- Let red's into trammel facets so players are not forced to be blue
- remove royal pardon's because red's should remain red and if they really don't want to they can buy Forged Pardon's off treasure hunters which will increase in value making returning to blue a more expensive process.
show red players some love
A characters color should be a strong indicator of a players intent but with everyone blue you have no idea what their intent is until they show it and as a consequence its the friendly blue players that suffer as they have to wait for the other player to act before they can react appropriately and in this case puts them at a disadvantage.
Yes please.TastyTreats said:I propose you simply make being red a felucca only thing, Let red's into trammel facets and appear as blues (i see this done on freeshards) and when they return to felucca they will be red like normal. This will open up town buff to red players and make the game balanced.
Bilbo said:NO You went RED for a reason, now live with it and nothing is stopping you from logging on any other char on your account. I thought FEL was the greatest.
Life aint fair and balanced, deal with it. Wasn't there a thread about turning all of UO into a Con. PvP and boy did the PvPers go off on that idea and now you want to let REDs into Tram, now that is funny.TastyTreats said:Bilbo said:NO You went RED for a reason, now live with it and nothing is stopping you from logging on any other char on your account. I thought FEL was the greatest.But I'm not red. I am blue and once I go red I use a royal pardon to go blue again instantly.How is that a fair and balanced system?Adding town buff's to VvV would help but would not eliminate all the problems at this stage of the game there is really no point into not allowing red's into trammel and royal pardons should be a once time reprieve not an endless ticket to go blue.The red's are already going to trammel thanks to royal pardons so what exactly is the argument against this if they are already there? Either way those same characters are in trammel atleast my way they keep their red status while in Felucca. The way it is now just hurts the random player.Not to mention the current lack of Red's has really hurt the Justice virtue.
Bilbo said:Life aint fair and balanced, deal with it. Wasn't there a thread about turning all of UO into a Con. PvP and boy did the PvPers go off on that idea and now you want to let REDs into Tram, now that is funny.TastyTreats said:Bilbo said:NO You went RED for a reason, now live with it and nothing is stopping you from logging on any other char on your account. I thought FEL was the greatest.But I'm not red. I am blue and once I go red I use a royal pardon to go blue again instantly.How is that a fair and balanced system?Adding town buff's to VvV would help but would not eliminate all the problems at this stage of the game there is really no point into not allowing red's into trammel and royal pardons should be a once time reprieve not an endless ticket to go blue.The red's are already going to trammel thanks to royal pardons so what exactly is the argument against this if they are already there? Either way those same characters are in trammel atleast my way they keep their red status while in Felucca. The way it is now just hurts the random player.Not to mention the current lack of Red's has really hurt the Justice virtue.
YesMervyn said:I know EJ accounts can’t gain virtues but can you still gain justice for killing a red that is on an EJ account?
Bilbo said:LMAO Just because I do not agree with you then I am a TROLL and the REDs are using the system how it was designed so how does that mean they are abusing the system. You want to let REDs into TRAM and I said NO, use pardons or better yet do not turn RED problem solved. REDs belong in FEL.
It is about YOU wanting to go RED in FEL and still be able to go to TRAM as a BLUE. Try again, sorry the truth hurts.TastyTreats said:Bilbo said:LMAO Just because I do not agree with you then I am a TROLL and the REDs are using the system how it was designed so how does that mean they are abusing the system. You want to let REDs into TRAM and I said NO, use pardons or better yet do not turn RED problem solved. REDs belong in FEL.See you don't even understand what the discussion is about your just blindly making statements without any knowledge of game mechanics.
I get raided by blues, they kill me and my mates and go red.
The next day they come to raid us again and they are all blue again.
It is a stupid, pointless system.
Give out titles instead for X,Y,Z number of counts, that's all being red really amounts to anyway.
Go all the way and just remove players killing each other.Pinkerton said:Just remove "red" from the game, it means absolutely nothing anymore anyway.
I get raided by blues, they kill me and my mates and go red.
The next day they come to raid us again and they are all blue again.
It is a stupid, pointless system.
Give out titles instead for X,Y,Z number of counts, that's all being red really amounts to anyway.
Really all I care about.
