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Events are pretty much for Samps and Archers

Started by dara · 2022-10-13 · 104 posts · General Discussions
#0
I get kinda bummed when I see everyone saying they are getting 8-15 drops and hours on samps and archers. I have always played a tamer and its just not viable anymore . By the time all kill comes up a swarm of samps or archers have it dead. I wish there was a way to even it out a bit for us old school tamers.
#1
I've earned 38 using a cu with my sdi tamer on cats another 50 on Origin with my disco tamer and a rc fire beetle
#2
You need to cast.  Having weaving and riding your pet around you can thunderstorm things before the Sampires can hit them.

Thunderstorm can get the things in walls and the room where mobs are stuck in planters. 
#3
McDougle said:
I've earned 38 using a cu with my sdi tamer on cats another 50 on Origin with my disco tamer and a rc fire beetle
Good disco tamer with rc beetle, as PlayerSkillFTW has recommended.
#4
dara said:
I get kinda bummed when I see everyone saying they are getting 8-15 drops and hours on samps and archers. I have always played a tamer and its just not viable anymore . By the time all kill comes up a swarm of samps or archers have it dead. I wish there was a way to even it out a bit for us old school tamers.
I entirely sympathize with you....

I also enjoyed playing a Tamer but, unfortunately, even though I tried quite hard to ask to Developers such as @Kyronix to introduce Design changes so that Tamers would not be so much disadvantaged at these ToT Events as compared to Warriors (dexers), I was told that some Events required certain Templates to do better.....

https://forum.uo.com/discussion/comment/60800/#Comment_60800



Personally, I cannot find myself in agreement with the idea that certain Templates work better, and often much better for some content such as Dexers, for example, because this greatly reduces diversity in players' gameplay....

Of course that most players will then want to play with Dexers, most always, when such a Template outdoes, as I seem to understand that you have find out and lament in your OP, Tamers, for example.....

And infact, Dexers is what we mostly see at these ToT Events....

This kills gameplay diversity, to my opinion, and it is not right since it forces players not to play those other Templates which they more enjoy to play, to favour those templates which do better...

And infact, even though reluctantly, because I much more prefer to play a Tamer, I had to  make a Dexer and play with a Dexer at these Events, instead....

I wished, instead, that the Developers actually "buffed" Tamers' gameplay at these ToT Events so as to make them being viable and perfectly competitive versus Dexers....

And the one way which the Developers could reach such a balance, could be coding drops chances to be different for different Templates.... that is, not just depending on kills' rate which dexers can kill much faster as compared to tamers, but also increased for those templates having taming skills as compared to those templates having dexers skills....

By introducing such a character's "skill factor" in determining the Artifacts drop rate, then, also other templates could be used and enjoyed by players in these ToT Events such as Rogues, Bards, Spellcasters etc. etc. because, even if their kills rate was much much less as that od Dexers, their ToT Artifacts drop rate would be increased thus, bringing them "on par" with Dexers anyways....

The result of this, would be again "diversity" of teplates at these ToT Events because players would then play with the Template which they enjoy, and not necessarily always with a Dexer because it "gets the job done better and faster".....

@Kyronix , how about introducing a diversification of the ToT Artifacts drop rate based also on what skill or skills that Template is using ?
#5
@popps why do you completely ignore my reply?? I gave two Tamer build more than capable of keeping up with sampires. Keep in mind i also do the event and earn all their rewards on my fishermen. Don't get me wrong the egg concept was good and I'd love high seas. But your assertion that samps are king is just wrong 
#6
McDougle said:
@ popps why do you completely ignore my reply?? I gave two Tamer build more than capable of keeping up with sampires. Keep in mind i also do the event and earn all their rewards on my fishermen. Don't get me wrong the egg concept was good and I'd love high seas. But your assertion that samps are king is just wrong 
While Tamers can kill creatures in ToT Dungeons, I am highly sceptical that they can achieve it, even with your build, as fast as Dexers.

Hence, as long as rate of kills will pretty much be "the" main factor in ToT Artifacts drops rate, Tamers, and other Templates even more then tamers, will always get the very much short end of the stick as compared to using Dexers...

And this, is largely demostrated by the massive presence of Dexers at these ToT Events as compared to other templates.
#7
popps said:
dara said:
I get kinda bummed when I see everyone saying they are getting 8-15 drops and hours on samps and archers. I have always played a tamer and its just not viable anymore . By the time all kill comes up a swarm of samps or archers have it dead. I wish there was a way to even it out a bit for us old school tamers.
I entirely sympathize with you....

I also enjoyed playing a Tamer but, unfortunately, even though I tried quite hard to ask to Developers such as @ Kyronix to introduce Design changes so that Tamers would not be so much disadvantaged at these ToT Events as compared to Warriors (dexers), I was told that some Events required certain Templates to do better.....

https://forum.uo.com/discussion/comment/60800/#Comment_60800



Personally, I cannot find myself in agreement with the idea that certain Templates work better, and often much better for some content such as Dexers, for example, because this greatly reduces diversity in players' gameplay....

Of course that most players will then want to play with Dexers, most always, when such a Template outdoes, as I seem to understand that you have find out and lament in your OP, Tamers, for example.....

And infact, Dexers is what we mostly see at these ToT Events....

This kills gameplay diversity, to my opinion, and it is not right since it forces players not to play those other Templates which they more enjoy to play, to favour those templates which do better...

And infact, even though reluctantly, because I much more prefer to play a Tamer, I had to  make a Dexer and play with a Dexer at these Events, instead....

I wished, instead, that the Developers actually "buffed" Tamers' gameplay at these ToT Events so as to make them being viable and perfectly competitive versus Dexers....

And the one way which the Developers could reach such a balance, could be coding drops chances to be different for different Templates.... that is, not just depending on kills' rate which dexers can kill much faster as compared to tamers, but also increased for those templates having taming skills as compared to those templates having dexers skills....

By introducing such a character's "skill factor" in determining the Artifacts drop rate, then, also other templates could be used and enjoyed by players in these ToT Events such as Rogues, Bards, Spellcasters etc. etc. because, even if their kills rate was much much less as that od Dexers, their ToT Artifacts drop rate would be increased thus, bringing them "on par" with Dexers anyways....

The result of this, would be again "diversity" of teplates at these ToT Events because players would then play with the Template which they enjoy, and not necessarily always with a Dexer because it "gets the job done better and faster".....

@ Kyronix , how about introducing a diversification of the ToT Artifacts drop rate based also on what skill or skills that Template is using ?
My bard tamer with discord and running peace masteries kills fast and I rarely ever die... Hit a quick area peace if I get in trouble..I can target and kill just as fast as anyone plus as a tamer I can wear lots of luck items since I don't worry about taking much damage.
 Yes a Mele char is quicker and it should be since your right in the battle taking damage.
#8
Content shouldn't be dumbed down so a handful of less effective templates can get an equal amount of drops.  

By all means, it's a shame there isn't a better opportunity for tamers in some of these ToT events.  Melee fighters and ranged fighters definitely have an advantage.  However, the other side of the coin is that there is content like the Shadowguard encounters, where Tamers have an advantage.  (To be clear, that's not to say sampires/archers/throwers can't do Shadowguard... but not quite with the ease that a tamer can. )   Point being... that's the give and take of UO, different templates will have different advantages/disadvantages from adventure to adventure, which was indicative of Kyronix's reply to you.   
#9
Merlin said:
Content shouldn't be dumbed down so a handful of less effective templates can get an equal amount of drops.  

By all means, it's a shame there isn't a better opportunity for tamers in some of these ToT events.  Melee fighters and ranged fighters definitely have an advantage.  However, the other side of the coin is that there is content like the Shadowguard encounters, where Tamers have an advantage.  (To be clear, that's not to say sampires/archers/throwers can't do Shadowguard... but not quite with the ease that a tamer can. )   Point being... that's the give and take of UO, different templates will have different advantages/disadvantages from adventure to adventure, which was indicative of Kyronix's reply to you.   
Content shouldn't be dumbed down so a handful of less effective templates can get an equal amount of drops.  

It would not be "dumbing it down", to my opinion but, rather, balancing it among different Templates with a different ability to kill.

Why shouldn't players be able to enjoy the ToT Events using the type of Template that they most enjoy plaing with, rather then always ending up using the template "that works" ?

By increasing the drop rate for skills with a lower ability to kill "as fast" as dexers, so as to help out players in their choice of "which" Template they may want to use for these ToT Events, I think that Ultima Online would gain, not loose, because diversity of Templates would increase and, most importantly, players would be enjoying playing with the Template which they most enjoy to play with, and not those which are most effective....

The problem with "Timed" Events like the ToT Events, is that they have a start and an end date.... contrary to permanent content like Shadowguardwhich you mentioned.

Therefore, using a Template which can maximize drop rate for a timed event like the ToT Events, is fundamental because, otherwise, players risk missing out some of the Rewards which they might be interested in.

So, balancing out ToT Artifact drops rates across different Templates with different skills becomes even moreso fundamental for timed Events like the ToT Events are where players, because the Event will end at some point, would want to try to maximize their drops rate....
#10
popps said:
Merlin said:
Content shouldn't be dumbed down so a handful of less effective templates can get an equal amount of drops.  

By all means, it's a shame there isn't a better opportunity for tamers in some of these ToT events.  Melee fighters and ranged fighters definitely have an advantage.  However, the other side of the coin is that there is content like the Shadowguard encounters, where Tamers have an advantage.  (To be clear, that's not to say sampires/archers/throwers can't do Shadowguard... but not quite with the ease that a tamer can. )   Point being... that's the give and take of UO, different templates will have different advantages/disadvantages from adventure to adventure, which was indicative of Kyronix's reply to you.   
Content shouldn't be dumbed down so a handful of less effective templates can get an equal amount of drops.  

It would not be "dumbing it down", to my opinion but, rather, balancing it among different Templates with a different ability to kill.

Why shouldn't players be able to enjoy the ToT Events using the type of Template that they most enjoy plaing with, rather then always ending up using the template "that works" ?

