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Samp, Dropping Bushido for Healing?

Started by LilyGrace · 2025-03-05 · 76 posts · General Discussions
#0
Can anyone point to any threads where building a sampire with healing skill is being considered?

Thanks!
#1
I can't point to a thread, but I made this switch years ago. Went to healing, almost as a back up to Life Leetch on my axes. When these axes wear out, I'm going to try using the whetstones to remove DI. Then run all three Leetch's, hit area spell, and Super Slayer. I'm still not sure if I am going to go all three Leetch's on the bladed staff or going to try hit lower attack and hit lower defense. 
#2
\

I made the switch during the Tokuno event. It works very well.
#3
Awesome information! Thanks so much you two!

Was talking to a player who was saying fencing / whip would offer WW and AP. Any thoughts on that? Or thoughts on using swords / whip just for the WW?
#4
LilyGrace said:
Awesome information! Thanks so much you two!

Was talking to a player who was saying fencing / whip would offer WW and AP. Any thoughts on that? Or thoughts on using swords / whip just for the WW?
I’m going to try the new Fork(s) from the current event.
#5
It's a huge imbalance issue the fastest one hand weapon can not touch the damage output of a two handed this should be balanced by the two-handed weapon being slower but they can still easily reach max swing speed the one handed weapons need a damage boost or slow the two-handed weapons down tremendously 
#6
James said:
LilyGrace said:
Awesome information! Thanks so much you two!

Was talking to a player who was saying fencing / whip would offer WW and AP. Any thoughts on that? Or thoughts on using swords / whip just for the WW?
I’m going to try the new Fork(s) from the current event.

That could be some fun. I had a character years ago that use a war fork of vanquishing. I loved that thing! I loved the sound it made when it struck. 😂
#7
Grimbeard said:
It's a huge imbalance issue the fastest one hand weapon can not touch the damage output of a two handed this should be balanced by the two-handed weapon being slower but they can still easily reach max swing speed the one handed weapons need a damage boost or slow the two-handed weapons down tremendously 
The balancer is the shield.

How much ssi, dci, hci do most players put on a melee weapon currently? None

You can have a shield with all those things. If you don't use a shield you have to get those things elsewhere.

Shields now have a lot more things than the old basics.

#8
Grimbeard said:
It's a huge imbalance issue the fastest one hand weapon can not touch the damage output of a two handed this should be balanced by the two-handed weapon being slower but they can still easily reach max swing speed the one handed weapons need a damage boost or slow the two-handed weapons down tremendously 

I completely agree with this and parry needs fixed its been broke for many years now
#9
Grimbeard said:
It's a huge imbalance issue the fastest one hand weapon can not touch the damage output of a two handed 
You are fabricating.  These are the one hand and 2 hand AI weapons for swords.  One of them gets a ton of bonus stats.  

The one hand or the 2 hand does more damage?


#10
Pawain said:
Grimbeard said:
It's a huge imbalance issue the fastest one hand weapon can not touch the damage output of a two handed 
You are fabricating.  These are the one hand and 2 hand AI weapons for swords.  One of them gets a ton of bonus stats.  

The one hand or the 2 hand does more damage?


What people use is all the proof I need. 99.9%  use double axe and bladed staff end of story. no singe handed weapon with like special moves can come close to the damage output 
#11
;)

#12
Grimbeard said:
Pawain said:
Grimbeard said:
It's a huge imbalance issue the fastest one hand weapon can not touch the damage output of a two handed 
You are fabricating.  These are the one hand and 2 hand AI weapons for swords.  One of them gets a ton of bonus stats.  

The one hand or the 2 hand does more damage?


What people use is all the proof I need. 99.9%  use double axe and bladed staff end of story. no singe handed weapon with like special moves can come close to the damage output 
These two weapons both have Armor Ignore.
 Umm the one hand AI weapon does more damage.  Do you know how to read a stat sheet?

Many players have Bushido and a shield cancels that defense out so they don't use a shield.
(you learned that over on stratics just yesterday)

But they have to make up for it with SSI, DCI, SS, DI on other equipment.

We can make choices in UO, its not cookie cutter.

You want to force everyone to use a 1 handed weapon because you think 2 handers do more damage, which is not always correct.  As I am showing you.

