I get kinda bummed when I see everyone saying they are getting 8-15 drops and hours on samps and archers. I have always played a tamer and its just not viable anymore . By the time all kill comes up a swarm of samps or archers have it dead. I wish there was a way to even it out a bit for us old school tamers.
I entirely sympathize with you....
I also enjoyed playing a Tamer but, unfortunately, even though I tried quite hard to ask to Developers such as @ Kyronix to introduce Design changes so that Tamers would not be so much disadvantaged at these ToT Events as compared to Warriors (dexers), I was told that some Events required certain Templates to do better.....
https://forum.uo.com/discussion/comment/60800/#Comment_60800
Personally, I cannot find myself in agreement with the idea that certain Templates work better, and often much better for some content such as Dexers, for example, because this greatly reduces diversity in players' gameplay....
Of course that most players will then want to play with Dexers, most always, when such a Template outdoes, as I seem to understand that you have find out and lament in your OP, Tamers, for example.....
And infact, Dexers is what we mostly see at these ToT Events....
This kills gameplay diversity, to my opinion, and it is not right since it forces players not to play those other Templates which they more enjoy to play, to favour those templates which do better...
And infact, even though reluctantly, because I much more prefer to play a Tamer, I
had to make a Dexer and play with a Dexer at these Events, instead....
I wished, instead, that the Developers actually "buffed" Tamers' gameplay at these ToT Events so as to make them being viable and perfectly competitive versus Dexers....
And the one way which the Developers could reach such a balance, could be coding drops chances to be different for different Templates.... that is, not just depending on kills' rate which dexers can kill much faster as compared to tamers, but also increased for those templates having taming skills as compared to those templates having dexers skills....
By introducing such a character's "skill factor" in determining the Artifacts drop rate, then, also other templates could be used and enjoyed by players in these ToT Events such as Rogues, Bards, Spellcasters etc. etc. because, even if their kills rate was much much less as that od Dexers, their ToT Artifacts drop rate would be increased thus, bringing them "on par" with Dexers anyways....
The result of this, would be again "diversity" of teplates at these ToT Events because players would then play with the Template which they enjoy, and not necessarily always with a Dexer because it "gets the job done better and faster".....
@ Kyronix , how about introducing a diversification of the ToT Artifacts drop rate based also on what skill or skills that Template is using ?