By increasing the drop rate for skills with a lower ability to kill "as fast" as dexers, so as to help out players in their choice of "which" Template they may want to use for these ToT Events, I think that Ultima Online would gain, not loose, because diversity of Templates would increase and, most importantly, players would be enjoying playing with the Template which they most enjoy to play with, and not those which are most effective....
So I should be able to take my Smith/Tailor/Tinker/Carpenter/Fletcher there and get drops like a Samp does.  They would have to reduce all the damage taken to go with my Skills/Suit/Weapon or I would last about 5 seconds.  Stupid.  Play what you want and accept what you get, if you want more than play the temp that gets more and stop whining for easy mode.  I like play a Tamer or a Pure Paladin and I expect to get the drops that they normally get, I do not expect UO to cater to me.  If I want better than I should make a temp that gets better.
#11
popps said:
Merlin said:
Content shouldn't be dumbed down so a handful of less effective templates can get an equal amount of drops.  

By all means, it's a shame there isn't a better opportunity for tamers in some of these ToT events.  Melee fighters and ranged fighters definitely have an advantage.  However, the other side of the coin is that there is content like the Shadowguard encounters, where Tamers have an advantage.  (To be clear, that's not to say sampires/archers/throwers can't do Shadowguard... but not quite with the ease that a tamer can. )   Point being... that's the give and take of UO, different templates will have different advantages/disadvantages from adventure to adventure, which was indicative of Kyronix's reply to you.   
Content shouldn't be dumbed down so a handful of less effective templates can get an equal amount of drops.  

It would not be "dumbing it down", to my opinion but, rather, balancing it among different Templates with a different ability to kill.

Why shouldn't players be able to enjoy the ToT Events using the type of Template that they most enjoy plaing with, rather then always ending up using the template "that works" ?

By increasing the drop rate for skills with a lower ability to kill "as fast" as dexers, so as to help out players in their choice of "which" Template they may want to use for these ToT Events, I think that Ultima Online would gain, not loose, because diversity of Templates would increase and, most importantly, players would be enjoying playing with the Template which they most enjoy to play with, and not those which are most effective....
No one is stopping you from enjoying the ToT events on whatever template you want, that’s hogwash.  Expecting every template to be equal in every encounter it’s equally hogwash.  There will always be ways to optimize skills/templates/equipment for encounters, as it should be.  You are free to play as you wish… in the game, as in life, not everyone will get the same reward.
#12
Try a different set of skills. I changed my weaver mage into a mystic mage and I am getting 5 to 6 drops an hour without any luck or potion.
#13
Also consider that the spawn has been made more difficult in the past 48 hours.   There are now trains of tougher paragons out and about around the dungeon because single players cannot necessarily defeat them all by themselves.  This is where teamwork comes into play and having multiple types of templates helps (i.e., sampire, archer, SW tamer) is crucial to success.  Lots of times the only way those trains are defeated are when a group consciously works together to defeat them.  

Additionally, while I can understand that it might be tough to be a tamer and fight mobs before Sampires/Archers can get to them on Atlantic.  I have to imagine some of the non-Atlantic shards where the dungeon is not quite as populated would lend itself to having a tamer camp out in a room and be able to have free rein on anything that spawns without a train of sampires coming through and gobbling at all up. 
#14
Merlin said:
Also consider that the spawn has been made more difficult in the past 48 hours.   There are now trains of tougher paragons out and about around the dungeon because single players cannot necessarily defeat them all by themselves.  This is where teamwork comes into play and having multiple types of templates helps (i.e., sampire, archer, SW tamer) is crucial to success.  Lots of times the only way those trains are defeated are when a group consciously works together to defeat them.  

Also, while I can understand that it might be tough to be a tamer and fight mobs before Sampires/Archers can get to them on Atlantic.  I have to imagine some of the non-Atlantic shards where the dungeon is not quite as populated would lend itself to having a tamer camp out in a room and be able to have free rein on anything that spawns without a train of sampires coming through and gobbling at all up. 
My sdi tamer can clear a room of normal spawn before a sampire gets through doorway. Also i think in people's mind any fighter on a armored swampy using ww attack is a sampire and that's not the case 
#15
McDougle said:
Merlin said:
Also consider that the spawn has been made more difficult in the past 48 hours.   There are now trains of tougher paragons out and about around the dungeon because single players cannot necessarily defeat them all by themselves.  This is where teamwork comes into play and having multiple types of templates helps (i.e., sampire, archer, SW tamer) is crucial to success.  Lots of times the only way those trains are defeated are when a group consciously works together to defeat them.  

Additionally, while I can understand that it might be tough to be a tamer and fight mobs before Sampires/Archers can get to them on Atlantic.  I have to imagine some of the non-Atlantic shards where the dungeon is not quite as populated would lend itself to having a tamer camp out in a room and be able to have free rein on anything that spawns without a train of sampires coming through and gobbling at all up. 
My sdi tamer can clear a room of normal spawn before a sampire gets through doorway. Also i think in people's mind any fighter on a armored swampy using ww attack is a sampire and that's not the case 
That's a relevant point.  Player skill can make up a significant amount of difference.  A good tamer will likely beat out a crumby sampire in terms of number of spawn killed, albeit it may take a little more work targeting, etc. 
#16
Merlin said:
McDougle said:
Merlin said:
Also consider that the spawn has been made more difficult in the past 48 hours.   There are now trains of tougher paragons out and about around the dungeon because single players cannot necessarily defeat them all by themselves.  This is where teamwork comes into play and having multiple types of templates helps (i.e., sampire, archer, SW tamer) is crucial to success.  Lots of times the only way those trains are defeated are when a group consciously works together to defeat them.  

Additionally, while I can understand that it might be tough to be a tamer and fight mobs before Sampires/Archers can get to them on Atlantic.  I have to imagine some of the non-Atlantic shards where the dungeon is not quite as populated would lend itself to having a tamer camp out in a room and be able to have free rein on anything that spawns without a train of sampires coming through and gobbling at all up. 
My sdi tamer can clear a room of normal spawn before a sampire gets through doorway. Also i think in people's mind any fighter on a armored swampy using ww attack is a sampire and that's not the case 
That's a relevant point.  Player skill can make up a significant amount of difference.  A good tamer will likely beat out a crumby sampire in terms of number of spawn killed, albeit it may take a little more work targeting, etc. 
Meteor swarm with undead slayer 200 sdi sometimes i just have my pet guard me and do all the work 
#17
popps said:
Merlin said:
Content shouldn't be dumbed down so a handful of less effective templates can get an equal amount of drops.  

By all means, it's a shame there isn't a better opportunity for tamers in some of these ToT events.  Melee fighters and ranged fighters definitely have an advantage.  However, the other side of the coin is that there is content like the Shadowguard encounters, where Tamers have an advantage.  (To be clear, that's not to say sampires/archers/throwers can't do Shadowguard... but not quite with the ease that a tamer can. )   Point being... that's the give and take of UO, different templates will have different advantages/disadvantages from adventure to adventure, which was indicative of Kyronix's reply to you.   
Content shouldn't be dumbed down so a handful of less effective templates can get an equal amount of drops.  

It would not be "dumbing it down", to my opinion but, rather, balancing it among different Templates with a different ability to kill.

Why shouldn't players be able to enjoy the ToT Events using the type of Template that they most enjoy plaing with, rather then always ending up using the template "that works" ?

By increasing the drop rate for skills with a lower ability to kill "as fast" as dexers, so as to help out players in their choice of "which" Template they may want to use for these ToT Events, I think that Ultima Online would gain, not loose, because diversity of Templates would increase and, most importantly, players would be enjoying playing with the Template which they most enjoy to play with, and not those which are most effective....
So I should be able to take my Smith/Tailor/Tinker/Carpenter/Fletcher there and get drops like a Samp does.  They would have to reduce all the damage taken to go with my Skills/Suit/Weapon or I would last about 5 seconds.  Stupid.  Play what you want and accept what you get, if you want more than play the temp that gets more and stop whining for easy mode.  I like play a Tamer or a Pure Paladin and I expect to get the drops that they normally get, I do not expect UO to cater to me.  If I want better than I should make a temp that gets better.
Perhaps not a crafter..... but certainly, other templates like Tamers, Bards, Rogues, Spellcasters who cannot even dream of getting even remotedly close to the kill rate of dexers..... those yes.....

For these templates, adjusting the ToT Artifacts drop rates to the skills being used, would make them viable for these Events on par with Dexers thus permitting players to use the type of template which they enjoy playing without being at a gross loss as far as ToT Artifacts drops go.....

 I like play a Tamer or a Pure Paladin and I expect to get the drops that they normally get, I do not expect UO to cater to me.  If I want better than I should make a temp that gets better.

Sorry, but for limited time Events that have a start and an end, as a player, and paying customer, I do expect UO to cater to templates other then Dexers making them also viable for all those players who enjoy playing with them without then losing in terms of ToT Artifacts drops that they can get, before the Event ends....
#18
popps said:
popps said:
Merlin said:
Content shouldn't be dumbed down so a handful of less effective templates can get an equal amount of drops.  

By all means, it's a shame there isn't a better opportunity for tamers in some of these ToT events.  Melee fighters and ranged fighters definitely have an advantage.  However, the other side of the coin is that there is content like the Shadowguard encounters, where Tamers have an advantage.  (To be clear, that's not to say sampires/archers/throwers can't do Shadowguard... but not quite with the ease that a tamer can. )   Point being... that's the give and take of UO, different templates will have different advantages/disadvantages from adventure to adventure, which was indicative of Kyronix's reply to you.   
Content shouldn't be dumbed down so a handful of less effective templates can get an equal amount of drops.  

It would not be "dumbing it down", to my opinion but, rather, balancing it among different Templates with a different ability to kill.

Why shouldn't players be able to enjoy the ToT Events using the type of Template that they most enjoy plaing with, rather then always ending up using the template "that works" ?

By increasing the drop rate for skills with a lower ability to kill "as fast" as dexers, so as to help out players in their choice of "which" Template they may want to use for these ToT Events, I think that Ultima Online would gain, not loose, because diversity of Templates would increase and, most importantly, players would be enjoying playing with the Template which they most enjoy to play with, and not those which are most effective....
So I should be able to take my Smith/Tailor/Tinker/Carpenter/Fletcher there and get drops like a Samp does.  They would have to reduce all the damage taken to go with my Skills/Suit/Weapon or I would last about 5 seconds.  Stupid.  Play what you want and accept what you get, if you want more than play the temp that gets more and stop whining for easy mode.  I like play a Tamer or a Pure Paladin and I expect to get the drops that they normally get, I do not expect UO to cater to me.  If I want better than I should make a temp that gets better.
Perhaps not a crafter..... but certainly, other templates like Tamers, Bards, Rogues, Spellcasters who cannot even dream of getting even remotedly close to the kill rate of dexers..... those yes.....