What what you see proves nothing other than players use Busido.
#13
LilyGrace said:
Awesome information! Thanks so much you two!

Was talking to a player who was saying fencing / whip would offer WW and AP. Any thoughts on that? Or thoughts on using swords / whip just for the WW?
I suppose that one template would be:

Wep 120
Tact 120
Resist 120
Necro 100
Heal 100
Anat 100
Parry at least 80

I feel the swords mastery and mace mastery are more useful than fencing. I believe you can’t use armor pierce without Bushido. Swords gives you one more WW option with the Radiant Scimitar.

You would not be a sampire but a bandypire!
#14
Hi Loop, I wonder if he said Armor Ignore and I thought Armor Pierce? That's very possible.
#15
LilyGrace said:
Hi Loop, I wonder if he said Armor Ignore and I thought Armor Pierce? That's very possible.
Fencing whip does WW and AP.  You need 50 of Bushido or Ninja for AP.

The whips are mainly used for the WW.  That's the only 1 handed WW weapon for Fencing and Macing.  That's why they made whips, those melee skills had no 1 handed WW weapon.
#16
The new forks have greatly improved the viability of a Fencer.
#17
I don't think I've ever said this before, but Pawain is completely correct. Having an entire extra item slot to pack with stats in the form of a shield is a huge bonus, and the only reason people use two-handers is because bushido stops shields from being able to parry. Grimbeard is just myopically talking out his arse.
#18
I don't think I've ever said this before, but Pawain is completely correct. Having an entire extra item slot to pack with stats in the form of a shield is a huge bonus, and the only reason people use two-handers is because bushido stops shields from being able to parry. Grimbeard is just myopically talking out his arse.
BS we all know DPS is king and no amount of stats on a shield changes that while I am using my radiant scimitar with all my extra stats Joe sampire has mowed done dozens more monsters and again just look at what is being used....
#19
Grimbeard said:
I don't think I've ever said this before, but Pawain is completely correct. Having an entire extra item slot to pack with stats in the form of a shield is a huge bonus, and the only reason people use two-handers is because bushido stops shields from being able to parry. Grimbeard is just myopically talking out his arse.
BS we all know DPS is king and no amount of stats on a shield changes that while I am using my radiant scimitar with all my extra stats Joe sampire has mowed done dozens more monsters and again just look at what is being used....
So you just ignore the fact that the 1 handed sword weapon for AI does more damage than the 2 handed one.  

Just going to keep spreading false information. 
#20
Go ahead and post pictures of all the sampires using these weapons 
And to clarify I'm talking double axe vs whip or scimitar 
#21
Grimbeard said:
Go ahead and post pictures of all the sampires using these weapons 
And to clarify I'm talking double axe vs whip or scimitar 
That's a choice you make in that case.  Do you want more stats for less damage trade off.

Before the event armor, that made a large difference.  Now we get 150 str pretty easy.

Would you rather have cookie cutter templates only?

Also you are learning why you chop down a tree with an axe instead of a sword. 

#22
Pawain said:
Grimbeard said:
Go ahead and post pictures of all the sampires using these weapons 
And to clarify I'm talking double axe vs whip or scimitar 
That's a choice you make in that case.  Do you want more stats for less damage trade off.

Before the event armor, that made a large difference.  Now we get 150 str pretty easy.

Would you rather have cookie cutter templates only?

Also you are learning why you chop down a tree with an axe instead of a sword. 

Much as I thought 
#23
Having an entire extra item slot to pack with stats in the form of a shield is a huge bonus, and the only reason people use two-handers is because bushido stops shields from being able to parry.

Grimbeard is just myopically talking out his arse.
This is a perfect example of why the Devs either limit communication or "don't listen" because certain people have (typically negative) comments on every single thing in the game... and half the time they have no idea what they are talking about.

Sorry McDougle but I think you are in over your head on this topic... maybe stick to fishing/pirate templates and let the people who actually use Sampires comment on this thread. 
#24
keven2002 said:
Having an entire extra item slot to pack with stats in the form of a shield is a huge bonus, and the only reason people use two-handers is because bushido stops shields from being able to parry.