Like I said you don't understand the conversation so please stop replying. I am done talking with you as you have zero knowledge of what this is about so feel free to stop trolling and just leave the conversation because you have nothing to add to it.Bilbo said:It is about YOU wanting to go RED in FEL and still be able to go to TRAM as a BLUE. Try again, sorry the truth hurts.TastyTreats said:Bilbo said:LMAO Just because I do not agree with you then I am a TROLL and the REDs are using the system how it was designed so how does that mean they are abusing the system. You want to let REDs into TRAM and I said NO, use pardons or better yet do not turn RED problem solved. REDs belong in FEL.See you don't even understand what the discussion is about your just blindly making statements without any knowledge of game mechanics.
The problem is I do understand what you want, what the real problem is that you try to make this about something else when it is all about you and what you want but I guess you think every body was born yesterday and can't read between the lines. You just hate it because I have no problem telling the truth and you do not like it.TastyTreats said:Like I said you don't understand the conversation so please stop replying. I am done talking with you as you have zero knowledge of what this is about so feel free to stop trolling and just leave the conversation because you have nothing to add to it.Bilbo said:It is about YOU wanting to go RED in FEL and still be able to go to TRAM as a BLUE. Try again, sorry the truth hurts.TastyTreats said:Bilbo said:LMAO Just because I do not agree with you then I am a TROLL and the REDs are using the system how it was designed so how does that mean they are abusing the system. You want to let REDs into TRAM and I said NO, use pardons or better yet do not turn RED problem solved. REDs belong in FEL.See you don't even understand what the discussion is about your just blindly making statements without any knowledge of game mechanics.
A red wants to go to trammel, what the? Option 1 Bo thinks you could log on your other character. ya got what 6 others? and you want to get rid of royal forged pardons? Seriously why not stock up on the pardons and when you go red, guess what you can do? Option 2 eat a royal pardon and be blue.. Than you can goto tram and live happily ever after.
BoBo said:A red wants to go to trammel, what the? Option 1 Bo thinks you could log on your other character. ya got what 6 others? and you want to get rid of royal forged pardons? Seriously why not stock up on the pardons and when you go red, guess what you can do? Option 2 eat a royal pardon and be blue.. Than you can goto tram and live happily ever after.
You have never been able to trust that a blue you meet in Fel is going to be friendly, they may be on 3 or 4 counts. The only real difference is you don't see them hanging around Luna macroing counts now. Anyone who trusted that a blue met in fel wouldn't attack was highly foolish.
Petra_Fyde said:But
You have never been able to trust that a blue you meet in Fel is going to be friendly, they may be on 3 or 4 counts. The only real difference is you don't see them hanging around Luna macroing counts now. Anyone who trusted that a blue met in fel wouldn't attack was highly foolish.
And all we hear is Fel players crying "Risk vs Reward"
So sure, come to Tram all you want, but being red means you are freely attackable by anyone at any time.
No reds in Tram. I left Fel to get away from other players who were attacking me.
If a red can go to Tram and be blue then there is literally NO reason not to be red.
Reds are freely attackable though! So what? So is any blue in Fel, and why not attack them because there is absolutely no repercussion.
This is literally one of the dumbest ideas I have ever heard.
Want to play in Tram? Use one of your other 6 char slots to make the same char and usa a mannequin to swap gear.
Too inconvenient? Too bad, you chose to murder other players. Deal with it. or better yet just go get one of these cheap and easy to farm pardons and not be red.
It's all very well saying 'make it so', but last I knew the devs didn't have a magic wand and the scope for bugs and exploits makes me cringe. I don't think I'd ever dare set foot in the facet again for fear of arriving to find I'd mysteriously gained umpteen unearned murder counts.
I have no opinion with the subject matter, however this response makes little sense. Every vvv member turns from orange to blue when changing from a non consensual pvp facet to a consensual facet through a semi permeable membrane. Or is this some backanded dig aimed at the dev’s competence?Petra_Fyde said:and there totally wouldn't be any problem re-establishing that they should be red when they returned to fel?
- Why are Reds a "very important part of UO"?
- If it is such a important and enjoyable part of the game why do pardons sell out as soon as the are put on a vendor?
- Every payed account has 6 characters per shard so can't you afford one to be red and the rest blue?
1. The red/blue/grey notoriety system is one of the most unique features of UO and makes it stand out from many of the other games. It is a large part of the game's history. When I first started playing UO, this and the bounty system convinced me to keep playing. Now people are wanting to take away the the thing that makes UO special.Tim said:Just a couple of questionsIf it's your thing fine but I and a large portion of players don't find PvP fun and it should have some penalties to match the increased rewards of Fel.