For these templates, adjusting the ToT Artifacts drop rates to the skills being used, would make them viable for these Events on par with Dexers thus permitting players to use the type of template which they enjoy playing without being at a gross loss as far as ToT Artifacts drops go.....
So you just ignore people telling you to use area spells like thunderstorm? You can kill all the skeles and damage everything else before a melee toon gets to them. Carry an undead book. Ride your pet. You only need your pet for paragons, which you can run by and kill everything  on a new floor.
#19
Merus said:
popps said:
Merlin said:
Content shouldn't be dumbed down so a handful of less effective templates can get an equal amount of drops.  

By all means, it's a shame there isn't a better opportunity for tamers in some of these ToT events.  Melee fighters and ranged fighters definitely have an advantage.  However, the other side of the coin is that there is content like the Shadowguard encounters, where Tamers have an advantage.  (To be clear, that's not to say sampires/archers/throwers can't do Shadowguard... but not quite with the ease that a tamer can. )   Point being... that's the give and take of UO, different templates will have different advantages/disadvantages from adventure to adventure, which was indicative of Kyronix's reply to you.   
Content shouldn't be dumbed down so a handful of less effective templates can get an equal amount of drops.  

It would not be "dumbing it down", to my opinion but, rather, balancing it among different Templates with a different ability to kill.

Why shouldn't players be able to enjoy the ToT Events using the type of Template that they most enjoy plaing with, rather then always ending up using the template "that works" ?

By increasing the drop rate for skills with a lower ability to kill "as fast" as dexers, so as to help out players in their choice of "which" Template they may want to use for these ToT Events, I think that Ultima Online would gain, not loose, because diversity of Templates would increase and, most importantly, players would be enjoying playing with the Template which they most enjoy to play with, and not those which are most effective....
No one is stopping you from enjoying the ToT events on whatever template you want, that’s hogwash.  Expecting every template to be equal in every encounter it’s equally hogwash.  There will always be ways to optimize skills/templates/equipment for encounters, as it should be.  You are free to play as you wish… in the game, as in life, not everyone will get the same reward.
Of course it does stop players from enjoying playing with the Templayes which they would enjoy playing with !

They are LIMITED time Events that have an end.

This means, that players need to maximize their drops before the Event ends otherwise, they may seriously risk missing out on items which they might want.

Did you notice how Dexers are, and by far, the most used template by players during these ToT Events ?

Perhaps, just perhaps, this might hint that most players recognize that using Dexers, given their current Design, might be the best way to secure the items that players might want, before the Event ends ?

And this, because other templates are not even remotedly close to the drops rates which Dexers can yield ?

Just perhaps ?
#20
TimSt said:
Try a different set of skills. I changed my weaver mage into a mystic mage and I am getting 5 to 6 drops an hour without any luck or potion.
If you have a Dexer, try using one.... you will enjoy twice or thrice that drop rate, if not even more...
#21
“(slayer spellbook doesn’t work for thunderstorm)”
#22
Yoshi said:
“(slayer spellbook doesn’t work for thunderstorm)”
For the mage fire spells, Thuderstorm kills the bone knights and below. It wounds the rest enough to get credit. when the Sampire cleans up.  That assumes he knows to get a 6 Focus and have high SDI.

Run into the Ram room right behind a Sampire so all the aggro goes to him and spam Thunderstorm or meteor swarm.  You can run in and fall off the ledge to get there faster.
Both of you get credit for stuff.
#23
popps said:
dara said:
I get kinda bummed when I see everyone saying they are getting 8-15 drops and hours on samps and archers. I have always played a tamer and its just not viable anymore . By the time all kill comes up a swarm of samps or archers have it dead. I wish there was a way to even it out a bit for us old school tamers.
I entirely sympathize with you....

I also enjoyed playing a Tamer but, unfortunately, even though I tried quite hard to ask to Developers such as @ Kyronix to introduce Design changes so that Tamers would not be so much disadvantaged at these ToT Events as compared to Warriors (dexers), I was told that some Events required certain Templates to do better.....

https://forum.uo.com/discussion/comment/60800/#Comment_60800



Personally, I cannot find myself in agreement with the idea that certain Templates work better, and often much better for some content such as Dexers, for example, because this greatly reduces diversity in players' gameplay....

Of course that most players will then want to play with Dexers, most always, when such a Template outdoes, as I seem to understand that you have find out and lament in your OP, Tamers, for example.....

And infact, Dexers is what we mostly see at these ToT Events....

This kills gameplay diversity, to my opinion, and it is not right since it forces players not to play those other Templates which they more enjoy to play, to favour those templates which do better...

And infact, even though reluctantly, because I much more prefer to play a Tamer, I had to  make a Dexer and play with a Dexer at these Events, instead....

I wished, instead, that the Developers actually "buffed" Tamers' gameplay at these ToT Events so as to make them being viable and perfectly competitive versus Dexers....

And the one way which the Developers could reach such a balance, could be coding drops chances to be different for different Templates.... that is, not just depending on kills' rate which dexers can kill much faster as compared to tamers, but also increased for those templates having taming skills as compared to those templates having dexers skills....

By introducing such a character's "skill factor" in determining the Artifacts drop rate, then, also other templates could be used and enjoyed by players in these ToT Events such as Rogues, Bards, Spellcasters etc. etc. because, even if their kills rate was much much less as that od Dexers, their ToT Artifacts drop rate would be increased thus, bringing them "on par" with Dexers anyways....

The result of this, would be again "diversity" of teplates at these ToT Events because players would then play with the Template which they enjoy, and not necessarily always with a Dexer because it "gets the job done better and faster".....

@ Kyronix , how about introducing a diversification of the ToT Artifacts drop rate based also on what skill or skills that Template is using ?
I dunno, my sampire is pretty crap at fishing. 7 chars per acct for a reason Popps, its not  one template fits all for a reason

stop crying and move on
you have a sampire, guessing its crap. but this event only lasts a short while

GET OVER IT ONCE AND FOR ALL

this game will not change to suit you
#24
Yoshi said:

Never mind, there is no teaching someone that says something like this:

One would imagine that then, if they had the Max Luck possible, (3,982 ?), they should get a drop (100% chance) each and every 1 creature that they kill, whether it is a slime or a Paragon Balron...
#25
popps said:
Merus said:
popps said:
Merlin said:
Content shouldn't be dumbed down so a handful of less effective templates can get an equal amount of drops.  

By all means, it's a shame there isn't a better opportunity for tamers in some of these ToT events.  Melee fighters and ranged fighters definitely have an advantage.  However, the other side of the coin is that there is content like the Shadowguard encounters, where Tamers have an advantage.  (To be clear, that's not to say sampires/archers/throwers can't do Shadowguard... but not quite with the ease that a tamer can. )   Point being... that's the give and take of UO, different templates will have different advantages/disadvantages from adventure to adventure, which was indicative of Kyronix's reply to you.   
Content shouldn't be dumbed down so a handful of less effective templates can get an equal amount of drops.  

It would not be "dumbing it down", to my opinion but, rather, balancing it among different Templates with a different ability to kill.

Why shouldn't players be able to enjoy the ToT Events using the type of Template that they most enjoy plaing with, rather then always ending up using the template "that works" ?

By increasing the drop rate for skills with a lower ability to kill "as fast" as dexers, so as to help out players in their choice of "which" Template they may want to use for these ToT Events, I think that Ultima Online would gain, not loose, because diversity of Templates would increase and, most importantly, players would be enjoying playing with the Template which they most enjoy to play with, and not those which are most effective....
No one is stopping you from enjoying the ToT events on whatever template you want, that’s hogwash.  Expecting every template to be equal in every encounter it’s equally hogwash.  There will always be ways to optimize skills/templates/equipment for encounters, as it should be.  You are free to play as you wish… in the game, as in life, not everyone will get the same reward.
Of course it does stop players from enjoying playing with the Templayes which they would enjoy playing with !

They are LIMITED time Events that have an end.

This means, that players need to maximize their drops before the Event ends otherwise, they may seriously risk missing out on items which they might want.

Did you notice how Dexers are, and by far, the most used template by players during these ToT Events ?

Perhaps, just perhaps, this might hint that most players recognize that using Dexers, given their current Design, might be the best way to secure the items that players might want, before the Event ends ?

And this, because other templates are not even remotedly close to the drops rates which Dexers can yield ?

Just perhaps ?
No, players don’t NEED to maximize their drops, that is a CHOICE… just like template is a CHOICE.
#26
popps said:
TimSt said:
Try a different set of skills. I changed my weaver mage into a mystic mage and I am getting 5 to 6 drops an hour without any luck or potion.
If you have a Dexer, try using one.... you will enjoy twice or thrice that drop rate, if not even more...
How about you try and report your findings if you think dexers so powerful... Try for a hour but I think your gameplay is all kill and invis and run from paragons 
#27
who cares really? the rewards absolutely suck for this event....

#28
My necro mage with spellweaving gets about four to six drops an hour.  With poison elemental, fire elemental, undead and snake slayers he can handle most anything in there except the para rams and executioners.  They have just too many hit points.  If he has room to run he can handle the other paras.  He does quite well working with other players on the big stuff.  What is frustrating though is when it gets really busy the auto targeting just fails.  It does not target anything nearby or even on the same floor sometimes.  There are not any mobiles I can actually target.  They are all jumbled up and moving.  So I use the cursor to target things which sometimes takes forever.  If the auto targeting worked I could kill a lot more.  Know the macro is ok.  It works perfectly if it’s just me and four or five targets.  When the going gets hot, it just disappears sometimes targeting stuff 4 or 5 hundred squares away if it targets anything at all.  I use EC.
#29
Arnold7 said:
My necro mage with spellweaving gets about four to six drops an hour.  With poison elemental, fire elemental, undead and snake slayers he can handle most anything in there except the para rams.  They have just too many hit points.  If he has room to run he can handle the other paras.  He does quite well working with other players on the big stuff.  What is frustrating though is when it gets really busy the auto targeting just fails.  It does not target anything nearby or even on the same floor sometimes.  There are not any mobiles I can actually target.  They are all jumbled up and moving.  So I use the cursor to target things which sometimes takes forever.  If the auto targeting worked I could kill a lot more.  Know the macro is ok.  It works perfectly if it’s just me and four or five targets.  When the going gets hot, it just disappears sometimes targeting stuff 4 or 5 hundred squares away if it targets anything at all.
With Chain lightning and meteor swarm you can target the ground near a target and it casts.