Grimbeard is just myopically talking out his arse.
This is a perfect example of why the Devs either limit communication or "don't listen" because certain people have (typically negative) comments on every single thing in the game... and half the time they have no idea what they are talking about.

Sorry McDougle but I think you are in over your head on this topic... maybe stick to fishing/pirate templates and let the people who actually use Sampires comment on this thread. 
Again this is easy look around how many one handed weapon you see In  use at the spawn the occasional whip maybe probably not a single scimitar for it to be a CHOICE  the weapons would have to be equal. The 2 hander should be as hard to reach max swing speed as it is for a 1 hander to reach the same damage as the 2 hander.  Because as I've stated no amount of extra stats makes up for the significantly lower damage output.....
#25
Here is fencing.  It only has 2 weapons for Whirlwind.  The Kama 2 hand and the Whip 1 hand.

Guess which one does more damage and can use a shield.



@Grimbeard ; Like Keven says, keep to fishing.  
#26
Tell me about double axe that's what I see 99.9% of the sampires I see using 
#27
lying eyes I guess im seeing same thing all sampys using dbl axe but i guess its a secret single hand weapon and shield is better
most powerful players dont use shield why is that ?
#28
Because you can max out your stat sheet without a shield and have bushido which offers multiple benefits. Such as Lower mana usage on specials, as well as more damage with ww.

Not to mention you have more weight to imbue two handed weapons, not a huge amount more but it makes a difference.
#29
Skett said:
lying eyes I guess im seeing same thing all sampys using dbl axe but i guess its a secret single hand weapon and shield is better
most powerful players dont use shield why is that ?

Because shields aren't compatible with bushido. Sampires can't use one without their parry chance being set to practically zero. Seriously, did you guys just fall off the turnip truck or something?
#30
Grimbeard said:

BS we all know DPS is king and no amount of stats on a shield changes that while I am using my radiant scimitar with all my extra stats Joe sampire has mowed done dozens more monsters and again just look at what is being used....

If you're getting blown out that badly it's not because of three or four points of base damage. You're an incompetent who doesn't even understand why he's getting stunted on, so you've childishly seized on the one thing you happened to visually notice.
#31
so explain why fighters are not using shields can you answer that ?
#32
Either slow down 2 handed weapons so they can't reach max swing speed or have single handed weapons do more damage because they're hitting twice as much a a slower 2 handed then it's really a CHOICE otherwise we shall see the majority of people cookie cutter templates
#33
Grimbeard said:
Tell me about double axe that's what I see 99.9% of the sampires I see using 
When someone thinks of knights in shining armor they picture a swordsman.  So most of us started that way.

The game mechanics encountered it also.  There are 3 popular weapon specials. There happens to be a weapon that has 2 of them. So that kept swords as the king. Swords weapons with the 3 specials are also faster than the other skills. So it's easier to craft a suit to get max speed with Swords. 

Then masteries came out.  Guess which melee skill got the one that does the most damage.  Onslaught reduces the resist of the target so of course it does the most damage.

Bushido came out an players could choose to use it and get rid of their shield. Double axe has 2 of the useful specials and its fast so that makes it the go to weapon. 

You get more intensity on a 2 hand weapon.

You can find elemental Swords weapons on vendor search. 

So a new player would gravitate towards Swords because it's easier to make a suit for the weapons.

The imbalance is not between 1 and 2 hand weapons as I have showed you two examples where a 1 hand weapon does more damage.

The imbalance is between Swords and the other 2 melee skills.

The devs have addressed this with the new paladin weapons.  They did a wonderful job.  Tell kyronix thanks for doing this @Community Manager!
#34
Pawain said:
Grimbeard said:
Tell me about double axe that's what I see 99.9% of the sampires I see using 
When someone thinks of knights in shining armor they picture a swordsman.  So most of us started that way.

The game mechanics encountered it also.  There are 3 popular weapon specials. There happens to be a weapon that has 2 of them. So that kept swords as the king. Swords weapons with the 3 specials are also faster than the other skills. So it's easier to craft a suit to get max speed with Swords. 

Then masteries came out.  Guess which melee skill got the one that does the most damage.  Onslaught reduces the resist of the target so of course it does the most damage.

Bushido came out an players could choose to use it and get rid of their shield. Double axe has 2 of the useful specials and its fast so that makes it the go to weapon. 