- Why are Reds a "very important part of UO"?
- If it is such a important and enjoyable part of the game why do pardons sell out as soon as the are put on a vendor?
- Every payed account has 6 characters per shard so can't you afford one to be red and the rest blue?
2. The answer to that is the town bonus. The FC1 town bonus you can get is such a big advantage, red characters have been forced to become blue to use the bonus. Now all the PK's you see these days are all blue. They just kill you and eat a pardon. I doubt this is how the system was meant to work.
Ok, as the games greatest ever anti PK of all time, I guess I have a right to respond.
I am not really for this idea. I think the system is ok as it is.
A few responses to points raised, in no order;
- From a role playing point of view, and from a practical point of view, reds should have disadvantages, reds do play a more negative playstyle, they are also set-up purely for killing other players, whist blues are set up for achieving game objectives. The advantage of surprise and set-up lie with the PK's. Blues should have a couple of advantages themselves.
- Players should not be gimping themselves so that they rely on a town buff - that is their own fault. It's a bonus, not something permanent you can rely on.
- To say you instantly use a Royal Pardon and off you go to Trammel turning from Red to Blue, is misleading. You can get say 700 VvV points per uncontested town, which means you need to do 14 uncontested VvV towns to get a Royal Pardon. Each town takes 20 minutes. Your instant transformation takes about 5 hours of game-time to achieve. At best.
- Mervyn, for you to say Blues are in fact trolling the game mechanics, is again misleading. I've played against your guild since time immemorial, and Red guilds are far more guilty of using Blues to evade game mechanics in these scenario's. At best, it is 50/50 who is abusing the game mechanics, it certainly isn't something you can use for your argument.
- The concept of Pardons gives decent game content, either in VvV or Treasure Chests, no point in taking this away.
- Truthfully, who the hell would ever want to go to Trammel? Quite frankly, I think I am doing Reds a favour, by protecting them from going there, I certainly hate going there on my Blue.
(By the way, I do believe all players should have access to all landmasses - under Felucca rules). For me, that is the real fix here.
cobb said:I understand some ppl wanting disadvantages for reds for rp purposes. But come on now, there are almost no reds left in UO. It is quite obvious the disadvantage has gone way too far, way past the point of balance. They already have enough disadvantages such as being freely attackable by anyone, and not being able to initiate combat in guard zones.
I get your point, but I don't think it is because the disadvantages have gone too far, I think the advantages of Trammel loot and landmasses have gone too far, they have made being Red unappealing.
Additionally, much of the game has gone towards Oranges and PvP, most of the PvP now is centered around Oranges at Spawns, Yew gate etc.
All of this has made the concept of being a Red, almost obsolete, except for a few die-hards - who I do have admiration for by the way. I just don't see the point of making things easier for them. Next people will be asking for Trammel rulesets and to be given free multi million stuff at EM events...…….
I think whilst I get your point, for me, fixes lie in another direction.
cobb said:I would also like to point out that the big red vs blue battles of the past were a good way for newer players to participate and learn about pvp. Now that is gone as well, and getting into pvp for a new player is much more difficult.
The game has evolved in some senses, and got smaller in others.
In the old days, the game had the numbers for this randomness, for Reds to hit large numbers of random Blues. The game is now smaller in this sense.
Nowadays however, the Guilds have evolved. They are far more co-ordinated, and the battles are usually between guilds, the newer players still get their experience, just in a guild setting. And again, the majority of this is now Orange on Orange.
Tempest, had to watch the Matrix before responding. 😂
Going for the last marginal gain, perfection, I agree with. But gimping yourself to rely on something that is outside of your control is not wise. ie, who the next governor is, what buff they may feel like putting on the town, the town running out of gold. I have seen too many times, blue/orange pvpers not able to pvp because they couldn't get the town buff they needed. So even if reds have access to town buffs, they then have the potential to be disabled by factors out of their control. That's not much help.
Re Royal Pardons, however you look at it, it takes an honest player 5 hours minimum to obtain one for themselves by playing it. The fact duping/Trammel/scripting/gold sites/whatever may have completely screwed up the game economy is not the debate here. Unless you are duping them, Royal Pardons are not instantly created.