Use Thunderstorm it needs no target and goes thru walls.
#30
@popps has got to be the only person that I know of that would want a ditch digger performing brain surgery because you know everything has to be balanced.  GOD give me strength.
#31
@ popps has got to be the only person that I know of that would want a ditch digger performing brain surgery because you know everything has to be balanced.  GOD give me strength.
I think you miss understand @popps … He doesn’t want the ditch digger performing brain surgery, he just thinks the ditch digger should be paid (rewarded) the same for digging ditches as the brain surgeon doing surgery.  😂
#32
It's easy to make fun of popps but in theory every class should be able to participate..
#33
McDougle said:
It's easy to make fun of popps but in theory every class should be able to participate..
Any class that can kill stuff, can kill stuff and get drops.

I don't expect to cook poison pies and drop them in the dungeon to get drops.


#34
Replying to popps for 25 months that TOT is a dungeon-based event designed for Warriors and Mages... and a gentle reminder there is no Kitchen in the dungeon...  😂
#35
 😂 
#36
Remember the soul binding that included more 
#37
McDougle said:
Remember the soul binding that included more 
We did very well with The Fellowship and Khaldun on LS, players donated sand and Cadellite resources and we made the items needed and gave them to everyone. 

But for both, the end result was killing stuff to get the rewards.
#38
Pawain said:
McDougle said:
It's easy to make fun of popps but in theory every class should be able to participate..
Any class that can kill stuff, can kill stuff and get drops.

I don't expect to cook poison pies and drop them in the dungeon to get drops.


With the exception of a Rogue, which could still, very well be made by the Developers, with due Design, a viable Template for the ToT Events getting drops from hidden chests and steals from Monsters, a Tamer, a Bard, Spellcasters, still would get drops from kills.....

The sole problem is the drops' rate for different Templates since, as we well know, not all Templates can kill with the same speed as Dexers and, if the Design of the Mechanics gives such a weight on kills and how fast they can be delivered in order to get drops, of course that any and all Templates other then Dexers, fighting Templates, mind you, are still at a gross disadvantage and most players, inevitably, end up preferring Dexers for these Events...

And what do we get ?

Monotony of players pretty much all using the same Template that "works" and not necessarily the Template which they enjoy playing with....

To my opinion, this is an imbalance and a shortcoming in the Design of the ToT Events mechanics which "could" be rectified thus bringing back diversity in Templates being used by players, if the Developers wanted to....

How ?

Providing different chances to get ToT Artifact drops depending on the skills being used.... skills with a lower killing speed would get their chances at a drop raised, Dexers' skills that can kill faster, would get their chances at a drop lowered and this, balanced out until the 2 ends meet and moreless, all different types of Templates can enjoy the same drop rate, moreless, in the same time window....

By the way, also crafters, Tinkers with Golems, could participate as fighters at these Events... of course, adjustments should be needed to the Design of the related mechanics in order to make them a truly viable Template to participate.... their Golems should be effective, truly healable also from a distance and, of course, the drop rate should take into account the difference in the time of killing spawn that using a Golem could have as compared to using a scrolled up pet or other ways of fighting.....
#39
Popps

NO-ONE cares what you think, it isn't going to change YOU ADAPT
#40
Do you ever have fun playing this game @popps

all you do is troll, moan and write novels nobody reads

you do not speak for others and you are NOT a player rep, so why do you ceaselessly try to change the game when only YOU struggle with events, and well, just about everything 

so why don't you try to enjoy the game instead of trying to find things to pick on.

you ever played space invaders? might be more your level
#41
McDougle said:
Remember the soul binding that included more 
Those events are different, they are not TOT.

If I recall correctly, TOT (named after Treasure of Tokuno) is a new system designed to allow the Dev to quickly setup dungeon crawl events. Instead of backend coding they probably have a control panel for quick setup.

This is so that they can focus on NLS instead of getting bogged down by each event setup.

So whatever u want out of the usual, exciting and popular hack and slash probably isn't coded in TOT backend. Just my guess.

#42
Can I get as many drops per hour as better players like Merus and Merlin?  No
Can I get enough drops before the end of the event to equip all my characters and help friends equip their's? Yes
Am I having fun in the event? Heck yes!
So, am I going to get bent out of shape because someone is a better player, or has a more suitable template than I?  Not a chance. I don't care if someone is getting more drops than me. Why do you?  
#43
popps said:
Pawain said:
McDougle said:
It's easy to make fun of popps but in theory every class should be able to participate..
Any class that can kill stuff, can kill stuff and get drops.

I don't expect to cook poison pies and drop them in the dungeon to get drops.


With the exception of a Rogue, which could still, very well be made by the Developers, with due Design, a viable Template for the ToT Events getting drops from hidden chests and steals from Monsters, a Tamer, a Bard, Spellcasters, still would get drops from kills.....

The sole problem is the drops' rate for different Templates since, as we well know, not all Templates can kill with the same speed as Dexers and, if the Design of the Mechanics gives such a weight on kills and how fast they can be delivered in order to get drops, of course that any and all Templates other then Dexers, fighting Templates, mind you, are still at a gross disadvantage and most players, inevitably, end up preferring Dexers for these Events...

And what do we get ?

Monotony of players pretty much all using the same Template that "works" and not necessarily the Template which they enjoy playing with....

To my opinion, this is an imbalance and a shortcoming in the Design of the ToT Events mechanics which "could" be rectified thus bringing back diversity in Templates being used by players, if the Developers wanted to....

How ?

Providing different chances to get ToT Artifact drops depending on the skills being used.... skills with a lower killing speed would get their chances at a drop raised, Dexers' skills that can kill faster, would get their chances at a drop lowered and this, balanced out until the 2 ends meet and moreless, all different types of Templates can enjoy the same drop rate, moreless, in the same time window....

By the way, also crafters, Tinkers with Golems, could participate as fighters at these Events... of course, adjustments should be needed to the Design of the related mechanics in order to make them a truly viable Template to participate.... their Golems should be effective, truly healable also from a distance and, of course, the drop rate should take into account the difference in the time of killing spawn that using a Golem could have as compared to using a scrolled up pet or other ways of fighting.....
Again this is false I'm getting drops with my t-hunter with my mystic bard my fisher tamer and my weaver mystic mage they will all earn their own rewards 
#44
Can I get as many drops per hour as better players like Merus and Merlin?  No
Can I get enough drops before the end of the event to equip all my characters and help friends equip their's? Yes
Am I having fun in the event? Heck yes!
So, am I going to get bent out of shape because someone is a better player, or has a more suitable template than I?  Not a chance. I don't care if someone is getting more drops than me. Why do you?  
This is exactly my perspective on the event. Well said. 
#45
I dont really mind how these events are set up but I do think it would be cool to have it like the Khaldun event where you had to create cadellite infused weapons to fight. Brought crafters into the event and everyone’s weapons were kind of special. Would be cool if they did this kind of thing again. 
#46
I'm guessing they don't have time to add the extra requirements because they would have to spend time making up the items, testing to see if they work, etc.
Since they should be working on NL.

I have feeling Kyronix would prefer making us jump through hoops before we get to fight.
#47
Pawain, thanks for the advice on using the meteor swarm or chain lighting on the steps.  That doubled my drop rate or close to it.  Cast meteor swarm at the top then ride down and cast it.  That really resolves the targeting problem I have.  Get good damage every time.  Using these spells a lot more now on other groups too.  Had been using the other area damage spells but I can precast these two and target them.  That makes them much more useful 
#48
Can I get as many drops per hour as better players like Merus and Merlin?  No
Can I get enough drops before the end of the event to equip all my characters and help friends equip their's? Yes
Am I having fun in the event? Heck yes!
So, am I going to get bent out of shape because someone is a better player, or has a more suitable template than I?  Not a chance. I don't care if someone is getting more drops than me. Why do you?  
May I remind what the OP said ?

@dara said....

I get kinda bummed when I see everyone saying they are getting 8-15 drops and hours on samps and archers. I have always played a tamer and its just not viable anymore . By the time all kill comes up a swarm of samps or archers have it dead. I wish there was a way to even it out a bit for us old school tamers.

Since I feel likewise, because the template that I enjoy playing is a Tamer, not a Sampire, and I wished I could also be able to play, in a viable way (with a good drop rate for ToT Artifacts not much lower as that of Dexers), a Rogue and a Bard, perhaps a Spellcaster, without losing on drops rate so much that, in a limited time ToT Event with limited time to log in, I could risk ending up with no sufficient drops to get the Rewards I might want, I posted my opinion, wishing that, at some point, changes might come to make, for these Events, templates other then Dexers more viable for players without losing so much in TOT Artifacts drops rates with these other templates.
#49
popps said:
Can I get as many drops per hour as better players like Merus and Merlin?  No
Can I get enough drops before the end of the event to equip all my characters and help friends equip their's? Yes
Am I having fun in the event? Heck yes!
So, am I going to get bent out of shape because someone is a better player, or has a more suitable template than I?  Not a chance. I don't care if someone is getting more drops than me. Why do you?  
May I remind what the OP said ?

@ dara said....

I get kinda bummed when I see everyone saying they are getting 8-15 drops and hours on samps and archers. I have always played a tamer and its just not viable anymore . By the time all kill comes up a swarm of samps or archers have it dead. I wish there was a way to even it out a bit for us old school tamers.

Since I feel likewise, because the template that I enjoy playing is a Tamer, not a Sampire, and I wished I could also be able to play, in a viable way (with a good drop rate for ToT Artifacts not much lower as that of Dexers), a Rogue and a Bard, perhaps a Spellcaster, without losing on drops rate so much that, in a limited time ToT Event with limited time to log in, I could risk ending up with no sufficient drops to get the Rewards I might want, I posted my opinion, wishing that, at some point, changes might come to make, for these Events, templates other then Dexers more viable for players without losing so much in TOT Artifacts drops rates with these other templates.
your inability to play the game is no reason to change the game for you. I know tamers who do well

stop being jealous of others and enjoy the game

simple fact ,Samps kill loads, tamers kill less, tamers get less

what part of this simple math do you not understand?

you think tamers should get a better chance of a drop because they kill less?

