champ spawns. Seem like a fair trade?
  Hah, nah, we'll just remain blue and take spawns from other blues... best of both worlds =]
🙂
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