You get more intensity on a 2 hand weapon.

You can find elemental Swords weapons on vendor search. 

So a new player would gravitate towards Swords because it's easier to make a suit for the weapons.

The imbalance is not between 1 and 2 hand weapons as I have showed you two examples where a 1 hand weapon does more damage.

The imbalance is between Swords and the other 2 melee skills.

The devs have addressed this with the new paladin weapons.  They did a wonderful job.  Tell kyronix thanks for doing this @ "Community Manager"!
Now you're just being popps 
#35
No I actually know the mechanics and play. 
Happened to take my fencer out last night and removed his bushido and replaced it with resist spells.  I'm out of town now, I'll try him out next week.

#36
Skett said:
so explain why fighters are not using shields can you answer that ?

Because once you have Bushido, the parrying skill literally stops functioning while you have a shield equipped. Even if you made one-handed weapons supreme, you'd just see sampires running around with one empty hand.
#37
omg thats the point parry need a boost they nerfed it years ago and caused this imbalance that they never fixed im sure in pvp parry is messed up as well bush needs fixed as well should never block better than parry its just stupid logic imho
#38
Skett said:
omg thats the point parry need a boost they nerfed it years ago and caused this imbalance that they never fixed im sure in pvp parry is messed up as well bush needs fixed as well should never block better than parry its just stupid logic imho
In theory parry is to counter with your weapon so it's really all messed up more than we know for example shield bash shouldn't be a parry move
#39
Skett said:
omg thats the point parry need a boost they nerfed it years ago and caused this imbalance that they never fixed im sure in pvp parry is messed up as well bush needs fixed as well should never block better than parry its just stupid logic imho

What imbalance? Grimbeard being assmad that a sampire stunted on him while holding a double axe isn't a game balance issue. Everyone is already making their weapon/shield decisions based on maintaining their highest parrying chance. Boosting parrying would thus change absolutely nothing about this.
#40
good god nvm
#41
Skett said:
good god nvm

Seriously do you even play a dexer? You're bitching that Bushido "shouldn't block better than parry" like you don't even realize that you need both skills in order to parry properly with a two-hander.
#42
its needs balanced
#43
keven2002 said:

This is a perfect example of why the Devs either limit communication or "don't listen" because certain people have (typically negative) comments on every single thing in the game... and half the time they have no idea what they are talking about.

Truer words never spoken. I'm pretty sure Skett here thinks Bushido blocks by itself without any parrying skill required, and that the devs should therefore buff parrying so that it blocks "better than" Bushido.
#44
no i dont but you can keep ignoring the question as to why all dexxer dont use shields if shields offer so much more then why i dont care if you need 2 skills to block 1 handed weapons are to weak and a shield should block better than a 2 handed weapon

samps should have never been allowed should have been set classes so they could balance the game better
have chiv and necro is lame
only 1 book of magic per set class

#45
Skett said:
no i dont but you can keep ignoring the question as to why all dexxer dont use shields if shields offer so much more

BECAUSE MOST OF THEM HAVE BUSHIDO AND EQUIPPING A SHIELD WOULD DROP THEIR PARRY CHANCE TO NOTHING.


The stats on a shield are better than the three or four extra points of base damage on a two-hander, but those stats are not better than the extra base damage and the entire Bushido skill. If you removed the shield incompatibility from Bushido you'd probably see a good number of sampires start running around with one-handers and shields, but that wouldn't do anything to stop them from outperforming and farting all over whatever stupid character Grimbeard runs, so it wouldn't actually spare us stupid threads like this one.
#46
😂  such a joke lmao
#47
Skett said:
😂  such a joke lmao
It's because of the new armor.  Which I love because my main guy is a macer.

The SSI Epps were awesome because it was tough to swing a war hammer at max speed.   Also helped archer/throwers.  

Equip the new armor on your guys and bam you are at max strength and max speed at 180 stam 20 SSI for a double axe.  Just need 10SSI  a jewel or other item.
So swords really benefit from the new armor. 

Macing needs 180 Stamina 60SSI. Or a more manageable 210 Stamina 30 SSI. To use the War Axe.

Do you see the imbalance? I am fine with that now that the War Hammer has the same specials as a double axe.