Sort it out Popps, and stop arguing just for the sake of it.

pathetic
#50
popps said:
McDougle said:
@ popps why do you completely ignore my reply?? I gave two Tamer build more than capable of keeping up with sampires. Keep in mind i also do the event and earn all their rewards on my fishermen. Don't get me wrong the egg concept was good and I'd love high seas. But your assertion that samps are king is just wrong 
While Tamers can kill creatures in ToT Dungeons, I am highly sceptical that they can achieve it, even with your build, as fast as Dexers.

Hence, as long as rate of kills will pretty much be "the" main factor in ToT Artifacts drops rate, Tamers, and other Templates even more then tamers, will always get the very much short end of the stick as compared to using Dexers...

And this, is largely demostrated by the massive presence of Dexers at these ToT Events as compared to other templates.

If it's not a Paragon, my tamer's pets hit harder than sampires.  Does that mean they're faster?  No.  Depending on the Paragon (Ossein Ram, Poison Ele, Lich), I spam Flamestrike on them.  Or bring in my Sampire because I can do more to Paragons than my pets.

Is it efficient?  No.  But I don't care enough to bring a sampire in for the entire thing.  And it allows me to get monsters off my back since I can just cast Invis.
#51
I play a caster and no way he can compete with an archer as far as speed goes.  Archers can shoot a lot faster than I can cast.  Tamer’s pets usually can kill stuff before I can cast a spell as well.  But i team up with both to kill the big stuff and mobs.  And, can usually find enough pockets of the stuff I can kill on my own to be competitive.  Like I said I team up with both for the big stuff and mobs, but don’t attempt to compete with either for the rest.   I just wander off finding stuff I can kill.
#52
I just pulled 9 drops in about an hour on my Tamer using my Triton. I was carrying slayer books and casting. it can be done, you just have to play the game. 
#53
Arnold7 said:
Pawain, thanks for the advice on using the meteor swarm or chain lighting on the steps.  That doubled my drop rate or close to it.  Cast meteor swarm at the top then ride down and cast it.  That really resolves the targeting problem I have.  Get good damage every time.  Using these spells a lot more now on other groups too.  Had been using the other area damage spells but I can precast these two and target them.  That makes them much more useful 
And @popps is still writing novels about how he can't use a tamer.

A few more tips since I have a willing audience. 

Always keep moving. You just run a pattern until others get there before you.

You can pre cast and use the open door macro. You have to be facing the door. The macro does not affect your spells. Can peek in cast and go back and close the door. Thunderstorm the mobs standing at the door that can't get to you.

The 2nd floor has a lot of opportunities for you.  You can be in the room before the bridge and thunderstorm thru the walls of those two other rooms.

On the bridge side. You can go to the door by the bridge T and thunderstorm the mobs inside. Then go in and kill the rest. Go in to the left stand by the wall and thunderstorm the stuff in the bone mage room.  Then go out and kill the things on the way to the bone mage room and head towards the tele hall.  Put any high HP paras in one of the rooms so you can keep moving.  Kill the stuff in the hall heading to the teleporter.  Kill the stuff in the teleporter room..

Go to 3rd floor.  Head towards the liches on the way to level four, kill them.  Go back and go down the hallway in front of the hallway that you entered on.  Go down it and kill everything.  Go to the room at the end where mobs are spawning in the planters.  Area spell those to kill them.
Go back to the liches and kill the new ones.  Then go back and go down the other hallway and kill everything. Go back to the liches.  Put the annoying paragons in the big room in the middle.

Now head to level 4.  Kill everything on the way.  The end room has lots of stuff.

Level 4 is small, do what you are comfortable with.

Use fire on the Liches. Figure out what is best for your SDI. Do you need to use flamestrike or will 2 quick fireballs kill them.  Same with all the other undeads.  Determine what spell will kill them the fastest.

I see Cossack posted while I was writing, he uses a melee/caster with a Nightmare for the pet.
He probably gets more drops per hour than I do on my Warrior.  He is very skilled and focused on killing.
#54
drcossack said:
popps said:
McDougle said:
@ popps why do you completely ignore my reply?? I gave two Tamer build more than capable of keeping up with sampires. Keep in mind i also do the event and earn all their rewards on my fishermen. Don't get me wrong the egg concept was good and I'd love high seas. But your assertion that samps are king is just wrong 
While Tamers can kill creatures in ToT Dungeons, I am highly sceptical that they can achieve it, even with your build, as fast as Dexers.

Hence, as long as rate of kills will pretty much be "the" main factor in ToT Artifacts drops rate, Tamers, and other Templates even more then tamers, will always get the very much short end of the stick as compared to using Dexers...

And this, is largely demostrated by the massive presence of Dexers at these ToT Events as compared to other templates.

If it's not a Paragon, my tamer's pets hit harder than sampires.  Does that mean they're faster?  No.  Depending on the Paragon (Ossein Ram, Poison Ele, Lich), I spam Flamestrike on them.  Or bring in my Sampire because I can do more to Paragons than my pets.

Is it efficient?  No.  But I don't care enough to bring a sampire in for the entire thing.  And it allows me to get monsters off my back since I can just cast Invis.
My sdi tamer on cats popps name a time I'll show you how she can out do a sampire 
#55
A guy on LS that is a stubborn old time mage, Rides a Polar bear and plays casually said he has got 160 drops so far. He uses mage spells and EVs.  He has done this in every dungeon and all content in UO. @popps ; You have to play to get drops.
#56
Tim on Pacific does it as a mage wearing either a sorcerer suit or journeyman suit i forget which 
#57
Should I take my crafter in there with EV scrolls and see what i can get? 
#58
Should I take my crafter in there with EV scrolls and see what i can get? 
Um blade spirits for the win
#59
McDougle said:
Should I take my crafter in there with EV scrolls and see what i can get? 
Um blade spirits for the win
EV working fine, 3 drops already  😂

#60
I went in Deceit on my Crafter with 50 EV scrolls and the skills shown. by the time I had ruin through the Scrolls I had six drops. I only died twice and by the time i was done I had a groove going. I imagine I could have whatever I wanted from this event using just my crafter by the time this is over. 


#61
 😂 
#62
So a Rogue with EV scrolls can get drops in Deceit.  I guess what @popps is missing is going to the dungeon and playing.  Or use his rogue and get the Titan Statues from Khaldun and selling those for drops.

Come to LS with your rogue and Ill buy the Statues for 200M each paying on your shard.  Our drops are selling for 2M per, so that is 100 points.  I have the Stratos one already, so need the other 3.
#63
Not gonna lie being a pally/macer is almost criminally powerful 
#64
Uo has no class, or can we say we have 7 class in one? stealing, magery, sword, cooking, camping, mining, and taming - what class is this? Just not effective. 
#65
Seth said:
Uo has no class, or can we say we have 7 class in one? stealing, magery, sword, cooking, camping, mining, and taming - what class is this? Just not effective. 
I almost feel challenged to make this exact character because it could earn 50 drops..
#66
any class can do this can we just lock this so we don't resort to insulting pops further?

any 
#67
I think tamer has a better advantage as it can wear a full luck suit and spam area spells over the wall and around corners. Warriors can't wear full luck suit and need to fight hand-to-hand combat.

Its over powered.
#68
McDougle said:
any class can do this can we just lock this so we don't resort to insulting pops further?

any 
I think it might be good idea to add stealing skill (just one rogue skill) to one of the 6 skills and let us random steal from the monsters while we hack and slash.

Its like a lottery, so maybe out of 10 tries we get one drop from stealing  😂
#69
Events are pretty much for BOTTED samps and archers

There, fixed it for ya.

#makedropsaccountbound
#70
I've gotten 0 drops, because my participation % is 0...and I'm ok with that..
#71
McDougle said:
Not gonna lie being a pally/macer is almost criminally powerful 

Told you guys. Been using my Macer/Paladin since Treasures of the Undead Lords (Oct 2020) for farming these events. Would see Swords Sampires running and screaming from the Paragons, as i'd take on a Para Ram and Para LL at the same time, or Para WW and Para OL (Tears of the Ice Dragon) at the same time. Stagger is very powerful for reducing the opponent's damage output which lets Bandy healing keep up, especially when combined with a Hit Fatigue Wep.
#72
Can I get as many drops per hour as better players like Merus and Merlin?  No
Can I get enough drops before the end of the event to equip all my characters and help friends equip their's? Yes
Am I having fun in the event? Heck yes!
So, am I going to get bent out of shape because someone is a better player, or has a more suitable template than I?  Not a chance. I don't care if someone is getting more drops than me. Why do you?  
Its not just about the drops, but the pathetic spawn rate when few players are around on Low Pop shards. Spawn rate affects fun from both the (fighting) activitiy and reward.

Honestly @Kyronix ;
Shard bound and Spawn rate based on players are disastrous for small, low pop shard.

Champ Spawn, Shadowguard etc offers more fighting satisfaction and blood shed with good drops too even though they are rather Stale at this point.

I still don't understand the logic of why shard bound would help low pop shard. Without it, I would rather go to a Hi Pop shard to farm and bring back to my Low Pop Shard.

@ Shard Bound Supporters - this is a crap design for Low Pop Shard. How about removing this so that We can now Farm on Hi PoP and Bring Back To Low Pop instead. Its so hard to get them on Low pop and you are afraid players farm on low and bring to high pop shard to sell?
#73
Pawain said:
So a Rogue with EV scrolls can get drops in Deceit.  I guess what @ popps is missing is going to the dungeon and playing.  Or use his rogue and get the Titan Statues from Khaldun and selling those for drops.

Come to LS with your rogue and Ill buy the Statues for 200M each paying on your shard.  Our drops are selling for 2M per, so that is 100 points.  I have the Stratos one already, so need the other 3.
The gameplay of a Rogue, to my viewing, is not casting Energy Vortexes a go-go but, instead, locating hidden chests, opening their locks, removing their traps, looting them or, stealing from monsters....