Both Royal Pardons, and Forged Pardons imo give compelling content. Of course VvV could give better rewards to boost it, rather than some crappy antique stuff.
Your final paragraph, I hate Trammel ruleset, what can I say.
Either put town buffs in fel or remove them completely. (ducks behind Mervyn and Bilbo)
If you bring reds to tram and back. You will have to implement a check for murder counts coming and going.
Simplest solution that would have the least amount of backlash to the game (code wise) is my next solution.
Just remove PVP since you want play in tram training wheel mode. (ducks and runs to RSU fallout shelter) You want cake and eat it too. i.e you want be red but you want the town buffs and tram access.
Pinkerton said:Sure let reds in Tram, and let them be attackable in Tram. Allow them to try and defend themselves, of course. But, hey, everyone is griping for more PvP.
And all we hear is Fel players crying "Risk vs Reward"
So sure, come to Tram all you want, but being red means you are freely attackable by anyone at any time.
This....
Hah, nah, we'll just remain blue and take spawns from other blues... best of both worlds =]Gidge said:We will trade'ja FC1 in Felucca for Powerscrolls at Tram Champ spawns. Seem like a fair trade?
No, it is you who are not addressing the point.TastyTreats said:I don't get why posters like Pinkerton and Bilbo even bother posting they just babble about something completely off-topic that has nothing to do with the current discussion in hopes to derail the thread.But I will play along.Why shouldn't a red be allowed in trammel? How can a facet randomly dictate who can enter lol why would red's be excluded somehow? Just because the trammel / felucca split was originally bad game design doesn't mean it has to remain that way.The majority of posters are either neutral or in support of this idea. Red's are already going to trammel so nothing changes the only difference is the way I suggested is makes the game better for everyone. Like I said before I am really interested in opinion's on why using royal pardon's to go blue is better for the game then simply just allowing red's to enter trammel and removing royal pardon's from the game. There is only positives (for everyone) in what I have suggested with no negatives (for anyone).@ Mesanna @ KyronixI think it's time to really consider this idea as very few people are against it. While those that are cannot provide a rational explanation of why not.
It would be much easier to just do away with being red at all. Why bother with it? What point does being red serve other than an advantage in pvp situations if this change is made?
The point you don't seem to get is being red is a punishment, it was always intended to limit what the character could do as a punishment for their actions. Pay your penance, farm your pardon, and then go to Tram.
You are asking for something idiotic. When it would be easier to remove the entire system, because that is what this amounts to.
Good reply PinkertonPinkerton said:No, moron. it is you who are not addressing the point.TastyTreats said:I don't get why posters like Pinkerton and Bilbo even bother posting they just babble about something completely off-topic that has nothing to do with the current discussion in hopes to derail the thread.But I will play along.Why shouldn't a red be allowed in trammel? How can a facet randomly dictate who can enter lol why would red's be excluded somehow? Just because the trammel / felucca split was originally bad game design doesn't mean it has to remain that way.The majority of posters are either neutral or in support of this idea. Red's are already going to trammel so nothing changes the only difference is the way I suggested is makes the game better for everyone. Like I said before I am really interested in opinion's on why using royal pardon's to go blue is better for the game then simply just allowing red's to enter trammel and removing royal pardon's from the game. There is only positives (for everyone) in what I have suggested with no negatives (for anyone).@ Mesanna @ KyronixI think it's time to really consider this idea as very few people are against it. While those that are cannot provide a rational explanation of why not.
It would be much easier to just do away with being red at all. Why bother with it? What point does being red serve other than an advantage in pvp situations if this change is made?
The point you don't seem to get is being red is a punishment, it was always intended to limit what the character could do as a punishment for their actions. Pay your penance, farm your pardon, and then go to Tram.
You are asking for something idiotic. When it would be easier to remove the entire system, because that is what this amounts to. You are a dunce.
Outstanding idea Garth. Did you dig your flame suit out.Garth_Grey said:I"ll throw a big old nasty reply to this already convoluted mixture. Give Reds all of the benefits of Blues in a trammel ruleset but remain freely attackable....Blues with the polar opposite Fame/Karma/WholesomeGoodness have access to all of the benefits of Felucca but remain freely unattackable unless in VvV of course (except for mobs). And this idea is no more stupid than anything else.