You need to account for pet damage is PvP is halved and UO rounds down when it comes to calculations.
At 61 or 70 resists anything 238 strength or above with be doing top damage unless you find a "unicorn" 275 strength one for pvm. From what I know of Popps he does not PvP, if he did I think there would be many other posts on this forum~
Example of Shadow Hounds pre and post Grasping Claw in PvP:
For the Hit Point/Resists:
Example:
A 400 strength, 100 tactics, 100 anatomy attacker with 100 wrestling and 100 physical damage on two different resisted shadow hounds:
Shadow Hound A 190 hit points and 55% physical resists gets hit for 27-36
Shadow Hound B 160 hit points and 65% physical resists gets hit for 21-28
It would take 4 hits to for those resists on Shadow Hound B to outweigh the added hit points of Shadow Hound A.
On the mob in question above it would be an added 140-160 damage per minute (at a 50% hit rate, for these calculations I simplified and did not include parry chance) to Shadow Hound A vs Shadow Hound B.
There is a lot of nuance in the conversation regarding hit points and resists. There are things like environmental damage. You want enough hit points to keep the pack alive.
I see Pawain still has his bad takes on taming.
Also @ popps If you have questions about our website we have a public discord you can join to ask those questions:
https://discord.gg/ta26pT63qb . We rarely read these forums unless someone DMs us to check something out, so these forums aren't the place to ask things regarding our website. If you don't have discord, you can
private message us on these forums.
thank you for the additional info about Shadow Hounds and about the discord.
In order to benefit more UO players as possible with the informations on these new tameable pets, I think it would be better to continue the discussion about what Shadow Hounds to look for, on these Forums which UO tamers might also search out in the future to seek Shadow Hounds informations.
I did understand your comment about the 160 hit points Shadow Hound B but with better physical resist taking 4 more hits from the target to outweight the added hit points that Shadow Hound A but with worse physical resist has... what I did not understand, is the second part of your comment where you say "On the mob in question above it would be an added 140-160 damage per
minute (at a 50% hit rate, for these calculations I simplified and did
not include parry chance) to Shadow Hound A vs Shadow Hound B."
Could you please explain it more clearly ?
I am, only trying here, as I guess many other less knowledged UO players playing a tamer, to figure out which Shadow Hounds would be good to keep and use, and which would not be.
An indication of what is the most relevant stat to look for, and at least at what level, and then going down what other stats could also be considered as important and which other stats can be overlooked because not mattering much, I guess could be helpfull for many UO players out there trying to understand which Shadow Hounds to keep and which not.
And this, especially considering whether a UO player is looking to train them whether to 2 or 3 slots because, I would imagine, one thing are the "non-adjustable" stats that one was to have to deal with with Shadow Hounds remaining at 1 slot, with no training, and another thing would be instead those Shadow Hounds which one would train up to either 2 or 3 slots thus being able to raise those low stats to better levels (albeit then having to deal with a reduced number of pack pets and thus with a lower damage bonus that the pack can do...).
Perhaps, and correct me if I am wrong, the very best Shadow Hounds, those tamed with their Hit Points, Physical/Fire resistances and Dexterity as high as possible, would be best used as 1 slot pack pets (pack of 5), not trained, while the weaker Shadow Hounds, could be used to train them up to 2 or 3 slots since then, their weaker stats could be adjusted through training (pack of 2 or 3 pets) ?
I think, that such guidance from those more expert at UO taming would be important for other, less expert UO players since, normally, players look for trainable, high intensity pets so as to be able to have more training points to allocate to raise their stats as high as possible, train them in abilities as well as scroll them with 120 scrolls of power.
But here, with pack pets, it looks to me that one might need to think the opposite and "not" want to train up the very best Shadow Hounds but leave them instead as untrained at slot 1 ?
That is, the best pack pets to be left at slot 1, untrained, should be preferred among those with the best intensities or, if one will, with those stats which matters the most (hit points, physical/fire resist, dexterity) being towards the high end of the spectrum, while the weaker pack Shadow Hounds, with those stats/intensity lower, becoming those to be chosen to train them to slot 2 or 3 since their values could be adjusted through training ?
Thank you for the help.