Same with a Bard, sure, they can cast spells....but their gameplay, as I see it, is not casting spells but, using Provocation, Peacemaking and Discordance....

When I talk about wanting to see as added Design that was to promote more types of Templates being usable in the ToT Events, I am talking about these templates being used according to "their" specific set of skills, not using "side" skills.....
#74
popps said:
Pawain said:
So a Rogue with EV scrolls can get drops in Deceit.  I guess what @ popps is missing is going to the dungeon and playing.  Or use his rogue and get the Titan Statues from Khaldun and selling those for drops.

Come to LS with your rogue and Ill buy the Statues for 200M each paying on your shard.  Our drops are selling for 2M per, so that is 100 points.  I have the Stratos one already, so need the other 3.
The gameplay of a Rogue, to my viewing, is not casting Energy Vortexes a go-go but, instead, locating hidden chests, opening their locks, removing their traps, looting them or, stealing from monsters....

Same with a Bard, sure, they can cast spells....but their gameplay, as I see it, is not casting spells but, using Provocation, Peacemaking and Discordance....

When I talk about wanting to see as added Design that was to promote more types of Templates being usable in the ToT Events, I am talking about these templates being used according to "their" specific set of skills, not using "side" skills.....
Why do you keep going on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on about rogues

YOU CANT USE THEM WITH PARAGONS IN DUNGEONS

You will NOT get the drops rates required in these types of events

Surely you can park the rogue for a few weeks.

I bet you dont even use the rogue during event downtimes do you?

No, of course you dont  you are on here writing novels
#75
Seth said:
I think tamer has a better advantage as it can wear a full luck suit and spam area spells over the wall and around corners. Warriors can't wear full luck suit and need to fight hand-to-hand combat.

Its over powered.
If so, then how come that a Dexer is the most yielding ToT Artifacts drops of all possible templates and, this, also by far ?

Clearly, at least to my impression, itis because the underlying code was Designed to assign to number of kills and to change of location the highest weight in regards to the rate of getting drops.

A Design choice which, consequentially, has awarded to Dexers the high ToT Artifacts drops rate that can enjoy as compared to other Templates.

If the Designers had chosen "other" factors to weight in to determine the drop rate, things might have gone differently and, perhaps, "other" Templates would have been more succesfull in terms of the ToT Artifacts' drops rate or, at least, get close or equal to Dexers in terms of how many drops per hour that they can get.

This is the argument that I am trying to raise, the choice of what factors and with what weight the Developers seem to have chosen so far to determine the rate or drops for templates.

Changing this, hopefully, could lead to more templates being played by players and no longer seeing the monotony of Dexers being "THE" template to use if a player wants to be efficient and maximize on drops rate...... perhaps, because they have limited time to participate to the event and, therefore, they need to maximize their drops' rate for the short time that they can log in....

Oddily enough, seeing the many Dexers being used by players in the Deceit Dungeon, it looks to me as if most players pick Dexers, rather then other templates....

How odd.... shouldn't this perhaps hint that something in the Design of how ToT Artifacts' drops are awarded might be skewed and imbalanced and needs a serious adjustment to increase the diversification of the types of templates being used to add variety to players' gameplay ?
#76
Seth said:
Can I get as many drops per hour as better players like Merus and Merlin?  No
Can I get enough drops before the end of the event to equip all my characters and help friends equip their's? Yes
Am I having fun in the event? Heck yes!
So, am I going to get bent out of shape because someone is a better player, or has a more suitable template than I?  Not a chance. I don't care if someone is getting more drops than me. Why do you?  
Its not just about the drops, but the pathetic spawn rate when few players are around on Low Pop shards. Spawn rate affects fun from both the (fighting) activitiy and reward.

Honestly @ Kyronix 
Shard bound and Spawn rate based on players are disastrous for small, low pop shard.

Champ Spawn, Shadowguard etc offers more fighting satisfaction and blood shed with good drops too even though they are rather Stale at this point.

I still don't understand the logic of why shard bound would help low pop shard. Without it, I would rather go to a Hi Pop shard to farm and bring back to my Low Pop Shard.

@ Shard Bound Supporters - this is a crap design for Low Pop Shard. How about removing this so that We can now Farm on Hi PoP and Bring Back To Low Pop instead. Its so hard to get them on Low pop and you are afraid players farm on low and bring to high pop shard to sell?
Shard Bound is a blessing come true for low population Shards because it gets those items generated on those Shards stay on those shards and this, combined with Commission Vendors which do not charge per day but only at the time of the sale, ensures that those items move around the economy of those Shards and can always be found on those Shards sitting on those Commission Vendors until someone who needs them searches for them on Vendor Search.

Not making them Shard Bound would only get them to be transferred to Atlantic, likely, and be nowhere to be found on that low population Shard.

Personally, I am totally sold for Shard Bound items, so much, that I even proposed to the Developers to introduce a mechanics for players to actually be able to "tag" items as Shard Bound if they wished so so as to further be able to help the economies of their Shards by restricting items that they possess to "stay" on their Shard....
#77
POPPS.  they wont change the game to suit YOU

why is this so hard for you to understand?????

IT ISN'T GOING TO HAPPEN, park the stupid rogue until event is over
#78
popps said:
Seth said:
Can I get as many drops per hour as better players like Merus and Merlin?  No
Can I get enough drops before the end of the event to equip all my characters and help friends equip their's? Yes
Am I having fun in the event? Heck yes!
So, am I going to get bent out of shape because someone is a better player, or has a more suitable template than I?  Not a chance. I don't care if someone is getting more drops than me. Why do you?  
Its not just about the drops, but the pathetic spawn rate when few players are around on Low Pop shards. Spawn rate affects fun from both the (fighting) activitiy and reward.

Honestly @ Kyronix 
Shard bound and Spawn rate based on players are disastrous for small, low pop shard.

Champ Spawn, Shadowguard etc offers more fighting satisfaction and blood shed with good drops too even though they are rather Stale at this point.

I still don't understand the logic of why shard bound would help low pop shard. Without it, I would rather go to a Hi Pop shard to farm and bring back to my Low Pop Shard.

@ Shard Bound Supporters - this is a crap design for Low Pop Shard. How about removing this so that We can now Farm on Hi PoP and Bring Back To Low Pop instead. Its so hard to get them on Low pop and you are afraid players farm on low and bring to high pop shard to sell?
Shard Bound is a blessing come true for low population Shards because it gets those items generated on those Shards stay on those shards and this, combined with Commission Vendors which do not charge per day but only at the time of the sale, ensures that those items move around the economy of those Shards and can always be found on those Shards sitting on those Commission Vendors until someone who needs them searches for them on Vendor Search.

Not making them Shard Bound would only get them to be transferred to Atlantic, likely, and be nowhere to be found on that low population Shard.

Personally, I am totally sold for Shard Bound items, so much, that I even proposed to the Developers to introduce a mechanics for players to actually be able to "tag" items as Shard Bound if they wished so so as to further be able to help the economies of their Shards by restricting items that they possess to "stay" on their Shard....
Its faster to farm rewards in high pop shard as they drop faster due to more players and spawns. So now we should farm at Atlantic and then bring back own shard.

Btw, many players that buy in Atlantic also do that to ship back to own shard because they don't have enough of them. It's not for Atlantic players who already has the mass of goods to buy from.

Shard bound is destroying low pop shard.
#79
popps said:
Seth said:
I think tamer has a better advantage as it can wear a full luck suit and spam area spells over the wall and around corners. Warriors can't wear full luck suit and need to fight hand-to-hand combat.

Its over powered.
If so, then how come that a Dexer is the most yielding ToT Artifacts drops of all possible templates and, this, also by far ?

Clearly, at least to my impression, itis because the underlying code was Designed to assign to number of kills and to change of location the highest weight in regards to the rate of getting drops.

A Design choice which, consequentially, has awarded to Dexers the high ToT Artifacts drops rate that can enjoy as compared to other Templates.

If the Designers had chosen "other" factors to weight in to determine the drop rate, things might have gone differently and, perhaps, "other" Templates would have been more succesfull in terms of the ToT Artifacts' drops rate or, at least, get close or equal to Dexers in terms of how many drops per hour that they can get.

This is the argument that I am trying to raise, the choice of what factors and with what weight the Developers seem to have chosen so far to determine the rate or drops for templates.

Changing this, hopefully, could lead to more templates being played by players and no longer seeing the monotony of Dexers being "THE" template to use if a player wants to be efficient and maximize on drops rate...... perhaps, because they have limited time to participate to the event and, therefore, they need to maximize their drops' rate for the short time that they can log in....

Oddily enough, seeing the many Dexers being used by players in the Deceit Dungeon, it looks to me as if most players pick Dexers, rather then other templates....

How odd.... shouldn't this perhaps hint that something in the Design of how ToT Artifacts' drops are awarded might be skewed and imbalanced and needs a serious adjustment to increase the diversification of the types of templates being used to add variety to players' gameplay ?
@popps I don't read 100% of your post anymore, as you are too stubborn to read others replies at the beginning of this thread and the past TOT threads. There are other options. If you really dislike Dexer so much, can try Aoe tamer mages. I ever used just a tamer sw mage with Cu to farm at Atlantic during the first deceit tot - thunderstorm. Should read what others like Pawain and McDougal wrote, I also tried others suggestion at times.
#80
Seth said:
popps said:
Seth said:
I think tamer has a better advantage as it can wear a full luck suit and spam area spells over the wall and around corners. Warriors can't wear full luck suit and need to fight hand-to-hand combat.

Its over powered.
If so, then how come that a Dexer is the most yielding ToT Artifacts drops of all possible templates and, this, also by far ?

Clearly, at least to my impression, itis because the underlying code was Designed to assign to number of kills and to change of location the highest weight in regards to the rate of getting drops.

A Design choice which, consequentially, has awarded to Dexers the high ToT Artifacts drops rate that can enjoy as compared to other Templates.

If the Designers had chosen "other" factors to weight in to determine the drop rate, things might have gone differently and, perhaps, "other" Templates would have been more succesfull in terms of the ToT Artifacts' drops rate or, at least, get close or equal to Dexers in terms of how many drops per hour that they can get.

This is the argument that I am trying to raise, the choice of what factors and with what weight the Developers seem to have chosen so far to determine the rate or drops for templates.

