2025-03-14 09:03
#0
So i just started to play ultima online with some private server experience background. As soon as i train my skills while training i found that bows are expensive. Then i found Luna city and i saw vendors have different prices. So i bought some items from Minoc and went to Luna sold them back made couple millions. Then i started to train my crafter , my strenght was low on my crafter so i started to lumberjack/minning but because i can make money from trading between cities and i can buy the logs/iron from vendors. I am throwing away the irons and lumbers on the floor not getting a packhorse not walking to forge to melt them and walk with the packhorse.
Then i questioned myself gm made all these questing system why they dont spend little bit of time more to make the game better for starters.
Like having these quests bringing more mats or crafted items to vendor to gain skills and valuable gold to get a house . Vendor prices and the market is weird but i dont have the experience of try to get a house feeling when i started. Maybe increasing house prices and quests gives gold worth smth like 200 quests= a house. or a different currency for a getting house and you can get the currency from questing onlyi Which will also help to know the world more like escorting quests and all they are there but no one doing it.
If we not focusing on new players then how about existing house renewal token system.
House renewal token ( can only be achieved by doing crafting,slaying,escorting quests with untradable gathering materials and loot )
I dont know much about end game not there yet but right now i am not getting the feeling and missing it all when everything is already programmed and writen feels like little bit of a adjustment will make the game better.
I dont want to go to google everytime to findout smth like statscrools i found that when i am looking for strenght gain on google. I want to find the stat gain scroll with trying to equiping a pickaxe whichi got from a vendor quest while trying to getting a house.
I want to know more about dungeons where they are how to go there with some escorting or rare mat loot quests. instead of randomly finding stmh everytime on google.
Conclusion:
Adding a new currency for renewing/getting house.
Quest rewards are the new currency.
Escorting and slaying quests to know the cities/dungeons.
Then i questioned myself gm made all these questing system why they dont spend little bit of time more to make the game better for starters.
Like having these quests bringing more mats or crafted items to vendor to gain skills and valuable gold to get a house . Vendor prices and the market is weird but i dont have the experience of try to get a house feeling when i started. Maybe increasing house prices and quests gives gold worth smth like 200 quests= a house. or a different currency for a getting house and you can get the currency from questing onlyi Which will also help to know the world more like escorting quests and all they are there but no one doing it.
If we not focusing on new players then how about existing house renewal token system.
House renewal token ( can only be achieved by doing crafting,slaying,escorting quests with untradable gathering materials and loot )
I dont know much about end game not there yet but right now i am not getting the feeling and missing it all when everything is already programmed and writen feels like little bit of a adjustment will make the game better.
I dont want to go to google everytime to findout smth like statscrools i found that when i am looking for strenght gain on google. I want to find the stat gain scroll with trying to equiping a pickaxe whichi got from a vendor quest while trying to getting a house.
I want to know more about dungeons where they are how to go there with some escorting or rare mat loot quests. instead of randomly finding stmh everytime on google.
Conclusion:
Adding a new currency for renewing/getting house.
Quest rewards are the new currency.
Escorting and slaying quests to know the cities/dungeons.