The problem with the new armor is only 2 pieces have mana regen.

Archer/throwers need 210 stamina 60SSI.  Which means your composite  bow needs SSI. That reduces mana leech to 37.  They are always out of mana and the new armor does not have MR on all pieces.
Warriors can run masteries and not run out of mana.

They need to balance archers/throwers now.  MR would do it, or make bow and composite faster, or make the SSI penalty a lot less when adding SSI to a bow.

You r on your own with the DCI/parry.  I just assume I'm gonna get hit every time.  I concentrate on damage and speed.  It's pretty easy to get 45 DCI.
#48
honestly, the only time bushido+parry is better than healing+anatomy on a 'sampire' is when you fight mobs that have no slayer vulnerabilities, and you happen to 'honor' the target, otherwise you can't hit for the max amount of damage to those targets.
-honor + double slayer does nothing different against mobs with slayer vulerabilities as you're already at damage cap.

or unless you just don't have a slayer talisman & weapon. at this point.. who doesn't?   

Also, since the pet revamp, any mob that has 100+ wrestling (and a few exceptions below 100) have parry skill, so Honor damage is much less reliable than it used to be, but still the only method to reach the highest damage per hit, when fighting non-slayer mobs.

Healing+Anatomy trivializes content that would completely destroy a sampire that relies solely on life leech from vampire form (corgul, among a few others).

double axe is amazing because it has 2 of the best specials in the game that's the only reason, even if it were one-handed, it'd be the go-to weapon.   for both versions of sampire.

I personally prefer macing, so I have to carry 3 weapons. and have to whetstone them all.
Maul - Double strike
Hammer Pick - Armor Ignore
Barbed Whip - Whirlwind

all of which are one-handed, so I can use a shield, and don't need max stamina to swing any of them at cap speed.   besides, +30 HP (180 (Macing Mastery)) is far superior to Evasion in pvm, anyway.

it comes down to versatility to me.  I have both versions of sampire, but I opt for healing/anatomy the vast majority of the time.
#49
What, macing already has 1 handed weapons that do WW, DS, and AI?  Another poster keeps saying they dont.
#50
Skett said:
😂  such a joke lmao

Wow, great comeback. First you stupidly ask "why all dexer not use shields" three times in a row while ignoring the answers, now this. Good job avoiding absolutely any capital letters or punctuation, too.

Anyway whatever, the people bitching about this are obvious complete idiot know-nothings. No one's going to overhaul the game because of Grimbeard's poopy-pantsed crying that a sampire killed all his monsters and took his lunch money. This whole tangent is about as interesting as a Popps thread.
#51
 😂 
#52
I didn't know about the lunch money.  Meany Mobs. 
 B) 
#53
so basically we have learned that one handed weapon and shield isnt on par with a 2 handed weapon and parry needs a buff 

oh and we have another Idiot here that resorts to trying to belittle and degrade others to feel good about themself ... nice try tho 🙂  this is a game forum maybe go for a walk and relax 

until then all we will see is dbl axe swamp drag dexxers

at least @Pawain and @CovenantX put effort into this thread

:*
#54
Skett said:
so basically we have learned that one handed weapon and shield isnt on par with a 2 handed weapon and parry needs a buff 

oh and we have another Idiot here that resorts to trying to belittle and degrade others to feel good about themself ... nice try tho 🙂  this is a game forum maybe go for a walk and relax 

until then all we will see is dbl axe swamp drag dexxers

at least @ Pawain and @ CovenantX put effort into this thread

:*
Actually I showed you 2 instances where the 1 hand weapon does more than the 2 hand version.  I'm sure I could find more that do that.

Realistically the 1 hand should do less damage because you can equip a shield that gives you multiple stat buffs.

We see players using the easy button so they choose swords.  I have been saying swords is the easy button template for Years.

You still on your own about proving ur parry point.

Where's Kroskunk so the thread gets locked? 😂
#55
For the original topic.  I play melee bandagers not Samps.  

I see sampire weapons with no Life Leech.  That seems to say their leeching ability is good enough not to need another healing source.