Changing this, hopefully, could lead to more templates being played by players and no longer seeing the monotony of Dexers being "THE" template to use if a player wants to be efficient and maximize on drops rate...... perhaps, because they have limited time to participate to the event and, therefore, they need to maximize their drops' rate for the short time that they can log in....

Oddily enough, seeing the many Dexers being used by players in the Deceit Dungeon, it looks to me as if most players pick Dexers, rather then other templates....

How odd.... shouldn't this perhaps hint that something in the Design of how ToT Artifacts' drops are awarded might be skewed and imbalanced and needs a serious adjustment to increase the diversification of the types of templates being used to add variety to players' gameplay ?
@ popps I don't read 100% of your post anymore, as you are too stubborn to read others replies at the beginning of this thread and the past TOT threads. 
No need to read them again, they're the same ones repeated Ad Nauseam. 
#81
Each account has 6-7 character slots. Is the OP making 6-7 Tamers and never making an Archer or a thrower or melee fighter?

#82
Current situation.
All Trammel. All Dexxers.
Going to get boring.

Would be nice to see some mages.
I agree with Dara, and maybe even Popps in this sense.
Some of the other expected PvM templates, should in fact be able to PvM, not suggesting the stupid classes like Cooks, Tailors etc, but a Tamer, or a Mage should be able to PvM equally to a Sampire.

On the positive side, the event itself is fun, and the rewards are amazing, love the gloves, which ironically are possibly the best mage gloves ever, it would be nice to give mages some content now. 🙂
#83
popps said:
Pawain said:
So a Rogue with EV scrolls can get drops in Deceit.  I guess what @ popps is missing is going to the dungeon and playing.  Or use his rogue and get the Titan Statues from Khaldun and selling those for drops.

Come to LS with your rogue and Ill buy the Statues for 200M each paying on your shard.  Our drops are selling for 2M per, so that is 100 points.  I have the Stratos one already, so need the other 3.
The gameplay of a Rogue, to my viewing, is not casting Energy Vortexes a go-go but, instead, locating hidden chests, opening their locks, removing their traps, looting them or, stealing from monsters....

Same with a Bard, sure, they can cast spells....but their gameplay, as I see it, is not casting spells but, using Provocation, Peacemaking and Discordance....

When I talk about wanting to see as added Design that was to promote more types of Templates being usable in the ToT Events, I am talking about these templates being used according to "their" specific set of skills, not using "side" skills.....
Why do you keep going on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on about rogues

YOU CANT USE THEM WITH PARAGONS IN DUNGEONS

You will NOT get the drops rates required in these types of events

Surely you can park the rogue for a few weeks.

I bet you dont even use the rogue during event downtimes do you?

No, of course you dont  you are on here writing novels
Hi Jack,

I'm going to respond for Popps here.

I have a pvm rogue that I really enjoy playing - when is the last time I ever used him in game content, or event content?

(Ok, I've not played for a year, but even then I dont remember any rogue content)..

I think the point here, is within this event, it would be nice if there were some rogue content also. They have done it sometimes - Khaldun - Kotl - 2 of the more succesful ones I remember - but the point is, this is pretty Dexxer dominated.

He does not mean a Rogue should be able to go out there and slay 1000 monsters, he is asking for some rogue-play within the content. Not everyone wants to play a Dexxer the whole time.

You say surely he can park the Rogue for a few weeks... ? When is the last time a Rogue was ever used in content, you are possibly talking a few years more like. Although I am aware they do sometimes sneak turn on rogue content during other events, but it is not well known. Please feel free to list all Dexxer content, and all Rogue content over the last 5 years, so I can understand just how long I need to park the rogue for?

And I'm not having a go at the Devs here, I know it is hard to put in content, sometimes the playerbase are just as guilty of only having 1 perspective. Remember the Felucca anniversary drop, where rogues could steal them, and the player base went ballistic? The game should not revolve around dexxers.
#84
Cookie said:
Hi Jack,

I'm going to respond for Popps here.

I have a pvm rogue that I really enjoy playing - when is the last time I ever used him in game content, or event content?

(Ok, I've not played for a year, but even then I dont remember any rogue content)..

I think the point here, is within this event, it would be nice if there were some rogue content also. They have done it sometimes - Khaldun - Kotl - 2 of the more succesful ones I remember - but the point is, this is pretty Dexxer dominated.

He does not mean a Rogue should be able to go out there and slay 1000 monsters, he is asking for some rogue-play within the content. Not everyone wants to play a Dexxer the whole time.

You say surely he can park the Rogue for a few weeks... ? When is the last time a Rogue was ever used in content, you are possibly talking a few years more like. Although I am aware they do sometimes sneak turn on rogue content during other events, but it is not well known. Please feel free to list all Dexxer content, and all Rogue content over the last 5 years, so I can understand just how long I need to park the rogue for?

And I'm not having a go at the Devs here, I know it is hard to put in content, sometimes the playerbase are just as guilty of only having 1 perspective. Remember the Felucca anniversary drop, where rogues could steal them, and the player base went ballistic? The game should not revolve around dexxers.
THIS ! 

*presses the LIKE button*
#85
I also have a rogue and he is relaxing right now,  maybe you and Popps here can suggest how you propose to get a thief into a fast paced paragon dungeon.

Popps has been moaning about this for as long as I remember, and thus far refuses to suggest a resolution to his problem that does not propose to ruin the content for everyone else just to suit him

WE are STILL waiting for any sensible suggestions form him, we only ever get flannel and deflection
#86
I also have a rogue and he is relaxing right now,  maybe you and Popps here can suggest how you propose to get a thief into a fast paced paragon dungeon.

Popps has been moaning about this for as long as I remember, and thus far refuses to suggest a resolution to his problem that does not propose to ruin the content for everyone else just to suit him

WE are STILL waiting for any sensible suggestions form him, we only ever get flannel and deflection
If you think about the paragons revealing, that was only done to combat Tamers with hiding, afking and allowing their pets to collect drops. That is a case of 1 fix, breaks another playstyle.

I'd try for another fix. Then as I said, Khaldun was very cool, and Kotl was ok, there are other areas that have had good stuff designed, that could be refurbed - Doom, Wrong etc. Wind could have something good put into it also.
#87
I also have a rogue and he is relaxing right now,  maybe you and Popps here can suggest how you propose to get a thief into a fast paced paragon dungeon.

Popps has been moaning about this for as long as I remember, and thus far refuses to suggest a resolution to his problem that does not propose to ruin the content for everyone else just to suit him

WE are STILL waiting for any sensible suggestions form him, we only ever get flannel and deflection
How about.....

These posts

November 2020
https://forum.uo.com/discussion/comment/49497/#Comment_49497
https://forum.uo.com/discussion/comment/49758/#Comment_49758
https://forum.uo.com/discussion/comment/49447/#Comment_49447

September 2021
https://forum.uo.com/discussion/comment/62629/#Comment_62629

September 2022
https://forum.uo.com/discussion/comment/81951/#Comment_81951
https://forum.uo.com/discussion/comment/81805/#Comment_81805

What is most astonishing to me, is that, according to this post by @Kyronix dated September 2018

https://forum.uo.com/discussion/comment/12128/#Comment_12128

He said :  "One of my favorite templates to play is my thief and using telekinesis scrolls always felt pretty lame whilst dungeon crawling."

Now, if Kyronix likes playing a thief in UO, how come that, for the ToT Events we have yet to see a dedicated gameplay loop for Rogues to get their TOT Artifacts either from Hidden Chests or from stealing from Monsters in the ToT Events Dungeons ?

Go figure....
#88
popps said:
I also have a rogue and he is relaxing right now,  maybe you and Popps here can suggest how you propose to get a thief into a fast paced paragon dungeon.

Popps has been moaning about this for as long as I remember, and thus far refuses to suggest a resolution to his problem that does not propose to ruin the content for everyone else just to suit him

WE are STILL waiting for any sensible suggestions form him, we only ever get flannel and deflection
How about.....

These posts

November 2020
https://forum.uo.com/discussion/comment/49497/#Comment_49497
https://forum.uo.com/discussion/comment/49758/#Comment_49758
https://forum.uo.com/discussion/comment/49447/#Comment_49447

September 2021
https://forum.uo.com/discussion/comment/62629/#Comment_62629

September 2022
https://forum.uo.com/discussion/comment/81951/#Comment_81951
https://forum.uo.com/discussion/comment/81805/#Comment_81805

What is most astonishing to me, is that, according to this post by @ Kyronix dated September 2018

https://forum.uo.com/discussion/comment/12128/#Comment_12128

He said :  "One of my favorite templates to play is my thief and using telekinesis scrolls always felt pretty lame whilst dungeon crawling."

Now, if Kyronix likes playing a thief in UO, how come that, for the ToT Events we have yet to see a dedicated gameplay loop for Rogues to get their TOT Artifacts either from Hidden Chests or from stealing from Monsters in the ToT Events Dungeons ?

Go figure....
Ok let's say you can find drops in chest how often? As in  how is the drop figured? you must pick 124 chest to earn enough points for a drop ? Do different chest increase your point value based on monsters surrounding it ? IF  you want something you have to have suggestions, firm clear thought out ideas to sell not just why can't my thief play 
#89
McDougle said:

Ok let's say you can find drops in chest how often? As in  how is the drop figured? you must pick 124 chest to earn enough points for a drop ? Do different chest increase your point value based on monsters surrounding it ? IF  you want something you have to have suggestions, firm clear thought out ideas to sell not just why can't my thief play 

They absolutely nailed it, and got it right in Treasures of Khaldun, and to a lesser extent, Kotl.

I think the drop rate was 1 every 6 chests detected and unlocked, that takes longer than you can imagine, so it was less than PvMers, but you still felt you were able to involve your rogue. The drop was in the chest itself.

They also gave decent resource drops, and a mega rare set of 4 Titan Statues, unique for the rogues, which were really great art, and I completely failed on, but that doesnt get rid of the fact it was really good content. Kotl had cards of Semidar as their flavour drop.


