2025-02-14 07:00
#0
Thief gloves as the next event reward, the characteristics could not be great, but the main idea is that these gloves will allow you to use the stealing skill when you have a weapon in your hands, this will allow you to create pvp thieves to reduce the enemy's consumes in exchange for the loss of an entire skill + this can be used for pve stealing monsters, again in exchange for an entire skill, this will allow the creation of new subclasses and add variety to the builds.
Also add a passive feature for snooping, in addition to picking pockets, snooping will increase the number of stones that can be stolen, say 1 stone for every 10-20 skill, and for pve it will increase the chance of stealing a rare resource, again in exchange for a whole skill for a combat build!
Stealth and hiding should provide 1% damage modifier bonus for every combined 1% skill and should be teathered for stealth class abilities like backstab/shadowstrike, idea is if you have invested in to this skills you will have aka double slayer 200% dmg modifier cap (300 if u have 100% dmg increas ofc) for pvp you will still have cap dmg but if you want to play stealth class and invested that much skill points you will be able to hit max dmg with fast weapons with low base dmg, for pve it will mean every shadowstrike ability will hit for max dmg if you invest in hiding + stealth, but if you want to attack any weapons with stealth + hiding bonus you will need to invest in to ninjitsu as well and use backstab, so 3 skills to be rouge and get some real bonuses.
It will not give you extra dmg abouve cap, you still have dmg modifire cap but if you invest in to that much skills you will got option to not use slayers on yor talisman and weapons and will open another options for new/old classes.
P.S. also we need to change assassin hooned bonus, atleast remove facing rule.
Or make assassin hooned to be flat dmg bonus and put requirement to have combined 100% assassin skills(ninja/hiding/stealth + mby thief skills) to use it.
Also add a passive feature for snooping, in addition to picking pockets, snooping will increase the number of stones that can be stolen, say 1 stone for every 10-20 skill, and for pve it will increase the chance of stealing a rare resource, again in exchange for a whole skill for a combat build!
Stealth and hiding should provide 1% damage modifier bonus for every combined 1% skill and should be teathered for stealth class abilities like backstab/shadowstrike, idea is if you have invested in to this skills you will have aka double slayer 200% dmg modifier cap (300 if u have 100% dmg increas ofc) for pvp you will still have cap dmg but if you want to play stealth class and invested that much skill points you will be able to hit max dmg with fast weapons with low base dmg, for pve it will mean every shadowstrike ability will hit for max dmg if you invest in hiding + stealth, but if you want to attack any weapons with stealth + hiding bonus you will need to invest in to ninjitsu as well and use backstab, so 3 skills to be rouge and get some real bonuses.
It will not give you extra dmg abouve cap, you still have dmg modifire cap but if you invest in to that much skills you will got option to not use slayers on yor talisman and weapons and will open another options for new/old classes.
P.S. also we need to change assassin hooned bonus, atleast remove facing rule.
Or make assassin hooned to be flat dmg bonus and put requirement to have combined 100% assassin skills(ninja/hiding/stealth + mby thief skills) to use it.