My fencer has necro and spirit speak.  Next week I'll play around with him and see for myself how much LL he gets from V embrace.  Now that the new 1 hand war fork  does more damage than his 2 hand version.
#56
Skett said:
so basically we have learned that one handed weapon and shield isnt on par with a 2 handed weapon and parry needs a buff

The only thing we've learned is that it's taken the slow kids twenty years to notice that Bushido is built around two-handed weapons. Maybe next week you guys can start a thread about how crazy it is that mages all wear medable armor, or some other hot piece of news like that.
#57
Ahh more insults from another black ant following the trail 

talk about slow nice mirror you have 
#58
I really, really wish that everyone seeing a warrior with a double axe would stop assuming that warrior is a 'sampire'.  My warrior is a Samurai!  She doesn't have necromancy, I believe necromancy and chivalry in the same template should never have been possible. She's not the only warrior in game that doesn't have that abomination of skill combinations. Stop with the assumptions please?
#59
its more a generalization not an assumption of all 2 handed swamp drag templates
thats just how they started(?)

and i completely agree its an abomination should have never been allowed like so many other builds
#60

#61
One hand or two hand, shield or no shield doesn’t really matter. In the end you’re going to be playing all warriors basically the same in PVM with double strike, armor ignore, and whirlwind. Doesn’t matter if you’re using a double axe or a pool noodle.
#62
loop said:
One hand or two hand, shield or no shield doesn’t really matter. In the end you’re going to be playing all warriors basically the same in PVM with double strike, armor ignore, and whirlwind. Doesn’t matter if you’re using a double axe or a pool noodle.
My pool noodle should be able to do as much damage as a double axe or your double axe should not be able to swing as fast ever
#63
I really, really wish that everyone seeing a warrior with a double axe would stop assuming that warrior is a 'sampire'.  My warrior is a Samurai!  She doesn't have necromancy, I believe necromancy and chivalry in the same template should never have been possible. She's not the only warrior in game that doesn't have that abomination of skill combinations. Stop with the assumptions please?
I think we are saying players use 2 handed weapons because they have Bushido and they do not have a shield because they don't want to lose the defense.

I don't think we turned this into a bash Sampires thread.     Yet.
#64
Pawain said:
I really, really wish that everyone seeing a warrior with a double axe would stop assuming that warrior is a 'sampire'.  My warrior is a Samurai!  She doesn't have necromancy, I believe necromancy and chivalry in the same template should never have been possible. She's not the only warrior in game that doesn't have that abomination of skill combinations. Stop with the assumptions please?
I think we are saying players use 2 handed weapons because they have Bushido and they do not have a shield because they don't want to lose the defense.

I don't think we turned this into a bash Sampires thread.     Yet.
I am talking strictly 2 hand vs 1 hand using whirlwind imbalance  it is possible to make the hardest hitting swing as fast as every one hander no one hand weapon can match 2 hands damage that's called imbalance see
#65
Grimbeard said:
Pawain said:
I really, really wish that everyone seeing a warrior with a double axe would stop assuming that warrior is a 'sampire'.  My warrior is a Samurai!  She doesn't have necromancy, I believe necromancy and chivalry in the same template should never have been possible. She's not the only warrior in game that doesn't have that abomination of skill combinations. Stop with the assumptions please?
I think we are saying players use 2 handed weapons because they have Bushido and they do not have a shield because they don't want to lose the defense.

I don't think we turned this into a bash Sampires thread.     Yet.
I am talking strictly 2 hand vs 1 hand using whirlwind imbalance  it is possible to make the hardest hitting swing as fast as every one hander no one hand weapon can match 2 hands damage that's called imbalance see
A 2 hand weapon should do more damage than a 1 hand weapon because they can't use a shield. That IS the balance. 

But as I showed you, the fencing whip does more damage than the fencing 2 hand weapon by a lot.