#90
Why can’t my archer grow the Christmas tree during the artisan festival? Unfair.
#91
Cookie said:
McDougle said:

Ok let's say you can find drops in chest how often? As in  how is the drop figured? you must pick 124 chest to earn enough points for a drop ? Do different chest increase your point value based on monsters surrounding it ? IF  you want something you have to have suggestions, firm clear thought out ideas to sell not just why can't my thief play 

They absolutely nailed it, and got it right in Treasures of Khaldun, and to a lesser extent, Kotl.

I think the drop rate was 1 every 6 chests detected and unlocked, that takes longer than you can imagine, so it was less than PvMers, but you still felt you were able to involve your rogue. The drop was in the chest itself.

They also gave decent resource drops, and a mega rare set of 4 Titan Statues, unique for the rogues, which were really great art, and I completely failed on, but that doesnt get rid of the fact it was really good content. Kotl had cards of Semidar as their flavour drop.


Like I said, Khaldun has the chests right now. Y'all can take your rogues there and get Titan statues and sell them, then buy drops. The only reason they would not sell is because they are shard bound.
#92
McDougle said:
popps said:
I also have a rogue and he is relaxing right now,  maybe you and Popps here can suggest how you propose to get a thief into a fast paced paragon dungeon.

Popps has been moaning about this for as long as I remember, and thus far refuses to suggest a resolution to his problem that does not propose to ruin the content for everyone else just to suit him

WE are STILL waiting for any sensible suggestions form him, we only ever get flannel and deflection
How about.....

These posts

November 2020
https://forum.uo.com/discussion/comment/49497/#Comment_49497
https://forum.uo.com/discussion/comment/49758/#Comment_49758
https://forum.uo.com/discussion/comment/49447/#Comment_49447

September 2021
https://forum.uo.com/discussion/comment/62629/#Comment_62629

September 2022
https://forum.uo.com/discussion/comment/81951/#Comment_81951
https://forum.uo.com/discussion/comment/81805/#Comment_81805

What is most astonishing to me, is that, according to this post by @ Kyronix dated September 2018

https://forum.uo.com/discussion/comment/12128/#Comment_12128

He said :  "One of my favorite templates to play is my thief and using telekinesis scrolls always felt pretty lame whilst dungeon crawling."

Now, if Kyronix likes playing a thief in UO, how come that, for the ToT Events we have yet to see a dedicated gameplay loop for Rogues to get their TOT Artifacts either from Hidden Chests or from stealing from Monsters in the ToT Events Dungeons ?

Go figure....
Ok let's say you can find drops in chest how often? As in  how is the drop figured? you must pick 124 chest to earn enough points for a drop ? Do different chest increase your point value based on monsters surrounding it ? IF  you want something you have to have suggestions, firm clear thought out ideas to sell not just why can't my thief play 
How many drops an hour can a Dexer get, without a potion ?

15 ? 20 ?

How many hidden chests could a Rogue locate, pick the locks, remove the traps and loot in that same hour ? Perhaps 1 every 3 or 4 minutes (this should factor in the occasional time delaying deaths) ? That is 15 or 20 hidden chests in 1 hour ?

Well, assuming these theoretical data as valid (only having the actual mechanics on the Test Server could give more realistic data.... at this point it can only be theory crafting....) then, in order to keep moreless the same drop rate as that of Dexers, Rogues should be made able to find 1 ToT Artifact per hidden chest.....
#93
dvvid said:
Why can’t my archer grow the Christmas tree during the artisan festival? Unfair.
But he could turn in bods..
#94
Pawain said:
Cookie said:


They absolutely nailed it, and got it right in Treasures of Khaldun, and to a lesser extent, Kotl.

I think the drop rate was 1 every 6 chests detected and unlocked, that takes longer than you can imagine, so it was less than PvMers, but you still felt you were able to involve your rogue. The drop was in the chest itself.

They also gave decent resource drops, and a mega rare set of 4 Titan Statues, unique for the rogues, which were really great art, and I completely failed on, but that doesnt get rid of the fact it was really good content. Kotl had cards of Semidar as their flavour drop.


Like I said, Khaldun has the chests right now. Y'all can take your rogues there and get Titan statues and sell them, then buy drops. The only reason they would not sell is because they are shard bound.

I didnt know that, so thanks for the info.
This is back to the point, this is hardly communicated to anyoine, barely anyone knows this.

And sadly, this is not linked to the current event, and I cannot be in 2 places at once. Right now, the place to be, is Deceit for the items there.

I am not interested in the gold value, or selling, just having fun, and trying to get certain things ingame that interest me.
#95
You can sell the statues for gold and buy drops.

Shhh we are not sure the devs know it turns on with a timer.

Also the fel dungeon is dropping the 120 shard bound scrolls.
#96
McDougle said:
dvvid said:
Why can’t my archer grow the Christmas tree during the artisan festival? Unfair.
But he could turn in bods..
Archer can’t craft… so unfair! ;)
#97
dvvid said:
McDougle said:
dvvid said:
Why can’t my archer grow the Christmas tree during the artisan festival? Unfair.
But he could turn in bods..
Archer can’t craft… so unfair! ;)
But as vic showed yesterday crafters can cast.
#98
popps said:
McDougle said:
popps said:
I also have a rogue and he is relaxing right now,  maybe you and Popps here can suggest how you propose to get a thief into a fast paced paragon dungeon.

Popps has been moaning about this for as long as I remember, and thus far refuses to suggest a resolution to his problem that does not propose to ruin the content for everyone else just to suit him

WE are STILL waiting for any sensible suggestions form him, we only ever get flannel and deflection
How about.....

These posts

November 2020
https://forum.uo.com/discussion/comment/49497/#Comment_49497
https://forum.uo.com/discussion/comment/49758/#Comment_49758
https://forum.uo.com/discussion/comment/49447/#Comment_49447

September 2021
https://forum.uo.com/discussion/comment/62629/#Comment_62629

September 2022
https://forum.uo.com/discussion/comment/81951/#Comment_81951
https://forum.uo.com/discussion/comment/81805/#Comment_81805

What is most astonishing to me, is that, according to this post by @ Kyronix dated September 2018

https://forum.uo.com/discussion/comment/12128/#Comment_12128

He said :  "One of my favorite templates to play is my thief and using telekinesis scrolls always felt pretty lame whilst dungeon crawling."

Now, if Kyronix likes playing a thief in UO, how come that, for the ToT Events we have yet to see a dedicated gameplay loop for Rogues to get their TOT Artifacts either from Hidden Chests or from stealing from Monsters in the ToT Events Dungeons ?

Go figure....
Ok let's say you can find drops in chest how often? As in  how is the drop figured? you must pick 124 chest to earn enough points for a drop ? Do different chest increase your point value based on monsters surrounding it ? IF  you want something you have to have suggestions, firm clear thought out ideas to sell not just why can't my thief play 
How many drops an hour can a Dexer get, without a potion ?

15 ? 20 ?

How many hidden chests could a Rogue locate, pick the locks, remove the traps and loot in that same hour ? Perhaps 1 every 3 or 4 minutes (this should factor in the occasional time delaying deaths) ? That is 15 or 20 hidden chests in 1 hour ?

Well, assuming these theoretical data as valid (only having the actual mechanics on the Test Server could give more realistic data.... at this point it can only be theory crafting....) then, in order to keep moreless the same drop rate as that of Dexers, Rogues should be made able to find 1 ToT Artifact per hidden chest.....popps said:
I also have a rogue and he is relaxing right now,  maybe you and Popps here can suggest how you propose to get a thief into a fast paced paragon dungeon.

Popps has been moaning about this for as long as I remember, and thus far refuses to suggest a resolution to his problem that does not propose to ruin the content for everyone else just to suit him

WE are STILL waiting for any sensible suggestions form him, we only ever get flannel and deflection
How about.....

These posts

November 2020
https://forum.uo.com/discussion/comment/49497/#Comment_49497
https://forum.uo.com/discussion/comment/49758/#Comment_49758
https://forum.uo.com/discussion/comment/49447/#Comment_49447

September 2021
https://forum.uo.com/discussion/comment/62629/#Comment_62629

September 2022
https://forum.uo.com/discussion/comment/81951/#Comment_81951
https://forum.uo.com/discussion/comment/81805/#Comment_81805

What is most astonishing to me, is that, according to this post by @ Kyronix dated September 2018

https://forum.uo.com/discussion/comment/12128/#Comment_12128

He said :  "One of my favorite templates to play is my thief and using telekinesis scrolls always felt pretty lame whilst dungeon crawling."

Now, if Kyronix likes playing a thief in UO, how come that, for the ToT Events we have yet to see a dedicated gameplay loop for Rogues to get their TOT Artifacts either from Hidden Chests or from stealing from Monsters in the ToT Events Dungeons ?

Go figure...

With no support skills you'd be dead most of the time anyways...
#99
and luck suits  are more than for tamers here is my archer not even a slayer bow just 55lmc studded luck earns all his own drops..
#100
Seth said:
Its faster to farm rewards in high pop shard as they drop faster due to more players and spawns. So now we should farm at Atlantic and then bring back own shard.

Btw, many players that buy in Atlantic also do that to ship back to own shard because they don't have enough of them. It's not for Atlantic players who already has the mass of goods to buy from.

Shard bound is destroying low pop shard.

Shard bound is awful. There's a reason they sell xfer tokens and vets have shard shields. 


#101
Urge said:
Seth said:
Its faster to farm rewards in high pop shard as they drop faster due to more players and spawns. So now we should farm at Atlantic and then bring back own shard.

Btw, many players that buy in Atlantic also do that to ship back to own shard because they don't have enough of them. It's not for Atlantic players who already has the mass of goods to buy from.

Shard bound is destroying low pop shard.

Shard bound is awful. There's a reason they sell xfer tokens and vets have shard shields. 


Exactly, they need to remove shard bound.
#102
It seems to me that this comes up from @popps every time there is a ToT event with the same conclusion. Not really worth entertaining his inability to comprehend not all templates are created equal in all things. 

As a side note I've never gotten 15 drops an hour doing this event with a sampire, normally between 8 - 10 so not sure where you are getting those numbers.  
@popps said:

How many drops an hour can a Dexer get, without a potion ?

15 ? 20 ?

#103
ok to put it to bed here i am wearing my fisherman's suit using the staff of pyros and casting EV standing only at entrance and guess what i am getting drops even IF i only got 1 an hour i have enough time to get gloves and epps of my choice do we need to do math showing how many hours left in event?


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