That should be changed.  That is an actual imbalance.
Also the 1 hand AI weapon for swords does more damage than the 2 hander.  Also an imbalance.
#66
Grimbeard said:
loop said:
One hand or two hand, shield or no shield doesn’t really matter. In the end you’re going to be playing all warriors basically the same in PVM with double strike, armor ignore, and whirlwind. Doesn’t matter if you’re using a double axe or a pool noodle.
My pool noodle should be able to do as much damage as a double axe or your double axe should not be able to swing as fast ever
Give me 1 hour, two boxes of razor blades, and some industrial adhesive. That pool noodle will be epically more dangerous than that axe . . .
#67
Pawain said:
Grimbeard said:
Pawain said:
I really, really wish that everyone seeing a warrior with a double axe would stop assuming that warrior is a 'sampire'.  My warrior is a Samurai!  She doesn't have necromancy, I believe necromancy and chivalry in the same template should never have been possible. She's not the only warrior in game that doesn't have that abomination of skill combinations. Stop with the assumptions please?
I think we are saying players use 2 handed weapons because they have Bushido and they do not have a shield because they don't want to lose the defense.

I don't think we turned this into a bash Sampires thread.     Yet.
I am talking strictly 2 hand vs 1 hand using whirlwind imbalance  it is possible to make the hardest hitting swing as fast as every one hander no one hand weapon can match 2 hands damage that's called imbalance see
A 2 hand weapon should do more damage than a 1 hand weapon because they can't use a shield. That IS the balance. 

But as I showed you, the fencing whip does more damage than the fencing 2 hand weapon by a lot.

That should be changed.  That is an actual imbalance.
Also the 1 hand AI weapon for swords does more damage than the 2 hander.  Also an imbalance.
Again you totally ignore the point 
#68
Grimbeard said:
Pawain said:
Grimbeard said:
Pawain said:
I really, really wish that everyone seeing a warrior with a double axe would stop assuming that warrior is a 'sampire'.  My warrior is a Samurai!  She doesn't have necromancy, I believe necromancy and chivalry in the same template should never have been possible. She's not the only warrior in game that doesn't have that abomination of skill combinations. Stop with the assumptions please?
I think we are saying players use 2 handed weapons because they have Bushido and they do not have a shield because they don't want to lose the defense.

I don't think we turned this into a bash Sampires thread.     Yet.
I am talking strictly 2 hand vs 1 hand using whirlwind imbalance  it is possible to make the hardest hitting swing as fast as every one hander no one hand weapon can match 2 hands damage that's called imbalance see
A 2 hand weapon should do more damage than a 1 hand weapon because they can't use a shield. That IS the balance. 

But as I showed you, the fencing whip does more damage than the fencing 2 hand weapon by a lot.

That should be changed.  That is an actual imbalance.
Also the 1 hand AI weapon for swords does more damage than the 2 hander.  Also an imbalance.
Again you totally ignore the point 
Your "point" is just an I'll conceived opinion. Based on no fact other than you don't like players using a double axe apparently. 
#69
Unlike you killing not a race to me my pets aren't perfect and the only max I have is the drip on my outfits but the prevalence of mostly sampires using double axe have lead to the developers giving us events that depend on killing a lot and fast you are the only one who can't see the glaring imbalance 
#70
Your imbalances change from post to post.  😂
#71
Pawain said:
Your imbalances change from post to post.  😂
Your defection changes my point doesn't but I'm out of this one @Skett can finish up
#72
loop said:
 Doesn’t matter if you’re using a double axe or a pool noodle.
😂 loop

Thanks, All, for the feedback to my inquiry.
#73
Grimbeard said:
Unlike you killing not a race to me my pets aren't perfect and the only max I have is the drip on my outfits but the prevalence of mostly sampires using double axe have lead to the developers giving us events that depend on killing a lot and fast you are the only one who can't see the glaring imbalance 

If killing isn't a race to you then stop whining so much about how everyone else is faster. Either get good or accept that you aren't. You're just a self-righteous scrub mad that he sucks.
#74
Grimbeard said:
Unlike you killing not a race to me my pets aren't perfect and the only max I have is the drip on my outfits but the prevalence of mostly sampires using double axe have lead to the developers giving us events that depend on killing a lot and fast you are the only one who can't see the glaring imbalance 

If killing isn't a race to you then stop whining so much about how everyone else is faster. Either get good or accept that you aren't. You're just a self-righteous scrub mad that he sucks.
It's hot how bad you have it for me
#75
2 hand weapon will always be better then 1h in this game, because actually you can have all needed stats to do any content without the need of a shield, and bushido %block chance > parry %block chance and you can hit 210 stam breakpoint without any problem so you can use slow weapons at 1.25s so ACTUALLY, dont make any sense use a 1h weapon. 
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